a multiplayer game of parenting and civilization building
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Having a small separate berry+carrot farm that's closer to the sheep pen isn't rly a bad thing. It saves a load of time having to run constantly back and forth from the main farm to the sheep pen, especially if you don't have carts yet.
At the same time, if someone else was already clearing out and planning something for that area- like a cow pen, which is also beneficial to the camp- then you should've backed off and found a different spot. Or compromised with them. I'm sure there was room elsewhere nearby that could've worked for your mini farm, or for the cow pen. It's not hard to work things out rather than "MY WAY" "NO MY WAY" "REEEE DIE"
My original post was angry and petty, but I like to think I've explained myself in a calm and reasonable manner since then. I totally get why you're being so aggressive giving my original attitude, and I apologize for that.
But I just can't agree with any point you're making now. You and many other players may have that opinion, but you aren't all of the players in game. I and many other players have a differing opinion and would prefer it if you were kinder to the newly joined, vulnerable members of your in game family.
When it comes to efficiency vs. sentimentality, I find that I enjoy the game so much more when it's balanced out. Obviously if everyone else in town is naked, I'm not going to hand the only backpack we have to my newborn baby. But if I have enough gear on me to give one piece to each of my kids, then the town is probably doing well enough to be able to afford it. We could go into great detail about specific situations where it's appropriate to gear or not to gear up babies, and the conversation could get very long and I doubt we'll agree on all points if any.
I've had plenty of success in game just talking to someone who grabbed an item that I was trying to hand to someone else. Often times it's a misunderstanding and when talked out, results in them returning the item. Communication is a wonderful tool that this game provides us and then gets ignored by people who think they know better than everyone else, but if your response to my confrontation is "stfu" then yeah, I'm going to retaliate, no apologies.
We have different ways of playing and that's fine. Just please don't force your methods on other people. Swapping gear with babies and stabbing their angry mothers (I really hope you were just making a point and don't actually do that in game) is just not something I can agree with.
I can agree that communication does play a big role, a lot more so than the actual action I think. The simple action of swapping clothes with a baby because they have better gear shouldn't be a trigger for curses, by any means. Neither should getting angry at being confronted about it. It's an overreaction- not just on their end, but both ends.
I think a majority of the people who responded on the topic of baby clothes swapping, were solely talking about that- which nobody is going to get upset over. In the original case of "he took my apron, I was a baby, reeeee cursed" then they'll probably take the side of the person who took the apron. Because they were older and could use the gear better. The fact that they took your apron isn't justification to waste not just one but multiple curse tokens on.
Of course, that opinion can change when they hear more of the story. The guy was an ass about it, started cussing in response, etc. They could've acted better in that scenario. But is that still justification for purposely going after them with curses? Ranting about their action for the rest of that life, enticing more curses at them? It's overreactions like this that make me hate some of the playerbase. People will throw that shit at the first person who looks at them funny, because "ree u hurt my feewings" suddenly equals "I am justified in my actions. Begone demon!"
I've talked down people who've tried to stab me over miscommunications- rather than stab them in retaliation, I took their knife when they dropped it and put it in my bag. Me and several other villagers then explained to him why I stabbed his 'wife' as she'd been going after girls in town and had already killed a couple. He realized his mistake and apologized, but I gave the knife to a calmer player. He caused no other issues that life, and I'm glad it ended peacefully.
I've also explained to people that I'm using something and to please not just grab it when it's already in use by another player. To some degree, baby clothes can apply to this- yeah I suppose if you're an asshole about it, you can eventually bring retaliation. But overreacting doesn't help. Complaining about him to your children and grandchildren does nothing. Maybe if he was an actual griefer, but all I've heard was "he took my apron and then said stfu so curses all around"
Overall I just wish people would chill a bit when it comes to cursing. Just because someone hurt your precious feelings, doesn't automatically mean you should go around getting people to curse them so they go to Donkey Town. Curses should be saved for the worse players, the people who go out of their way to grief- killing others, ruining creations, being aggressive and racist.
And as far as swapping clothes with a baby, I'll never argue against it, even if someone does it to me. Without context, the action alone is completely neutral, and definitely doesn't incite being cursed for. I'm most definitely not going to pass down the story to my children, of the time an older player stole my apron. It's not worth it.
PS: The comment on killing angry mothers/children was sincere. I'm not afraid to stab someone who refuses to let things go and becomes a threat. I've been stabbed in the back enough times by petty players who got upset over something stupidly small, smaller than taking an apron from a baby. I don't risk shit. If they're throwing a hissy fit and I feel they might go after me, I won't hesitate to defend myself.
It's like you skipped over basically everything I said. She was not an adult. She was not working hard. She was incredibly rude and told me to "stfu" when I asked for my apron back. I didn't do anything underhand in cursing her, just spread the word about her behavior and allowed other people to make up their minds about whether or not they wanted to curse her. It's not like I lied and told everyone she was a murderer. The community got to make their own informed decision about her, and they chose to curse her.
My comment about the issue that needs addressing, however, is less geared towards this particular situation and more towards the fact that so many people are responding to it by saying that they can and always will taking clothing from babies. Please, remember those babies are real players who were given their clothing by other real players. As a mother I like to pass off pieces of clothing to my kids if I can, and if I spot someone swapping it off of them I will absolutely be angry about it. I'm fully aware that there are situations where a baby shouldn't have what that baby has. I'm glad that you agree communication is key in these situations.
I'm just arguing for a little more decency in this community. It sucks being vulnerable and having the people around take advantage of you. It's up to us as a community to decide what we will and won't tolerate in game.
Babies don't need backpacks or aprons. They're babies, and a lot of them end up dying young anyways, whether to poor hunger management, suicide, or just underestimating quite how small their food bar is. The way I and many other players see it, is that an adult that has proven to be able to survive and has been working in the town for 20+ minutes get priority on the more useful clothing articles than the babies that've been there for less than 5 minutes.
Whether this particular case involved such, maybe it wasn't. Your original post was mostly just "but muh apron! they said rude word! me and my fam cursed him haha" and you continue to stress the point that your issue with them was the fact that they took your apron, not that they were indecent.
Any mother that gives their newborn baby an apron or backpack when there are adults that lack them, is easily worse in my eyes than the older players who swap for those off the children. Those clothing articles are much better off being passed to a working adult when you no longer have use for them- which is what I tend to do with my gear when I get old. Either I pass them to one of my grown children, or pass them to a younger adult that I've noticed has been working hard.
In another sense, you can see it as being rewarded. Gearing a player you've noticed has been working hard rewards them for just that. Gearing a baby that was born 2 minutes ago.. what, rewards them for existing? For being born to you? I don't get it.
In the end, the argument is between sentimental feelings and efficiency. I choose efficiency. I'll always give my gear to the hardest workers, and will happily swap off a stacked baby if I have better use for their gear. I'll also willingly kill the angry mother/child if they refuse to understand why, and if I feel they're a threat. But not curse, because I believe donkey town should be a place for griefers and particularly nasty folk. The worst of criminals, not the petty arguers.
Edits: Clarifying a point, a few grammar edits.
Seeing the comments here, I think this is an issue that seriously needs addressing. How can so many people think it's okay to just take things from another player just because you think you need it more than them? Especially with no explanation. You can take things from toddlers in real life fairly easily, and you can probably use those items better than them, at least for the time being. But does that make it right?
There's a difference between taking the only piece of clothing a toddler is wearing, and swapping away her backpack full of knives. I get it, this is situational, but please be polite to your fellow players and communicate with them instead of just taking what you think you deserve.
Because first off, they're a fucking baby. They just joined the game less than 5 minutes ago, and have yet to prove themselves to be capable, let alone a productive player. If there's an adult that's been working in the town for the last 20 minutes and could actually use the apron/backpack, then they should get priority over some 2 year old entitled brat that mommy decided to stack with the best clothes in town.
Second, if it's the 'only piece a toddler is wearing' then they don't lose anything. It's swapping, not undressing. The adult has been working and could really use an extra pocket- they can use it better than the 5 year old in the berry field, so they swap their seal skin coat for it. No loss or gain on the child's end.
Manners and communication is a given, but I think people here are more bothered by the fact that you literally tried to get someone exiled to Donkey Town solely because they took an apron from a 5 year old, that mommy thought would be better on a child than a working adult.
Tough luck. You're 5, and adults get the priority for backpacks and aprons. As you said, there's plenty of other clothing around. You have plenty more time than the adults to go make your own apron, or you can put on whatever's around camp. Nobody here cares much about the poor princess who got their apron swapped with a rabbit shawl. They shouldn't have cursed at you, I agree, but that's little reason to send them to Donkey Town.
Honestly, if I ever see a baby or toddler with better gear than me, of fucking course I'm going to swap with them. A baby doesn't need an apron, or a backpack full of knives. The adult that gave them to you shouldn't have done it in the first place if there were adults that could've and would've gladly used it better.
Besides, it isn't exactly stealing if you're required to swap it with another piece of clothing. You bet if I see a toddler running around with an apron and a backpack of gear, that I'm going to swap either my rags or my fur coat/empty backpack with it.
Adults take priority over toddlers when it comes to gear. Don't get butthurt over it. "Stealing from babies" is done to correct the mistakes of the adults that thought to gear you better than the rest of camp in the first place. What's wrong is giving a brand new baby better gear than half the adults in camp have.
I've killed people caught in the act of griefing, but I've also killed people that've simply acted too sketchy for me to trust. Go with your gut, but also think for a minute and discuss with your fellow players if that action is necessary. Learn to recognize names and faces around you- chances are if you've been working with a Bob for the last 30 minutes, he didn't suddenly snap and decide to stab everyone.
Well, provided he's not Pein, anyways.
I once held an experiment in a large town. When nobody was looking, I snagged the straight shaft off the sheep pen someone had stupidly made with horizontal fence posts. Nobody saw me do it, and someone fixed it before all the sheep got out- though I would've lured a sheep back in later on if needed.
I wander back into town and watch as the baker gets blamed and killed before anyone could lift a finger, solely because he had a straight shaft next to him- the firebrand the town'd been using for generations.
That same life, in a larger city that was connected to the town by roadway, I dispatched two serial killers that had gone after the townsfolk. Most of the players had already been aware of the problem people, and fed me while I was on cooldown, though I didn't really need it. Except there was one person who hadn't heard the screams or been there during the explainations, and rashly decided I was a griefer rather than someone helping.
He picked up the bloody knife of one of the serial killers I'd taken down, moments after my murder cooldown ended, and ran at me. I ran towards the middle of the city with him on my trail and danced around the forge for a little bit til he dropped his knife, which I quickly grabbed and stowed in my bag.
He yelled at me for killing someone [his wife or something, fuckin roleplayers] and me + several townsfolk patiently explained that the person I'd killed was a griefer, someone who'd been stabbing girls. It took a little bit but he finally understood his mistake and apologized. I didn't give his knife back ofc, because there's no way in hell I'd trust someone who just tried to stab me, but he didn't cause any other issues that life.
The last time I had to kill someone who hadn't griefed, but was acting particularly suspicious, was on an Eve run. I told all three of my children at the time that I was working on a bow and arrow for a goose, as we had a snake problem and were rushing a knife. My youngest, a son, wordlessly runs off into the woods when he's grown. I followed him uncertainly and watched as he started to collect things to make a bow himself- ignoring me and his sisters when we try to get his attention or talk to him.
After a brief discussion with my older daughters, we decide it's not safe to let him continue. I finish the arrow I needed, load my bow, and shot him. I then patiently explained to him why we had to kill him- he was acting too sketchy, off building a bow in the woods knowing someone was already working on one.
There are situations when you might have to act before something happens. Best I can advise is to at least discuss it with other players, and reach an agreement. Making snap decisions just because "WELL SOMEONE HAS TO BE PUNISHED!!!" is ridiculous. Witch hunts often end with more innocents being killed than truly guilty. Keep an eye on other players in your vicinity while you work.
Also, if you do see someone grief or kill for no reason, talk to the townsfolk and explain to them the situation before pulling out your knife. Give them a name, explain to them that x person did y action and that they should watch out for them. It helps a LOT with preventing revenge-stabbings from people who don't know the situation.
Tbh, if movable chests aren't gonna be a thing, at least make the lids themselves removable- similar to how flint-tipped bowdrills were finally fixed to be removed.
Maybe using an Adze or a Bowsaw on a chest removes the lid and gives you back the planks used on it, in a similar manner of having the planks just leaning against the side of the box until someone takes them?
That way we get the wasted planks back, can move the box by making it a sledge/cart, and honestly the changes on Jason's end wouldn't be that big. Slight edit to the sprite [basically putting the planks leaning against the box] and the code'd basically be a recipe. "Adze/Bowsaw + Chest = Box w/ Planks."
Or maybe use an axe/hatchet on it and get kindling in a similar manner? Hatchet/Axe + Chest = Box w/ kindling.
Personally I don't think the heat meter quite matches what I'd expect irl.
Grassland, Rocky, Swamp and Prairie are all the same temp, being rather cold. Snow is frigid. Desert is hot.
-I'd expect the Prairie to be warmer, as it reminds me a bit more of an African Savannah than anything- but if it's truly a prairie, it'd probably be a bit on the colder side.
-I'd expect the Rocky biomes, which remind me of mountains, to be a bit colder than average.
-I'd imagine Swamps to be quite a bit warmer, as they often bring to mind warm, lush, humid places [like the Everglades] for me. Also, an article I found states that swamps in general average between 15-35C [60-95F] in temp worldwide.
Since there's no day-night cycle in this, and no seasonal changes, this is mostly based on what a certain biome brings to mind when thought of, and also in general daytime temperatures. Of course, this is mostly opinion based. While I think of the lush, humid Everglades when I hear 'swamp' someone else might think of something entirely different.
Outside of making sure my eve camp is set up near a desert so I can raise kids more efficiently, I don't pay a whole lot of attention to heat in-game. Finding a good eve camp is probably the most it affects on my gameplay experience, as it can take quite a lot longer to find a good balance of desert, swamps with ponds, and lots of grassland to provide resources. Otherwise, while I gladly accept clothes early on to make the impact on food loss a bit less extreme, I don't give it much mind.
Telafiesta wrote:288 gens took four days and a team of people, http://lineage.onehouronelife.com/serve … l_id=52083
Wow cool, I remember that family and I was part of that family many times. Checked the linage once and found that for 24 generations all babies where named in alphabetical order which is very impressing to me. When you say a Team of people do you mean it was organised somehow outside of the game ?
More than 24 actually. They restarted at A after they reached Z constantly. They hit a few brief bumps, but tracing through the family tree, they seem to have used that as a repetitive name theme throughout the entire lineage- from gen 3 to gen 288. There's some hiccups here and there but it definitely was almost entirely consistent.
Chances are it was probably an organized team over Discord. I wonder how many people where in the team.
but in the end isnt that the main reason boys are abandoned in ECs?
Actually most of the time when I get abandoned as a boy, it's because they want a girl. At least, I tend to get a lot of "come back as girl pls" or "sry need girls" which is what I was mainly addressing. Abandoning your boys doesn't affect this.
Honestly, if you don't have enough food to be able to raise one or two boys in an eve settlement, then I highly doubt you have enough to raise a bunch of girls either. Especially when those girls are either going to starve in 5 minutes, or sit around camp doing nothing but eat and make babies once they hit fertility.
Girls also take a lot more food in the longrun, especially if you consider the hunger pips they'll loose feeding babies, and the food those babies will consume- provided they don't starve as soon as you can't breastfeed them, which seems to happen in eve camps constantly.
Overall I think you need a healthy balance, and that balance might not mean an even mix. It wouldn't hurt that badly to have a couple more boys than girls- or, the way I see it, a couple more workers than breeders.
Population control is still an issue. I'm still not suggesting that we abandon all boys, and if you're not an Eve chances are you're surrounded by a ton of people. You still need to see how much food you currently have and know the ratio of male to females. Just because it doesn't raise the likelihood of having girls doesn't mean it doesn't benefit your family. Plus, there is no way to tell who is a good player and who is not. You can't just assume that every baby you keep will be a skillful, knowledgeable hard worker. I've seen plenty of people either complain or tell stories about being born to the same family over and over again, so the chances are still higher. You keeping a boy means a 0% chance they will be a girl, abandoning them gives them an extra chance to be born to your lineage as a girl. It's like the Monty Hall problem, taking the chance to switch is better than keeping the one you have.
Usually those people who complain about being constantly reborn to a family, aren't being reborn to the same person over and over again. A lot of the times it's into already-established large towns, with a bunch of fertile women, and they just keep bouncing back and forth between them all. I know this well. I suicide constantly out of these situations, because I dislike large city lives.
I'm specifically talking about early eve camps, which you pointed out as being a "abandon boys til u get girls" situation. It's really not, unless you're either still searching for a campsite or in a bad spot without warm tiles/a decent amount of wild foods nearby.
You keeping a boy and you killing off a boy makes little difference. You keep going on about how "well they'll never become a girl reeee" but at the same time- when does this EVER matter except late at night with low player counts? Who cares if that one person specifically is reborn to you as a girl or not, when there'll always be other players that'll take up the slot of your next child?
Abandoning them does nothing to affect your next child. It doesn't make your next child come sooner. It doesn't increase the chances they'll be a girl. It does nothing, except save food in low-food scenarios.
Yeah, or, the boys come back as girls so you don't just end up with having 4 sons that feed you yet you become fertile and its just an old lady and 4 boys.
Part of what Pein said suddenly made me realize: It literally doesn't matter whether you abandon or feed the boys. Your pregnancy timer has already been reset by having him. Killing them off doesn't make a baby girl come any faster, or increase the chances of a baby girl being born, or anything of the sort.. It literally does nothing, except throw out a player that'll probably be born to someone else.
If you have 4 sons, abandoning them doesn't change the fact that you had 4 sons. It doesn't suddenly raise your likelihood of popping out a girl next. Actually, chances are they jut hit rebirth before your cooldown timer got anywhere near finished to have another baby. Chances are they're not going to come back to you, girl or otherwise- you just pushed them onto the next family.
Instead of being an old lady with 4 sons, you'll be an old lady with no kids whatsoever. Its not that much of a difference I suppose- you're fucked either way. But abandoning those four boys wouldn't have made your chances of a girl any better.
So honestly your only argument is that they take up food- but a good player, boy OR girl, provides more food for the family than they take up. Chances are if you've got a decent son, he's bringing food back to camp so you can continue to pop out babies in hopes of a girl.
I really wish boys played a bigger role in child birth. As much as I'd like to see something like an Adam + Eve birth system, that'd make it nearly impossible for solo eves to get anywhere besides their own 60 minutes.
There's already a mod that added in a system where eves always spawn alongside an Adam iirc- or maybe it was just a discussion topic, been awhile since I heard about it. I don't think it'd be that hard to implement though, if Jason wanted to.
I think the bigger problem would be incest, if he were to do that. A town would only survive by repopulating with each other, once the adam and eve are gone. There might be ways to be a bit subtle or vague about it, but I don't think there'd be a way to include reproduction without at least implying it.
I mean... The first point is pretty debatable.
Personally I have WAY more success with more boys in early camps than more girls. My longest lineages [about 25-30 gens] have always been because of a decent balance of genders in the eve run, and not because I abandoned every boy at the start so I could get only girls.
Boys can actually commit to a task without interruption, and are very valuable in terms of progression. They can travel out of camp without having to rush back to feed a baby or abandon it on the trip, which is vital early on when you're in constant demand of resources. They can gather food, milkweed, iron, branches- whatever your early camp needs. A good boy easily provides more food than he takes up.
Meanwhile you as the eve, and any girls older than 14, are either stuck at home or on a time limit, where the penalty is another corpse on the pile. Also, this may be my personal experience, but a lot of girls I have in early camps just tend to stay at camp and never dare venture out- probably because it's been ingrained on players not to leave camp when you're an early/only girl, so as to "not put yourself in risk of dooming the camp" or some shit..
They usually end up starving because everyone else was actually focusing on progressing the camp and knew where the food was or how to find it, rather than making sure pretty little princess didn't have to take too many steps to get an omelette. It's rare that I get an actual girl in an early camp that both knows what she's doing, and knows how to survive without me coddling her for 20 minutes.
Also, if you have more than.. I'd say 3 girls at an eve camp survive into adulthood and start popping out babies, you're going to run into famine very quickly, as you're quickly going to run into a baby boom that your early eve camp just can't support. You only need so many fertile girls at any one time to continue the lineage. If you have too many girls popping out children, chances are people will start dying before any countermeasures will be ready.
TL;DR
Boys aren't "a waste" in early settlements by any means- they're a good form of population control, being able to contribute consistently without interruption. They can actually help out quite a bit as far as progression of the camp goes. A good balance of both boys and girls is key in early games.
Eh doesn't look like it would've made it far. 7/8 of your kids were boys [and either suicided or were abandoned, it seems]. Your only girl starved 5 minutes before you were shot anyways. You had like 7 minutes left to produce a girl, which is possible I suppose, but there's a good chance you would've gone infertile with no more kids, or possibly had another boy.
We'll never know though. Curse you Adam.
A lot of what Pein said is pretty accurate.
An eve's primary focus should be setting up for the next generation. A lot of this relies on food, but also location and a few other things you can get done in your lifetime. Picking a good spot and getting the farm started is your main goal.
For the most part the people worth sticking around will do so if you have a decent location picked out. The best location has a desert, a lot of ponds nearby, and a good sized grassland close by. You'll need the grassland for a lot of supplies and food, the ponds for watering your future farm, and a desert to stay warm and lose hunger less quickly.
I tend to grab a sharp stone, a basket, and a couple things of rope as I search. It'll help you settle quite a bit faster, as you won't have to search for these things in the future.
Temp-running also helps a lot. When you stand still on a tile, it locks your temperature in until the next time you stand still. If you stand on a good, mid-temp tile, then move away and don't stop moving, you'll remain warm and consume less hunger as you go.
Rush the kiln and fire when you find a decent place to settle. I'd suggest about 4-6 plates, 2-3 bowls and a clay nozzle for your first batch at the kiln. The plates will come in handy pretty early for omelettes [and later for pies], the bowls for farming, and the nozzle for iron tools. Personally I also like to snag an extra adobe and make charcoal when I finish firing the clay, so the next gen can get to iron tools faster.
The sooner you establish a reliable food supply, the better. I'd usually suggest a 3x3 or 3x4 plot of berries to start with, planted as soon as you've got a bowl. Skewers, cut from wild saplings, work well for tilling your early farm- a basket of two or three usually does the trick for me. No need to waste milkweed on a stone hoe, you'll need it for more important things later.
They'll take awhile to grow, so once that's done you should focus on gathering other foods. Omelettes are great early food- easy to make and almost always fills up your food bar. Cactus Fruit is a great wild food if you have cacti nearby, berry bowls will last you and your kids a decent while, and burdock/onion are okay. You could also plant a few rows of carrots if you have a nearby savannah, as they grow fairly quickly and can help a bit.
If you get a decent amount of food prepared and the berry bushes grow in early, you may be able to help with the first iron tools as well. For me this is usually gathering some iron from any nearby badlands, so my kids and grandkids won't have to stray far for it. It could also mean snaring a rabbit if you've got the time, and assembling the bellows if you're able to.
In the end, a lot depends on how competent your children are. New players often will end up starving once they're too big to breastfeed, or just sit around clueless, unsure how to progress. If you're lucky, you may have some experienced players though- they're usually easy to recognize, as they don't meander or hang around a whole lot. If you do, they might be enough to eventually upgrade your eve camp into a town.
And remember, if you as the eve set a home marker and die of old age, you'll have a good chance of respawning in that location the next time you spawn as an eve. This helps a lot with creating these advanced cities you speak of- as a lot of it wasn't done by just one eve's family, but a multitude of them.
gdi you don't have to shout it out. Just let us enjoy the one clothing item left in a city full of rags ;;
More stacks yes please ;w; So far the last few updates legit the most thing I've been excited for have been new stacks. Yeah tree farming, dogs, etc. are cool... but stacks though???
Congrats to everyone who bitched and moaned about the horrendously ugly trash pit pens! Now you'll get to enjoy marked grave pens and adobe base pens instead, which are much more beautiful I think.
Hope you're happy with the change :D
It would add something to the roleplaying aspect of the game if we could have informal marriages between characters that show up in the family tree as a line of text similarly to "was killed by ...".
"Married to ..." would be a cool addition.
So would "Adopted by ..." [ie: if someone from a different family names you]. Gets confusing when, say, the Rainbow Family suddenly turns into the Jones Family at generation 13, and you have no idea how to find the right Jones Family that converted them..
also dont forget tools, if i can get a hoe done and and find a branch in 100 tile radius, i wont care, i will dig up your fence, swap to EW and take the long shaft off of it, btw that can replace berry bush entrance, a fence with no brand also blocks animals stepping on them, wont block going out if the next 3 tiles are empty
people are good at planting berry, why dont we just surround sheep with berry?
b-berry, o-open
this is a 5x5 inside pen made out of berry:
bbbbbbbbbbbbb
bbbbbbbbbbbbb
bbbbbbbbbbbbb
bbbbbbbbbbbbb
bbbbooooobbbb
bbbbooooobbbb
bbbbooooobbbb
bbbbooooobbbb
bbbbooooobbbb
bbbbbbbbbbbbb
bbbbbbbbbbbbb
bbbbbbbbbbbbb
bbbbbbbbbbbbb19x8 bushes is 152 which is 304 double soil, 202 baskets of soil or just a few more hoes
from scratch
but if you see a 14 wide berry field, just get 25 boards, stick down the middle and plant things around it
hardened row also blocks them going out
so as long as you dont plant carrot, wheat or milkweed, sapling which uses up the soil entirely it will block them
stew plants of 4x5 or 5x5 each
then 5x4 side one can be berry or more stew plantsbest part is you already got a huge berry field ready, all you need is board for psychological effect
Now I just want to see this built in an actual game. There's gotta be someone extreme enough to do it, surely?
If you have at least 16 or more maple trees around you, you can make 8 fences per hour, you could make a decently sized sheep pen by generation 3 or 4, and have a nice looking, functioning sheep pen that can't be as easily griefed (intentionally or unintentionally) by just throwing dead lambs, leaves, tinder, anything.
Except that's wrong, it's actually easier to grief a fence pen. Legit all you need to do is click on any fence in the pen and boom, the straight shaft is in your hands and there's a gap for the sheep to run through. Legit takes 2 seconds and renders your entire argument void lmao.
Sure trash pits don't look anywhere near as nice. But why would anyone spend several generations and a ton of straight shafts into a fence pen when it's one click away from being griefed? When they could finish a less griefable pen in a fraction of the time and with a fraction of the resources?
Until Jason decides to either nerf trash pits or make fences cheaper and less griefable, nobody's going to stop building them.
Yeah, can those who bought it off-steam still play with their original email-and-key? I don't have Steam and would prefer not to have to create an account to continue playing a game I already purchased elsewhere...
Also how will it work, exactly? From what I know of Steam, what you're purchasing is the actual rights to play the game- but the way you've been going about this since the beginning was not purchasing rights to the game, but purchasing an "account" on the official servers, so-to-speak.
Will that entire concept be void now? Are those who buy it off Steam still going to get an email with their key and require it to play, or will they get automatic access to the game's servers? Where does that leave those who bought it prior?
Dodge wrote:@littlemissmesssy If you want to grief and kill that's fine it's part of the game but it as to be fair and balanced for all players
if you are able to grief as much as you want and just respawn in another town with the only consequence a black text that you can hide, it makes it too easy for griefers and not fair for other playersNow with the new update it's balanced for everyone
Just be smarter, i mean seriously pit bulls have been added to the game and you still use knife and bow lol
I guess i can try that but i just feel like cursing is so whiney why can't they just defend themseleves by killing me ehh
Because that doesn't solve the problem. There's a button right there to be reborn, and five minutes later you're killing people again. Cursing, and Donkey Town, is a way to punish griefers in an actual meaningful way lmao. Now you have to do your time elsewhere before you can rejoin the societies you want so badly to destroy.