a multiplayer game of parenting and civilization building
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April fools? Because those surely does not look warm.. Idk about anyone else, but I stick with the clothing that will give me the most warmth.
unless this is leading to some heating and cooling update
we really need a way to identify groups... groups divide and make unions and then states! their will always come conflict with different groups.
and i'm still holding to the belief that food should be harder to grow the more times its grown! to encourage people to spread out!
we also need a smaller map
wouldn't the first step to acheve this goal is to stuff every one in the same server? I'm not a pro in programing but I think if we did the A/B area idea it might be hard on the computer as every server will have their own A/b area
we also need more weapons and as I stated before a way to identify what group you belong! with weapons I mean way to enforce rules!
happynova wrote:I go over to where the food is and eat it. Why do I need to ask for anybody's help? Do they have this food locked up? If so they're clearly in the wrong, because the town's food is the town's food. It's not like the Smiths and the Joneses have separate farms and bakeries, because that would be dumb.
That sums up my point precisely. We have separate food supplies in real life because this stuff matters. This stuff doesn't matter in the game, so we don't. It currently would be dumb to have a wall around your garden and only let your family in to eat food, because your family doesn't matter. But if your family mattered, it wouldn't be dumb at all. In fact, it would be dumb to not have a wall.
I had big dreams for this game, in terms of the human systems that would emerge from it. None of these systems exist in real life according to any fundamental law of the universe. Property rights are a human invention---a very natural and necessary one, given the state of the universe, but still an invention. So I still have no interest in building such systems into the game explicitly---I don't think I have to, if the fundamentals are designed correctly.
But I'm still asking probing questions about WHY these things haven't emerged. To say, "We just don't have time for it," is an easy, dismissive explanation. "We don't lock our houses, and pass the keys on to our children when we die, because the keys get lost." What? Keys are just as easy to lose in real life. There has to be another reason. It's because houses don't matter, and property doesn't matter, and "children" don't matter. If such things really mattered, the key would be a huge priority, and it would not be lost.
People lock their houses in Rust... it's like the very first thing that you do in the game. Step 1: Make a lock.
Maybe it's because in Rust, you aren't starving from the get go, and you have time. But I bet that even if I removed food pressure completely from OHOL, people wouldn't suddenly start making locks as their top priority. Something else is afoot here.
So I need to get to the bottom of WHY the Smiths and the Joneses are just sharing everything without a care in the world. I need to figure out why it doesn't matter, currently. If they're just sharing everything, how can they ever engage in trade? Or employment? Why do we need laws? How could there ever be a real, multi-generational feud?
Imagine if the Montagues and the Capulets lived in the same house and shared the same garden and took care of each other's children. There's no room for macro drama there.
people are sharing because of the community feel of a family!!! people don't need to fight if we share! and we only share if their is space, and enough recourses to share! the moment their isn't we get into wars as we fight over the very things that untie us! (also it helps that in rust you only care about your self and the entire purpose of the game is to kill!)
ant king likes! the more uique them more division the more boundaries the more wars and agreements!
I believe that the reason people don't make as many interactions with neighbors as in real life... Is that its not need all towns can become self sustaining!
In the real world we live in the most peaceful time in human history! and that's because its more beneficial to trade then to fight due to sustainability!
the reason people fight is for a resource, why fight with another town you don't need ANYTHING? their is now POINT!
unless they are holding an IRON VAIN! and another reason that people don't fight or trade is because they are TOO FAR APART! when their is room we will spread! and if their is NOTHING STOPING our spread WE DON'T MAKE UNOENS
WE DON'T FIGHT we never have had a massive food shortage! SO WE NEVER SHARE FARM LAND OR TAKE FARM LAND!!!
iron is so easy to find between cities that we can build cars! WE DON'T NEED TO TRAID!!!
my list of reforms
1# first make the map smaller this will make more people meet each other... and will make people fight or agree on land
#2 remove the linage ban.. not only will this improve the sustainability of large towns it will also remove, more eves and we don't want naked women running in the forsest if she could have been apart of a town getting and approving a trade agreement for furs!
#3 make mining, farming, and medications harder to control! mining shouldn't be running around trying to find iron on the surface it should be about entering a deep cave with a few of your people as you quest for ores, mettles, and jewels even with the fear of darkness, cave-ins, and hunger it also has to be hard, labor intensive wise! food should have a negative consequents ether in farming, or over grazing! have sheep tear through grass lands forcing people to relocated their animals... have a harder compost cycle or food longer to grow or crops die! make people more willing to try and find new lands to grow corn! have diseases that spreads this will make people eager to leave over populated areas for safety against lepers or towns to banished the plagued!
#4 have different types of clothing.... now what I mean might not seam important but identity is very important! we need away to distinguish groups! make jewelry, face paint, or even graffiti away for a town to have an identity such as every one wears robes, here! or every one has a symbol of a setting sun in our religion! this will promote not only family traditions but also show political divides! creating conflict or unions with different groups!
#5 Finally what I think is the most important is a goal! the unreachable goal! that is real but is can't be reached! people love then their is a goal... that's why sports are so popular to get that fame! people will fight for an answer if some one tells a group that another group has a piece of the puzill they will fight !
Can we please stop asking people to reveal personal information on-line? It is unwise.
I second that! now we have to vote! how exiting!
GreatShawn wrote:bob i wish u get fired from your walmart janitor job
You seem more qualified for that position given your poor grammar.
You suck at this game and probably suck at real life. Stop crying because people keep killing you in video games.
well being a janitor is very difficult! not only is it labor intensive, but it usually doesn't pay that much, you have to do all sorts of nasty things... or I think their nasty and its monotonies! its hard to do the things that most people don't want to do!
Keys are for unlocking not access. I don't understand the purpose of the chain. It should be more difficult to access locked areas. Dupe and protect keys. Designate a keeper with an apron. Keychain is scuffed.
while I usually never temper with keys what I have some times done... sadly.. open a box with a key try to take out an object and I place the key in the box and it closes.. or I open a door get what I want and then close the door behind me with the key in the room... I think having a type of key chain would help in those situations, when I act stupidly.
I like the ideas but you failed (or didn't care too) mention that animals need to be more balanced right now all towns have an incredibly dependency on sheep! I don't know what to change since all animals should have advantages and disadvantages but sheep only have advantages... I thought you should have talked about that... that's all.
(waves goodbye)
I'm sure the Eves are over-joyed at your humanitarian efforts.
What would we do without you?
we would all be sitting in the lap of luxury as more well developed towns wouldn't crumble because of someone's tampering!
I can rest easy because I know Greifers aren't getting smarter... they are just utilizing game mechanics more efficiently! in the past you could just stab some one and the stabbed would fall to the ground dead, while the greifer would have no recoil and could go out kill some more. now their is a recoil so greifers must get creative- pit bulls, snowballs, boars, bears, and locks....
have you ever seen fast roads in buildings!... the annoyance!
you forgot level 0
Father farmer - why not make a farm with ever crop growing?
well I hope we get spicy ice-cream on the next update! just for fun!
great job! now what's the next project?
no, no.... I'm sadly allergic to shell fish! when you see me playing I will refuse to eat that shrimp no mater what... probably say its against my religion or something of the sort....
is that cake?
spoons don't degrade, and I bet in the future we will be able to recycle them! still sad about not having beat root added first.
sadly we didn't get beat roots first.... if you didn't know you can make sugar out the juice of beat roots.
my theory
> your real daughter was stolen by an elf and then you got stuck with a halfling... which after a few years discovered decided to move out and returned to its real creator!
I think that you should be able to change your last name.... if two people don't have last name and get married, the wife becomes the "eve of the family and can make her own last name that will be given to her children.
also maybe adding tooth brushes wouldn't be a bad Idea! you need those pearly whites!
antking:]# wrote:OminousBladeBlank wrote:I'm saying what happens in OHOL happens IRL. You mess with the military they destroy everything. We stayed true to our form of art.
but this wasn't a military the militaries job is to protect the people under your care... you were terrorists.... forcing innocents to join, and abandon their way of life! that's like I if I held a gun to you head and asked you to become Christion or die! you were a group of merciless killers! and you doomed a peace full town because of it! this happens in real life and you just played out an example of it, a group of unarmed citizens being forced under the control of a militaristic group that enforced their rule by fear!
I'm not going to argue with the facts you put out. It was OHOL terrorism. However, we were exiled before we got violent. We were not threatening recruits with violence. We met our exile with violence. At that point, we committed to wiping the townspeople who were against us, which due to our persistence (I assume), was most people. We never actually tried to force people to help us. I'm not saying you're at all wrong, I actually think you're most right on here. Still, we did not get violent until we were exiled. Is being annoying worth exile? Probably not. Is being exiled worth wiping a village? again, probably not. But it felt like revenge to me, not simple spite.
thank you for admitting for you "crimes" and not attacking me for pointing this fact out. though I do admit I did over exaggerate, so I bring a message for the future:
"don't let anger over power you, its a strong weapon and as we venture further down the tech tree we might be seeing more violent weapons- guns, bombs, and who knows what else. your actions in the future will have greater consequences... bear that in mind I can't tell what is wrong or wright, or what to do or not to do. as I am not you and I'm not in the situation, your choice is yours and you will bear the consequences!"