a multiplayer game of parenting and civilization building
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There IS a way to know exactly how much water is in a well. Build a Cistern next to it and fill the well up from the Cistern. When you can't put any more water in it, you KNOW it's full. It's the only way to know for 100% certain the value of the water in the well. You are then able to use 13 water for whatever you need. Do this every time the well leaves your screen. Frankly, it's not worth it when there are ponds nearby, but if you are in a low water area, it could be a strategy.
Many times even experienced players go to pick Fruiting Milkweed and it changes last second AFTER you click on it. I've had it change AFTER i clicked on it when i was adjacent to it. Probably a bit of latency there, too but it does happen. Your best bet if you want milkweed is to find one and grow it yourself.
The seeds on the ground that you see is other people picking a fruiting milkweed and doing the right thing, and leaving the seeds there for you to grab and make your own milkweed farm. No reason to complain about that. People aren't stupid, they're helping you out.
Lastly, the only time it's ok to pick non fruiting milkweed intentionally is when you have more soil than space, and you want to regrow many milkweeds in a limited space and limited time.
Bowl of Water + Hot Coals = Simmering Water + Empty Bowl
When Simmering Water times out, it becomes empty bowl on hot coals which then lets you take an empty bowl (effectively generating a new bowl from nothing).
Not sure if bug or intended, but the audible starving warning does not trigger when you are very old. I suspect it is intended, but since it's not consistent, I thought I'd bring it to your attention as well.
Would it be possible to allow for baskets to be "swapped" with other baskets that are on the ground? That is what every other item does when you right click a tile, but baskets seem to work inconsistently. I'm not sure if this counts as a "quick" fix or not, so apologies if it considered a feature.
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