a multiplayer game of parenting and civilization building
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mensrea wrote:The tool limit is a significant factor in the productiveness of skilled players' lives in many cases. The result is progress is slower in the tech tree.
On the other hand limited wells force families to live together which makes more people live in a town. That means higher chance for pro players carrying the town which may result in faster progress in the tech tree.
more than 8 people need it to make Oil and engine in the town I was in. The distillery is not yet done...
We ofcourse living out of wild berries cause nothing else could be done.
Oh, the needle is bugged and function as separate categories?
here https://docs.google.com/spreadsheets/d/ … 7&range=A1
36 total categories.
Let's see how many categories Oil needs. Is it more than 10?
eh, isn't needle and thread the same tool with the needle and ball of thread?
Can we have all the tools by their categories plz?
Does Tool limits nerfed the Top 10% so much that they can not or don't want to solo save a village?
The limit to wells prohibits the new town foundation, so we end up with crapy ones?
Do the limited towns get boring quickly and people don't want to live in them?
Or pro-people don't want to fix these initial crapy villages? ( no new optimized pein towns)
The 1 of 2 last cities (this one on the west border of the rift) had a lot of Iron, Coal, Tar spot was 200 tiles east from city, had 2 tire horse carts.
Though this town had no Engine, no Water, no Oil, and little to no food as a result.
Because after a certain point surviving is not an issue anymore
The last arc ended from water shortage probably. there were only two livable cities and the one of two had no water, no engine, no oil.
The days of communism are counted mark my words!
why someone would need to have a separate property from the rest of the vilage?
What the advantages of having a property to not having one?
Then what would he put in that property, Iron, oil, food, clothes? Storage is very expensive for a start so it will have to be fair big fence.
What I could think of if I was a Mother is to build property close to the sheep pen and put pies and clothes inside for my future children. I sould not have many so others don't kill me for that.
I will test this and tell you how it went.
I will also try to exchange things to obtain better clothes anything I want to store must not decay.
how will I make the transaction?
will I need a market table? (fence box)
How will I inform other players of what I sell and what I want?
Ether make a paper and drop it inside the box for anyone that passes by or start yelling around.
Then what I yell or write?
I need tshirt,what you need?(28 letters= age 27)
Wars had a purpose, more women and more food for your family.
In Ohol you don't get more women and neither you have 1 family.
Also killing other families is harming the longevity of your families, arc ends.
I crashed with Hetow as well yesterday
The engineer should not be able to be smith and vice versa, engineer needs steel and tools from smith and smith will need iron from the engineer at some point.
Dodge, to operate a Newcomen hammer you have to use tongs and firing klin to warm up the iron to hit it with a Newcomen.
Think of the Newcomen hammer as an advanced smithing hammer.
https://onetech.info/2238-Firing-Newcomen-Hammer-tool
At least Newcomen hammer has to be grouped with smithing hammer, klin , tongs.
and all the other Newcomen if not grouped with the smith, at least grouped with each other.
I did play vanilla today and oh god when the clutter and people are around, mouse only is the worst way to play!
I use hetow keyboard to play and it is the best way to move around, work and eat. Never had a problem with clutter all moves/actions are super faster and flow at ease.
Do you Guys find the keyboard helpful?
https://forms.gle/BkyK6tnFoEgCsJyy5
As oil spots are up to 5 and well spots are up to 6, do we really need the rift anymore?
I guess it limits Iron but still Iron cant feed us without water.
I guess it limits the ponds then.
I learned the pads without using them, just by picking them from a bowl. Is this intended for a reason?
If it is , it means people wont be able to move 1 pad to another bowl without use a tool slot
That counts for me too, The more walls a place has the less I want to play in that town.
Most of them are bad designs, They limit expansion, logistics, practically don't offer anything cause doors are never closed because people need to be moving. Even with spring doors doesn't matter cause the only person that will remain for more than a minute in them is a lazy player or a mother with a baby. Even the cook will go out to gather stuff and the cook is only 1 person in a whole village.
If we could reposition them and rebuild them to more proper buildings would be nice.
Dafuto, wow, that's a great suggestion about men naturally having more skill slots..... though I feel like adding something like that would really be me kicking a hornet's nest. Having gendered names was controversial enough!
Even my wife, who's pretty on board with men and women being fundamentally different cooperative partners in the human story might bristle at the idea of men being inherently more "skillful" than women. And actually, I think there are just different skill sets. Women are supposedly way better at "fine work" because they have smaller muscles and fingers.
don't know, Young generation is more anti-pc than pro-pc
Or else you gota give us males that breed babes or we change our gender just by saying I Identify as a woman
As for me I would probably Identify myself as an Attack helicopter and fly out from the Rift
In general, I avoid to believe in stuff, I prefer to study, discover how things work compare findings and then I just share my knowledge.
So no I don't believe that the average male IQ is higher than the average female IQ.
https://quoteinvestigator.com/2013/04/06/fish-climb/
No offend to women btw, animals with sexual dimorphism have limited skill slots so men and women had to choose different skills to survive together.
yes and if man pick up babies they hold them upsidedown to show that they don't have the skill learned
LMAO! xaxaxa
Challenge accepted.
make them all in badlands plz
Does anyone know where I could find the pip drain to temperature?
how insulation affects temp and all these stuff?
Anyhow, I have analyzed clothing so here you have it.
https://docs.google.com/spreadsheets/d/ … 1&range=A1
clothing level categories based on Tools need:
1.Hunter-gatherer level: thread, rope and bow (mouflon, wolf, snake, seal, reed, wheat hat.)
2.early level: thread and food
3.mid-level clothing: thread, food, and iron tools (shears/spindle/knitting/adze)
4.late-level clothing: thread, food, and industrial tools (shears/spindle/loom)
on any non-decaying item, I have set a 72-hours decay just to have some comparison with decaying items.
72h was close on how much an arc was lasting these days I made the sheet.
1.5x and 2x zoom is my preferred choice too. you see far enough to search and detailed enough to work.
15 * 9 tiles
But of course, I can change it sometimes if I need it for faraway trips.
hetow and Milkweeds mode.
Sorry Wondible I havent play or see a preview of your mode.
https://github.com/hetuw/OneLife
https://onehouronelife.com/forums/viewtopic.php?id=7946
they have the about the same features with a different UI
WASD, keyboard controls, item search, yum, names, server/family player number, coordinates
I noticed you put berry bowl as giving 5.5 food, citing yum bonus for the extra pips. Now it would give 6 but I'm guessing you put 5.5 assuming a yum bonus of +1, and attributing the other 0.5 to the previous food? Where does this 0.5 go in the math though? And isn't crediting berry bowl with a higher base value than berries misleading, since someone could go exploring with just a bowl of berries and eat each one for just 5 with no bonus?
Also while a lot of people like to champion food items based on pure value, I want to remind everyone again that there are varying opportunity costs for each food item. A mathematical way to express the opportunity cost would be pips spent during production, though this would be difficult to properly account for. There are also other intangible factors such as needing clay for pottery, or a skewer, bucket, etc.
I don't think it really changes what the best foods are. I just want to point out, as miskas acknowledges, that just considering soil, water, and iron, while helpful, is not a complete and perfect comparison of food options.
I am writing that they have to Yum at OP in the parenthesis.
11th Berry bowl 10% ( considering you gain the advantage of yumming between berry and berry bowl )
As for " pips spent during production" Please does anyone know where I can find the pip drain function?
As Saolin said my analysis is not perfect but it was the best I could offer right now.
The initial costs are costs yes. But I am considering that you Mass Produce something so anything that is not consumable its cost diminishes.
I could refer them in a different column though.
We could make a compilation post with all the suggestions and ideas that we have made the players and the result implemented of that idea ...
What percentage of ideas has been placed in the game?
and the ideas that have been implemented ... do they resemble the original ideas?
From my side
-Personal Cursing system
-Horse carts with tires
-Erasable paper
-call others to your position via sound ( yoohoo ! , Not sure if he saw that but I had asked for something like this)
-liquid latex containable
-baff curring - he extended the time before you die
In general, Jason is hearing us and if something sounds good to him he will introduce something simplified in this direction.
Disclaimer.
The resources that are considered in cost are soil, water ,iron. Any free/wild food is out of the list. Also any limestone product.
Please let me know if there is any other domestic food that worths analysing it. Maybe kraut.
To find the cost of wild foods I need the peep drain / insulation function .
yes multiple products from one item are more difficult to calculate, I have done it with milk and Trees.
the food analysis considers only food iron soil and water.
Thus thread is not considered I would need a graph of peep drain per insulation % that I don't have. Provide me and I will make it . ( I have also made a cloths analysis )
I will analyse Wheat further though as it produces soil and lowers the food cost.
Thanks for reminding me.