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#401 Re: Main Forum » What's your most successful Eve Run » 2018-08-07 22:10:02

Ilka wrote:

Thank you for the advice, but I gave my e-mail. When I want to send a message with a link, I get such a message:
"Post errors
The following can be corrected before the message can be posted:
You are not allowed to post links. "
I do not understand this. It does not matter, I'm starting to play.

That's a spam prevention method. Your account is too new on the forums to post links. It should change from "New User" to "Member" after a certain amount of posts I think.

You can always take a screenshot and post it as an image instead in the meantime, using [img]URL here[/img].

#402 Re: Main Forum » Things You Shouldn't Do (A Guide) » 2018-08-07 20:42:22

pein wrote:
Jk Howling wrote:
Lum wrote:

About babies. It might be controversial, but I run after my babies who try to suicide? Why? Because oftentimes, once they see that I do care about them, they won't mind living here. It's happened a lot. Same for black text babies. It's happened only once and the kid was grateful that I saved it.

Legit no suiciding baby cares whether you "care" about them or not. They're not gonna stay just because a random stranger on the internet thinks they should live in a place they don't want to live in. It's just annoying as fuck being picked up repeatedly and having their next life prolonged.

90% of babies don't suicide because they don't think you "care," they suicide because they don't like the place or people they spawn to. An early camp in the green? A giant thriving city? An eve without a camp site? A person who obviously doesn't know what they're doing? All very common suicide situations. Having their virtual stranger "mother" care about them isn't a reason for anyone to stay.

well a person doesnt know that what he is doing is wrong, if it would know would do it differently

a simple sentence woke up a lot of people on forums : 'get soil to water, not water to the soil'
around apocalypse
i think its an asshole move to run away instantly
with the information you got: your gender, a part of city you see
i let kids starve who run away and return
i asked one person why wanted to suicide, he told me he want to go back and revenge a kill
chances are light to go back, i dont think kills stop you from spawning back but still, its a stupid reason to go back
i also hate babies who doesnt understand that im forging and got no time to pick them up instantly, go to the side and wait 10 seconds, you wont die on a desert tile, im not sorry for them if they suicide
i like when i dont have to follow them on baby legs
or if they give me a tour but im fine with 3 feedings on a desert and im on my way

you should give 3-4 seconds, and they should tell about generation, what camp needs, what it has, sometimes you kill off a lineage of a pro player suiciding

and dont call me Hope or Faith cause thats the most stupid cliche after calling a baby Water on a noobcamp with no water

Frankly I only suicide if I find the situation not to my liking, which takes a few seconds of observation at least. I'll always stick around if I seem to be the only female of the newest generation. I'm not that cruel


But giant cities with all the jobs taken and stacks of food piling up? Boring.

An eve setup in the middle of green with no water or desert anywhere near? Gonna die out anyways.

A freshly spawned eve with no campsite yet? Probs gonna abandon me to search.


I'll stick around in these situations sometimes if I'm a girl and they keep me, if only to have a "pseudo-eve" run and relocate to start my own camp, whether it be in a better location or simply an outpost of a larger city.


But my problem is with mothers relentlessly running after babies that go to suicide. It's a waste of time for both the child wanting to be reborn, and the mother, as well as her hunger pips. If a baby doesn't want to live, you can't force it to. You might be able to convince it if you can type fast enough, but running around picking it up doesn't help.

Stupidity as a child is another matter, and for once I agree with you. Its not worth my time feeding a baby who refuses to stay put on a warm tile and tries to follow me everywhere when I tell it to stay. Or babies that sit on a warm tile and spam F every two seconds when I know for a fact their hunger isn't dropping that fast.

#403 Re: Main Forum » the saddest thing » 2018-08-07 18:48:03

JonySky wrote:

I do not understand very well how the balance of birth in the game works, yesterday at the same time that I was playing you, in my camp children began to be born without control ...

out of nowhere 15 children appeared, we had twins twice ...
http://lineage.onehouronelife.com/serve … &id=806472

But there are nights that for some reason that I do not know ... I do not have any children, or only 1 and it is male ...
I have come out as eve... without having any children

I do not know why it is not proportional, nor many, nor few

That's an easy one to answer. There are fewer players online during the nighttime hours in the US timezones, therefore there are less babies born. You're likely to have more kids during the daytime hours when there's a lot more people on to be born.

#404 Re: Main Forum » What's your most successful Eve Run » 2018-08-07 18:41:16

I don't have a link as it was months ago, but my best Eve run was around gen 14 or something close to that. Haven't had anything near it since though v.v

#405 Re: Main Forum » Things You Shouldn't Do (A Guide) » 2018-08-06 17:21:55

Lum wrote:

About babies. It might be controversial, but I run after my babies who try to suicide? Why? Because oftentimes, once they see that I do care about them, they won't mind living here. It's happened a lot. Same for black text babies. It's happened only once and the kid was grateful that I saved it.

Legit no suiciding baby cares whether you "care" about them or not. They're not gonna stay just because a random stranger on the internet thinks they should live in a place they don't want to live in. It's just annoying as fuck being picked up repeatedly and having their next life prolonged.

90% of babies don't suicide because they don't think you "care," they suicide because they don't like the place or people they spawn to. An early camp in the green? A giant thriving city? An eve without a camp site? A person who obviously doesn't know what they're doing? All very common suicide situations. Having their virtual stranger "mother" care about them isn't a reason for anyone to stay.

#406 Re: Main Forum » Things You Shouldn't Do (A Guide) » 2018-08-06 04:46:58

Mirelli wrote:

You have a baby with black text. This means the baby has been cursed, which means that TEN other players have decided they are an evil player and should be watched closely. I would personally recommend starving the baby. It's very hard to get enough players to curse someone, and if it has been achieved, that person does not deserve to play in your town. Do yourself and others a favor and eliminate the threat as fast as possible. I'd even recommend killing the baby so it's locked out of your lineage and you don't have to worry about other noobs raising it.

I kinda wanna add onto this:

If a child is acting sketchy- jumping out of your arms frequently, dodging being grabbed, humping weapons before it can pick them up, refusing to speak, avoiding being named- it's best to just let it die. I may even go as far as to suggest telling your new babies to say something and abandoning those that don't. The consequences of keeping a sketchy child and it turning out to be a griefer are worse than letting an innocent die and respawn.

I made the mistake of deciding to let one of these cases starve too late. It managed to get to a warm patch and survived til it got its hands, then proceeded to run off with the nearest tools [bowdrill, hatchet] from our second-gen camp. Was a cursed kid. We were fucked anyways since she was my last child and the only female but still hmm


Followup: If your baby is trying to suicide, for gods sake don't run after it and try repeatedly to "save" it. Most people suicide if they don't like the camp they're born into, whether it be a really big town or a badly placed early camp or just a straight up eve. You grabbing it as it tries to run off only wastes your food and time. You aren't going to change its mind, because chances are it's not going to stick around long enough for you to say anything. Let it go and move on.

#407 Re: Main Forum » I was a turnipseed baby! » 2018-07-31 04:12:13

pein wrote:

dunno from where people get it but they still think berry generates back and leave one single on every bush and still yell at you then they are telling me im rude for informing them that it wont regrow so dont extend it

Christ I ran into some old lady in a life the other day who tried to tell everyone something similar. I think it was closer to "don't eat off berries with less than 7 on the bush or they won't grow back!" or some obscure shit. Everyone ignored her at least, so that was nice.

#408 Re: Main Forum » New and Excited » 2018-07-21 18:00:07

Welcome to the game!

I'd be happy to mentor you via twinning if you'd like.

Can help you cover the basics of starting out as an eve and forging iron tools if you need it. There's also a bunch of resources and guides on the forums you can find for just about everything, though they might vary in quality and comprehension. I'd definitely advise OneTech for any crafting recipes you're unsure of.

Feel free to hit me up on Discord @Jk Howling#4468 if you'd like to follow up on the mentor idea.

#409 Re: Main Forum » What was your first kill like? » 2018-07-21 05:30:03

My first kill was an accident too lmao. I was handed a knife by my elderly, nearly- dead mother. She asked me to stab her, to which I promptly replied, "No, I couldn't do that! You're my mom!" and so on. She kept egging me to do it, and started counting down her hunger bars.

A cousin saw me struggling, and originally urged me on. "Best to get your first kill" she said. "It's actually quite fun." I continued to refuse, and my mother continued to starve.

Finally my cousin suggested I try killing a goose instead. At least so I could get a feel for using a knife. Keep in mind I'd literally never held one before then, and at that point they kinds scared me. I agreed.

She picked up a goose and we headed towards an open patch of ground. She set it down, and ofc it started running around. I swung wildly at it, having been told that left click was to kill. That seemed strange to me since you could accidentally kill someone while walking, but I believed them. At first.

After constant failure, I decided to try right clicking. So I did- right as my cousin picked the goose up. I stabbed her right between the ribs. My mother, still hanging in there, cheered, and the cousin shrugged my profuse apologies off. She even laughed when I said I was gonna starve, but I actually did. About two seconds after she dropped, I crumpled beside her, as this was shortly after the addition of murder weapons sticking to hands.


Needless to say, I've gotten a lot more used to the knife since then. I've stabbed a few griefers, and the other day, temp-run danced around a serial killer til I was old enough to snag his knife when he stopped to eat and got him through the chest. An older lady witnessed it and cheered, then fed me til I could pass her the knife to put in her backpack.

I try to keep killing as a last-resort for murderers and griefers these days. I've been killed by elitist brats who don't get their way or have a brief argument with me as a child before, and it's stupid and unnecessary. Leave killing for the trolls and griefers, not for those still learning.

#410 Re: Main Forum » Lazy noob city. » 2018-07-21 05:06:54

Christ that eve had a shitload of children. 16 kids born to one person, and she didn't even live a full life. That has to be like, a record or something.

#411 Re: Main Forum » How do I download the game if i already have it but im on a new PC » 2018-07-21 02:55:16

Barak wrote:

How am I supposed to get my key again? im sorry for so many questions

Check the email that the key was sent to for the original message containing the key. The email itself should still be there provided you didn't delete it.

#412 Re: Main Forum » Would any newbies be interested in some 1 on 1 twin lessons? » 2018-07-21 02:52:47

WomanWizard wrote:

There we go. Two mentors so far and zero students!

If people really are interested in this idea though, I'll have a look at setting something up for it on discord.

Actually I just finished my first tutoring session with someone who approached me on Discord after seeing this thread! We had a bit of a rough start, as they wanted to learn smithing and we kept getting born to or as eves. Snakes were really out to get us haha.

Eventually I recalled being able to enter the Tutorial as twins, so we did that and walked through the smithing process pretty smoothly. It was enjoyable, if not a struggle prior to remembering the extra tutorial zone. I'll definitely keep that in mind for next time.

Unfortunately it also made me realize that trying to work with someone and teach them something more advanced like compost would be difficult. Perhaps in the future we'll get more advanced tutorials to teach compost and tending the sheep. Would be very good for 1-on-1 sessions rather than having to go through multiple lives til you spawn in a village.

#413 Re: Main Forum » Would any newbies be interested in some 1 on 1 twin lessons? » 2018-07-21 00:15:02

That's a fantastic idea actually, sorta like a tutoring program! Was thinking of something like it since we can now work one-on-one directly people of our choosing.

I'd be happy to pitch in and tutor-twin with people as well if they'd like to. Basic early game like temprunning and setting up an eve camp, or happy to walk through something like forging iron. The more people we have that know how to handle things, the better civilizations we can build. And the less excuses grumpy veterans like Pein have to kill people.

Also I might be a bit bored waiting for the next content update.

#414 Re: Main Forum » Favorite Job? » 2018-07-20 16:28:05

I usually like cooking, usually pies/stew and more often as a female as it'll keep me near enough camp to raise my children while I work. Either that or tending the sheep and getting compost going. As a male I can venture out a bit more without having to abandon either my work or my kids, and will opt for iron runs or rabbit hunting.

#415 Re: Main Forum » Missed Connections » 2018-07-20 05:29:34

PunkyFickle wrote:

When I arrived back in the village, the man had somehow found a knife and was cold-bloodily murdering the already scarce members of the small community!

...

We came across a bear and he jumped from my arms right in front of our chaser, and started to run rings around him. I stopped right away, afraid to lose my child, but at a reasonable distance from both the bear and the armed man. Oscar was heroically trying to lure the mad man into the bears jaws, boldly avoiding the blade, gaining time for me to escape. I had to run. And I did, as far as I could. Silently praising the child for his courage in my sorrow.

Fantastic story! Sounds incredibly similar to a run I had earlier today as Jess Tana, though definitely not of the same lineage.

Wonder if it was the same killer though. When I was about 4 or 5 years old, we had a cousin run in and scream for the village to "RUN!!" Shortly after, an older man ran in with a knife. Pretty obviously trying to kill us all, since he kept lunging at people wordlessly with knife in hand, bouncing off berry bushes whenever he missed.

That warning helped a lot though. There were two fertile females with children and a couple younger cousins running around. None of them strayed far from the village, but they stayed on the move and avoided his frenzied swipes pretty well. He would always run south out of town to eat, giving his victims a chance as well.

I was only 5 or 6 years old at the time. Old enough to grab items, but not his knife. I also had sharp eyesight in the form of the zoom-out mod, which saved my life numerous times. Me and an older cousin chased him south, but the cousin lost him. I didn't, thanks to the mod, but still wasn't big enough to grab the knife.

It went around like this for about 5-7 minutes of that life, until I finally was old enough to grab the knife. He dropped it, hurriedly reaching for berries, and I snagged it from him, stabbing him through the gut. An older lady nursing her kids nearby cheered, and fed me during the cooldown.

Shortly after I found a bear on the outskirts of town that claimed my life and that of several others, including all three daughters. I accidentally crossed its path while trying to lure it into a building to trap until arrows could be made.

I think the town died out after that, unfortunately, unless there was a second family that continued on there or an eve spawned in. The bear got a lot of people in gen 18-19, and looks like the gen 20 kids all starved out.

#416 Re: Main Forum » Players who run or quit at birth » 2018-07-20 05:15:24

Frankly I'll suicide if I'm born to an eve most of the time, because usually they're set up in the middle of green or don't know what they're doing.

Sometimes I might stick around if I'm a girl and treat it as a pseudo-eve run, running off when I'm old enough to find a better location. Or I might stick around if it's a decent spot, but that rarely seems to happen with early gens. I also stick around if i'm the only female in town, if only out of pity.

I can understand the frustration, especially if you have a great spot picked out for camp but your children simply suicide upon seeing it isn't set up yet. But I also understand the frustration of being born to the same location time and time again, and really not wanting to be there.

You do have to think, why exactly are they suiciding? Most don't do it just for the heck of it. It's usually because they don't like the situation, whether because of the newness of their mother or the camp/lack thereof, or because they're trying to spawn back in a specific spot, or simply because their male [which is dumb imo but happens.] The best you can do is try to create an atmosphere that's worth sticking around for.

#417 Re: Main Forum » The Maze in town » 2018-07-19 22:30:56

I think I just spawned there.

1l9BWB8.png

Isn't very maze-like yet if so, I might expand it a bit when I grow up.

Update:

http://lineage.onehouronelife.com/serve … &id=625440

Died to a bear someone'd lured in at age like, 30~. We didn't have supplies for arrows and I accidentally passed over it while trying to lure off.

Plus side, I saved the town from a very incompetent murderer who kept running around trying to stab people. Pretty sure he didn't get a single kill the entire time lmao. It was pretty obvious he was trying, since he kept running at people with knife out, wordless, and would bounce against berry bushes whenever he missed.

I taunted him by temprunning around him, waiting til I could get the knife. Eventually was old enough and grabbed it when he dropped it to eat, then stabbed him. Zoom out mod really came in handy for the chase and grab.

An older lady witnessed it and cheered while nursing her kids lmao. She fed me through the slowdown and I gave the knife for her to put in her bp for the time being, since I didn't have one. Also witnessed quads be born there.

Would've lasted longer if I hadn't been trying to lure the bear off.

#418 Re: Main Forum » deaf mode » 2018-07-19 21:22:51

jasonrohrer wrote:

I have some deaf friends and relatives in real life, and know some sign language, etc.

Given that this is a life simulator, it seems like a deaf person in this game would have an easier time already than they would have in real life.  In real life, they can't notice anything that's going on behind them.  Here, they have a 360 view of their surroundings.  And furthermore, everyone is speaking in text.

In real life, they have to look at their baby to see if they're crying.  Same here.

The only thing that's jumping out at me is the bell tower.  Deaf folks have visual fire alarms and phone ringers, and there's currently no way to craft a visualizer for the bell tower.

However, deaf folks in real life also depend on hearing folks from time to time for cues.  If my deaf friend doesn't hear her injured kid screaming from across the playground, I tap her to get her attention and point to her kid.

So, the deaf player could have a hearing friendly villager in the game tell them that the bell just rang.

I think it was moreso a point of enabling people with these limitations to be able to play on an equal level with those that don't have them, rather than a gameplay point of view. Yes its a life simulator. It's also a game, and one that people with these hearing limitations aren't able to play as well, because they don't get the audio cues that we do.

Compare it to Minecraft, for example, which is another simulator game with important audio cues. They have a "subtitles" option that gives a visual cue for those who can't/don't want to have their audio on. Its simply a small pop-up in the bottom right corner that'll list audio cues as they happen, and a small arrow pointing the general direction it's coming from. Example:

B8p7Osk.png

Simple but effective, and doesn't hinder or enhance gameplay much at all. Unless you count being able to listen to background music while playing, which I'm sure a ton of people would like to do. I would if I didn't have to listen for rattlesnakes and other wild animals, murder screams, and occasionally a crying baby. Or certain griefing actions like chopping trees and shearing/killing all the sheep.

#419 Re: Main Forum » No more URLs in subject lines » 2018-07-19 21:12:08

Angel Carrillo wrote:
YAHG wrote:
10 out of 10 doctors wrote:

An independent test has confirmed a groundbreaking 2018 study that entering shark tank causes rapid weight loss.

Science has spoken!

They aren't lying, going into a shark does cause rapid weight loss BECAUSE THEY FRICKIN EAT YOU! Don't do that please, going into a shark tank is like slippy sliding on the Empire State Building WITHOUT IT'S FENCE GUARDS! *basically they're telling you to commit suicide, don't listen to those bots, they're literally trying to kill you.*

/r/woooosh

#420 Re: Main Forum » if mommy says theres a famine dont return to the camp! » 2018-07-18 04:57:12

WomanWizard wrote:
Jk Howling wrote:

Starvation seems to hit big cities a lot, more often when they focus solely on farming their massive berry fields rather than focusing on better food resources.

This town honestly probably had trouble because the berry farm wasn't big enough. I expanded it a bit when I was a child, but it didn't look like anyone else did after I moved on to hunting rabbits. I just wanted to get that forge ready.

Surprising tbh, usually they die off because the farms are so massive that every bit of compost and soil ever made goes straight to them instead of being used to grow crops for better foods. Or they run out of carrots for compost because people eat them all waiting for the berries to grow back. Or the wells run dry trying to support all the berries. Etc.

I do see now that you were around gen 4 when it happened, I didn't check the link originally so I assumed it was another "giant town dies to berry famine" story, my b.

I notice that often eve runs seem to starve out at about gen 4-5, if they don't die off right away. I think it might be because the foundations of the farm tend to be berries and maybe carrots, from personal experiences. My better runs have only gotten to around gen 15, but I think they might've lasted longer because other crops were planted in gen 2-3, encouraging the next generations to work towards pies and the likes rather than focusing on berries.

Then again, your village seemed to famine because it didn't focus on berries, or maybe farming in general, enough. That's a big oof in its own right. It did seem to survive a few more gens though, so that's a plus. Maybe someone fixed the farm eventually.

#421 Re: Main Forum » if mommy says theres a famine dont return to the camp! » 2018-07-18 04:23:47

Starvation seems to hit big cities a lot, more often when they focus solely on farming their massive berry fields rather than focusing on better food resources. Yes, I get it. Berries are the better crop. But they're not the better food, especially for adults! Berry fields cannot support a settlement alone.

That's why my go-to task in any decent size village directly involves food. Growing and gathering my own ingredients, since I know the farmers will blatantly ignore me if I request for them to plant anything other than berries. Tending the sheep for mutton pies, and compost for more ingredients. Best runs are when someone's already doing that so I can actually focus on making stew/pies.

And if I'm born to a town that only has masses of berries and nothing else, I grab a basket [or cart if lucky] and leave town, whether its to find seeds to grow ingredients for better food sources, or to hunt rabbits for a backpack and pies. That way I avoid the famine by foraging wild foods, while still contributing to the group in the longrun.

It's disappointing to come back to a nearly-empty town because everyone relies so heavily on munching berries that they don't bother with anything else.

#422 Re: Main Forum » The New Update » 2018-07-14 19:49:26

forestglade wrote:

Nope, guess he didn’t implement that part.

He did, it just only happens if one of the twins/triplets/quadruplets are murdered. Normal deaths like starving and such don't trigger it.

#423 Re: Main Forum » Not your kid not your choice » 2018-07-14 19:45:29

OminousBladeBlank wrote:

I'm with pein on this. Way too many people are born to eat and cannot contribute. A city is no place for a nood. That's what small vilages are for - to teach you the basics of labor so you can say "y" when a sad mother asks if you can smith.

Except its equally terrible having noob children at an eve camp. Especially sponges that sit and eat your early limited food supply and don't contribute in any other way, or your only females end up dying of stupidity. It can turn a successful starter village into dust very quickly.

A city has the luxury of having established food sources. If someone's not being productive, you have every opportunity and resource available to you to show them ways they can help. There's no excuse except people's lack of patience and interest.

Let them shadow you while you're smithing or making compost. Show them how to make pies. Hell, even just showing them where to plant and water crops takes less than five minutes. Point them towards the nearest seeds and soil and ask for more non-berry crops.

Or if you're so desperate, give them a basket and ask them to go collect stuff out of camp. Either they die without using basically any resources [baskets are easily replaceable], or they bring back stuff that can be of use- clay, milkweed, round stones for more wells, maybe wild foods, rabbits if they brought a snare.

There's better ways than just letting every new player die because of their lack of knowledge.

#424 Re: Main Forum » new player guide - smithing farming eveing - with pictures » 2018-07-14 17:57:43

Nice basic guide for smithing and crafting recipes, I'm sure new players will definitely find it handy, especially with the picture guidance. I know smithing can be complicated to learn given how many components it has, so that'll definitely assist people.

This is super simple but really effective- past guides I've tried to read have mostly just been paragraphs of explanations that tend to go over my head, so I've had to figure things out on my own or wait for the rare patient player to teach me. Having an image for example helps a ton.


Maybe a more in-depth eve guide could go with it, sort of as a companion? This seems mostly to be a "here's what you need and how to make it" guide to match the tutorial, so something that gives some bonus information about things you'll face outside the tutorial might be helpful in this simple picture-esque style as well.
Maybe answer questions such as:


Where should I set up a base?
[include basic camp spot requirements (water/swamp, desert, big grassland), how to temp-run while searching, what to do with kids when searching, etc.]

How do I raise my kids?
[includes basics on child-rearing, such as tile warmth, how many to keep, job direction, whether or not to keep any while still searching for a camp, etc.]

How should I set up the farm?
[includes basics of farming. How close to water, on what biome is best, keeping things in smaller patches VS one massive farm, etc.]

In what order should I be doing things / When should I start doing this?
[includes a quick list of what things should be done in what order. For example: kiln first, then small farm, then smith (what tools first?), then expand farm, then sheep pen?]

How to domesticate sheep?
[Maybe a basic run-down of what you'll need and how to make them + get the sheep. A bow+arrow, a rope, carrots and berries, maybe a brief easy trash-pit pen guide. We do have a Pein guide for pens but I personally found it a bit confusing and long-winded, even being an experienced player.]


I know eve runs rarely get as far as sheep during their generation but it doesn't hurt to have the knowledge.

#425 Re: Main Forum » Please stop putting stuff on the only fire » 2018-07-14 01:13:13

+2

I can forgive if it's in a newer camp where there's still fire-making tools readily available. A bit annoying, sure, but you teach the person who did it a lesson and can make another fairly quickly.

It's really bad when that happens in a large town though. Usually in big towns, there's been a griefer or simply newer folk who've cut down all the nearest maples/cedars/junipers so making a new fire is bothersome in its own right. Even worse if they manage to get all the trees in the grassland.

It literally takes no time at all to make a second fire from a pre-existing one. Even if you see just coals being left there, throwing kindling on it and running around to check if it's the last one doesn't hurt as bad either. It might waste a little time if you were wrong, but not as much as letting the only fire die out completely.

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