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a multiplayer game of parenting and civilization building

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#451 Re: Main Forum » waystone blocking water grief » 2019-12-20 20:20:31

ollj wrote:

waystones should not be movement blocking. maybe turn them into thin OBELISKs that you can walk onto.

Good idea.

#452 Main Forum » I exile Spoonwood from forum » 2019-12-20 17:44:28

Gogo
Replies: 6

For necroing old topics.

- Just for moderator information. smile

#453 Re: Main Forum » Ideal scenario for governing / ruling » 2019-12-20 02:20:49

We voted in Spider Marsh. For first - it was fun, next time not so much. It takes too much time. And I didn't even know who the second candidate was lol. It works only in very small villages, where people already form a bond (knew each other well).

#454 Re: Main Forum » Spoonwood, we need to have a talk. » 2019-12-20 02:12:18

Before click we don't know if it's new or old topic. Too much clicking. It's funny, he declares to be so focused on parenting in a game yet he doesn't care about people here. He just pretend or lose himself (I bet his diet have something to do with it tongue).

#455 Re: Main Forum » Overpopulation » 2019-12-20 02:09:45

It will give a goal to offspring. Parenting for parenting (for survival) isn't goal, it's a need.

#456 Re: Main Forum » Overpopulation » 2019-12-19 19:05:59

Spoonwood wrote:

But what would such battles be about?

For such battles fighting system should be changed. Right now you can't defend yourself, only run away.

#458 Re: Main Forum » The forum is slowly dying. » 2019-12-18 20:44:20

I'm here just to learn the language. tongue

#459 Main Forum » Hierarchy - DELEGATES » 2019-12-18 20:06:16

Gogo
Replies: 1

Ok, so I was the leader of white family (blondes) and we've had also blacks. We were out of rubber and needed well upgrade, so I took a horse and try to get to bell town. While riding I start thinking - why the hell I did it myself, leader suppose to stay in village. Maybe I didn't believe others will care enough. big_smile

I was too old, so I turned back, take other route and coincidentally found browns. I took two tires and return with them to village. smile

Anyway… if I choose someone to go somewhere, people there should be aware that this person was delegated by a leader. Any follower can just grab a horse and start riding somewhere. A delegate would show that village is actually in need and that person is legit to make a trade etc.

Beside, people would feel obligated when chosen directly (and with new title).

---

Another, but similar idea. A leader should be able to choose trusted people from his followers.

Acutally, these people should climb in the hierarchy.

Right now there is not enough time to look for a new leader, if there are 2 families and many people. A leader can choose

1. daughter/son
2. highest in hierarchy

But what if no one choose any other leader in a group and there are only followers and one leader?

A leader should be able to give rewards for good work - "I promote you". tongue

#460 Re: Main Forum » Family name - bad autocorrect? » 2019-12-18 19:55:45

That makes sense, thanks.

I just played with family named Transfiguracion. big_smile Maybe autocorrection should shorter names by default.

#461 Re: Main Forum » Overpopulation » 2019-12-18 18:34:03

DestinyCall wrote:

Out of curiosity, wouldn't the constant, gratuitous in-fighting eventually just wipe out all the villages?   There is no reason it would be confined to the central town area.

In war-zones you will have slower hunger, but can't build everything there. Towns with bells will have town borders. Basically families would live on the outskirts. If 2 or 3 elders from families agrees to war, they can turn town into battlefield. It will be like a game in-game. Trophies taking back to villages will add some bonus to families. ALSO I like the idea of art in game. So after entering war-zone screen will become a little different (more grayish and after killing there will be more blood). Also more music - idyllic for villages, piano for wilderness and some tense for war-zone.

Leadership could be use to form war ranks, orders used for info about enemies and next steps.

Man, I wanna play this! big_smile

ALSO griefers that receive enough curses will be send to be born to a females in war-zones.

#462 Main Forum » Family name - bad autocorrect? » 2019-12-18 18:06:26

Gogo
Replies: 3

OK, Penis won't be good last name, so we need autocorrect, but I wanted to be Pioneer. Game corrected me to be Eve Pion. What's wrong with Pioneer? How's it work? I wanted to be Eve Valhalla, game corrected me to be Eve Valik.

#463 Re: Main Forum » Fix Bug Please:Scuicidal babies crash my client » 2019-12-18 18:03:27

Suicidal babies still crashed my game! I got ABWZ mod.

#465 Re: Main Forum » Old Milkweed System Vs. New Milkweed System » 2019-12-18 17:58:34

Yeah, just like in You Are Hope. I was shocked we need four milkweeds just to make rope in OHOL.

#467 Re: Main Forum » Overpopulation » 2019-12-17 23:12:58

It's a pity that places can't belong longer to families, everything is in constant change.

DestinyCall wrote:

I think the real answer to this problem is that people should forget about oil tech.   Instead, focus on building (and USING) roads.

That's a solution, but it would make us immigrants, which sucks. We want to upgrade our homes.

pein wrote:

also there is no balancing for outposts, so it's divided weirdly, I saw 16 girls in the other family, blacks, was a mess

So it will be nice if a group could split from family and after reaching minimum distance get their own 'bonus' to born girls.

Spoonwood wrote:

It sounds like there's a problem with towns not having enough water resources.  I wonder if the game went back to a system where ponds could get dug into wells

I don't think so, springs serves also as orientation in the area.

DestinyCall wrote:

Population control doesn't work.   Villages that intentionally kill their own babies eventually get destroyed by the ghosts of dead babies.

Don't kill them. Send them off.

That's when it comes delevopment of my idea. OK I suppose most people prefer to stay in village. But some of them likes to do stabby stabbs. So send them to war. Divide peaceful workers from warriors.

There could be villages near to bigger towns, a family would own them, there would be just few people, a well, basic stuff. The towns would be 'warzones'.

Girls are loved because they bring life to the village, right? There are no fathers, so boys would be loved only for taking lives of others. They could come back with trophies (something similar to capture the flag big_smile).

Anyway, that's the direction my ideas flows.

#468 Re: Main Forum » Problem: Vegan and Vegetarian Families Can't Play Correctly » 2019-12-17 14:49:03

Although it seems not serious, vege way of thinking is nicely exposed.

Sheep dung is sacred, while we can use humans as needles. big_smile

#469 Main Forum » Overpopulation » 2019-12-17 14:41:50

Gogo
Replies: 19

An idea came to me. Do you keep all the babies in village or do you send them off? I just want one girl to replace me, max 2-3 females to run the village/town. The rest can go elsewhere. Due to the water crises, overpopulation chaos, we need to slow down progress of developing town and advancing technology. Would it work? After some time we would gave birth to boys only, so the girls that would leave also shouldn't keep too many babies (if… any!).

Of course mod to tracking number of girls in family will be very helpful. wink

#471 Re: Main Forum » a story that happened today and was crazy » 2019-12-17 03:41:39

Why I wasn't aware that my boy got married? Was he the one saying to some guy "dad! dad!" when he was a kid? Then his father was murdered before his eyes, lol.

He was charming, gave flowers to boys lol. He complained to me that he was rejected.

#473 Re: Main Forum » You are a griefer » 2019-12-16 17:08:42

They can be send to ruin other places (so more resources for us), but they wouldn't expose themselves as griefers and they like to betray their own people.

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