a multiplayer game of parenting and civilization building
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Well, "conscience" is kind of exotic thing for me. Thats what weak use. I tend to min/max stuff out of games but out of rl too. I optimized fun and feelings out of my equations old time ago. Both virtually and irl.
This strikes me as an incredibly sad statement. But also, what utility are you gaining from playing OHOL if it's not for fun?
Never heard of Bronze Age collapse? The science doesn't know why exactly it happened, but it's a fair guess that it had something to do with monoliths
What I find craziest about that collapse is that one of the best theories behind it is that all these massive civilizations were wiped out by the Sea Peoples, a poorly identified, mysterious hoard of raiders that just showed up and devastated everything.
The original proto-griefers if you will....
If Jason intends for "lost civilizations" to remain truly lost, he's also going to have to do something to obfuscate or otherwise prevent players from accessing their coordinates (historical and current) from the accessible text files.
I think I get what he's trying to achieve with this theme of preserving continuity through community and sustainability, of having consequences matter. But he must surely realize that there's also a meta-competition going on with a segment of players trying to outsmart the developer. Like Gibson says, the street always finds its own uses for technology.
monolith coordinates need to be randomized at the very least
After the apocalypse comes, does this mean that the bears will once more inherit the earth? That was fun and surreal when it happened on one of the easy mode servers.
wow, talk about entrenching strict gender roles!
My biggest issue is when people water the carrots and we don't have enough baskets or other storage space to put them. Ends up resulting in large numbers of farm plots going to seed and then the ground being even more cluttered up with all of these new seeds
It reminds me of that old Disney cartoon "The Sorceror's Apprentice" -- everything just snowballs and gets way out of control.
You understand that milkweed is used to make thread, which is used to make clothes to keep warm, and that adequate warmth can cut down on food needs by I think 4x, meaning you need 1/4th the food to survive.
I know everyone just really looooves carrots but you need milkweed and you also need berries. Berries are used to make compost. I think you're under the assumption that berries and milkweed are wasting precious fertile soil, but if you have carrots AND berries you can make compost, i.e. infinite soil. And with milkweed and rabbits you can make clothes so you only need 1/4 the precious carrots.
Maybe those "trolls" see you have a huge carrot farm and want to make it a viable colony.
Agreed that milkweed and gooseberries are important, but throwing them down randomly is disastrous. Milkweed especially can be put in a separate plot with it's own space, especially since people like to start tailoring right near and create a god awful mess with their dead rabbits. I find domestic gooseberries to be a pain since people don't seem to bother watering them. Way better to set up near abundant wild bushes.
Any possibility of coding in a very low percentage of player spawns as actually dangerous wolves or bears? Maybe it's just asking for griefer trouble, but could lead to some epic man vs nature experiences. All those sagas of the great hunter tracking down a vicious man-eater!
Hi folks, just a couple of less direct trolling methods I've observed while playing:
1. Dirt seed-jacking - you've got your carrots going gangbusters and the right balance of mouths to plots. your tilled row is ready to go but, WTF, someone's decided to throw down with a malicious gooseberry, or worse, milkweed seed.
Maybe someone's been inspired by Johnny Appleseed or maybe they're f*cking with you.
2. Carrot seed sabotage - this one's a bit less obvious because it's so easy to have your farm gang going all over the place, or just newbies and starving folks scrabbling desperately for nourishment. But sometimes despite repeated warnings that you're reserving seed rows, someone keeps targeting them and leaving only one or two carrots to seed inefficiently. They're like those horrible people at buffets that decide to grab up the crab legs and only leave behind salmonella sushi.
All in all OHOL is great fun, but also a stark lesson in man's shitty behaviour to people and environment! I can see sociologists writing papers up one day.
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