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#4226 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-10 22:46:29

boys come when the server is full, or predicted to be full

yes, eves should have mostly girls

an experienced player can help on gaining wood and milkweed. i told my first daughter to stay near bushes until i setup farm, she died stupidly digging a carrot and not eating it, that caused me like 4 minutes lost which is 10% of my life, also an upkeep for a granddaughter as she ate all those berries. all she did, got me a seed. my second daughter survived but kept  3 kids for 3 parcels of carrot and she wanted to leave one to seed, showed her the berry bushes, died at 57 triing to save a granddaughter.
my farm wasnt optimal but had plenty water, bit far from the green lands.

i had seen maps with huge iron and ice biomes, if you settle on one side, you will never be able to cross it without clothes and backpack, even so, you might not come back alive, so limits you half of the map. location location location. you can run out of wood before forging an axe.

i would like to add two things: desert tiles are useful to raise children and cactus can keep you alive while working on base. so far my best eve runs included small spots of desert.
kids are resources, human resources.  with a desert tile you can feed them 3 times and they are ready.
each kid needs upkeep, like a management game. is it a good investment to make a kid? no if you dont have food close by.
your farm can be optimal near water supply but you may lack in reserve food.

solution is cruel but had to be done: kill grandsons. third generation can have males, pairing me up with stupid kids will ruin my heritage. its boring to play 46 minutes as eve, al lyou can do is optimize it to have some fun next life.

once i had joriom as kid, i kept two daughters, she kept one, everything was mostly fine. died at 50 cause didnt wanted to eat their food.

#4227 Re: Main Forum » The life of a griefer » 2018-04-10 22:18:32

my brother was getting all the gear at birth, wasnt much but i was naked, he had socks, cape and a backpack

a guy was coming with a seal skin he just took it, the guy had the rabbit shirt, but i guess he wanted to switch for the seal.

that moment i decided that he needs to die. i found a bow and shot him, sadly the clothing despawned.
soon after i had my kids coming, they seen they murder grave but no one seen me doing it.

same village other game someone murdered a guy near the forge,  he had a knife all i know that she said "it had to be done". old lady who was my daughter previous life told me, that its up on me but i should kill her. i took the knife and stabbed her on the farms, also despawned clothes. i dont know if i was right but she killed a guy. later i explained myself to others.

i never dug out berry bushes, feels stupid, if you want to kill a lineage do it the hard way, mb even eat the berry or just block them with seeds, and take their food but dont dig up bushes.

people should get random names after their mother not giving them any
also should be a hotkey to see who did what action with an item
digging bushes should at least slow you down like killing people. i mean you might want to dig out a random bush in the middle of a house or just dont water it, but i dont think anyone needs to dig so many out to palce other things.

a town was griefed hard over and over, i been there 5 times, berry was dug out twice, then all the berry in closest green biome, sheeps let out, murdered, fence was modified, tools missing,  clutter from bushes. everybody spawned as an eve 10 times before that city, it was pelnty other things to do, like fences in distant biomes, search and get back items in vicinity. had a small farm, so people died anyway, i wouldnt of minded killers but griefers who jsut want the biggest city to fail is annoying.

#4228 Re: Main Forum » Suicide Babies » 2018-04-10 22:02:54

eves should have more girls, its hard and boring enough to play 60 minutes to make a farm, not to worry about your heritage

#4229 Re: Main Forum » to pie or not to pie ? the soil situation after update » 2018-04-10 22:01:04

carrot gives 6 food not 5
havent experimented with composting, basically you need to addworms, and worms are finite.
griefers dig out berry bushes then hard to make it, still, for efficiency i think it does worth to make some pies for long travels. people should make soem fences in distant biomes to be able to carry stuff with horses

#4230 Re: Translations » Hungarian - Magyar » 2018-04-10 09:48:42

tell me if you need any help

bójler eladóóóóó

#4231 Re: Main Forum » Genetics in game (Ideea) » 2018-04-10 09:26:48

sorry dont remember the name

its similar engine as crowntakers, cant even search on it, niche pops up every time

#4232 Re: Main Forum » Suicide Babies » 2018-04-10 08:16:36

respawn is quite normal, when server is full you get more sons

i dont care what others think its unreasonable to have many kids before having basic stuff and even after
if noobs cant realize they need 5 carrot rows to raise a kid then they get doomed

it shouuld be a screen showing your previous families, if both sides agree you could be born, preferably as woman
lost my progress too many times
noobs ruin the game, today my sis had 2 kids who died with backpack of food on their back, we struggled to be alive, and my progress was lost
then i was an eve and set up the farm until age 50 then still wont reborn there
so i suicide until i get a carrot farm at least

#4233 Re: Main Forum » Suicide Babies » 2018-04-10 03:16:00

i was a kid of an eve, noob player, died carring me to a bush, she made a skirt instead of tools. i barely survived on a desert tile from 6 to 8 bars, so basically ive been the eve. and told my first 4 kids that cant feed them yet, then 4 sons, kept one, others suicide or come too soon after another, finally my daughter ran away, my only daughter. i was doomed, my son was dumbass too, i even left him carrots, he never touched the farm, i was going for seeds and he died somehow after building a furnace.

i suicide if i want to go abck to a different city, sometimes happens. or if the players are dumb, today i ran away after i see my mother burned the first rabbit.

#4234 Re: Main Forum » Genetics in game (Ideea) » 2018-04-10 02:51:05

wish i would remember it, single player game on pc and tablets, you were born into a family, then each step you take consumed one year of your life, fog of war on maps until you discover, there were like 6 maps and the final boss was in a lava map, was like chess mixed with some original ideas but got kind of repetitive after a few runs.

#4235 Re: Main Forum » Ideal Farm Layout for Adv. Civilization (edit: *Ideal Carrot Farm) » 2018-04-10 02:39:55

wells are useless, someone will take the last bit, and then its empty you cant fill it.
once i was putting it back after was empty, not sure on that, i didnt move and used the right click right after, i would like to know if its possible, should be
anyway 10 hours is too long when longest family lasted 8 hours

cisterns are a good ideea, we tested on the other run, i was stumbling into some limestone and got the ideea of making a cistern. was a nce colony where they were getting old, mom started popping kids, 3 at a time, we were many, we went on fetching water than one guy told we should move the plots, exactly my idea, we started moving the soil next to the water, 4+2 ponds pretty close.
then i came up with making a cistern, fetched the limestone, they wanted to put next to farm, i told them to put further away, i made two cisterns next  to 4 and 5 ponds, and was better cause the main ones depleted fast, while the distant ones were regenerating by that time. we made carts and started  over-farming.

also carrots give 7 seeds from 5 carrots now.

#4236 Main Forum » Genetics in game (Ideea) » 2018-04-10 02:11:12

pein
Replies: 6

I played a game, where you age one year after stepping one tile, you had to earn gold, be stronger, marry someone, have kids, then continue as your kid, forgot the games name, but i remember some mechanics

it was interesting that you could build 3 or 4 building and the city changed to that type
also you born with random genetical traits and you could mix them to get better ones, the girls were different looking, and they required different skill/look/fame or gold to accept marriage

the one thing it could be implemented is genetics

for example:
hot resistant, cold resistant - no penalty from temperature
big stomach: 5 extra bars when adult
longevity: 5 extra years you can live(bars would decrease accordingly)
also negative traits to balance out: slow, big eater, cannot perform certain actions

this would give some extra layer to strategy

#4237 Re: Main Forum » How to find a Camp? » 2018-04-10 01:59:48

eves can spawn close to each other but thats a problem most cases, not a help, jason told that we will spawn 7000 steps from a town, so you need to run half your life having a kid which is kinda impossible, and if you settle you dont even want to do that, i kinda think smaller cities should be repopulated

somethimes when is chaotic a family can scatter to neighbouring biomes and eves can appear close by, look for signs of life like many branches, rabbits killed, items left on map, empty berry bushes, should show a pattern

#4238 Re: Main Forum » Permanent Sheep! » 2018-04-10 01:45:56

in one of my lives i made a house of 4x4 from adobe. fetched 4 carts of adobe. a fast way could be making half walls this takes the stakes but you can make 11 stakes , put in basket, build a 4x4 half walls.
wasnt filled trash pit dissapearing after a time? you can use dug out big rocks as well, to block sheep movement

just a note about kiling a  sheep, hte bonepile blocks movement so dont make 1 wide fence and maybe put a cart inside

#4239 Main Forum » Ideea: family meal » 2018-04-09 19:15:39

pein
Replies: 0

A family meal would be a very potent meal, would fill everyone to maximum and only to maximum, no waste.
Would require a cauldron to make which would be a complex item to create, also a special table where all dudes could sit. Would also require to sit all the same time to start, it would only fill one bar if not(to prevent stupid deaths). Also would take a little longer to eat, as it would fill one by one.
The recipe would require several carrot, berry, bunny, wheat, water and leafs.  There would be three different versions, small , medium and big. Would have an after effect of a slow down and would spoil in few minutes if not consumed.

This would give an optimal way for groups to feed, with many conditions to met, and some teamwork to make it efficient, also a little brief between the members of the group.

#4240 Re: Main Forum » We need a code letter! » 2018-04-09 15:03:01

well changing every day would be too much but changing weekly or monthly is fine
reborn code can be unique too, like giving to young girls then triing to reborn there

#4241 Re: Main Forum » How to Be a Baby: A Guide » 2018-04-09 14:55:32

yea is funny when at 9 year old i just go with full gear and snares xD

#4242 Re: Main Forum » [Childbearing] Toggle Button For Women » 2018-04-09 12:52:14

Joriom wrote:

And our kids have to die with it !
Somehow I got used to babies dying already. I might even like it now. Ki(n)d of sadistical pleasure hearig that "ugh" sound.

hi, wassup? xD bored at that run i tought i starve at 50

yeah its necessary, to let some die, simple math

todays funniest was when i was setting up small outpost near the lake, i might even wanted to do a cistern there and like 6-8 farm tiles to help people get water in main base, also managed to make 10 milkweeds there and a firewood line signaling the wae

comes a naked kid, i pick up the last carrot i had on the gound, he says "no, help". i kinda realized that he  gonna starve, but then "wtf you do naked in the forest?", he didnt see cause ugggh

he took the pouches, i used them, refilled them and then the other guy complained no one knows about the other farm and they needed the pouches, was a famine. well i was gonna bring it back but then. too busy laughing..

#4243 Re: Main Forum » How to Be a Baby: A Guide » 2018-04-09 02:23:57

say Q when born so they know you read forums

say HI when you can type two bars

communicate later, dont try to type 1 by 1 is annoying to decipher

you can still be fed for 2 minutes, takes  1 bar from mom,  fills you up
carrots refill 6 so you should eat when you got 9 bars at least and wait until drops to 3. if lags then 4

#4244 Main Forum » How can we limit overpopulation? » 2018-04-08 23:43:23

pein
Replies: 2

Have you increased the food output?
Have you created backup carrot farms with water reserved?
Have you planted berry bushes?
have you explored the town to see how it works?
Have you asked anyone how to help?
Have you brought gear back?

If the answer is no, then you cant raise kids. Especially not more than one.
Today had two nice towns i been. Every kid was left alive, i controlled myself but my sisters just tossed kids into fire and somebody  raised them. The end result was famine, thiefs, i barely could make my backpack without people moving everything i made so far. a guy just stole a cart of seeds i got for the farm.
The other run somebody just cut the last wheat and never bring water to next one, 15 wells and all dry


People cant control themselves, they keep all kids and everyone dies at a point, kid spawning should happen less for does who already got one, name the kid, show the place, teach it or dont keep them at all.

we might need help from jason on this, players cant limit this by themselves.

#4245 Re: Main Forum » Tips and tricks » 2018-04-08 10:03:22

InSpace wrote:

Milkweed seeds decay, so you can't do that.

decay after a while, but if you die as a male before anyone founds you wont matter anyway, its the fastest way and its useful if you would setup farm

as an eve stumbled into a road once and didnt knew left or right so that sux more

uou can do permanent one but takes lot of time

#4246 Re: Main Forum » Most interesting youtubers for this game? » 2018-04-08 09:36:57

shadows soldier made a video "one man from scratch", was great to see waht to do in action
there are some guys with good skills, no subscribers but actually enjoyable, hope belaaner picks the game up, he was awesome at oxygen not included

#4247 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 09:21:13

Lily wrote:

We should be able to balance the basket on our head, while we carry the babies.

or put in backpack or cart, they would use 3 slots out of 4

maybe another item to tie them on your side

#4248 Re: Main Forum » [GUIDE] How to: Set up a village as Eve [OHOL v.73] » 2018-04-08 09:19:31

depends on map too, seen some with two packs of 16 tiles of soil im pretty sure its not a big waste to let some carrots seed. with 2-3 soil pit of course it is.
reed,clay and water is important, some bugged mini desert tiles dont have a rattlesnake and help with raising kids. a full gear needs 12.5 rabbit fur. long term the poaches then the backpack best, then loincloth(as sheeps dont make pants). seals are kinda better than wasting 3-4 fur for upperbody and killign them isnt dangerous.

the numbers you provide are interesting and makes me feel even worse about having sons beiing male and i will hold those stupid babies until they understand not to keep all the kids

#4249 Re: Main Forum » Wild Carrot Seed » 2018-04-08 07:36:19

well 5 carrots make 7 seeds, 4 carrots make 4 seeds, nd use the soil anyway. was nerfed from 10 to 7 and the compost made worse. so yes, its pretty self explanatory why  wild seeds are good now. i see eves cut out carrots from ground and i got a bad feeling. i mean i did this too but destroys the chance of a city.

#4250 Re: Main Forum » Tips and tricks » 2018-04-08 07:33:00

if you want somebody to find you set up arrows made of milkweed seed or branches and milkweed seed. you need like 7-8 seeds to form a directional arrow, or 3 branches straight then some seeds to show direction. people can notice man made signs and follow it.

edit: make out of branches and flat stone

three can be possible, 4 cant really be natural, if you place a stone or flatstone at the end shows direction as a vector, soemtiems they come from side and cant decide

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