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#251 Re: News » Update: Cartography » 2019-10-20 05:59:05

I have to agree that a change to rabbits had to happen, and now its better to use burdock as bait then to eat it, because you can use it 3* meaning you trade 9 pips for 30 pips

the only thing I don't agree with is the need for a carrot and berry bow for bait especially because rabbits don't eat these things and it puts even more pressure on this object now being required for
- feeding sheep
-making compost
-getting rabbits
though having the bait last 3* makes the change slightly better
all of which are very important though I have to give credited where its due and say that the map change was a welcomed one and I haven't played around with the new spring system so I can't judge that yet

#252 Main Forum » The positives » 2019-10-18 23:23:11

antking:]#
Replies: 11

So Rabbits suck, the bait is bad and Jason just ruined fur clothing, and a billion other problems with the rabbit change, that have already been stated

so I want to focuse on the positives, traveling through the Rift will get a lot easer:'

because of MAPS:
https://edge.onetech.info/versions

I am not excited for this next update but, maps are something I was silently longing for a long time

#253 Re: Main Forum » Great video about how to make a rabbit snare » 2019-10-18 04:08:48

wouldn't it be better if we used wild carrots, and domestic carrots to bait the rabbits? instead of burdock, or add a new plant in OHOL that only purpose at the moment would be to bait rabbits
such as forgeable bait (some already in game) :
Borage
Calendula
Camomile
Chickweed
Clover
Coltsfoot
Comfrey
Dandelion
Goosegrass
Lavender
Mallow
Nettle
Nasturtium
Shepherd’s purse
Sow Thistle
Plantain
Yarrow

Farmable bait (some in the game already too) :
Artichoke leaves
Asparagus
Baby Sweetcorns
Beetroot
Broccoli
Brussel Sprouts
Cabbage
Carrots  (not the roots as they are high in sugars. Carrots should be limited due to high sugar content.)
Cauliflower (and the leaves)
Celeriac
Celery leaves
Chicory
Courgette
Cucumber
Curly Kale
Fennel
Green beans
Kohl rabi
Peas (including the leaves and pods)
Peppers (red, green and yellow)
Pumpkin
Radish Tops
Arugula
Romaine lettuce (not Iceberg or light coloured leaf)
Spinach
Spring Greens
Squash
Swede
Turnip
Watercress

#254 Re: Main Forum » Rabbits will no longer respawn, ponds will no longer refill » 2019-10-17 14:35:56

Well, now we will not see any fur cloths, people will just rush the loom... thanks Jason for making the endgame come faster what's next? Milkweed decays if not picked

#255 Re: Main Forum » I ate two psilocybe mushrooms and... » 2019-10-16 21:56:51

jasonrohrer wrote:

If you ever reach 1, the effects will transfer over into real life.  Try it!

No thank you, I use cactus it's easier to grow

#256 Re: Main Forum » "Previous arc lasted 62 years" » 2019-10-16 21:50:51

I personally feel like the endtower is very underwhelming, you would think that as the end tower was almost complete the warnings would get more intense...

how ever their is another thing, their must be a way to end the end tower where it stands, it the end tower did change the world slightly to warning people how close the world is to ending the most you could do is block the tower, to make sure that the tower is never complete, but this would just cause any end tower change  (on the world) to be permanent and loose there meaning.

SO their has to be a way to disactivate the tower, maybe by, I'm not sure activating a monolith. which would destroy the monolith and the endtower and reset all the Nosajs, ending the end tower  effects on the world


now for the end tower effects let you imagination run wild, all fire turns purple, dogs start barking uncontrollably, water in Full Cisterns and buckets turn to blood (a red texture) you know the usual end of the world things

#257 Re: Main Forum » Infinite + Rift » 2019-10-16 21:12:48

It looks great I hope Jason tries it, if it doesn't work then it doesn't work, if it does, I can't wait to see the affects it has on game play

though it still bothers me that the map is infinite because All world have there boundaries, like we don't have unlimited space on Earth

#258 Re: Main Forum » I ate two psilocybe mushrooms and... » 2019-10-16 21:07:16

jasonrohrer wrote:

No, it stacks.  The more you take, the stronger it is.  Each one you take pushes you closer to the full possible effect, Zeno's paradox style.  First one is 0.5 effect, then 0.75, then 0.875, etc.

If some one reaches 1 there is no coming back, the dose is so strong it affects all your lives, like a water drop creating ripples, this is what Jason doesn't tell you wink

#259 Re: Main Forum » about the lore of this game » 2019-10-14 00:32:59

Grim_Arbiter wrote:

In the beginning, Jason created the land and the objects. The game was without form and void, and darkness was over the face of the deep, and the Spirit of Jason was hovering over the face of the waters... And Jason said, “Let there be light,” and there was light... And Jason saw that light.. And the light was good...

Then he created the rift... and he saw the rift... and the rift was good, and after 8 days of suffering he realized that rift needed change

Also I hope that their will be no lore to this game. Lore is just the facts of the world, its up to us to make up the lore of our univers.

#260 Re: Main Forum » Early Tool Overhaul - Stone, Copper, Bronze, Iron » 2019-10-13 19:15:19

Great suggestion!

I really like the idea of upgrading the forge, it always bugged me that you can make an engine with an adobe forge.. hmm

I would also like to see an anvil that allows you to craft iron tools, so that their is less pressure on flat rocks and also because smithing on flat rocks is just weird save that for the cave men.

#261 Re: News » Update: Oil and Water » 2019-10-12 21:38:14

antking:]# wrote:

well shoot I guessed cars will never become the meta... Now that you can add rubber to horse cart doubling its carrying space  and because of how little oil their is on the map their is absolutely no reason why you should make a car, except  to make a plane which is also useless.


But really I think you forgot to make the rubber tires on Horse carts to fall apart. I always liked that you could sacrifice speed for cargo. (Rubber hand cart VS Horse cart).
Now you can just make a rubber Horse cart making the speed for cargo logic unrealistic.

I think that this idea will make sense to you:

Rubber Horse cart tires disappear faster then Ruder hand cart tires, being that the Rubber Horse cart tires are put on a lot more force than the hand cart.

I hope you can see the logic in this, and it just doesn't make sense that Rubber hand cart tires disappear while Rubber Horse Cart tires don't.

https://onetech.info/2172-Hand-Cart-with-Tires

https://onetech.info/3159-Hitched-Horse-Drawn-Tire-Cart

Love the posse change though, this will allow for mass migrations, Invasions, and All the RP possibilities (Lovers running away roses in hand)

oops clicked quote not edit my bad sad

#262 Re: News » Update: Oil and Water » 2019-10-12 21:35:11

well shoot I guessed cars will never become the meta... Now that you can add rubber to horse cart doubling its carrying space  and because of how little oil their is on the map their is absolutely no reason why you should make a car, except  to make a plane which is also useless.


But really I think you forgot to make the rubber tires on Horse carts to fall apart. I always liked that you could sacrifice speed for cargo. (Rubber hand cart VS Horse cart).
Now you can just make a rubber Horse cart making the speed for cargo logic unrealistic.

I think that this idea will make sense to you:

Rubber Horse cart tires disappear faster then Ruder hand cart tires, being that the Rubber Horse cart tires are put on a lot more force than the hand cart.

I hope you can see the logic in this, and it just doesn't make sense that Rubber hand cart tires disappear while Rubber Horse Cart tires don't.

https://onetech.info/2172-Hand-Cart-with-Tires

https://onetech.info/3159-Hitched-Horse-Drawn-Tire-Cart

#263 Re: Main Forum » Reports of the Arc » 2019-09-22 06:09:46

Tea wrote:

@antking:]# & @Lava, it would be great to have more people than me and Emma reporting, since we are either working or studying and can't be online 24h ^^ If you want, we can have a talk on discord and explain everything. Just write to me or Emma on Discord wink

And can I have your Discord, for the obvious reason of finding you on such a big platform

#264 Re: Main Forum » Someone lose an engine? » 2019-09-21 21:01:30

DestinyCall wrote:

Plucked Millennium Falcon + Simmering Oil = KFC

that would be a lot of KFC

#265 Re: Main Forum » Reports of the Arc » 2019-09-21 20:35:22

Hay tea is their is a place where me and others can post their life info to help you report? cause I have a lot of free time right now and I would love to help you!

#266 Re: Main Forum » Someone lose an engine? » 2019-09-21 20:13:53

CatX wrote:
DestinyCall wrote:
QuirkySmirkyIan wrote:

what is the thread?

MILKWEED STALK + MILKWEED STALK = THREAD

THREAD + MICROCHIP = MULTI-THREADING MOTHERBOARD

MULTI-THREADING MOTHERBOARD + NEWCOMEN ATMOSPHERIC CORE = MULTI-CORE PROCESSOR

Multi-core Processor + Turkey = Millennium Falcon

Millennium Falcon + hot adobe oven = Animal abuse

#267 Re: Main Forum » OHOL Community User Personification Dump » 2019-09-19 03:09:33

bENdi I hope that you continue this, and feed all the users who are at unrest that they aren't being included in this drawing spectacle. keep up the great work!

#269 Re: Main Forum » Reports of the Arc » 2019-09-19 03:03:48

wow great show! Love to gush about the previse arc with my friends (If I had any smile ! thank you for holding an unbiased show! keep up the great work! I will tune in next time! (what is the name of your show?)

#270 Re: Main Forum » Combat, Temperature, and Health Overhaul (a la Rimworld) » 2019-09-18 22:33:46

Pathos316 wrote:

@antking and @BladeWood: How might the elements of this idea I've proposed be retained without adding a menu? I'm not entirely attached to the idea of a life log, but I do think that a Rimworld style health system would be a superior alternative to what exists in the game now.

This is the butt in the equation, on the spot I can only think of two solutions

1. the character modal must display the symptoms of their problem, this may be a black eye (displayed by a black markings), or a broken arm (displayed by the arm being in a weird arm position)

now the problem with solution number one is pretty obvious what if it is some thing small, and not easily seen but that I think is a strength hear me out.

with this update the player will have to pay more attention to the character, think about it as looking out for your health, in real life you might get a sprained ankle and decide to shrug it off, or go to the doctors because you think you might have broken something.
the same thing will happen in game with players who shrug off smaller injuries, may because they don't see it or know it isn't a big deal,
and players who immediately see an injury and rush to the Doctors even if the only thing that's wrong is a stubbed toe

2. now this build off my first idea that if you are in a bed a Doctor can use a piece of paper, to draw your symptoms. by drawing your symptoms the piece of paper will display the patients life log at that moment in their life.

imagine this scenario, a person is farming and while tilling a row, gets a sprained ankle, the player immediately sees this and thinks its a broken leg, he freaks out and goes to the Hospital, they put him on a bed, and a doctor comes in with a piece of paper, clicks on the bed and tell the patient, "don't worry your leg isn't broken just sprained and it'll be fine, however you appear to have a severe flue you will have to stay here for the time being"

#271 Re: Main Forum » OHOL Community User Personification Dump » 2019-09-18 14:46:33

pein wrote:
antking:]# wrote:
pein wrote:

seriously? Mac? Glasses?

I  know right its so cliché it's all about the contact lenses and windows ten

actually glasses don't repair your vision, it's quite a big lie
also, the "normal" vision is a standardized bullshit

Sadly I  know that glasses don't repair vision I wear them my self and my vision just is getting worse. I tried corrective lenses a while back, but after one got half way behind my eye I decided that they weren't for me, so I'm on the expensive road of buying a new pair of glasses every other year smile can't wait

#272 Re: Main Forum » OHOL Community User Personification Dump » 2019-09-17 23:57:19

I just realized we have the perfect cast for an animated series, we could call it the bEndables!

#273 Re: Main Forum » OHOL Community User Personification Dump » 2019-09-17 14:50:05

pein wrote:

seriously? Mac? Glasses?

I  know right its so cliché its all about the contact lenses and windows ten

#274 Re: Main Forum » We need more content » 2019-09-17 14:45:09

I'm going to guess that this was done on one of the empty servers or on a private server... but impressive none the less, just out of curiosity how old are those corn plants? a hundred and couniting?

#275 Re: Main Forum » Combat, Temperature, and Health Overhaul (a la Rimworld) » 2019-09-17 00:58:55

For one I really like the idea, I can invasion doctors and nurses, tending to patients in large warm rooms filled with beds and locked chests filled with oils and herbs, as they scrabble to keep their patients alive, mostly failing at the beginning, but with more advanced tech and more experienced Doctors, they are over time increase the survival rate of victims of injuries.

unlike what we have now with an eleven year old kid running around with pads screaming HEAL! 

I also like how complex it would be, because that would create a lot of jobs, some one to do some thing such as make medicine, sanitize areas, feed the patients, give patients meds and covering their wounds.

the only part that I don't like is the menu or life log but I'm not sure how a thing this big could be implemented without it.


to add on to this I think that if mosquitos gave more dieses that would be more enjoyable, some of which could only be cured with meds and not just waiting it off.

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