a multiplayer game of parenting and civilization building
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Gotta say, I love curses.
Nothing like seeing that black bubble on your child, promptly naming them something dumb, laying down a quick curse on their poor soul, and letting them rot.
Doing this got me thinking - these griefers hardly stand a chance! Imagine having that curse mark and trying to live past the infant stage without saying 'f' and almost undoubtedly being left to starve. The only way I can see living a long life as a cursed is by being spawned as an eve.
Here's a solution I wanted to toss out to you crazy lifers - there is now such an interesting situation for prisons to become a thing. These people need to live off their curse somehow - one hour per tick is quite the punishment, but it must be unbearable to live in a constant loop of birth and immediate abandonment.
Sure, griefers deserve it - I hate them - but couldn't it be so cool to create an extremely classist social system off of this most recent update? If a baby is marked with the curse in a city advanced enough to do as I propose, you could lock them up and mock them their whole life - what a fun way to (hopefully) rehab griefers trying to live off their curse while also showing new players that griefing has serious consequences!
In an unused building made by some sad builder, one could create a cell with an airlock of sorts.
The farthest back would be where the prisoner is kept, with a locked door between that cell and a second chamber where food would be delivered, with a locked door between that and the rest of the building.
________________________________________________
| | |
| CELL locked CHAMBER Another
| door Locked door THE REST OF THE WORLD
|_______________________|________________________|
A guard would open the chamber door, close it, open the cell door, deliver food, close the cell door, reopen the chamber door and leave. There could be a row of these in any moderately sized building, and one cell-chamber unit could occupy as little as a 3x5 space (that'd be a one tile cell and a one tile chamber for those counting)
We got locks and keys for more reasons than just to accidentally doom entire civs or, at the very least, render entire buildings useless. Might as well have some fun with the new lower class.