a multiplayer game of parenting and civilization building
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Iidi-di-dii-dii-i-dii-di-dii-ii a wii am bamba we, Iidi-di-dii-dii-i-dii-di-dii-ii a wii am bamba weh
A-weema-weh, a-weema-weh, a-weema-weh, a-weema-weh
A-weema-weh, a-weema-weh, a-weema-weh, a-weema-weh
A-weema-weh, a-weema-weh, a-weema-weh, a-weema-weh
A-weema-weh, a-weema-weh, a-weema-weh, a-weema-weh
I usually spam joy face and dots as a text and run around desert edge controlling the temperature bar. This way oldschool players should have some insight on the skill level of the bb.
Yap this exact same thing happened to me today too. Milkweeds reset, bushes reset, you cant combine the "old" stuff with the "new". The soon to be dissapearing items cannot be interacted.
XD,Guess posting nagging topics of minor issues and not though out roleplay schemes of your every life to forums makes you COOL.
Just go free range sheep till you can build an actual stone haus or fence pen for the fauna, ovens are ugly and waste of good bowl/plate material. There's really no need to rush a hasty oven pen imo.
Made a few churches. What we need is written documentations of our religious!
Only problem is, you can't write that much on a piece of paper. When you're in your fifties you can write something like this:Please join the mushroom cult or we will kill you
== cannot write until age forty nineDo you have a few minutes to join our mushroom cult?
== cannot write until age fifty twoAll followers of the mushroom cult must wear red wool hats
== cannot write until age fifty nine
Has anyone from mushroom cult mapped items that change and to what. You could master that and collect specific items to get specific visions....
arkajalka wrote:I only see people trying to force feed their religion without anything to support it. Like c'mon if you gonna have a religion build atleast an altar in name of it, even a temple. Roleplaying with just words is nothing but a babling food sink. Actions speak louder than words.
but has there ever been temples, altars, shrines, priests or anything of the such thats lasted longer than a generation?
I happen to know a chest filled with the words of their bible, and it lasted many generations. Didn't read it though, but saw people read. I build monuments that last longer than any religion add a momma grave in the midle of it with i.e bonsai on it and its a bonsai temple...
make a box, fill it with notes of your religion. Make a path for the disciples for an rite of passage and so on... Be more creative.
PS. You obviously didn't play the game when carrot was the main food source...
https://www.youtube.com/watch?v=9C_HReR_McQ
I only see people trying to force feed their religion without anything to support it. Like c'mon if you gonna have a religion build atleast an altar in name of it, even a temple. Roleplaying with just words is nothing but a babling food sink. Actions speak louder than words.
People used to store the spark in polypores(fungi that grows on decaying woods).
Clay mines +1 more adobe for oven pens
XD Why would you ever boost something cause people are using the unintended object to make the pens for fauna. Just fix the fence in first place to be non grieffable. Make em harder to remove, disable the horizontal bar removal, make a gate for fence--->no need for adobe boost.
None of the onces you mentioned requires so much tech and hard labour than pork tacos.
"nobody keeps pigs" Also this is the reason why you hard push pork tacos
Pork tacos and how to get em.
In a good setup you got to have acces to:
*Water
-slacked lime takes two bowls
-corns one
*Corn
-preferably more than four spots (includes soil, water, hoe/skewer)
-bowls for making corn cernels for piggies and masa dough
-flint for seeding and making the corn cernels
*Limestone
-a forge to transform it to quicklime
-two bowls of water to transform it to slacked lime
*Piggies
-pen (shovel, stone, stakes and something to fill up the holes)
-bowls of corn cernels for hungry piggies to eat
-bow and arrow to slay momma pig and snatch the wild piglet (careful with boar snipe!)
-knife to slay dem piggies
*Flat rocks
-few for flattening the masa dough to raw tortillas
-one for cooking the tortillas
*Fire
-coals for cooking the limed corn
-coals for cooking the carnitas
-flat rock on coals to cook the tortillas
*Other
-plates to stack cooked tortillas
-long straight shaft for flattening tortillas
-sharp stone for everything.(making the, flint, long straight shaft, stakes, firetools, bow and arrow, basket for hauling, food for the nomad phase, home marker...)
Hard push the pork taco to the world!
Maybe someone with skills can make a good map on porkpost, i lack the skills/patience
btw pork taco setup supports doggo breeding too.
oh btw if you have cart fill it with bowls rather than baskets. 6 + 6 +6 +6 + 4 = 28
I just wish people would learn to eat different sorts of food rather than hardcore berry abusing or how to nomad when food gets low. Also this strategy makes sure that if the town is overpopulated and runs out of food every single berry bush around the town is picked empty so rip for nomading the starvation phase.
Unless you have sharp stone its op.
You can still do your murderings but you have to be more subtle with it. Just like in real life you can commit any crime if you dont get caught. If you get witneses then you prolly end up in jail.
arkajalka wrote:gabal wrote:How about fruit trees? I want to plant an apple orchard.
In colder climates every apple tree is grafted. Which means that its seeable part with the fruit has had roots of a plant added from a different apple strain that withstands more harsher enviroments, but produces crappy apples.
So crappy fruit apple tree has good roots.
And the good fruit one has crappy roots.You cut the better part of em from specific point and add em together and you get a apple tree that has good roots with good fruit.
I know what grafting is, my grandparents had tangerine orchard. One of the grafts was from a wild rose and occasionally a branch would be just thorns so you had to cut it out.
Not sure how you would grating in game though...
Ain't that hard, use knife on a sapling-->two parts root and the upper, then just combine the desired parts-->sapling of sorts.
Im using a mobile internet myself, few times a day the connection breaks for a minute and gets up, but at that time you have died from disconnect, its the main reason for death in prospering citys. Also nomad runs from towns when the food gets bit low introduce you to the greateness of SNEK and boaaaaar!/wolf snipes.
BTW sharp stone op. 60 years of life doesn't require you to craft anything else. Always carry one with you.
How about fruit trees? I want to plant an apple orchard.
In colder climates every apple tree is grafted. Which means that its seeable part with the fruit has had roots of a plant added from a different apple strain that withstands more harsher enviroments, but produces crappy apples.
So crappy fruit apple tree has good roots.
And the good fruit one has crappy roots.
You cut the better part of em from specific point and add em together and you get a apple tree that has good roots with good fruit.
arkajalka wrote:Is there something negative about the donkey town besides the town people?
There is no town. Imagine playing this game but there are no people. You get a single child sometimes. Most of the time you are a solo Eve from start til finish.
Ye theres no town cause the instant you progress to knife level everybody in the town is dead.
Is there something negative about the donkey town besides the town people?
Whats the negative side of the donkey town? If nothing else than the fact that you just have to play with people who mess up everything then you can just taste your own medicine.
another problem when trying to build rails is that is so easy to miss click an existing rail and do a crossroad by accident.
So next patch we are introduced with gender fluid attack helicopters and maybe a jewish owned media platform.
XD grieffer crying about the game mechanics making his gameplay less desirable aka grieffing... Taste your own medicine boy.
Maybe you could first aid tend the wounds cause by fauna. Like you could introduce bandages. Which would just give more timer on the death clock. So if you get bitten you tend your wounds with bandage and get more time to run to a town to get fully patched up. A first aid on a field should not be a permanent solution to a wound just a smaal timer for you to run to town and get fully treated.
And if you are not treated by a town doctor you would just die, but just with a slower time frame.