One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#276 Re: Main Forum » Dear Jason, please make curses like tool slots. » 2020-01-04 06:04:07

Punkypal wrote:

terrible ideas

Giving idiots like you power only does more harm. The majority of all curses are misguided. This is just inviting a gang of morons to harm the hero. Especially since revenge killing is typically seen as just. It sets up good players to land in donkey town because they killed one griefer.

It's a terrible idea. You're not very bright are you?

#277 Re: News » Update: Fixes Continue » 2020-01-04 00:43:54

Looking at the recipe it looks like digging just spooks the rabbit, it flees and makes another hole a little way off.

#278 Re: Main Forum » opinion: the new hats are ugly. » 2020-01-03 23:17:57

More options are better in my opinion. Some of them would look better without the stem but some of them look fine with it. Black hats especially.

I also love that all colors of dye can now be applied to wool clothing instead of just red and blue. Thanks jason.

#279 Re: Main Forum » Dear Jason, please make curses like tool slots. » 2020-01-03 23:13:09

Either that or make the efficacy of a curse scale according to genetic fitness. So noobs cursing will count less than it does now but skilled players cursing will do more. That way you're putting more weight behind people that know the game and have the judgement to decide whether it's justified. Instead of the current system where a skilled player might receive several punishing curses after killing a griefer, and their one curse doesn't do much.

#280 Re: Main Forum » Similar game to OHOL with economy / professions / social structures? » 2020-01-03 17:41:43

Warband was one of my all-time favorites. Speaking of mods, there was a cRPG mod where all of the lords, traders bandits etc on the overworld map were player parties. In battles each individual unit would be player controlled so you'd have actual people coordinating formations and charges and stuff in huge 2 hour long 64 vs. 64 player battles. Castles and towns would be owned by player factions and these clans would negotiate with each other, go to war, make trade agreements etc. Since your faction's territory is safer but trade is more profitable at distant locations you'd have to balance the risk of carrying tons of valuables with no reinforcements nearby vs. rewards of making a ton of money selling to a distant faction.

The mod's dead now but it was really unique and fascinating at the time. This cool mix of grand strategy, real time strategy and action where things are player directed every step of the way. It had the same kind of emergent player-driven stories that ohol does. The donkey crew that developed it are making a new version when bannerlord comes out in march, so keep an eye out for it if you're interested.

#281 Re: Main Forum » Problem: Steel Rod/Steel Pipe Inconsistency » 2020-01-03 02:46:14

Was it? I tried to put steel pipes in a basket in the last hour and they didn't fit. Maybe I just barely missed the window.

#282 Re: Main Forum » Bountiful Berry Bystander and the Blushing Bowman » 2020-01-02 04:39:43

This town is still killing it. The berrymunchers love me and feeding sheep is easy. Stay jealous.

#283 Re: Main Forum » Jason memes (subreddit to OHOL memes) » 2020-01-02 02:38:49

I really care for this. I would feel like we've missed something without this post.

#284 Re: Main Forum » What is the Worst Item in OHOL? » 2020-01-02 02:36:00

Yellow fever is the only remotely deadly thing in ohol. It's silent and hidden in massive jungles. Animals make sound and are harmless in transition while they're moving. Even murdering players would be less dangerous if you weren't forced into tight proximity. Jungle is the only biome that you should have any caution moving through. Even dense swamps are trivial if you take half a second here or there to wait for hogs to move.

#285 Main Forum » Bountiful Berry Bystander and the Blushing Bowman » 2019-12-31 21:29:55

Legs
Replies: 7

Today, I spent a lifetime dedicated to that nostalgic taste. For one hour I did nothing but plant berries. During this lifetime I ate nothing but berries. I made mountains of compost to fuel the berry bushes, although it meant touching those filthy carrots (disgusting). I worshiped the way of the berrybush.

People told me to stop. I refused. I would cover the town in a sea of berries. This was my life's ambition and I would do it even if it killed me. My cousin Michaele Day begged me, begged me with tears in his eyes, to stop. "No," I told him "I will never stop planting berries." He ambushed me with a knife and when I was too wiley to catch, a bow. Still I evaded him, always circling back to my native berry farm. I planted berries with grim determination even as he hunted me. Eventually, he succumbed to the berry madness and took his own life. My mother fell soon after and I didn't stop, not for one moment to mourn her.

It's ironic... in the end, I didn't even berry her.

The carrot patch, the wheat field, the milkweed. They were all paved over by my berry bonanza. No one was left to question it. Even as I worked I taught a young girl to farm. My fervor intimidated her as she reluctantly agreed to carry on after my death. Finally, with the well nearly dry and thousands of precious berries surrounding me I cried out in my final song before dying of old age.

7rhyrzp.png

nHolAEN.png

Inspired by Wuatduhf's thread and the question: is this griefing?
https://onehouronelife.com/forums/viewtopic.php?id=8828

#286 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 20:02:01

Ultimately, the point here is to automate moderation. I don't think that an automated system could replace human judgement in this case, especially when even the humans often disagree on what is and isn't griefing.

Gomez wrote:

Seems you are looking for black and white in a very grey world...

This says it quite well.

There's just too much grey area. Let's say that a harmless berry farmer is expanding his fields. He wants to cover the town in berries. Is that griefing? He's helping to feed all the hungry berry munchers. He's also using up all the town's water on a very inefficient food source. If you start staking and tearing up bushes are YOU griefing? It's not as simple as just black and white.

#287 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 03:32:12

Wuatduhf wrote:

I think what I proposed is pretty conservative.

You may think it's conservative but Jason tends towards radical. A system like this could easily flag players that don't deserve it as griefers. The same way that towns often misunderstand. You kill two griefers in your life and suddenly you're flagged as a griefer too. The sandbox nature of this game really makes it impossible to automate the process. Yesterday someone made every fencepost into a gate to let all the sheep out. I got killed by a naked idiot for chasing them off. You'd see this constantly with a karma system, but automated and unavoidable. Undoing a griefer's work would count as griefing.

#288 Re: Main Forum » Voluntary OHOL Antagonists; The Future of Griefing that OHOL needs » 2019-12-31 01:45:50

This is a controversial idea that Jason may consider implementing.
The last few ideas like this caused great harm to the game.
For that reason I would recommend a strongly conservative approach.

Otherwise we may end up with the next tool slots/racism update.

#289 Re: Main Forum » Problem: Can't Lock Pine Doors » 2019-12-30 22:41:51

Pine doors being new or not isn't the point. Their widespread usage is new. Before they were made cheaper they were effectively never used. Since they were never used, this problem went unreported. Now that they're then standard, they need to be lockable.

I mean, what magical properties do pine doors have that makes it IMPOSSIBLE to install a lock? It's unrealistic, silly and clearly not working as intended.

You can't install springs onto pine doors either, are you going to tell me that was also intended? No, there's no reason not to let them spring open and shut other than it being an obvious oversight.

#290 Re: Main Forum » Problem: Can't Lock Pine Doors » 2019-12-30 18:23:43

Considering that locks are in the game, and that they work on doors, Jason clearly intended for doors to be locked.

Until recently wooden doors were the only kind that people used. Now we have pine doors. The inability to lock pine doors is an obvious oversight.

Doors are meant to be locked. Locks are in the game and they're pointless if they can't be used.

#291 Re: Main Forum » Help » 2019-12-30 00:22:54

Cheaters deserve to suffer.

DISS-GUST-TANG!

#292 Main Forum » Problem: Can't Lock Pine Doors » 2019-12-29 23:04:13

Legs
Replies: 33

Lock sets don't work on pine doors.

This is clearly an oversight with the recent changes to pine panel carpentry.

We need home security, Jason pls fix.

#293 Re: Main Forum » I can't do this! (Drama Post) » 2019-12-29 17:41:17

testo wrote:

in ohol the only true private property is what you have in your bag.

This is also why bags are by far the most desirable clothing item.

When you have a bad mom who doesn't clothe you this often becomes an issue. You can't even reliably make your own clothing without a backpack because someone will always come along to steal the wool from sheep you fed and make their own clothes, or a bowl of pads or something. Same with hunting rabbits. You can take a basket to try and make it work but then someone comes along and steals your emergency food, steals your needle and thread, etc.

In towns like this I kill thieves on principle. I'm poor and trying to make something for myself. When you steal that I have nothing to lose. Yes it's usually pointless and I'll get revenge killed anyway. I don't care. Get me out of that awful place so I can find a new, better town.

#294 Re: Main Forum » No need to be saviour » 2019-12-28 21:52:09

A lot of the time your family has several settlements and some people in the bell town too, so even if your small town dies out it won't end the family line.

When you by yourself could make rubber in a reasonable time frame I'd sometimes go searching to build a newcomen pump for the deepwell. Now that's not really reasonable.

#295 Re: Main Forum » Guide for new players: Tips and advice » 2019-12-28 01:15:37

I recommend building an eve-style camp for new players. Embrace the fact that you'll die a lot and use every death as a learn experience. Necessity is the mother of invention here.

Oh, now I'm having kids. How do I feed them? We need to plant. How do we do that? Great, now you're learning farming. Getting soil, tilling, watering. Firing clay bowls and plates. Baking. Expanding the farm, getting wheat and carrots. Building a well. Making fire. Crafting a bow and arrow, making sheep pen, domestication. Basic smithing. Hunting rabbits for a bellows. Basic fur clothing. Hunting and skinning animals. It teaches all the basic skills in a very immediate way.

Make it a goal to learn one new crafting recipe each life. Focus on one thing you need and make it. This applies even after you graduate from primitive tech. For example, where does soil come from after you exhaust the ambient spawns? Hey look, you're making compost. That's sustainable soil!

Same goes for food recipes, smithing, clothing etc. Eventually you'll find you can make most things. Then you can move on to luxury tech and more difficult recipes. Upgrade from rabbit furs to dyed wool clothing.

#296 Re: Main Forum » Glasses and vision degeneration » 2019-12-27 17:16:05

Spoonwood wrote:

You could also install a mod.

This is a game where most modding is cheating. Vision assist *is* cheating.

#297 Re: Main Forum » Waystone Greifing » 2019-12-27 05:21:36

Players are usually much better at a game than the devs are. It's a different skill set. The dev builds the world but doesn't inhabit it. I wonder how many engines jason has built in-game. At the same time, he's written thousands of lines of code.

Devs focus on abstraction while players are practical and creative. That's where the potential to grief comes from. Waystones blocking movement is intuitive, it's a huge block. Them being difficult to remove makes sense, they're important markers. He probably thought about how they could be used, but not about how they could be abused. That comes later after players get a chance to try the new tools.

#298 Re: Main Forum » Hog Traps » 2019-12-26 04:43:41

They built waystones (now ancient) along the road pointing to these too.

I've noticed saplings growing today so they're being actively maintained.

#299 Main Forum » Hog Traps » 2019-12-26 03:47:04

Legs
Replies: 36

Interesting idea building hog traps along the northern road in rail town.

The hog is blocked in along the road between items and fences. It's also concealed behind a tree. Anyone traveling along the road walks over it and is gored. They're too far to be healed. It kills a lot of people. Lives until someone chops down the tree, removes the stump and shoots it. Very deadly, no chance of cursing and difficult to remove safely.

It's a very inventive way to grief busy roads. A LOT of people were killed by these.

jGBnpWi.png

#300 Re: Main Forum » Glasses and sight problems » 2019-12-25 16:00:39

I thought about this when wine was added. More uses for glass. Why not add glasses as a clothing item? Not to remove a disability but to improve vision. Takes up the hat slot and functions similarly to the zoom mod.

Zoom mod in vanilla is a highly requested update and this would solve it nicely. Not as the default but as a bonus you can earn with certain tech. Tired of being nearsighted? Get some glasses and you can see twice as far as normal!

Board footer

Powered by FluxBB