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#326 Re: Main Forum » Abortion and moral relativism in OHOL » 2019-07-21 09:32:58

RodneyC86 wrote:
testo wrote:
Legs wrote:

This thread is telling me that people make a lot of assumptions about other players that can't do anything or express themselves in any meaningful way. Seems like the consensus here is that murdering babies is fine and you don't really need a reason to do it. Just because you don't like them. There's really no way to know if a baby is good or bad.

If you think they're suspicious you can always watch them and tell them off, that's what moms do. The idea of abandoning or even killing your own kid because you think they might be a troublemaker just doesn't seem right in a game about family.

Dude if someone asks me B-A-G as soon as they are in the game they are expressing themselves. If the same person then proceeds to type "giv-me-bag" when there is only one in sight (the one im wearing), hes going to get stabbed. Same with people poking clothing or bags around, just don´t be entitled people, you are not entitled to anything just becuase it is on screen. Most of the times it is ok to stab a baby like that for the simple reason that they mean trouble. It is not that I don´t like them (thou I hate entitled teens in general) it is they are bad for the town in the long run. There is a good indicator (I had several bad experiences actually being overly generous) on bad babies => bad players.

The real problem behind all this is: any decent player, naked at 4 can gear up in 10 minutes tops. I can guarantee theres 0% chance of a half decent player asking for bp or clothing. There is simple no need to start poking stuff that is not yours to begin with. You get pants? thats nice, you get a seal shirt? cool! They gave you a BP? awesome. Mom gave you nothing... thats ok thank you anyways!


You know what... You are right, the ones that need my help to equip up tends to be more trouble than they are worth - much to my regret and dismay.

This doesn't justify killing people!! Just tell that person no, there's no reason in ending that person life. What are these morals, killing someone just because they are asking an obnoxious question.

#327 Re: Main Forum » The End of Long Families » 2019-07-21 09:24:57

Its just another thing eves have to worry about when planning a spot. Oil spots at least two relatively nearby is okay. I don't know if it was a glitch but yesterday when I was playing we ran through two oil spots very quick and had to resort to a spot 0.12k away which proved very deadly killing many of my children who were helping in construction of the road with little clothing and since it was so far away, the scarcity of food made me witness my daughters dying in front of my eyes and I couldn't do anything.

#328 Re: Main Forum » Abortion and moral relativism in OHOL » 2019-07-21 09:06:14

NO there is no reason to kill babies no matter what. Why is this a discussion? Just because a baby is trying to pass time by poking items doesn't mean it has to be put down that's stupid. Besides abortion is while it is a fetus or embryo not outside the womb. Its just murder and you treat murder as you would anything else if it was unjustified.

#329 Main Forum » Where are the New characters? » 2019-07-21 08:55:32

Lava
Replies: 2

This might be me, but I haven't been able to play the gingers or the African people that much or at all. I have gotten into two ginger families and no Black family. This might just be me but I don't know. Would love to play as them more often though.

#330 Re: Main Forum » The End of Long Families » 2019-07-21 08:46:51

Yes I miscalculated the adaptation of players, and it looks fine through genealogy but I still think the proposition of migration is ridiculous, especially what olji is suggesting. Convincing your village to cycle through culled towns, A might not even viable and B getting other villagers for that idea is hard enough. No one will know the migration cycle if your player isn't there to tell them, therefore, making it highly impractical. Using Disney as an excuse is stupid because it wasn't a mass migration, it was only a couple of people and the town was not culled it was in already an established town. Besides, the Disney's didn't cycle like what you are proposing they just took some people and settled a dead town.

#331 Main Forum » The End of Long Families » 2019-07-20 10:14:08

Lava
Replies: 10

To put it short there will no longer be any "permanent" towns  since the update was implemented. Long families such as the ancient Qin, or the Radishes will seize to exist. A soul reason and the most important reason, Oil. While Jason's pass update's only tried to continue a long family line line this one shows the hypocrisy in his message. Ones the towns oil supply is over, the town dies. Plain and simple I hate it. A solution to this problem according to is by Jason by simply "migrating". Well Jason things happen to cause that mass migration players wont just leave one the oil is depleted, there will be murder, Crops will slowly begin to fail, Mass famine which leads to even more death, and if there is a female survivor, only about one or two possibly can establish a new eve outpost. This update only promotes death and unless you either increase tarry spots across the map, you are changing something which didn't need to be touched in the first place.

#332 Main Forum » The End of Long Families » 2019-07-20 10:14:04

Lava
Replies: 2

To put it short there will no longer be any "permanent" towns  since the update was implemented. Long families such as the ancient Qin, or the Radishes will seize to exist. A soul reason and the most important reason, Oil. While Jason's pass update's only tried to continue a long family line line this one shows the hypocrisy in his message. Ones the towns oil supply is over, the town dies. Plain and simple I hate it. A solution to this problem according to is by Jason by simply "migrating". Well Jason things happen to cause that mass migration players wont just leave one the oil is depleted, there will be murder, Crops will slowly begin to fail, Mass famine which leads to even more death, and if there is a female survivor, only about one or two possibly can establish a new eve outpost. This update only promotes death and unless you either increase tarry spots across the map, you are changing something which didn't need to be touched in the first place.

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