a multiplayer game of parenting and civilization building
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That would just incentivize people killing eachother for things which is not supposed to be the games focus.
The problem with that hans is that it takes water to both grow the wheat and then turn it into compost, where if you just use reeds it takes half the water since you don't have to grow anything yourself. And usually if you have enough ponds to do that you also have enough reeds everywhere to not want to grow wheat anyway.
I think the gameplay is very asymmetrical between men and women but I've never spawned as a male and thought "aw man that sucks". It just means I'll play the game a little differently. For example my last life was spent almost entirely alone as a male just keeping my base tended and making sure everything future generations could ever need was available. Once it was well stocked with seeds and carrots I went out and found some people which I brought to my base and showed them where everything was before dying of old age.
So being able to single handedly set up a farm for the next generation to use instead of worrying about babies your entire life is definitely a benefit to others, when you're a female you usually just find the first farm thats already going and stay there while nursing babies.
Edit: In retrospect I guess I wasn't really clear about the "playing as a female and just letting all your babies die" part. If you're just going to let all your babies die then you might as well just get yourself killed if you spawn as a female and wait to spawn as male instead because thats clearly what you want to play as.
The way I see it when I spawn as a female I take care of babies and when I spawn as a male I help keep the females fed so they can keep taking care of babies, both are just as important.
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