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#251 Re: Main Forum » Question about Eve spawn location "exploit" » 2018-12-25 01:50:55

MultiLife wrote:

I wouldn't want weekly wipes to destroy a place, I'd rather lower the chances of a revival instead which slowly drops the chances to near zero in time, so we won't see the same place all the time, rather it pops up sometimes. If you make weekly wipes I would start Eve chaining. "Better get a town going asap after a wipe so it can evolve before the next wipe". Not good.

Well sure, but that's what it's like now, only daily right?  Better get your town up in the morning so it has a chance to get the population to survive nocturnal infertility.  Just saying, the more measures you add to stop nocturnal infertility, the stronger infinitowns get.  Which isn't bad if you just get a clean slate every now and then.  Maybe not every week, maybe every month.  Just spitballing.

#252 Re: Main Forum » Question about Eve spawn location "exploit" » 2018-12-24 23:54:20

Well ultimately solving the nocturnal infertility would just ends up making infinitowns on steroids, right?:  Keeping a town alive is very easy if you have experienced people coordinating, which is what would happen during night hours without any lineage banning as inexperienced players quit.  With chain eveing, it's mostly relying on one or two people to not get ultra bored of their town and also not slip up and starve at age 58 (which happens a lot due to the hunger bell not chiming in old age heh).

Probably the only way of killing off infini towns while also giving a sense of meaningful town contribution is regular server wipes every week or so.  A week is probably more time than a current town gets anyways.

That said, I've always thought the bigger towns were more interesting because people actually have time to talk and organize to do  more "fun stuff".  Like you're not going to see people making two full time guards for their religious ancient banzai tree in the temple as a suburb plays capture the flag with it in a pre-pump town xD And even then, half the town needs to be maintainers.  In a pre-pump town, 90% of the stuff you're doing is soil/water/fire/compost/farming related.  It's "important" but quite boring.

Another thing to consider is what do you do with eves and small towns at night time if you want to make females with better bonuses more fertile?  That just makes it absolutely impossible for a small town to make it through the night.  They may as well just step on a bear if they want to work on a town.  Most players aren't aware of nocturnal infertility even (people on the forums do but probably are no longer the majority) or most of these hidden calculations and stuff, so they will just keep playing these doomed stone age towns and being annoyed.

#253 Re: Main Forum » Question about Eve spawn location "exploit" » 2018-12-23 03:26:28

Well, most of the time when when a baby loads in after the minute and baby speaks that he wants to die, and I ask him why, they basically say something amounting to "town sucks, bugger town".  And I see a lot of people on steam complain of spawning in small towns at night hours.  So honestly, anything that makes for more big towns the better.  Making super advanced towns by guaranteeing the town lasts forever is probably bad, but I mean, do Eves actually do this?  How many times have people chained Eve?  I've done it once and got tired of it pretty quick.

#254 Re: Main Forum » The suggestion subreddit fails hard » 2018-12-22 08:56:59

Honestly best would probably just be a suggestions subforum, and have some old forum member be responsible for moving them to a vetted suggestions subforum.

Reddit is just awful.  Not sure why, but it's hard getting people to even read anything past the title.

There IS a sticky, with suggestions that will never be implemented, and it looks like this:

"Won't do:
<blank>
"

xD

#255 Re: Main Forum » Car shop brainstorming » 2018-12-22 08:53:18

Haven't tried anything this complicated, but why don't you just make a station further down the road?  Fortress of solitude feels a bit over the top.

#256 Re: Main Forum » Suggestion: Irrigations system Part Two » 2018-12-22 06:28:59

Edit: ah misread your post. Maybe could work. It would need an object for every farm plot, unless extra code were added to handle that.  I don't know a whole lot about the engine yet, I just know water flow from pipe to pipe is a lot of work.

You're saying basically a cistern-like object for individual bushes I guess then?  Like you put a bucket of water in, and it waters the bushes every so often.

At that point maybe you might just want to make it sprinklers xD  Get all them stardew valley fans :3

#257 Re: Main Forum » Suggestion: Irrigations system Part Two » 2018-12-22 05:49:45

I wouldn't put too much work into the idea unless you're just spitballing for fun:  It's incredibly unlikely the suggestion would ever be implemented.  The entire engine is based around, probably for performance and work effort reasons, "Add x to y to make z, or x decays over time into y with no knowledge of its surroundings".  Every object added to the game uses this, even when it has super awkward implementation to preserve this (like hitting stakes with a rock 5 times to make the road type, or whacking a steel bar like 8 times to make a shovel head).  Unless you want aqueducts to give infinite water, you're basically asking for gigantic network systems, water flow,  blah blah, etc etc, which is unlikely to exist in the multiplayer setting with this engine.  You'd be better off working out these problems before selling the idea first.

#258 Re: Main Forum » Hold on, Cardinals? » 2018-12-22 01:09:59

Wouldn't onetech show any actions/ transitions it has?  I'm seeing nothing interesting with "Pine Tree with Cardinals", so looks like decoration.

#259 Re: Main Forum » Animals and the step on items exploit » 2018-12-21 08:44:37

Well, touching animals code doesn't seem like a big priority if things like zoom mod exist.  You have some portion of the playerbase that is essentially immune to all animals not hiding behind trees or striking during a lag spike, and making it harder on those that don't use the mod will just make them use it.

#260 Re: Main Forum » Snowballs and you: » 2018-12-21 07:12:00

This is awesome.  So it's basically stoning only without any reduction for the victim or self stunning xD
https://www.reddit.com/r/OneLifeSuggest … b/stoning/

Sounds like fun xD

Edit: blah, your town has to be right next to a glacier to have fun with it.
Hrm.  either that got nerfed immediately or it doesn't seem to be 10 seconds.
Or maybe it is, lineage says I killed someone with it.

#261 Re: Main Forum » Griefer signs detected against plausible deniability » 2018-12-20 23:17:34

Picking resources isn't a right to do with them as you please anyways (unless you have horse carts).  There's a finite amount of resources in walking distance, so if you seriously waste them it doesn't matter that you picked them, even if there's plenty more they're that much harder to walk to.  They're not yours and if the whole town dislikes what you're doing with them, prepare to get stabbed.

Edit: nvm lionon, I just saw a town with 5 griefers over the hour -____-  Arsonist, sheep sheerer turned murderer later, etc.

#262 Re: Main Forum » Suggestion: New Punishments for Greifers/troll etc. » 2018-12-20 21:32:42

A big issue with towns is having only one knife.  What happens if that person starts a killing spree next to a smithery?  If they can kill anyone who tries to make another knife that entire town is nuked: making an arrow takes a few minutes unless the nearby areas aren't fully scavenged and they usually are.

If this is the route that some people want, there would need to be harsher penalties for killing instead.  Considering Jason is so far of the other opinion that he made the apocalypse a while back allowing for griefers for a while to destroy the entire world, I'd say this is never ever happening.

I can definitely agree with anything that makes bow wounds easier to heal.  They practically speaking can't be healed as is.

#263 Re: Main Forum » Griefer signs detected against plausible deniability » 2018-12-20 20:54:55

I could be wrong, it's hard to tell in a game where you don't see the next generation, but I think it's the other way around:  there's less griefers than people think.

For instance:  some player said they wanted to make burritos and tacos and asked around, and I was like. "okay fine, it's an established town, knock yourself out."

Now what happens when this person dies? Nobody makes tacos and burritos, and so now you've got like a bunch of bowls filled with carnitas and lime that some intermediate player who wants to do something else is stuck either fetching more clay or cleaning it out.

Or those buckets filled with latex.  Some players legitimately want to make a bunch of tires for carts and horsecarts.  And what happens when they die?  5 buckets with garbage.

This is why I mostly just stick to the meta unless there's a dead town and I want to learn something: if you do something complicated you have to clean up your junk when you die, and you may die sooner than you expect (and most people don't think they need to clean up their junk even sadly).

There ARE griefers that kill towns by doing junk, and it's way more destructive than serial killers, but it's hard to tell the exact amount because a lot of players don't use zoom mod xD

#264 Re: Main Forum » I got shot for making a bucket! » 2018-12-20 20:33:42

Tarr wrote:

The fact you value carrots + carrot seeds so highly shows you haven't been playing this game too awful long. While yes, it can be annoying for someone to mess up the carrots more often than not what happens is people keep seeding carrots, picking said seeds, and then proceeding to seed another patch when growing more carrots. Clutter is a serious issue in this game and adding more and more to the city is a bad thing in the grand scheme. I personally will cart spare carrot seeds into a town dumping area because generally speaking the rows of dry carrots are more than enough to continue composting + get more seeds.

It's this weird thinking that ends up leading to those giant mutton biomes no one has ever wanted to clear out. It's okay to be suboptimal. No one in game is going to be doing 110% all the time. Instead of making a giant mess for some measly carrot seeds let the things despawn. I'd much rather have a clean work environment than to have to have a janitor come clear out all the town junk around my station.

I can even vouch for Jk being a great player, the fact she let you off after you messed up her work station is much nicer than most people would be. The fact you killed someone after YOU fucked up her work is just sad.

I still disagree, and I'd explain further, but carrot seeds is getting off topic.  I don't even think clutter is not a problem, the giant mutton mounds do have to be dealt with , e.g.  But this is a topic for another thread if someone wants to talk about it.

The point is, if two people disagree strongly to the point where neither wants to back off from the situation, there is no way to discuss it in game, and it's pretty awful.  There is just not enough text in game to explain your reasoning.  If they feel strongly enough, which I do here, this leads to shooting someone, and this is how you get shot for making a bucket.

@ crazy eddie, you call everyone immoral and evil.  Meh.  And apparently there's no mods because people just call each other dumbasses and idiots here.  I've never seen an official forums more cancerous than steam forums -___-

#265 Re: Main Forum » I got shot for making a bucket! » 2018-12-20 09:59:11

Ooo drama.  People just taking this game way too seriously.  I give an anonymous example of someone, and you want to name and pick a fight on a forums over carrot seeds, again with a bunch of insults.  Here's the full part of my story.

Well, I'm not going to defend the reasoning, I feel I was correct for the long term survival of a town since carrots are so easy for a newbie to destroy every seed and then you potentially need horse carts for another crop, not to mention the waste of soil and iron of just letting seeded carrots decay, but I do stand by my actions regarding the insane tirade.  You stood there yelling at me for like, 2 minutes straight over a bunch of carrot seeds, using a bunch of vile words which is what ultimately drove me to deal with you. The last straw was even a basic attempt at compromise, saying I would just put the carrot seeds a little out of town limits so they don't get in anyone's way, was just met with even more crazy rantings.  Apparently you "owned" the town carrots.  Not just the seeds or carrots or tilling, even stuff that was going to go to waste that had no influence on your gameplay, I even bended to your will on the clutter by saying I would move them out of town, which was just met with more ranting and insults.

Finally, after killing you, "asshole" is the response I get, which confirmed I made the right choice.

That said, I would have preferred a civil conversation, which is why I ultimately blame this on the lack of text.  When you can't say half a sentence, nothing meaningful is said and an argument usually just boils down to a power struggle.  Even still, not even a basic level of compromise but just screaming and shouting about how I'm getting in your way (over things, again, that aren't even messing up your work) will get me to kill just about any player.  Considering I've killed like two non griefers in over a hundred games, that's an accomplishment of annoying someone.

#266 Re: Main Forum » Getting Stabbed for Teaching New People » 2018-12-20 00:25:30

This all makes so much more sense.  The crazy girl who survived the whole thing, before hand was saying "murder plot".  Which I'm assuming is your daughter, the brown haired girl, and Tiffany, the one who thought she was your daughter and ended up stabbing you, were talking about killing you.

That said, you might want to take this less seriously.  You took part in probably the best story I've lived through xD  I'd have found this whole thing very amusing.

#267 Re: Main Forum » Getting Stabbed for Teaching New People » 2018-12-19 23:55:13

I actually know this entire story, as I took some part in it.  I've been recording my lives on the steam forum, and I assume you were the "flake" here and tiffany, the other blonde, is the one that stabbed you.  Copypasted story below.  It's confusing as fuck.

TLDR.  They had their reasons and they might have been wrong xD  Everyone was wrong actually.  Fun stuff.  I have no idea who did the right thing there.  In any case, it's funny when someone thinks people are just griefers when there are potentially good reasons to all of their actions.

Edit: If anyone's curious about the other two people in lineage, Lila state, Jakes son, is the newbie she was teaching compost and fire.  And the brown haired girl who killed her son afterwards is another of Jake's offspring.


*****106 Jake State II (male) RIP 60
http://lineage.onehouronelife.com/serve … id=2458351

Murder town!  Interesting one too.  Lies and murder everywhere.  And crazy people.

Born into a revived town.  Just revived and long dead, so first job is massive wheat fields to get baskets going and making sure compost can be revived.  No existing ripe wheat seeds so I need to get some.

Big sister is kind of a flake.  She's teaching some newbie to compost while her daughter is running around yelling F.  I manage to get a berry in her and say her "guess your mom doesn't love you" and she says "no prob"

Some brown haired girl picks up a knife and drops it a bunch.  I hastily pick it up and drop it out of town.  I had a knife, but that's not quite enough for me to kill someone over.  Very suspicious.

A bunch more time passes as the town grows.  Brown haired girl says the town is boring.  Several times.  I say "maybe you're the boring one" she says "maybe"

More town work.  Then a death scream as someone is murdered.  I see Big sister knifed and some blonde running away with a knife.  If you kill someone I know is innocent AND you run away with no words, you're dead, no questions asked.  Luckily for her, the game is seriously underdeveloped when it comes to pvp and as she's running I drop my knife trying to right click her a bunch while she's running.  The neewbie from earlier gets in a a hit.

Brown haired girl shouts you idiot! a bunch and stabs the newbie.  i then stab the brown haired girl.  Hey, you wanted excitement remember? Well you got it lol.

I decided to look up the lineage and check out the murders.  Looks like I was in the right.  My guess is, either

A) An out of towner was killed by big sister, which would not show up in lineage.
B) Brown haired girl was just trolling us.  Seems likely due to previous behavior
C) She mixed up the two blonde women.
D) The "innocent" did something not innocent other than muder.
E) Brown haired girl was muttering something about starting an arena, maybe they were killing each other in sport.  Too bad communication and FOV is garbage in this game, so there is no way to do that without people thinking it's a murder.

Well everyone besides me is dead so case closed lel.

The last remaining girl starts going crazy and picks up an arrow when she's old enough, and starts running around. with a bow in circles with a horse cart, claiming she's preparing for "world pvp"  Okay.

I hand my knives over to some guy before dying. Crazy town.

Edit: Okay I figured it out based on their final words.  Tragic story.  Tiffany, the girl I was trying to stab that the newbie got, was the the girl I fed with berries from the beginning.  Her final words were "Love your daughter", and Jake says "Well I don't".  But, looking at lineage, the flake wasn't actually the mother, it was eve's last daughter, who must have grown too old to feed Tiffany, but I assumed my big sister was the mom because she was the closest female at the time.

#268 Re: Main Forum » I got shot for making a bucket! » 2018-12-19 03:57:44

So if you saw that in game happening, what exactly would you do?   You aren't trying to convince people, so wouldn't ask me to stop.  You wouldn't shank me, because you said you wouldn't.  I guess you're supposed to just not interact with other players?  I like pretending the game is multiplayer at least lol.

#269 Re: Main Forum » I got shot for making a bucket! » 2018-12-19 03:48:37

See, now that took 140 characters, you failed to convince me or provide any reasoning whatsoever, and you were extremely hostile. 

With 30 characters at a time spaced 2 seconds apart, you can't say anything useful.

#270 Re: Main Forum » Get Onboard With The Bell META » 2018-12-18 23:39:55

I guess it also cares about whether you care about your family or the town.  Your town will eventually get revived, but a bell revives it quicker.  But ringing a bell will dilute and kill off your family.

#271 Re: Main Forum » Guide: City Planning, Interactions, and Effeciency of Villages » 2018-12-18 23:37:46

mrslax wrote:

doors, closing chests, walls is just a potential killing tool, wast of time and resources.

It isn't just a tool for griefers, it legitimately makes things worse on a planning level.  What does walls and a door around a bakery do?  It subtracts that much room for boxes is what.

#272 Re: Main Forum » I got shot for making a bucket! » 2018-12-18 22:06:35

Carrot-Seedling wrote:

There was a maple farm in the first life and 15 maples within ten tiles of town in the second. Why the lynch mob?

It really is the low text limit I think.  There just isn't enough text or time to have a civil discussion when you disagree with someone.  For instance, I just recently had to shoot someone over an argument.  They were seriously trying to get me to stop picking carrot seeds because it was clutter.  If you have any experience, you know you quite simply never have enough carrot seeds, no buts, full stop.  I tell her I'm done discussing and she, just, will, not, shut up.  Seriously.  But I'm 20.  I can't explain.  I just tell her to stop bothering me about 5 times, I even tell her I'll get baskets and put them slightly out of town if she want.  She doesn't shut up.  Holy crap.  So I go forage for some milkweed and shoot her.  Now at least future generations won't be harassed to stop getting seeds.

If I had enough text to explain? I might have convinced her, or at least would have gotten her to shut up and leave.

#273 Re: Main Forum » Having 0 daughters is a major problem » 2018-12-18 20:45:21

Sylverone wrote:

Or I could try to explain, to see if I understand. tongue Basically, every time you appear as a boy you ban yourself from that lineage, and when you appear as a girl you steal your mothering potential from that village, at least slightly hurting their chances of survival. Basically you can rapidly steal one girl from every other mother who is not on cooldown, then when you get an Eve you actually work to try and start the lineage, thus diluting the number of further births the lineages you have been banned from will receive. then of course you continue the process, even trolling the villages you have just started. So first you manufacture a girl shortage, then you chip away at diluting the overall spawn rate. Sounds like it could hurt. The limiting factor would be that while you are starting your new lineage, other lines get a breather during which to recover somewhat, but you have already done them substantial blows by cutting one girl per available mother (each fertile mother not on cooldown), plus multiple people cooperating on this could cause more damage. I would guess it would only take two-three people, assuming one person isn't enough.

Seems pretty shitty. You haven't tested this have you? I always feel nervous discussing thing like this because I'm afraid someone will take it as a cue to start doing it.

Yeah I haven't tested it, BUT I think I will try the reverse that I discussed:  murder/sabotage to save at least one or two large towns during dead hours.  It is funny that what is normal gameplay for some (/die to Eve) is basically griefing, and what is griefing (sabotage wholescale during the night) is actually saving an entire family.

#274 Re: Main Forum » I got shot for making a bucket! » 2018-12-17 23:21:18

Carrot-Seedling wrote:

I feel your pain. I had two lives in a ROW where I got killed trying to make paper.

The first one, an Eve had spawned onto a big civ and I helped regenerate the everything. I wanted to write the name of Eve down and where she was buried, so I found a few bowls of wood shaves around and started cooking. Then my sister who hates everyone in the civ comes along and stabs me because "u use my wod how dare u u monster," even though I created the embers myself. Eve stabbed my killer, but she was kinda old. I hope she made it.

The second life people thought I was going to grief because I had the only bag (which I just created) and put a knife in it. I was keeping that civ afloat, but I made three zillion pies by then and I wanted to take a breather. I was going to make paper, but never even got close because I died on the run from angry noobs with weapons. The town was made up of a female me, a catatonic lady, and three men who couldn't farm anything. I was going to shave three shafts and then never touch the knife again. Geez lewheez. I never tried to make paper again after that...

Perhaps it was just us, but man, these people should really take a chill pill. Or maybe we should add them to the game! tongue
(That was a disorgamanized post. TLDR, people need to stop stabbing for no reason sad)


Well to be fair, long straight shafts may as well be gold bars in some towns.  Probably would've joined the lynch mob unless you have a maple farm xD

#275 Re: Main Forum » Necessity od day/night cycle or seasons » 2018-12-17 23:14:19

Well you actually can organize town meetings right now.  Admittedly, I've only tried it while wearing a crown which maybe had more weight, but just shouting "Town meeting at bakery" gets you a bit of a crowd.  The meetings weren't that productive, though, since everyone usually disagrees and the text limit makes drawn out disagreements just awful.

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