a multiplayer game of parenting and civilization building
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Suicide to eve spawn
Profit.
Ima stop naming babies whenever I'm in a Tarr-clan from now on.
The system works
Because fuck 'em.
Unless they are the only babygirls you'd be doing the town a favor.
Never played with twins that didn't suicide after the other one noobishly got himself killed (not counting infant deaths).
Saves the family a lot of precious food just to let the lose-two-for-one pair die at the cradle.
I'm never playing playing twin unless I find somebody who doesn't mind being ditched after I outlive them.
God I have really big aching grudges against twins.
Not a single time have I NOT regretted letting the little bastards live.
Permaban them all.
I'm kinda disappointed that people always cluster together just like that. Unless I'm planning to leave the city completely, then I always make my own workstation on the outskirts of town where there is plenty of space. Usually in the swamp area.
The swamp area always gets cleared for firewood, so a lot water accessible areas become available for business. Just as long as you got one basket and one pie you are a free man who can thrive wherever he chooses.
Most of my city lives, as long as compost is being taken care of by somebody else, I make an omelette station complete with it's own kiln and dishware produced from the remaining clay lying around.
Other expansions to an already complete city, such as extra sheep-pens, pie kitchens, hunting stations, smithies and compostoriums can only further a city's prosperity as well as make a little piece of it your own to pass on to your children/whatever child walks by when you're dying.
Different subject, but also relevant; OHOL-currency can only be a thing if it happens automatically for performing boring, but vital task such as revitalizing berry bushes, moving corpses and other trash a certain distance away from tiles containing domestic berry bushes and certain other player placed constructs, contributing at one or several steps of compost making and whatever other tasks are that detectable by an computer algorithm. Managing a coin-like currency with in-game "physical" "coins", manually, is too time consuming to even work efficiently, because time is the most valuable resource of them all and clutter is the biggest city-killer of them all. Players who dedicate themselves to such tasks as smithing, baking, hunting and other tasks with tangible produce and products, should depend on other players to donate to them their earned currency. There are of course other vital task, such as town-organizing and griefer-stabbing which will be overlooked a lot, so OHOL-currency is no fix all solution (griefer-stabbing is even highly underappreciated at times, but that's a discussion for an other post).
The only practical usage for an OHOL-currency system is for a beneficial distribution of the goods to the town community, when time is such a valuable asset in this game as it is, and you want a dedicated player you can give your knife and backback to, but don't have the time to follow people around and observe their actions.
If implemented, you could then just hypothetically say to someone; "gimme 100 OHOLs and it's yours" and the only way for the other player to prove he was good for it was to complete the transaction.
"Give player Xzoblurg 100 OHOLs" and the nearest player of the most similar name gets it. Badabimbadabom
I'm not saying it's a good idea to put currency in the game, but it could at least give some incentive to be a bit helpful in bigger towns. Even though said currency should be naturally wiped out upon death.
A failure to respect an other is a failure to respect oneself.
I was born into one of these great towns settlements, with a big nice sheep-pen, at east ten crocks with stew, some stone sheds, a medical post, at least one dead baby calf and a healthy population.
After I had become and adult I got annoyed at a young girl who had made it her job to force feed anyone who got to close to the berry fields with her bowl of berries.
I got fed myself each time I got too close and always she did it in multiple clicks and in quick successions... feeding and over feeding til I was completely full.
It is too much I thought. Is this girl a griefer or a noob?
I wanted to stop her.
I typed; "<Name> please stop" and variants of the same word combinations in her vicinity. She was quite busy at her task and I felt insecure that my message had gotten across, as there were several conversations going on at the time and it's difficult to read everything going on at the same time.
I for example tend to miss a lot if I'm also typing at the same time while other people are also trying to communicate with me. At the moment I was typing feverously in my attempt to get her to stop.
I saw that I got her attention, because she asked 'why?'
'It is bad' I managed to blurt out.
And;
'no body likes it'
But still not feeling satisfied I finally wrote;
'It takes away the yum bonus', though I instantly felt stupid for saying such an absurd sounding thing to somebody who probably hadn't heard the word "yum bonus" before.
My own inadequacy to explain this game-mechanic made me stressed, which led me to anger and then to the rash decision to kill this player for the betterment of the colony.
I snuk creepily upon the berry farm and shot her instantly.
Thereupon, in cowardly fear for my own life, I stood still hoping to looking less conspicuous and then started typing frantically;
'Don't force feed'
'It is bad'
I typed this and other lame stuff, but when I looked at my screen I saw the girl uttering in red letters;
'I was helping'
Ouch ... Poor noob.
I tried typing some kind of lame excuse, but it was too late, because she had died.
I am not good at communicating with other players in this game and it often led to tragedy. Often I type out a full message only to realize that the chat box isn't even open and I have just wasted a several precious foodbars of who ever is waiting for me to speak.
This girl could have been a griefer playing dumb, but then again there is a lot of noobs and even kids playing this game.
The Bow and arrow sure is an effective way to communicate disapproval of something, but patience combined with a calm mind will in the end achieve the same thing given enough time. Sure maybe at the cost of a few berry bushes and yum bonuses, but the game assets aren't really worth much without the players, are they?
I kept playing for a few hours, but was performing worse and worse and becoming more and more annoyed at myself and fellow players.
It happened then, that I was born to a blond, curly haired player named Hera in one of my lifes.
Soon after birth i began moving restlessly about in an apathetic state of mind thinking about the failure of my past Eve run and being in a generally bad mood, trying to cuss at my brother who had called me a nub.
'fu' 'k' 'yo' 'u'
Hera, my mother, naturally asked me if I was new, to which I stubbornly answered 'no'.
'What's wrong?'
'You had a bad life?'
.... 'ye' I replied.
'Awww'
'Were you griefed?'
'Was it noobs?'
I blamed both, keeping in mind one recent life where I had managed to get myself stabbed.
It went on for a couple of minutes and it really helped.
I knew she had the intensive to keeping me from playing carelessly since I was a baby girl, although not the only one, but I felt really lucky to stumble upon such a kind and clever mother.
Thanks again.
I don't think I can play this game anymore, though. At least for a while.
A healthy OHOL-break is overdue.
I like games where you create your own purpose as opposed to games with an intended purpose that is continuously forced upon you, like as if you were an actor in a movie and just have to go along with the story either it's engaging or not.
I don't like games with heavy narrative. Too many "movie" games are being made now a days.
Games where better before I learned to understand English.
I wan't something you can make sound with to alert your fellow players about your whereabouts so that it's less easy to lose one another while trekking.
What if you typed "Aaaaa" caused your sprite to emit a lil sound for the surrounding players?
What if the horns on the muflon skeletons could be used for something even louder?
At the moment I have only the pitter-patter of my fellow players tiny feet to go by when I need to locate them from out of view-distance.
There is a chance I might get born back into that place if what Startafight heard is still valid;
Roblor wrote:startafight wrote:the problem is that the process of making it would be so much more effort than it takes to just slap a home marker and die at 60 (summons eves).
Sorry what? Slapping a homemarker and dying at 60 summons Eves? As in causes new Eve players to spawn in the location of the homemarker of a player who died of old age? Am I understanding you correctly here?
its some info i got from another post a while back but i think its still relevant. if u have a home marker set and u die of old age it has the possibility of summoning an eve. thats why u get eve spawns in big cities so frequently
I'm still kinda skeptical about this, but I will write an other message on this topic if I ever Eve-spawn into our lil' frontier camp that we made.
My character Sally Rainbow actually never plopped out any girl player to repopulate the place in the first place;
http://lineage.onehouronelife.com/serve … &id=972795
But I'm still grateful that you chose to play with me, Swift, as I would be greatly disheartened to die out there all alone.
I'm glad you made it back. Hope to play with you again soon.
You are a great player.
we should all wait like 5 sec before suicide not so nice, even if im an eve your life might be more interesting than a gen 3 camp with noobs, as i generally make tools and pen
I'm often quite relived when babies insta-suicide, as that means I don't have to post-phone whatever I'm doing in order to find a temperate tile where I can place my bebe. However when I realize that all my bebes just committed suicide one after an other, I become distraught and lose my own interest to play this game.
The idea behind my reasoning was this;
People are gonna keep suiciding no mater what, but it would be great if just some would take a sec before they do, and consider if there is really no other way they can enjoy the game afresh, WITHOUT just ploppin in and out waiting for that one perfect birth.... Just some people who would go "Fuck it. Ima make the best out of this.".
Otherwise I agree with you that wasting time on babies, that distract you for no reason by dying just after you left your current task long enough to forget what you were doing, is both crippling and infuriating as fluck.
Romance is seriously under-evaluated. It can provide a sense of belonging in a big, sprawling, unpersonal-like city where you'd otherwise live a totally anonymous life on the verge of starting your own griefer debute just to get some kind of recognition.
Especially if you are a just born as a male, it can be extra useful to have a baby spawning partner that you can support and share your plans with.
I'm a big supporter of in-game marriage.
At least until the kidnapping update, coming in 2019, that will allow you to just abduct any female you want with a piece of rope and carry her away.
Related by birth, but unrelated story;
Rudra Rainbow my son! Did you ever find that village I told you about in the east?
- Mom
Wow! Thanks for the possibly relevant information! Ima start putting in those two extra minutes of gameplay if there's a small chance it makes any difference.
My idea is VAMPIRE WEEK
All it needs is some slight tweaking of the already existing art assets as the vampire player looks just like any other player except for one small suspicious detail;
He doesn't age! O.o
Once the player has in some convenient manner been infected with vampireism he will be immortal until killed with any normal player-killing implement such as knife, bow and arrow or an arrow with piece of paper. And also he will die if his food bar runs out and/or when the inevitable disconnect from the game client finally occurs.
Now the real problem is; The vampire can't eat normal food
The vampire feeds like a mother feeds a baby - but in reverse! o.O
This player can pick up any other player sprite which then will fill the vampires food meter at the expense of his victim, who has to helplessly watch his or hers own food meter get drained away till the vampire lets go, either by his own choice, or the death of the victim, or due to a mortal wound inflicted by any normal playerkilling implement onto the feeding vampire.
Also the "playercarrying" vampire should have heavy penalty on moment or total immobilization during the feeding.
Yes this game feature can get tiresome quite quickly and therefore it is only suitable as an one time special even lasting no longer than a week or so (Halloween anyone?)
This feature should give rise to both benevolent and malevolent playstyles seeing how this player can choose to protect his village with his or hers long lifespan or totally wipe it out, but also dooming him or herself in the process.
Though a pure griefer or total goody-two-shoe playstyle will surely make life as a vampire hard and uninteresting as the vampire is given incentive to keep the village going in order for himself to stay alive, but can't always count on finding players willing to donate life force willingly to such a slimy creature of the night like him or herself.
Also think about all the sexy but ultimately tragic love-stories which will unfold!!! Twilight and all the other vampire romances will be put to great, unredeemable shame!
Sorry mr Jason sir, but this is too sexy to leave our collective imagination anytime soon and I might therefore have put a lot of unnecessary work in your already over booked programming hands now.
Why all the kidnapping and subterfuge?
The kidnapping and subterfuge is of course optional based on your preferred playstyle
Yeah and one more thing... If you're going with the horse and carriage you'll need to snag a shovel aswell to be able to place the fence kit that you'll need to park your horse. It's of course nice if you return it when and if the food situation in your new home is stable and you're all old and useless, but if the shovel is cracked and soon broken there are more productive ways to prepare your offspring for your absence.
Time is so short.
You can always curse them later on once you're older.
Yeah you dumbass! Just remember the name
So lets stop suiciding...
... How 'bout we instead just tame+make/steal a horse with carriage and a fence post, ride away like there's no tomorrow and play the simple, but hectic Eve-play like we clearly wanted and contemplated the suicide for?
Getting born into a big, ugly, un-personal and soulless city, where we're probably not needed and quite often not even wanted, sure drains the will to live straight out of the lot of us.
Now this week I recently started committing LOTS of infanticides on myself upon rebirth, after having died with unfinished business in starter villages, perhaps with a single daughter I just know is waiting for children of her own, BUT, Ima gonna improve myself and therefore made this 12 step checklist Ima from now on preform on every birth.
1. STOP. Just wait a minute before committing that what you were about to commit. It's okay. Your mother barely loses anything if just just was a sec.
2. REFLECT. Unless the place you want to get born into has an exceptionally large population of fertile women at the moment, then the chances of you getting that one right mother - out of all the active mothers currently online - are just abysmally low.
3. LET GO. Letting go is fundamental for your own personal growth and practicing this said art of letting go will
a) make you better at it and
b) improve the quality of your life (your real one that is and therefore, by extension, also your virtual ones).
4. ACQUIRE THE THINGS. At this stage you have probably survived into young toddlerhood, but as soon as you can eat on your own you should plant some milkweed. Rope is rarely lying around and I'm sure you'll need it for something. Locate the adze for fence making. Fence is needed to park your horse and carriage when you arrive at your new home. Make two fence kits. One for your future home and one secretly hidden one close to the town where you were born. You'll need it to prepare your horse and carriage uninterrupted while you prepare for the journey ahead.
5. KIDNAP A GIRL. This is of course not possible until the 'Kidnap a girl update' in 2019, but in the meantime it is actually quite possible that most of the girls around hate the big city as much as you do and your IRL persuasion skill can be used to effectively "snare" her with your words instead of the rope. If you are a girl you can easily kidnap yourself, or ask a competent male to do so for you if you want to increase the chances of your future family's survival. (mark "competent" or else you will at a moment realize you fucked up)
6. EVALUATE. Do you have all the things? Do you need an extra horse for your kidnapper/kidnappee?
7. SCREW IT JUST GO. If you are old enough to ride or if you decided that horseriding is more of a bother than it's worth, just find a good temperate tile and just go for it. Run Forest! Run!
8. AND WOULDN'T BE NICE IF THE HORNS ON THOSE MUFLON SKELETONS COULD BE JUST LIKE TURNED INTO SOME KIND OF SOUND PRODUCING TOOL THAT WOULD MAKE IT EASIER NOT TO LOSE ONE AN OTHER WHILE TRAVELING? I mean just look at them! Protruding so conspicuously on those dead muflons. They are totally going to be implemented somehow into the game one day and a sound producing object has many uses.
9. RESOURCES. When you begin to see big piles of untouched iron and virgin fields of lush milkweed, then you know it's time to quickly move on to step 10.
10. SETTLE. Ok. Maybe you have traveled far (in which case I hope you still have your horse and carriage) or maybe not so far, which is actually in many ways even better, but now is the time to find a good swamp biome. Eggs are awesome for a fledgling, soon to be, little village, but also some berry bushes wouldn't hurt. Settle here, retrieve all the babies that plopped out on the way and are patiently waiting for you on a temperate tile, play the game and die of old age, clumsiness, griefer offspring or just plain bad luck (The last one only counts if you are noob).
11. RECALL AND JUDGE: How many lives have you lived today really? Is your real life counter part about to die from starvation? Are you subconsciously trying to suicide IRL for some deep and unexplored reason??
12. REPEAT ALL THE STEPS ABOVE BUT IRL (EXCEPT THE KIDNAPPING PART OR THE OTHER LEGALLY QUESTIONABLE ACTIONS SUGGESTED IN THIS POST). Good luck or something
the problem is that the process of making it would be so much more effort than it takes to just slap a home marker and die at 60 (summons eves).
Sorry what? Slapping a homemarker and dying at 60 summons Eves? As in causes new Eve players to spawn in the location of the homemarker of a player who died of old age? Am I understanding you correctly here?
I was once carried around by my mother before I finally jumped out as a fully grown adult. It was was so ridiculous I could stop laughing the entire time. I even wore this majestic golden crown that I had been given as a babe.
I like boggers suggestions.
Starting a fire when all of the juniper trees in the area is cut down is such a drag.
Family is everything and is dependent on luck. Happy family moments I consider my most lucky ones.
I don't like that only the towns located within the eve spawn algorithm are the only ones that are allowed to develop.
It doesn't feel like they've earned it. Monument drafts are an other thing though. That would actually be a really amazing feat if only it ever happened out side of the eve-spawn sweetspots.
Now if a town is to live past it's current life-expectancy I actually think that the PvP needs to be improved.
How do you kill a knife wielding heat-runner that never needs to stop?
I like to run around with the heat bonus myself, but a potential serial killer becomes virtually untargetable (for all I know, god knows I tried) for up to 10 minutes if I'm not mistaken. Should we start adopting strategies of bating them out with a seemingly unaccompanied player and try to kill him when he got the murder-penalty? (or she but whatever)
Our in-game communication tools are hardly sufficient enough for plotting complex strategies like that. I'm barely able to get any words out while at the same time trying to read what the people around me are saying.
To my understanding the life-expectancy of a family or town goes as far as the increasing risk of a veteran serial-killer spawning into the area. (Other factors also currently include the only boys or no babies at all scenario and other bad luck or just plain failure to play competently situations)
And also; no. There is no even remotely viable way of "detecting the signs" of a baby sociopath within the span of 10 minutes. They are not npcs. They are not stupid. (except for maybe socially stupid as real sociopaths never can do anything other than pretend to be successful in that specific area)
Being an Eve (which, I confess, I'm not super good at), finding an actually absolutely perfect spot for once, having a couple of amazingly competent daughters, getting things going really well, really fast, feeling really darned good about this Eve run for once, then coming back later and checking the family tree... to discover we died out in generation four because my grandkids only had boys. Aaargh.
Similarly, but along more "you just have to give up and laugh" lines: the otherwise reasonably promising Eve run where I gave birth to ten boys. TEN. BOYS. No girls. Why does this game hate me?
Mr. Jason, sir; Please give higher girl spawn rate for the early gens PUH-EH-LEEZE! I BEG OF YOU!!!
.... Just way too many times!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It's actually kind of a relief for the small families when the big towns are wiped.
I've lived lives as the only fertile female in very small settlements WITHOUT birthing a SINGLE FUCKING child and those big motherfucking city just hoards all the baby spawns.
You know what?
Fuck em!
That said, people heat-running around, picking off the SMALL settlements; those people just plain suck.