a multiplayer game of parenting and civilization building
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I like the ideas of more different biomes and the idea of specialization and trade is flattering.
With adding more and more biomes the difficulty of chosing a good spot to settle becomes more and more difficult. I think that is partly because there is only water is swamps and sometimes not even there. And right now there is no sense in the biome placing, you'd get less and less good spots to settle.
We'd need different watersources like oasis, lakes/ponds for irrigation - crazy would be rivers - and specialised crops maybe, someone mentioned rice.
This game is a long term social experiment, censoring people negates the point here I think.
Maybe this is a life lesson, people aren't always going to be rainbows and sunshine in life, so learn to be less sensitive.
This is an interesting point. And thinking about sanctioning people in a game, might make a difference in the real world is flattering.
For now killing them is fine.
I think this is the solution:
https://www.reddit.com/r/OneLifeSuggest … _weaponry/
It should be possible to club people.
With this we might be able to lock them up in prisons in the future. That would be fun too.
maybe some of these are fast fixes:
-shoes should make you run faster
-plant trees for wood
-clothes shall not disappear when dead
-babies shall only spawn, when we are at least playing for 1 jear as eve
-berries currently disappear after some time. they should at least leave a dried berry for compost.
-there should be many berries at one tile possible.the same as with stones. it is currently very unrealistic with one berry per tile
This!
You should think about certain items that should be stackable. Like Firewood, berries, stones,maybe logs.
I feel like there's not enough fertile soil.
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