One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#1 Re: Translations » Català - Catalan » 2018-03-23 00:06:52

emucat wrote:

Is this how it works? How Jason adds it to the game?
Can I use accents or " ' " ?

Regards,

No accents.

Dont translate words after @ or #

#2 Re: Main Forum » Please add crypto payments » 2018-03-19 19:52:30

As you can see for my nickname, im full bullish on crypto at long term, but that doesnt mean that the creator of the game, Jason, has enough trust in the technology or future, to the point  to accept payments.

I have thinking of using crypto in private servers, but in a long, long, long future, the game consume low resources, it can even mine at the same time. (choosing a gpu mining coin, with constant pay)

Jason knows about programming a game, im sure he knows something about crypto.

Between you and me, in crypto, time is your best friend.

#3 Re: Main Forum » Industrial Revolution » 2018-03-19 19:42:19

I just want everyone thinking for a second...

How many steps we will need to build a car similar to the Trailer car?

Each piece, even the most simple like a wheel, means lots of iron/steel, rubber, and turning in a whell with X steps...

With the current rythm, a car would be a multigenerational achivment. (Im sure Jason has thinking about this, and have a few solutions.)

#4 Re: Main Forum » VirtualBox image with Ubuntu and OHOL test server pre-installed » 2018-03-19 19:39:07

Nice, i was too lazy to do a guide like this.

(I have been to lazy to do any mods too, we need an artist that can draw mods materials with the style of the game)

Thanks you very much for your contribution, this will help the community/mods/servers grow.

#5 Re: Translations » Català - Catalan » 2018-03-19 19:33:18

Hello friends,

i have been translation the Spanish version with some users, maybe you find it useful with some translations.

Here is the link.



Any questions are welcome. Have a nice day.

#6 Re: Translations » Translation - Tool » 2018-03-19 19:29:37

Thank you very much for your contribution.

I will try it soon with the Spanish translation.

#8 Re: Main Forum » Shallow Wells and Deep Wells The Truth. EDIT » 2018-03-16 16:02:04

Rain: irrigate farms and refill empty ponds and wells.

Idea taken from jakeinmn.



At the same time, Deep well with empty bucket = less than 3 uses, bucket with water, have more than 3 uses.

Shallow well, lose 1 stone if have less than 3 uses, its full of rocks it has more than 3 uses.

If its an emergency, you can mess up and empty the well, wait until rains to recover the well.

#9 Re: Main Forum » 120 Age Cap Server - www.dying.world » 2018-03-16 15:47:06

Hi, i entered in this server before, and an awesome player named Niko helped me, but the skins were wrong, if its happening to you, its because you need to download the update, change settings parameters to

settings/customServerAddress.ini to contain: localhost
settings/useCustomServer.ini to contain: 0

Enter in the game, autodownload the update, and change the settings again.

#10 Re: Main Forum » Chill out server » 2018-03-16 15:45:25

NoctiMomma wrote:

Hey mate...

Hey, its because you need to download the update, change settings parameters to

settings/customServerAddress.ini to contain: localhost
settings/useCustomServer.ini to contain: 0

Enter in the game, autodownload the update, and change the settings again.

#11 Re: Main Forum » New Ideas and improvments for the game » 2018-03-16 15:39:54

jakeinmn wrote:

Rain to water plants if you wait or to fill water ponds, wells and anything similar.

I think this is an awesome idea, and would solve the empty wells problem.

#12 Re: Main Forum » New Ideas and improvments for the game » 2018-03-16 11:29:43

-Hungry babies should cry: Yep, it would save time and avoid overfeeded babies.

- Posted coordinates : I dont think thi is gonna be in the Vanilla versión, maybe a custom server with mods. But Jason said, in real life people dont have his name floating over his head. I think we need more skins, to be able to differentiate people, instead of floating info.

- Sex : Yes, we need this at the same time of the toogle borns option. (toggle borns cant be turned off forever, or new players cant respawn)

- Posted age : Same as posted coordinates. (I tought about feed meter public bars, as hp bars, but with feed.)

- Child naming : Same as posted coordinates, even when i think its a good idea.

- Chat ideas: Emojis could save a lot of time, same with numbers and symbols.

- Move with wasd and/or arrow keys: It could make mouse free, needs programming.

- Maybe weather: I think Jason has thinking about this. If not, mods.

#13 Re: Main Forum » Refund? » 2018-03-16 11:09:12

fuhrer wrote:

How exactly may I get a refund on this.

Wanted to try it out, not my schtick.

Very interesting idea, though!


I dont know if it possible, but, this is not steam, there is no refund policy.

You have reddit, youtube and twitch to check a game before buying it.

You are causing trouble, just because you were lazy to check videos of the game before buying it?

Jason is a cool guy, i guess he would help, but, he is not obligated, and if more users act like you, Jason will have to spend time returning money for games, recicling keys, etc...

instead of creating new content. Returning money is not 1 click.

The game still in prehistoric ages, soon would advance to middle age, industrial revolution, computers, future, robots, etc... if you are quiting because lack of content, that would change with time.

#14 Re: Main Forum » Can you zoom out the field of view in Game? » 2018-03-16 11:02:04

Idabeast_12 wrote:

Can you zoom out the field of view in Game? is seem like my field of view in game is very close and zoomed in makes it hard too see anything or even walk to find food close by. Iv watched others play they look more zoomed out. I need some help


Eveyone is a zoomed as you, i know it could be uncomfortble, when you need to move carrots form farmland to baskets, and its 1 square out. We know, maybe Jason would add code to zoom in and zoom out with mouse. But i dont think its a priority.

#16 Re: Translations » Spanish - Español » 2018-03-16 10:33:54

llap wrote:

Hola Amigos,  I have asked Jason about the words behind the #-sign. He answered:


"Yes, the words behind # are comments that only I can see in the editor.

Please post this in the Translation section of the forums.

Jason"



llap Olli


Thanks for the info Olli llap

#17 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-15 11:55:21

Left4twenty wrote:

Friendly reminder that one hour one life is a game, and we play games to have fun, not to succeed.

This "game" is a Social Experiment.

Other users would create mods, to be more focused in other aspects.

Im already creating a few items to compile in a mod and share with the community.

Modders can increase the time to reduce food meter from 6 seconds to, for example, 60 seconds, and the lenght of the life, could be unlimited or real time, or whatever you want.

The vanilla game, is the vision of the creator of the game, and you have to respect that.

Think in minecraft and modding.

#18 Re: Main Forum » Compiling on Windows » 2018-03-15 10:24:50

Bluh wrote:

Can You post any instructions on cross-compiling on Linux? I'm using Debian base system. How did You patched build script?

How did your mxe make command looked like (MXE_TARGETS)?
How to make ./runToBuild see that windows.h?



I did the Linux Compilation, in a virtual machine, i windows 10.

One line of command to download all.

Create a Folder, Rename it, Create a Script-text.

Launch a few commands in Terminals.

Done.


Official guide in this link

#19 Re: Main Forum » The New Update did not do Enough to Stop Griefers » 2018-03-15 10:08:24

Portager wrote:

So the small v66 update added a murder sound to make griefers less stealthy, but honestly this is not enough.

The griefing problem is growing worse by the day, and people on youtube are now actually making videos of them serial killing other players. The only real solution to this problem is that a jab of a knife or a bow attack should only wound a person, not outright kill them in one hit (unless they are young, old or have a low health bar). Or you could make a knife a one use item when used on a human, make it break after use so that it cannot be used recklessly.

I mean think about it logically, everything else in this game is complex and requires multiple steps to accomplish. Why is it that mass murder is just one step? If someone wants to mass murder, then they should have to go through a series of steps as well. This could be loading a backpack with multiple knives, or wheeling a cart of one use weapons to the forest outside of town to commit the deed. Murder and even mass murder should not be removed entirely, but they should be restructured in the spirit of this game.

I love the work Jason is doing, and I hope that after he comes back from the developer's convention next week, that he takes steps to nerf griefing in this game. I don't mind strategic PvP, but mindless one click killing is not strategic or fun for anybody except the griefer.


Maybe in the future (middle age) we ge a system to fight and defend. Until that point, griefers should be able to fuck uf towns.

Its part of the game, in the reality, society is limited to the acts of a few assholes, in the game should be the same. This game is a reflection of the reality, and the reality is full of morons and douchebags, messing with the worll, letting people die, etc...

To me, it sounds you want to play in the paradise, in a world where everybody good, and trolls/assholes didnt exist. I dont like them, but they are a part of the game.

#20 Re: Bug Discussion » Oscillating back and forth. » 2018-03-15 10:04:29

mayaknife wrote:

I was a child, standing up and to the right of a berry bush. I either right-clicked on the bush followed quickly by a left-click, or vice-versa, I don't remember which. I then started oscillating from where I was standing to just above the bush, then back again, over and over, which seemed to prevent a mother from picking me up so I quickly died of starvation. Clicking the mouse buttons didn't break the loop, nor did hitting escape and then returning to the game.


Jason is aware of this bug. Time to time to be fixed.

#21 Re: Main Forum » Simple text-based crafting guide » 2018-03-14 22:36:10

Change "rock outcropping (? Forget name)" for "Big Rock".

Good guide, very useful.

#22 Re: Bug Discussion » Objects and players flying around » 2018-03-14 20:26:16

devlinwyatt wrote:

I've heard this may be due to lag but I'm not so sure. Grandma, grandpa, and their tools are zipping across the screen. This is happening all the time and I never see them come from one way and zip back, its always a one way zip.

Are you moving very fast? If the answer is yes, you have to open the game, click in settings, re-detect.

#23 Main Forum » Suggestion: Key to use item in hand » 2018-03-14 20:24:59

Cryptodream
Replies: 0

Hi, i just died for something easily avoidable.

I was running with a carrot in my hand, but i couldnt consume it, because my character was blocked with trees and i couldt click in myself to eat. I think with a keybind to use the item in your in yourself, would have several benefits in the future.

If someone thinks its a good suggestion, feel free to post it in reddit.

#24 Re: Main Forum » Chill out server » 2018-03-14 20:14:56

vilka wrote:

Getting the same thing, login failed.

I did the server switch to 0 and it downloaded the update but still no go for logging in.

In   customServerAddress   change   new.norgg.org   for   localhost

#25 Re: Main Forum » Favorite moments » 2018-03-14 20:03:40

One life i was born alone as Eve in an abandoned farm. Only one death body and a full set of Rabbit Fur Clothes, i found Compost Soil, and created a farm of 5x5, then i proceed to farm, and farm, and farm, at the end, there was at least 30 baskets full of carrots, a few baskets with Fresh Seeds and Pounds with water, i died old, but i hope someone used all that food to build a good civilization.

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