a multiplayer game of parenting and civilization building
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Guys, we just need to band together and set up a clan of warrior monks near the monoliths on every server armed with knives and bows sworn to destroy anyone that approaches on horseback and like the surrounding villages give tributes of carrots, pies, clothes, etc. We can do it for sure...
probably a good move for a small town, or even just having a few knives around each work area so that if a griefer shows up you can deal with them even if they take one of the knives. When towns get big enough though there will probably have to be dedicated guards who are allowed to be armed, and no one else. Otherwise too much time will be spent by workers messing with weapons rather than their jobs.
I think this is an important first step in the right direction. Town Guards will help prevent griefers and trolls. However, their use will multiply if villages start to adopt an important concept: property rights.
One of the big advancements in civilization was a legal and conceptual one, the idea that the land and stuff from the land belonged to someone. That person then has an incentive to protect it and get the most value from it. Guards will start out defending the village from obvious threats (trolls, bears) but in the long run they should enforce property rights, which will give rise to trade, inheritance, specialization, etc. It will also cut down on the running around and make it abundantly clear who is supposed to be where and doing what. Law enforcement will expand from hunting trolls to punishing those who fail to respect boundaries. This should cut down on wells getting emptied, carrot farms losing seed rows, etc.
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