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a multiplayer game of parenting and civilization building

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#1 Re: Main Forum » Now that towns are back, griefers are too. » 2018-04-08 17:52:20

FounderOne wrote:

your entitled white ass has no reason to complain...........

LOL. Whats wrong with you dude? You can sure tell her that 20 Euro/Dollar is not much. But why do you genaralize all germans?

i am white damnit, and am of german descent. i dont see the point in complaining about a refund when the game is so so far from being finished. this single developer is pouring his life into this and this german broad wants her measly 24 euro back?

isnt the good investment they thought it was, do all their investments go so badly? i am also under the impression they are a child complaining about the changes, not an adult.

#2 Re: Main Forum » Now that towns are back, griefers are too. » 2018-04-08 15:57:52

Laura wrote:

I really want my money back, not bc i am poor (my first thought was to invest a lot of money into the game, i had
taken many investments in companys the last years and always search for some good quality stuff) but bc
i think that jason really hate his community and this is really sad.

I don´t say that this is really what happend, this is just what i think (!) and this makes it even more sad ...

Oh do you invest in many companies in last years? Do you always search for some good quality stuff? DO you really think Jason hates the community that has formed around a game he is spilling his life into? Do you know how much $20 is? Working a federally mandated minimum wage in the United States would require that you work 2.75 hours at $7.25

Did you play more than 2.75 hours? Let the guy develop without blasting him for making changes you don't like, $20 is almost nothing to a working adult who has "taken many investments in companys the last years".

Damn, I see now you're in Germany. In this case $20 is 16.28 euros and at 8.84 as the minimum wage (source: https://wageindicator.org/main/salary/m … e/germany) you would only need to work 1.84 hours so your entitled german ass has no reason to complain.

#3 Re: Main Forum » Imagine the future... » 2018-04-08 02:21:37

I'd like to imagine that orphanages might appear, where all the unwanted babies are taken to and where a few old women take care of them.

#4 Re: Main Forum » Should this become more of a roleplaying/social game? » 2018-04-07 03:39:47

bread_lord wrote:

I personally find the "balls-out frantic survival" to be the most enjoyable part of OHOL: selfishly, I would be inclined to oppose a concerted shift towards a gentler and more social experience.

I find the best part to be the roleplaying, tbh. I wish children could speak more, then i could ask more questions as a child. RP the kid role until I grow a teensy pubescent mustache and am able to pick up more things and do different types of crafting or jobs. Then I could give long, drawn out, rambling speechs to the youngsters who desperately want to know something, but instead I am a shrived old man who wont directly answer them cuz im rambling about my life and how things were and how they have it so much better than my generation did. But I also find the bluntness of the game to be heartening; mothers disowning their children because they cant support them, or as some of us found out we were not wanted. Sometimes the harsh reality of finding your child's corpse, although you lived in a successful town and the baby was just stupid and didnt eat in time or something.

The best thing about this game is the family names and stuff as it only makes sense that you would know who your mother is, perhaps even by name. I think the next step would to build outward with the crafting recipes. As it stands there are a few really long lines of crafting, starting from a few resources. Either those few resources need to be expanded and have more connections between them or we need more items to build what we have. The latter is definitely a more relaxed approach; it just makes crafting easier since there are more possible inputs. Even if later types of crafting required more complicated techniques of crafting, say smithing requires a technique other than throwing one of the two items on the ground, then throwing the other item on the ground and combining them. Say a table could allow you to set 3 items together and craft all 3 together at once, which would open up new possibilities with so many of the existing items.

I believe as roles for a city are filled, the requirements may change and jason will have to add more items, but I think his initial goal of building up higher than we could is not very realistic. it needs to be a heavy crafting game where the knowledge is passed on, but specializations or jobs and really defining those roles and what items they require and in what combinations should be how he shifts gears.

#5 Re: Main Forum » So the Apocalypse is here » 2018-04-06 03:30:35

Gederian wrote:

Talk about taking griefing to a whole new level...

yeah but in this world jason is god, not the griefers who stuff themselves on carrots or what have you. perhaps we should fear him, as he has given us life yet again, and can take it when he pleases. as he has shown.

#6 Re: Main Forum » So the Apocalypse is here » 2018-04-06 03:02:48

Not sure which server I was on, but i spawned as a baby and very soon after, not even making it to 2 years old, the Apocalypse came and wiped us out. i wonder if it begins in a place and radiates outward? I got home less than an hour ago and saw on my roommates monitor that he died of old age, and I died in less than two minutes.

#7 Re: Main Forum » The SHEEP Problem » 2018-04-03 02:31:36

Aname wrote:
Laura wrote:

In my town 3 sheeps Show off and destroy everything ... eat carrots and make a huge mess!
We don´t have any arrows and everyone paniked.

Is there no other way to kill a sheep - just with an arrow?
Or is there a way do take them away or handle it with rope?

no u cant kill it with an Arrow u need knife so that sucks

Dam then i gues there is More knife around need for sheep

#8 Re: Main Forum » Industrial Revolution » 2018-03-20 03:23:20

Erudaru wrote:

I don't think an industrial revolution is nearby. I suppose the tech will follow real-life history to some extent.

We are in prehistoric times right now. The next big step would be to discover scripture and build a classical society similar to the Greek or Roman one.

I'm not saying this will happen. What I'm saying is that there are lots of things to do before we have an industrial revolution as we know it.

i like that idea of a classical era, with bathhouses and squares just for groups to talk together and spread knowledge, giving way to the more formalized schools found in later eras.

#9 Re: Main Forum » The history and lore behind One Hour One Life » 2018-03-20 03:18:51

EmmyGamba wrote:

My headcanon is that someone ran around with a knife and killed almost all humans on earth, completely destroying civilization as we know it. Only very few survived this troll apokalypse, but humanity got yet another chance to thrive under the kind protection of the carrot god.

Probably not the best backstory, but also the most likely one.

#10 Re: Main Forum » Mods For Discord! » 2018-03-18 01:00:57

You guys better be ****ing sure that you dont add griefers as mods.

#11 Re: Main Forum » Discord channel mods needed! » 2018-03-18 00:59:43

Be sure as **** that you dont make a griefer a mod. looking at 1rubberducky2

#12 Re: Main Forum » Griever killing everyone with knive » 2018-03-18 00:56:57

powa wrote:

People need to be actively on guard for the quick draw and retaliating blow.

I like the idea that everyone is able to fight back, but the issue that stands is that the murderer has a weapon. This makes it difficult to fight in and of itself because if no one in the village has a weapon, or say that the murderer got ahold of the only bow and arrow they have, then there is no way to fight back.

In the latest build we have the bloodied knife and the slower walk. I think a good solution for retaliation, as you put it, would be for everyone to be able to beat the living **** out of the guy. Say someone with a bow or knife walks into a village who has zero weapons and kills someone in the middle of camp. If all of the villagers were to right click him during the kill cooldown (the slow walk) then that would be able to kill the guy. You wouldn't be able to walk up to someone with empty hands and right click them to start a fist fight (aka kill them), you would only be able to initialize that sort of "retaliatory damage" after they started it and were in that state of having just killed.

Perhaps you'd need 3 people to fend off a single attacker, like a bear needing 3 arrows. This could either create a closer call if it is just 2 people, 1 of them having to hit the attacker twice. This would also make larger groups of unarmed people potentially more dangerous, which would make these griefers think twice before going in and trying to ruin someones day (or civ).

#13 Main Forum » I killed someone » 2018-03-18 00:44:50

aFilthyPeasant
Replies: 2

I was born into a large-ish village, maybe a total of 13 people or so. My mother had a Carrot Crown, and told me that I would be the next queen. I was given a set of clothing, and her crown. She gave me a backpack as well. She told me that I needed to defend the village. In the backpack was a knife, and she told me to defend against people killing us with bows.

This forced me to be wary of nearly everyone. I worked long and hard, consuming as little as i needed in order to walk around the camp and keep a perimeter. But keeping track of faces is difficult. I kept my watch, always on the lookout for the dreaded bowman my mother warned me about.

Then it happened. A man who lived in our village, he told me he would make me a gift. "My queen", he said, "I will make you a knife" to defend our village. I told him "i have" one already and attempted to grab the knife from my bag. That was when he erupted into a pile of bones. My mother trusted with me the responsibility to defend our people, not kill them.

Soon after a mustached man with a bow arrived. My previous knowledge of murder came to my ready as i approached the man. He had just killed, and was walking slow. I was able to get him. This had to have been the griefer my mother warned me about. I remembered seeing his face around.

It was after that that I remembered the words my mother left with me, to have a son or daughter and pass on the knife and crown. My first born son came soon after. I gave him the knife when he was old enough, and soon he had defended against another bowman. This man had worked and lived in our village, and I had already been suspicious of him for some time. He murdered a mother tending to children when my son saved them and killed the evil bowman.

Before i left the village to die I saw my son shouting to work or die at the others. This was my legacy. An accidental murder, a son with a loud bark, and only 38 short years.

Seriously though, griefers suck what the hell is with that? They just plan to get born to that same village, and behind the anonymity of the different character faces and no username attempt to blend in until they can gather the resources or tools to kill? Then, after killing they attempt to blend back in (as in my case, with the suspicions mustachioed man).

#14 Re: Main Forum » How do you prevent wells from running dry? » 2018-03-13 02:20:28

Perhaps a simple fix would be to decrease the time it takes for a well to replenish a unit of water. I dont believe that if you can make a well you have the magical water fountain that was mentioned.

Perhaps they could hold as much water as a pond but have the added benefit of refilling once it has been drained completely, but at a slower pace than if it had atleast 1 unit of water in it. That way there is a punishment for overusing the well, but not the end all be all situation that arises from natural ponds.

Besides, wells draw water from deep in the ground. It wouldnt make sense for them to dry up unless the underground water was all gone. This being said, perhaps the deeper wells could hold more water than a pond (and shallow well) and also refill quicker while still refilling after being totally drained (with the same increased regen speed penalty as before, if not a less harsh one).

#15 Re: Main Forum » Unplayable. » 2018-03-13 02:11:42

Have you tried to download the debugger and help this single developer improve the game? Or did you create an account and immediately come here to complain how this newly released game is glitching out?

#16 Re: Main Forum » Creating a Sense of Family should be a #1 Priority » 2018-03-13 01:55:07

Portager wrote:
aFilthyPeasant wrote:
ajdrex wrote:

I think it would be easier to cultivate a feeling of family or community if it were easier to chat in-game. Often times half the text is off the screen or players aren't always right next to each other. If there was some kind of a text box that made it easier to read full sentences or text cut off-screen, or even what players nearby but not on-screen at all are saying (though, not too far away, I would not want it to feel like conversing with a phone or telepathy, but rather shouting from a distance or something like that).

I think to help strengthen the bonds you have with your parents and siblings, along with extended family even (to a point) would be names and generational titles above people's heads. In the real world, we can look at someone at tell who they are. At the moment, with the limited number of characters available, it is quite the guessing game. But being able to look at your mother and know that's your mother is somewhat intuitive. Looking at a stranger and knowing their name is less intuitive, so perhaps you can be able to learn their name?

A naming system could also be implemented where the mother chooses a name immediately when the child is born (with maybe a gender symbol so you know how to name the child).

But being able to look at who is around and walk up to someone and designate a task, without having to ask who they are and what they have been doing, could be super beneficial. Knowing if someone is an outsider because you don't recognize them (i.e. not knowing their name) would also help create an us versus them situation where the community knows that this person is an outsider and not the guy who just went to go get water.

I think others have floated this idea before as well.

I haven't checked the suggestion reddit, is this one on there?

not to my knowledge, but I dont really go on reddit anymore. I could head over to make this suggestion, or you can post it if you'd like.

If anything of my post gets noticed, I think the ideas of generational titles ("Mother", "Brother", "Nephew", etc) would be most important. Eventually, if a community grew enough from a single mother, everyone there would see each other's titles. But the concept of knowing who you who or not is pretty important as well. Real life civilizations have tangoed with "us vs them" mentality for centuries, using anything from phenotypic traits (skin tone, hair color/texture, eye shape) to cultural creations (clothing style, language, food, armor/weapon style) to differentiate between who is part of their civilization or not.

#17 Re: Main Forum » Creating a Sense of Family should be a #1 Priority » 2018-03-13 01:15:11

ajdrex wrote:

I think it would be easier to cultivate a feeling of family or community if it were easier to chat in-game. Often times half the text is off the screen or players aren't always right next to each other. If there was some kind of a text box that made it easier to read full sentences or text cut off-screen, or even what players nearby but not on-screen at all are saying (though, not too far away, I would not want it to feel like conversing with a phone or telepathy, but rather shouting from a distance or something like that).

I think to help strengthen the bonds you have with your parents and siblings, along with extended family even (to a point) would be names and generational titles above people's heads. In the real world, we can look at someone at tell who they are. At the moment, with the limited number of characters available, it is quite the guessing game. But being able to look at your mother and know that's your mother is somewhat intuitive. Looking at a stranger and knowing their name is less intuitive, so perhaps you can be able to learn their name?

A naming system could also be implemented where the mother chooses a name immediately when the child is born (with maybe a gender symbol so you know how to name the child).

But being able to look at who is around and walk up to someone and designate a task, without having to ask who they are and what they have been doing, could be super beneficial. Knowing if someone is an outsider because you don't recognize them (i.e. not knowing their name) would also help create an us versus them situation where the community knows that this person is an outsider and not the guy who just went to go get water.

#18 Main Forum » Legend of the Baker's Skirt » 2018-03-12 06:59:38

aFilthyPeasant
Replies: 1

I started as a child, my mother bringing me to a place that was almost deserted save for one man. We had many carrot plots and an oven, kiln, and forge. I saw we had wheat threshed on the side and began to take up baking pies. I cooked many carrot pies and eventually even more rabbit pies. We sustained ourselves well from our new found surplus of food. We had children and another baker was born. This time a young blonde girl, myself an older, brown man. We baked many pies together. I lived to be 58 and died from starvation, not wanting to use up more of the food i worked so hard to create for them.

Towards the end of my death I gave her the skirt my mother gave me. I told her it was the Baker's Skirt.


Fast forward just a few minutes after my death. My roommate sits right behind me and also has the game. He was actually born into that village, recognizing the layout and the blonde woman in the skirt. Once he was old enough, he told her "bakers skirt".

"Bakers skirt!" She replied! He told her that he was friends with the man who gave her that skirt, and that we were roommates.

Sadly, during my roommates lifetime, they had too many children and failed to teach them the ways of pie baking and farming. Food shortages began and the blonde baker starved. My roommate starved at the age of 29 trying to eat a raw minced rabbit and carrot pie.

We had carrots on the left next to a partial wall, with a kiln, forge, kiln, and two ovens in a row. I think people began making shallow wells to try to sustain the water. Not sure if it will continue, but it was really cool seeing the remains of my own work through my roommates character's eyes. Definitely looking forward to seeing how this game will continue to be developed!

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