a multiplayer game of parenting and civilization building
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@AmberA - Gatekeep much? You come off much more condescending than Tarr did.
The_Anabaptist
When I can't put a single baby in a cart, but can stack their corpses four deep in it.
When people play for 30 seconds then decide they have to quit, thus ruining my genetics score.
When I feel compelled to do a job because nobody else is stepping up and the town will die if it isn't done.
The_Anabaptist
Because there is no historical precedent for it. Oh wait...
I forgot about every mother that puts a baby on the hip and holds it one handed...
I forgot about all those intrepid settlers on the Oregon Trail that left their covered wagons behind so that they had a kid available to die to dysentery along the way...
I forgot about baby bjorns that allow modern menfolk to haul kids around while keeping their hands to hold things like the tv remote and a beer...
I forgot about little red wagons that allow older kids to haul around their younger siblings...
I forgot about sledges made out of two poles and some simple animal hide used to immobilize and haul injured people around in the woods...
/s
The_Anabaptist
Genetics encourages short term thinking when feeding others.
(Playing devil's advocate here) If you are in my lineage, why would I care about your yum chain? All I care is that you don't hit 0 food bars and dying young, thus impacting my genetics score negatively. Therefore, why shouldn't I feed you now and ensure that you are at max pips, rather than risk your starvation?
If you seriously want to yum chain, you better enjoy life away from social people and plentiful food sources.
The_Anabaptist
Positivity / Negativity by players to Jason are both a red herring.
I remember early in my ownership, I would create forum posts happily suggesting additions to the game. Some of these others thought well enough to copy them to the Reddit forum, as I do not post there. Others people have thought well enough to repeat in these forums as suggestions repeatedly since them.
The result? The same as if I would have had if I had typed nothing.
I've also been one of those that has been frustrated with aspects of the game. Raving about it, cajoling others to do likewise, pleading with Jason to hear me out.
The result? The same as if I would have had if I had typed nothing.
I'm not worried about building Jason up, or hurting his feelings. Because I no longer believe that I'm heard by him at all, or ever have been.
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You can type whatever you want in these forums, it doesn't matter. The only hope of maybe being heard is to type a review either in steam or on the official page and hope your positive or negative vote will be read by potential future customers and as a result coaxes Jason to do things the same or differently from the direction things are going now.
The_Anabaptist
If you are the type of player that actually leaves town as a fertile female, especially with a horse cart or regular cart, you are guaranteed to get boned in the genetics score. It just takes two births where you have to decide on the cart over the kid to completely negate a fully lived life.
This is unacceptable Jason. Players have requested that kids be placed in backpacks, carts, horse carts, or a new baby sling for ages. Until you do this, the genetics scores will forever be a joke. I'm not choosing to not raise the kid, I'm choosing to not lose an item that took far longer than the kid to create.
The_Anabaptist
I build roads, but I don't go far from the road??? If that is true for anyone, then all I can say is that you don't build roads. I probably traverse more territory collecting flat stones to build my roads than for any other task in the game.
The_Anabaptist
Nice... I just clicked on your first image and got to see a very NSFW Live Jasmine add. This thread needs to be locked and removed ASAP.
The_Anabaptist
If you want to turn the game into "kill the carrier", then implement this idea. I'm sure the crown will rest easy on your head for all of a couple seconds before a greedy relative kills you for it.
The_Anabaptist
I think a wheelchair would make sense, if between ages 50 - 60 your movement was reduced to lifting a heavy object speed without a wheelchair. Make elder care a thing!
The_Anabaptist
I'm all in favor of more flexibility in naming. There are often common things I want to name a kid that don't make the list, but would be perfectly suitable names. Maybe give players the ability to change their own name once they hit 20, to fix or create those outlandish names.
And let's not forget, there are RL parents naming their kids "abcde" of all things...
The_Anabaptist
I'm for all the proposed changes.
I would encourage a bonus +x lives above the cap any time a server reboot happens. That is the only time I seem to go thru a ton of lives as everyone is either eve or an unwanted child of an eve.
The_Anabaptist
Nonsense, you just have to ask for it in the right way.
For example: "Can we please have a method of using kerosene in the kitchen that will guarantee that lots of people will be killed in the most horrible fashion imaginable? Maybe like lighting us up in a ball of fire, and then everyone we touch also lights up in a ball of fire, and then we all die?"
The_Anabaptist
Must ... Resist ... Urge ... To Post ... Picture ... Of Players ... Sitting ... Around .. Fire .. and ... RPing!
The_Anabaptist
@Whatever
Yeah, like I'm going to property fence a road...
The_Anabaptist
Is it just me, or does it seem that people are always butting into projects I'm working on?
Good Lord, just let me build my road in peace. Or bake when nobody has previously bothered to step foot in the kitchen for the last 15 minutes.
You want to help? Great! Go into the wilds or across town and fetch more materials. Leaving them a few spaces from where I'm clearly working.
No, I don't need your help pounding the stakes in the wrong spot or lighting the fire prematurely. No I don't need you to stack piles of junk in my route or put away my plates.
The_Anabaptist
Honestly, fatherhood seems like such a side track. A real rabbit hole where nothing else gets moved forward for months at a time. I would rather see Jason advance other aspects of the game first.
The_Anabaptist
If I'm reading you right, then I have to laugh. I played three games throughout the day, and it sounds like I started in the same place all three games.
Prior to the + in the town, I did most of the construction on the east / west road that was directly above the +
I played my second game a few hours later after the + was in place, and added a north / south spur to the road. Recognized the place from the surrounding terrain and my road mostly.
Played my last game mid afternoon. I finished the plastering of the sheep pen at the request of an old woman who caught me firing up the smith.
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I'm not one who seeks to game the system or try to get back to a town to continue on a project. That the game now makes it next to impossible to escape to another life makes my head spin. How far we have come.
The_Anabaptist
It appears we have had parallel thoughts Futurebird.
I'm simply trying to state that the alphabet and writing are huge aspects to the advancement of civilization. And a deepening of its depiction in the game opens up a wealth of possible game mechanics. Definitely not a one week update proposition, but a worthwhile long term update goal.
The_Anabaptist
I'm pretty sure I've made a piece of paper once, just to see what could be done with it. And it was pretty underwhelming. And I'm not the type to pick up other people's random jottings unless they are cluttering up my intended work space. So in my little world, paper isn't doing much for me.
What would make me suddenly craft paper products and read them? If they were blueprints and reference books! I think certain crafts should require you to have picked up and read the appropriate blueprint, and that certain professions could be collected into a reference book to make reading multiple blueprints easier (and more organized.)
And not to leave the budding authors out, give them a novel, which is just an organized collection of their pages .
The_Anabaptist
If you are upset enough to think about quitting the game, then venting your frustrations on the forums is not enough.
Until you post a negative review and clearly, but briefly, state the crux of your concern and the 94% positive rating on the home page (and whatever Steam is trending at) as a result trends lower, the developer will probably continue to ignore the issues at hand.
I say that by learning it the hard way.
The_Anabaptist
Within the last week I played in a fully fenced town with two gated entrances. An Eve came to the north gate without a visible weapon. Both I and a kid went about town raising the alarm. Then some peace loving hippies went to the Eve and her now kid and let them in! I challenged my family on the wisdom of such a decision, and their response was the equivalent to a "meh".
When your own family doesn't care about the survival of their own town to the next generation, something is fundamentally broken. How am I to discern which family members can be entrusted with the existing fence gate? Do I have to look for the most racist SOBs? Or just those who strap on swords? Furthermore, this town was stagnating resource wise, it was important for gatherers to go out and collect from beyond the fence, cowering behind it wasn't exactly an option.
I propose that a proper city gate be added. One that has to be build between two pillars of stone. Anyone of the family name can automatically enter and exit. Anyone not of the family name, cannot.
Maybe then actual trade might happen. My family will force the serf eves to bring me iron and buckets of water and I'll provide them advanced goods from within my citadel town, or I'll smite them with the sword and wait for new Eves to come serve outside my gate.
The_Anabaptist
Why not add "natural disasters" that trigger when certain map elements fall below a certain threshold?
An earthquake when certain rocks and ores need a large scale respawn.
A thunderstorm when certain trees and plants need a large scale respawn.
Basically, a global audio cue that its happening and poof, more resources! Better than a server reset, if I had to choose between the two.
The_Anabaptist
Considering that the player base is split between non-steam players and steam players, the chart is an incomplete picture. I would expect the retention rate among non-steam players to be significantly higher since many of them were invested in the game for a longer period of time.
However, the comparison to RimWorld is a good one to make in terms of single person vision, split player base, modding, etc. While OHOL isn't gasping its last, it could be doing a lot better as RimWorld shows. While RimWorld doesn't update nearly as frequently as OHOL, I can't remember a RimWorld update that wasn't widely viewed by the player base as positive.
The_Anabaptist