a multiplayer game of parenting and civilization building
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Thanks for the tip about VOG mode. I was able to use this to clean up the weird items, as they were still present after a cache clear. (Perhaps it was caused by an incorrect server shutdown). For anybody who finds this in the future, VOG mode can be enabled by:
Setting allowVOGMode.ini to contain 1 (on the server)
Setting vogAllowAccounts.ini to contain your client's email address (on the server)
Setting vogModeOn.ini to 1 (on the client)
In game, you can then press V to toggle into VOG mode, and I to toggle an item spawn menu. Note that these must be capital letters.
Thanks for the tip about the remoteServerUpdate script. I had no idea that script existed, and will use something similar to that when I next need to update.
Perhaps the wrong items were caused by an incorrect shutdown then. Is there anyway to edit the map (or other) db file to remove / change the items?
Hi there,
I'm running a private server which (when setup last week) had data version 215. My friends and I tried to access this server today and noticed a version mismatch, which I think is because our clients have updated to data version 217.
I've been able to pull the latest code for the server and recompile it, but now when we log in we see lots of items on the map that weren't there before. For example, we can see loads of "later game" objects such as candles and bound sets of cards on the ground, where we would have left early game items like banana peels and branches.
Am I missing a step on the server? Do I need to clear a cache or run some code to update the server's .db files?
Thanks,
Louis.
I *think* this should be most of it: https://github.com/jasonrohrer/OneLife/
And if not, there's some instructions here for building server, client and editor: https://onehouronelife.com/forums/viewtopic.php?id=112
HTH!
Great question!
I've been running a couple servers with friends and, IIRC, we're relying on the official ticket server. There might be some flexibility here, but would want to think about this carefully... Probably not something for an early release...
Hi everyone,
I'm contemplating setting up a hosted service for 1H1L servers. Would you be interested?
I'd imagine the initial features would be:
1-click installation and automatic updates - we'll do Linux and SSH, you focus on advancing civilization
automatic backups - sleep safely knowing that your burgeoning village is safe in the cloud
access control - say goodbye to trolls with password-protection / blacklists
basic server customisation - turn off PvP, become immortal: your choice!
Payment would be via a monthly subscription with pricing to be confirmed, though roughly $10 - $15 a month for the first batch of servers. If the service becomes popular, it should be possible to cater to other budgets too.
Let me know if you're interested below. If there's enough broad support, I'll be back with more details and an alpha version for you to try out.
Cheers!
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