a multiplayer game of parenting and civilization building
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I'd like it a lot, but not a priority right now I think
If you imagine a tech tree with another hundred items on it and which required a number of ingredients or processes that you've never seen before, and co-operation was really essential to making some of those more interesting items, you'd create stronger incentives for players to work together. "Have you ever made a suit of chainmail?" "No, me either, want to give it a try?"
I think this will happen naturally anyway as Jason adds more stuff to the game. I know he's been a bit occupied with technical background stuff and with GDC, but I'm confident that as the complexity of the gameworld expands, the complexity of potential player behaviour will grow beyond the "farm or kill" choices which seem to be dominating at the moment.
Totally agree. What we need most is UPDATES. And clever ones. I know it's a one developer game, but that's just how it is, if he doesn't want his creation to die. it's like a child who cannot eat or defend himself. It has to be fed
Money propelled but the world inspired.
Yes, that's the thing
Look at Andy Warhol and his soup can art
Look at Modern Art
and yes, I agree about modern and prehistoric art, and that's why I said "in more recent times or way in the past"
But anyway I feel like in very few occasions in human history (before "modern" art I guess) someone started making a difficult and time consuming piece of art just because of his own belief or some state of religious enlightement. Making art used to be hard fkin work and, well work has to be payed. And if well payed, then it's probably going to be quite a better work. In that sense it's a catalyst and an "inspiration". That's all I'm saying...
Anyway I was just trying to spice the discussion up a little, you know... Not trying to suggest things for the game, neither to be blasphemous or disrespectful
Oh, and to get on topic again:
1) cool bug
2) religions in the game are cool but just a little silly for now imho, since there are so few people and they are not... uuuh... RNG based. You see, there's no need to praise a carrot god since we all know perfectly the timing of carrot growth and seeding. For example, if we relied on thunders to start a fire, then it would make perfect sense to invoke a thunder god, since the appearance of a thunder would be totally random, and it actually striking would be great luck, OR a great miracle. Same thing with rain if we relied on it for watering in lack of water sources.
Maybe you could pray carrot god when looking for seeds in the wild, but the lack of them is usually caused by players, not rng, so...
Did I explain myself?... I dont know... Sorry for mistakes if there's any. Not native english
Religion is what inspired art.
well, I think religion is what COMMISSIONED art, so technically money inspired art. mostly.
I bet Michelangelo would have happily painted the sistine chapel with thousands of dicks, if paid well enough! Sure, there are cases in which true belief of the artist inspired his art but mostly in more recent times or way in the past I think... Not in the middle ages
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