a multiplayer game of parenting and civilization building
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You may want to "tidy up" whatever project you were working on in your life, and pass it on to your heirs, because after you die, you'll likely never see it or them again (you'll be reborn somewhere else in the world).
Oooh! I am getting some Chain World vibes from that statement (I wonder what ever happened to Chain World.....).
It sounds crazy interesting, and my mind is racing with all the possibilities that could bring with it (warring tribes where no one remembers or knows what initially started the war, different parts of the world being at vastly different parts of the tech tree, and even the possibilities that the aforementioned "Button" could bring with it.)
Thank you for all the answers!! It sounds like something that could be up my alley.
I have a couple questions about the game for you, if you don't mind.
Based on the title of the game, I am assuming the lifespan of a player is going to be around one hour. If this is the case, how much of that time is going to be spent as a baby or elder? How is the game going to remain interesting during those times? I know the core of the game is the survival/crafting/civilization elements; but what is there to do while you are in the baby stage? And (as morbid as this is going to sound...) what incentive is there for a mother to take care of her baby?
Thanks Jason! And I'm looking forward to learning more about the game!
Looking forward to having this game out in the wild! I am super interesting in learning more about it; I've been curious since I saw that announcement trailer a while ago.
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