a multiplayer game of parenting and civilization building
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most annoying was yu ol d typing this as i died, twice, in fire
happened twice
duplicate topic
or you so special?
no you can still discover cities even after 10 hours
i guess its dependent on the biome, cause generally snow is very cold but savannah and forest is 25%, desert is 50 to 100%, so hot clothing can be bad in that case, full fur tend to be just right in basic biomes
full pond doesnt generate water, so each time is full you lose a water
a cistern and a bowl can make more water near a pond than most wells in long term
never expect people to be smart
yes, make a well but not near the farm
and control the flow in your lifetime
depleted cisterns can be refilled
also dont put seed row in middle of farm, put it further
noob defence is important, if you put milkweed farm in other biome, 70% of noobs never gonna find it
dont gear up any kid, let them make their own clothes or find it somewhere
if you got a well, a noob depletes it before you upgrade so you made 10 water, and your family will be dead in 10 hours, expect the worst
mammoths pls
i feed murderers and follow them, free weapons
i shoot two people for it, was so good, others stil ldied but at least next time nobody fcked around
today 1 and 2 was active, 3 and 4 minimal
you can select server with addon, i dont think you can view which one you are on still bumps you to next one if full

me, noname guy and another cousin, martha died last
we made tools, milkweed island, we were geared, many famines and a bear killed most
there was one kill when i was born but then we used arrows to kill bears, and nobody was killing others
it was messy but nice
biome and bring back 16 carrot seeds
12 you mean? yeah with backpack 16 max, but i dont risk coming with no food, also 5 soil? that cant be in backpack, cart holds 4 not 5
i never know what server im on, if i start as normally, sometimes i see server is full, sometimes i born into different advanced civilizations and i play it cause you cant really go back to other usually, but yesterday i was back and forth into like 3 cities
Barbarians would be a form of AI, settle closeby and send out fighters to kill your villagers, they would have different move patterns
but they could not enter trough doors, so walling the city would block them to enter
they would have building materials guarded as adobe, and stacked up straight shafts
a campfire, walls, some carrot or simply they wouldnt need to eat
You could send out people to kill them, at least people would have another target to kill, not themselves
thats murica, the tyrant of the world
where stupid people can carry guns and shot people for stepping in their territory
most countries of the world got laws and policies
like germany, no one ever sells illegal cigarettes, even downloading torrents is dangerous. might be kind of too much
most civilizations didnt spend that much on war, especially old ones, and they not killing their own
sweden never been in a war nor switzerland
might be that people kill others for fun in the game, as nothing else to do
or nothing else to kill
anything "un-" turns to "unnamed" and its funny
one girl of mine suicided cause of the random name, i tried save her, popped a kid, called him dickson in front of her, she sayd lol as she died, "see, it can be worse"
i like doc and dock now sounds so cool xD btw duplicate topic
someone made one but for linux only, so far
so thank you good sir
also i think is enough to backup the settings folder, copy out or better just zip it
if im not mistaken doesnt change anything else
We need sex.
So when a man and a woman stand next to each other and both agree (or when only the man agrees) that they want to have kids there will be a higher probability that a kid spawns in the next 5 min or so.
This way males become useful and people have some way of birth control. So if you run out of food, or when you just spawned as Eve, you dont want to make another kid.
A problem i see with this is incest. Not sure would to do about that.
we need it but for fun
also would reduce killers
stop famines
end wars
incest is wincest
btw you got higher pregnancy probability when full, and standing in good temperature, anytime you eat, didnt you notice the kid popping out?
sure, as eve you dont need boys, until the carrot farm is made, boys dont have much use
but seems players cant calculate, if you still allow babies, it better to be boys, why?
cause they are fertile
enough to have 2 new females if they know what they are doing
and have generation gap, then the gear is used again, instead of your aunt is the same age as you
i was geared already with two items and almost could move when a granny stabbed me, thats nuts, stupid, i had a name, had a caring mother
i raised a kid, called me dad, he was shot by crazy lady at age 10 or so, pissed me off
then my sis killled the queen, deserved it
then a naked guy killed my sis, i didnt do anything about it, didnt cared
then i shot the first persons to pick out the carrot left for seeds, one happened to be with the knife
one run my mother popped out and didnt even gave a single fck that im there, ive been raised but thats fcked up, if it wasnt for famine, i would of spent my life killing her
two girls, each one daughter, that makes the city run, you dont need 10 females of every age
people tend to stress more when having baby, carry home, they dont do much, they leave stuff behind, they are messed up
if you born a girl and a boy the population increases only slightly
i understand if im not wanted, then jus t tell me, not giving me stupid names or killed even if i prove my superiority
i usually explore and survive any famine, people are surprised i die at old age when ten others dont
Most things you say makes no sense, they could make fake voting too, or people would just vote to see it happen
Should be a screen showing names in the family tree, with some stats, actions taken, this would update when someone is dead, could show gear. non deadly punishments like demobilization would be fair.
Last actions taken on a tile could be shown, with a combination of buttons, like shift+click, and would be stored for like 3 minutes.
two tips: dont water everything same time, makes picking harder and famines more frequent, if only 4 patches of carrots grow back, people tend to realize something gonna happen, and preserve food better, so keep 30 sec break between watering
getting 7 seeds saves a soil tile, so a cart and 2 in backpack worth 2 soils technically
never expect players to be smart, put seeds further and dont build wells
if you suicide, drop the fucking backpack, i had a noob who run 4 biomes away with a pack, and he didnt run instantly, for 5 seconds was perfectly fine, i didnt even would give him a pack if he wants to suicide
jason, the problem is that characters got 1 hp and weapons got 100% critical, its a point and click game, your current fighting system only requires some bad intention. 90% of killings are unjustified, rest of 10% is mostly overreaction or subjective. Even if i did nothing wrong, i have to be afraid that someone gonna kill me for no reason, and i cant react in any way. You got 10 friends standing around, someone shots you, you die. Normally someone could distract the killer, block it, get away with injuries, others could heal you. Soto counterbalance killings, at least add a shield option: wooden shield, blocks one hit. Framed shield, blocks two hits. Metal shield blocks 3 hits.
The logical thing would be to implement an hp bar. this would allow players to heal somebody if they want to. Also a stabbing or a bow shot shouldnt take all your hp, just like 40-50%, or even better 10 hp bars, similar to hunger, it would grow with age, so killing old people and babies would be easier, coward killers would go for that.
Also naked people could be easier to killed, clothing should stop half of the damage.
Other solution: hunger acting as hp. When stabbed, you would lose half of your hunger bar temporarily, turning red, recovering onee bar half a minute. Your hunger would drop twice as fast, and you would need to eat, stay in ideal temperature to recover. Of course you cant do that if others dont let you.
So if you implement something negative, implement something positive, people can heal you. would require a medicinal plant for example. do they use the plant to save your life, or do they preserve for somebody who were bitten b ya rattlesnake? another thing which is annoying in this game. this would make accidental attacks much better, you can explain yourself and be healed, one people couldnt kill many, they can heal they can feed it.
other thing: instead of killing him, second stab would demobilize for 30 sec, would need a player to help him up, he can still survive by eating from backpack or if gets food fast.
third bar, mental bar, would increase in proximity with others, decrease if alone, would increase twice as fast in opposite genders company, if its low, your vision starts to be blurred
this is sadistically funny but what if each stab would cut down a hand, a leg, the player could not carry baskets with one hand, could not eat without hands, could not walk fast without a leg, could not walk without two legs. could be replaced with a wodden leg or hand with hook. so would require 5 stabs/shots to die. you could recover slowly if others help.
population control is necessary, i dont mind killing but simple bad intention is annoying. with any of this suggestion you could enforce team play and improve the fighting system which now is one sided and you cant philosophize about it as of now.
i do seen in two lifes that carrot had seeds, maybe didnt took effect yet
also seen in video, youtuber born into my family, there were seeds on ground and on the carrot
needs a modifier, to know what you are tallking about, like #, or n. dunno if possible, great ideea btw
mom needs to feed you 3-4 times if you stand on ideal temperature
you can tell how many boxes you got, 8 is the needed one
sometimes numbers are too long, "i brought twelve seeds" you can say "brought #XII seeds"
" need fourtyfive adobe"
i think you can break the cistern with a pickaxe, for example you got 4 ponds near the farm, everybody gonna use it
you got 3 ponds further, somebody can fill the cistern time to time can even act as a small farm with compost and seeds, can be a full job for someone to fill cisterns, regenerating water
Oh, I tested wearing a cactus fruit as shoes this morning but I must have clicked it wrong, thanks pein!
you may have aged and you got an empty hunger bar, so it eats instead of placing it, even for babies happened, i put them down, i lagged like three swings and she ate the cactus
seeds do respawn, nothing was changed, maybe timers