a multiplayer game of parenting and civilization building
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Long story short, I’ve been here for awhile when the game first started catching wind. Everything was great, and I loved playing it, but lone wolf griefers always annoyed me to no end.
Whether it be through using all the resources, blocking buildings, destroying crops by purposely picking early, or just running around with a knife and going Rambo, griefers always seemed to win. Early on it seemed like it was so easy for a family to die on its own (don’t know if that’s still the case) due to shortages, and griefers only expedited that process. I ended up quitting after each town I invested hour(s) on crashed because of something as unnatural as that.
I’m asking if anything’s really changed since March, 2018. If it has I’d be willing to give this game another shot. I really loved this game back in the day, and I would love to go back to it.
Killers are very dangerous in careless city, killing people isn't a problem, but griefing is :
I oftenly kill people, but I never mass murder or kill young women. It is so usefull to have less mouth to feed. I kill when I need to most of the times.
But griefing is just shit, I saw an old town of mine where all the floors were removed, all fences turned into tongs, all ponds were empty. It feels like being Henry coming back in his destroyed home but with tongs everywhere
Poor Henry of Skalitz..
Atleast he could use those tongs for his future blacksmithing:
This game isn´t fun anymore.
Today in a town we got 4 Killers in 20 min.When Jason wont make an update he can Play this game alone
I agree with this, and I have stopped playing the game almost completely..
I am sick of being on damage control when playing a Civilization BUILDING game. It's annoying having to answer for the bellends who wish to ruin it.
Dchella wrote:TrustyWay wrote:My best friend is gay and I use homophobic terms all the time. I hang out only with foreigners and I do racist jokes all the time. The only offended people ik are the straight white people worried to be called homophobic racist.
It shouldn't be a problem to use the word gay to describe something. He removed the word just for you because he didn't want to hurt you
"Come on guys! My shadow's black; it isn't racist!"
The typical I have a [insert minority] friend, it's okay.Back onto the topic though, it just is a bit annoying that one person can easily kill off a village in a game centered on BUILDING civilization. Having to watch villages get wiped repeatedly is just annoying. Yes it will be repopulated, but enough civilizations die off to general incompetence. I do not need to be worrying about some asshole with an easily crafted bow doing a number on my village. It hampers the experience, and progression of the game.
It doesn't help that the griefer can instantly respawn into another village and to the same thing ad infinitum, while we will always be on the receiving end forever.
Someone summed it up nicely in another post (I forgot who you are and cannot find it, sorry)
Crudely put, if a griefer kills a village and dies; he succeeded in his goal and is playing the game how he wants to. He is having fun.
For the general player farming carrots, making pies, whatever, we are always on the receiving end of this unending cycle and are getting killed/hampered repeatedly for bullshit reasons. We have to be the ones answering for the damages, CONSTANTLY. it's tiring. We are not having fun, and we are becoming jaded.It's hurting the playerbase..
but i dont think there are that many murders tho because i play for a long time. and i didnt really have trouble with murderers most of the time they just dumb af and die of starvation. or i kill them easily. but its pretty rare if i encounter some guy killing a whole village.
the only thing i really hate is that they are removing all the berry bushes thats just plain annoying. but murders nah not much of a problem on my side.
but thats moire of an opinion then really a fact maybe you guys have more killers when you play. but i most of the time just kill the murderer or they die of starvation or they ran off to be never seen again.
but i just dont see the point about crying on this forum all day. the dev isnt going to do shit about it. so deal with it and if you really want to bitch about it. put it in the sub reddit. not on this forum.
Just because you don't experience it does not mean it doesn't happen. These posts are testament of that.
earthling wrote:Allone the way how you are using gay in your third sentence made me stop reading your post.
My best friend is gay and I use homophobic terms all the time. I hang out only with foreigners and I do racist jokes all the time. The only offended people ik are the straight white people worried to be called homophobic racist.
It shouldn't be a problem to use the word gay to describe something. He removed the word just for you because he didn't want to hurt you
"Come on guys! My shadow's black; it isn't racist!"
The typical I have a [insert minority] friend, it's okay.
Back onto the topic though, it just is a bit annoying that one person can easily kill off a village in a game centered on BUILDING civilization. Having to watch villages get wiped repeatedly is just annoying. Yes it will be repopulated, but enough civilizations die off to general incompetence. I do not need to be worrying about some asshole with an easily crafted bow doing a number on my village. It hampers the experience, and progression of the game.
It doesn't help that the griefer can instantly respawn into another village and to the same thing ad infinitum, while we will always be on the receiving end forever.
Someone summed it up nicely in another post (I forgot who you are and cannot find it, sorry)
Crudely put, if a griefer kills a village and dies; he succeeded in his goal and is playing the game how he wants to. He is having fun.
For the general player farming carrots, making pies, whatever, we are always on the receiving end of this unending cycle and are getting killed/hampered repeatedly for bullshit reasons. We have to be the ones answering for the damages, CONSTANTLY. it's tiring. We are not having fun, and we are becoming jaded.
It's hurting the playerbase..
As nice as this is, I am completely disappointed in the blacklist.
I would like to name my kids a lot of names, which currently aren't on the list. These names are overall so "American" that it hurts.
This blacklist is terrible. I'd rather go around in the world and find a name called shitface, instead of having my creative experiences hampered... it's just a bit much. Why can't we just have banned names, instead of having accepted names? It allows more creativity.
They are some sick people on this planet... go all the way to hide your weapons so he does not have any resistance. Sure makes me wonder what kind of person they are in real life.
Even hiding weapons will not really help saying that bows are simple to make.
After Spawning into a society, my whole family (extended and close) was working as a full-blown team, while role playing. It was one of the better experiences of this game by far. I was reared and brought up as a farmer, so as a child I learned the ways of the watergetter. All was good, and eventually I reached the age to have children myself. During my feeding session to my children, a stranger ran up and killed my brother. I instantly scrambled to the bow and arrow cart, and I realized that they were gone; the person hid them.
I did the next best thing I could, and I ran.
I do not know where she came from, but rest assured, she did. My heart was racing, and as I ran away I saw the ruins of my already-dead village. First the corpse and clothing of my mother, then aunt, then cousins, etc, it was horrible. I ran back and warned who I could; even getting to the point of picking up my toddler cousin and running away. Like the idiot he was, he chose to stay. I turned back around after awhile to find his dead body by my children, who were still alive (barely). I tried to pick one up before I was murdered with a bow and arrow from the side of my screen. One flourishing society smothered yet again? Why? Why can an armed person kill one person after another without having a debuff, vulnerability, etc?
Villages die too quickly on their own to begin with. Why do griefers add to the problem, and why is there no fix in sight?
Any ideas on how to curb griefing? It's really getting old..
Battles is gonna be a thing if you like it or not, if battles aren't gonna be a thing, the ability for pvp is never gonna be a thing in the first place, your saying on using Rust as an example is useless, you might think that. "Well, I am gonna lose everything when in 1 hour anyway, maybe I shouldn't do anything." Kind of thinking is wrong in this game, where the POINT is to leave the next generation with things you couldn't accomplish in the first place.
The point of the game was never, you can do everything by yourself, the point was to have someone else do something that you don't have time to do, they could be a soldier while you farm, etc. If I use your logic, are you implying that one can stroll into a village, pull a cart of food away, and you would be fine with it?
It's not the idea of losing everything which is pointless, it's the fact that you have such little time to actually accomplish anything of note, WITHOUT running around looking for potential raids and committing them. Time is already spent hunting rabbits, farming, building, cooking pie, fetching water, etc. Having a group of organized soldiers randomly pop up and attack a nearby village nobody would know about (or remember within an hour) after scouting it, and preparing for the attack is way too hard. Chances are the village will die on its own, because villages are in limbo with getting repopulated and dying off constantly.
People cant even learn to pick carrots up from baskets and you expect them to become a standing professional army. In Rust you have weeks to build your base and hold onto your juicy loot, in this game you have what? 5 minutes? In rust you have days to scout out and prepare for the raid, in this game you have what? 10 minutes to find the objective and then attack right away as an organized force? It's a waste of time.
To become a fighting force you need a political situation or system, one which doesn't exist. You also need OTHERS to have one to ensure that there is a city to attack, rivalries to be formed, etc all within an hour (which can disappear within said timeframe). Then after you die, the political environment changes, the geography changes, the "country" changes, etc. there's no involvement, committment, or loyalty to be had with the system; it's stupid.
Helperguy wrote:i dont like a weapon system at all. This game is the first game i am playing since about 10 years, because i was bored about other game concepts which all include battles. I would definitely not play this game anymore, if fighting will play a higher priority in this game. this would destroy the games concept of crafting together instead of batteling against each other
Before the Industrial Revolution, land = food = money. This is why before the industrial revolution, there is soo many fights for land. If you really do want a game where there is no battles, I suggest farmville. Unless you already play that game, then, I don't really know what else to say.
Land always equated to money and that never changed after the industrial revolution. The only thing that did change was the shuffling of once profitable lands, to more profitable and factory supportable areas.Tropical jungles in Africa which were completely useless up until the 1860's were now seen as invaluable, why? Rubber trees. Leopold of Belgium even says he does not want to miss out on the "African Cake." At this time Portuguese (Brazilian) rubber is all but ignored for the most part.. The cotton belt in the South, which was a key for British textile manufacturies was ignored while the Brits expanded into the Nile and began encouraging cotton, same thing in India. If anything, after the 2nd Industrial Revolution, Imperialism was born and that made countries MORE hungry for land..German Tongoland, French Maghreb, British Raj/Egypt/Malaya Belgian Congo, Dutch East Indies, japanese Manchuria, Italian Libya (and their first attempt on Ethiopia), all the treaty ports from China, American Philippines, the list goes on..
The problem with what you want to build falls under time constraints. In fighting games where you typically make a base, raid others, defend, whatever you have weeks to grind that shit out (like in Rust). Here you have an hour, and after that hour your investment is gone and you spawn far far away, where you must relearn your surroundings and political environment. It's just not doable, whether you like FarmVille or not.. this is not a fighting game.
Baker wrote:I don't get this whole anti-male thing that's going around. I personally prefer playing as a man over women, I can actually get stuff done without getting burdened by the constant stream of babies.
As a woman you con "get stuff done" as well - and if kid pops up, just let the MoFo starve. Not your problem. Let him be reborn to actual mother needeing child.
You don't like letting kids to starve? No my problem. Thats how it was for humans for millenia! And thats how you need to deal with stuff. Don't apply modern compassion rules to stone age or medieval society. If you want to be next saint - go play tetris.
You have the option to let the child starve, ofcourse, but why would you let that happen if you are secure? I prefer building stuff in a generation and having it able to be passed down to the next. Dieoffs are quite common, and when woman throw their kids away it only makes the problem worse.
It's not about having a holier-than-thou attitude on the topic or my desire to play Tetris; it's to ensure that I have someone to profit from the work the community does in the present.
Dchella wrote:mrfox wrote:Don't leave weapons lying around. This is the first step - making weapons is tricky so let's stop arming trolls.
How is one supposed to go about hiding weapons in a communal area which looks like a landfill? Even if you were to do that, that slows down progress for the whole village. I personally would rather risk getting killed than handicap my village for a threat that doesn't even exist
You would rather risk of having your whole village killed by a psychopath, instead of wasting a little bit of your time trying to hide a knife behind trees? come on, it's really not that time consuming compared to most other things in the game. Yeah, it can be finicky to put items behind objects such as trees, but I rather waste a little bit of my time then taking the chance of having someone kill the entire village for shits and giggles.
Or you take it with you in your backpack at all times. That's probably even better. If someone happens to kill your towns folk, you'll be able to defend them and be the white knight of your camp.
I don't want to be tasked with hiding the bow and arrows or knives because some knobhead at any moment could use them to kill the whole village. Those tools are relatively inportant and are good to have on the side at all times. I don't want to handicap my village because a griefer is (or is not) present amongst the children.
I understand what you are saying, but I do not think hiding potential weapons is a solid fix to this issue; it just seems like an annoyance if anything.
Don't leave weapons lying around. This is the first step - making weapons is tricky so let's stop arming trolls.
How is one supposed to go about hiding weapons in a communal area which looks like a landfill? Even if you were to do that, that slows down progress for the whole village. I personally would rather risk getting killed than handicap my village for a threat that doesn't even exist.
Although I understand the argument against naming, I feel like adding in a viewable username above someone would help more than harm. As of now, griefers kinda run rampant; one second you have a village, the next and it's gone because some baby picked up a knife.
The damage that they pose to communities is beyond substantial, and they have the potential to kill no matter what once they are reared. However, what if they didn't have to be reared? If a username was above the person's head, it would create notoriety and the mothers could simply just not feed the child, which would get rid of the threat. I understand that a person would have to kill A LOT to gain notoriety in game, but if a thread existed with just a list of known griefers, I feel like it would help.
Regardless, even if usernames didn't impact griefing, I feel like it would lead to some more dialogue between others. It would make a lot of "hey it's me!" encounters happen over time, which I think is good overall. It creates a sense of community, one that the game is severely lacking at the moment.
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I type this after watching my village die after 3 generations (yes I spawned in the same spot three times). It was so awesome to see the growth, but watching a baby with a knife kill everyone, and effectively kill the village by killing the young, left an insanely sour taste in my mouth. I feel like this happens in every village, and with the already unstable conditions, I feel that it is bull that some baby who we birthed/fed/supported can easily get a weapon and kill us. It's made 100% worse by the pure communal aspect of the game.
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