a multiplayer game of parenting and civilization building
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Honestly, it's better to distribute knives rather than lock all of them away. Safety in numbers, the citizens outnumber the griefers. Plus anyone with all the knives could die somehow, and a griefer could get their hands on the stash. They'd have nothing standing in their way.
Voss Thunder and Pio Thunder were with me to the end of my life on our journey to find a civilisation. If you guys are reading this, please do tell me, as well as Ole Thunder.
It was unfortunate that I never got to find anything, but hopefully my children did.
I was born to Eve Thunder, who named herself that way as part of a Rockband themed joke. She would go on to name her kids after edgy band names, and I was named 'Deatheater' (which came out as Dora (P.s I find it pretty funny that Dora fits my character)). Being a fresh start, I thought it wouldn't hurt to wander off and find an abandoned city. So I set off with a basket of onions, berries and a sharp stone. On the way, I gathered seal skins and tule reed skirts, and had a few children. Unfortunately some ran away at the sight of me, assuming I was an Eve. But I had a girl, named Ole. She stayed, and I taught her how I got here. I liked her, because she didn't run away right after she was born. I raised her and got her her own basket, and planned to journey with her.
Unfortunately I was experiencing latency, and she had departed with out me. I was desperate to find her, but only found remnants of her passing. I could never keep up with her.
However, there were two occasions were I saw my darling's toddler form, only a few tiles ahead of me. I chased them and tried to speak to them, before the disappeared. I called these 'Ole's ghosts' in fear that she died, but I swore she would live to the very end.
That was the last I ever saw of her.
After that, I had two more children, Pioneer and Voyager (Changed to Pio and Voss). I raised them just as I had raised my last daughter, and told them about my darling Ole who had lost me. They understood our objective, and managed to get their own skirts and baskets when they grew. It was a team effort from this point on, we were all sustaining eachother and gathering resources together, dividing food between baskets. My sweet children had grown so much before disaster struck.
Voyager fell victim to a hidden boar, and I was devastated. We knew we could not waste time and should hurry before it got us too.
He warned us and said his farewells, followed by ours before he became a mere pile of bones. His body was gone, but he remained in our memories.
Slowly I became elderly, unable to sustain myself for long with my shrinking stomach. Pioneer had her first child before I gave her the awful news that I would die very soon. It would be better to lend her all the food instead of sponging it selfishly. My last words would be how much I loved all three of them, but I only spoke 'I loved you and hi...' before my vision faded.
http://lineage.onehouronelife.com/serve … _id=919376 Lineage
This broke my heart in two
Correct
A multi-person job at removing a lock sounds good to me. Locks can be used legitimately, but a griefer is normally 1 against many.
good idea, but shouldnt go through hats
But then they can hide their horns! If people cant see the horns, then this whole suggestion was pointless.
Paper decays too, right?
That seems fine to me. The point of this game is to be part of a long chain, right? So how about someone takes it upon themselves to preserve the message by rewriting it, or fixing the paper. A visual decay, like tattered clothes, would notify the player that the message will soon be lost forever.
Most cursed children slip through the baby part of life by not saying anything. I've made it a habit to make babies speak if they want to be raised, just so I can check if they're cursed or not.
Some people, however, don't always do this, and raise children because a town needs them. Eventually the cursed one is a toddler and is unleashed upon the world, and starving them no longer becomes an option.
For those cursed babies who are mute, I think a visual curse could be a great counter. It is also distinguishable from identical players and can make unaware players realise they are cursed and be on alert. I mean, isn't the point of a curse to show that they are a bad person? This way, everyone knows what kind of person they're living with and the griefer cannot hide it in any way.
Also it should show through hats, just so they cant hide the horns under hats either.
Im always willing to raise as many kids as I can (Apart from when I'm an Eve) but there was this one time where there was a cursed baby among them. I was their brother at the time, and tried to convince my mother to starve the cursed one, but the other 3 were too willing to mask him. Since they all look identical we couldn't tell who was the cursed one, especially when they were all on the same tile. Eventually we had to just starve them all, the mother found it too stressful.
My name was Jan Gemar, so you can find my lineage (Can't post links yet)
Extra note: It turns out my son, Myson (Without a surname), had lived in the village during its downfall. I was a bit skeptical primarily, but a few of his statements seemed true from what I saw. He had told me a queen was killing all who cursed her, and she had all the weapons in town. Eventually he killed the queen after being in hiding. He had told me just before I died.
I dont want to make this too long, but it was my luckiest run yet.
I was generation 11 I think, and our village was a stump. My son was nearly grown, but I had lost all hope and though of it as a dead end. However, he suggests we find somewhere else to go where it might be better, and I'm very happy that he did.
We packed up our highest tier items (which were mere pouches and bow drills) as well as some food for the long journey. We walked for many hundreds of tiles and avoided multiple predators (I had thought we were going to die on the way as with previous attempts). There was no bell tower, we were heading East aimlessly, picking up food on the way.
Eventually, we start seeing signs of human interaction; branches on the ground, cut up burdocks and milkweed seeds. As we moved further East, there was a increasing amount of these sights and I was getting more and more excited. I was beaming when we found some fields of fertile soil, and was screaming at my son with glee. We were on the outskirts of this city, not very close to all the juicy stuff. A hungry lamb came towards us from the north, and that was my call. So when we moved North, we started seeing some really good stuff. For example:
stone walls, Roads, berry farms (BIIIG ones), lots of steel tools, sheep pens, medical supplies (And about 5 bowls of antivenom blood), pies etc.
Our journeying had paid off. I was hoping to find people, and tell them about mine and my son's journey, only to be greeted by corpses. Everywhere.
For the rest of my life, I only had two sons in that village. I taught them how I got there and fed them till childhood (Apart from Woodley Gemar, Rest In Peace). That was the most amazing thing that has happened to me.
Cursing should come before stabbing. Stabbing just creates more problems than there already are, such as revenge and curses towards the killer.
WHHHHAAAAAATT!??! YES!
I was born into a flourishing villa on server 1, into a particularly wealthy family, judging by the elegant dye of indigo in their robes. The king of said village was elderly, eager to find a new heir; but his decision was rash and carelessly made, and soon he would know. A newborn sat by the fire, being nurtured by their well-dressed mother, was given the golden crown and made into the new heir.
That newborn was me.
My mother, startled by the king's decision, was flattered to have her own son take charge of the villa, before running off to find some expensive robes to dress me with in celebration.
However a problem arose. King James II's hindsight convinced him to repeal the choice, and desperately tried to rid me of my new crown and my destiny as ruler. I refused, his choice was one I held onto adamantly, I could bring honour to the family by changing the town's future for the better. Unfortunately the King insisted, repetitively until a crowd was slowly drawn to the drama. I felt betrayed, all trust I had for the king was lost. I shouted at him "I..am..the..heir!", trying to remind him desperately, clinging on to the respectful role he had bestowed. Alas, he retorted "One last chance!" as I saw his hand flick to his pack, poised on his knife's patterned handle. I felt threatened, a young child against a roaring and powerful monarch.
I called for help, diving into the multitude of citizens in an attempt to lose him as he chased me, still trying to take back what he thought was still his. I was cornered, people all around us were watching. I glared at him with my young, yet stubborn, face.
"I..am..the..heir,..you..chose-". Before I could finish, a burning and twisted feeling plunged into my gut. The pain forced my hands to contain it and a thick stream was running down my palms. I looked down, and saw the King's cruel blade stuck in my stomach before my short body lightly crumpled to the ground. A moment of silence passed. As my eyes were closing I could hear the crowds scream "Traitor!", followed by a young brute who came forth and struck his blade into the King's back.
Holy crap, beautiful
So amazing, extremely talented