a multiplayer game of parenting and civilization building
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Wouldn't this feature make every victim unable to spawn back into this lineage tho, making both victims and criminals get the same "punishment"?
Even worse if the criminal isn't killed but instead goes away and starves himself when identified to make sure he's born again right there while his victims are not allowed to come back into their lineage.
This is turning into a forced PVP game: You HAVE to hunt and kill griefers now, otherwise you're paying the price and they're definitely coming back without the hassle of logging in multiple times and suiciding to find you again.
Griefers would love this feature imo. They win some, they lose some, same as always. The only difference is that victims now pay a heavy price if killed. While griefers go to another town and start again, as they usually do, up until the cooldown runs up and they can find you again.
Staying in the same lineage MATTERS a lot more to the victims contributing to the growth of their colony, especially with the limited play time they have irl. While griefers would keep on playing the game they like.
Or am I completely missing the point?
oh thats sad
so now we got longer baskets but we need to go further and further?was bad enough that people were lazy to go out to make some again
Wheat is the answer for the long term
Griefing is just using game mechanics backwards or forwards.
For every one griefer, there are 10 people willing to actually play the game properly and be social and help build.You cannot undo the work of hundreds or thousands of people singlehandedly. Not every day. Not 24 hours a day.
Griefers already lost before they started.
I couln't agree more.
Murder is actually not even in the top 10 most effective griefing methods. It doesn't even compare to cutting trees, blocking entrances, destroying soil... And it is actually harder to pull off.
A griefer "may" be able to destroy 2-3 colonies per day, so let's build 20 ![]()
Sadly, there's no stopping a griefer on a mission now. I will not discuss strategies to counter griefing in this post, nor techniques on how to make you colony grief proof. I will instead attempt to discuss a "big picture" perspective about the phenomena of griefing itself.
Needless to say that this represents my personal opinion, but I'll say it anyway.
1- There are things that people do that exacerbate the situation and increase griefing:
- Running after the griefer in-game yelling DIE IRL or FU or whatever really only give them more enjoyment and fun from griefing. In fact that's one of the main pleasures they get out of it. Better to stay silent or even say XD when shot, while running back and alerting the rest of the colony.
- Filling the forum with angry posts about griefers and how much they are triggering us is also another driver, and may even be a more permanent and enjoyable one than the responses in-game since more people would witness it and react to it. Whenever you are writing a shitpost about griefing, try imagining what they must be feeling while reading it; if this would make them chuckle, it's not a good post.
- Turning on other players who are offering solutions you don't find to be enough (like this post maybe), is just more conflict and chaos that griefers relish on.
- Declaring you won't play ever again because of their actions, even if it's just a moment of weakness, adds fuel to the fire and may even give griefers more drive to keep on griefing since it's actually achieving something irl, and forums are celebrating those achievements.
- Saying that griefers are stupid, or sociopaths, or immature 12 year olds, or any insult for that matter, would either get a laugh out of the griefer reading your post, or make them even more determined to prove how wrong you are (and you are most likely wrong btw)
2- My recommendation for the current state of the game:
- If your colony (usually a well established one) is the target of a griefer, deal with it as best you can at first. But if you find that that griefer is planning to spend his play time finding you and griefing you again and again, don't spend your play time playing their game. Better to just let that colony go for now, and go build something else. Let them roam around an empty village pillaging alone. That will definitely be less rewarding. It would also feel less like griefing and more like futile destruction. In other words disengage from the game and let them play alone.
- Don't get too attached to one colony. instead take advantage of this "infinite" server and build more and more colonies everywhere. It may take a griefer 2 or 3 lives to focus and completely destroy a colony, during that time 20 more could be established. And if they jump from colony to colony and grief as much as they can, the effect would be less destructive and much easier to manage.
- If a griefer gets to you and you feel tilted, take a break for a little while (20-30 mn) like you would in any other game. While the destruction of a colony may seem like a big loss, the major effect of griefing is the effect it has on your play style. You become less trusting of others, and less tolerant of honest mistakes. And that chain keeps going from one player to another. Stop that escalation when it gets to you: take a short break, watch a streamer you like for a while, then come back with a clear mind and contribute to the colony you're born in the best you can with what you've learned.
3- Very big picture:
- If you perceive this game as an everlasting city building simulation, you'd only be disappointed with every new update. In fact Jason would become the ultimate griefer in your mind. Try another perspective: spread you seeds far and wide. Sometimes you live in a working advanced city, sometimes you are an eve starting from scratch, and all ranges in between. Eventually, you'll see your mark in every single village you spawn in and when you spot a griefer you'd smile and keep playing knowing how futile their attempts are at stopping progress. Side bonus, they might get to that conclusion themselves and find it more rewarding to build than to destroy; even griefing gets boring at some point.
- If you find yourself "triggered" by something, ask yourself why. A griefer may in fact be an unwilling contributor to your personal growth (nothing would upset them more btw). Why is a guy shooting me with an arrow then typing XD so frustrating to me? And if your answer is about the game, that's surely not the right answer. The right answer would be about your own expectations and most of the time about your real life.
- Remember that a griefer is also contributing to the game, whether they know/want it or not. They are making us smarter and stronger as colony builders, they are also making Jason think deeper about the design of the game. While some are publicly saying they are griefing for good (no matter if you believe them or not), others may be doing it out of boredom or for the pleasure of destruction. Still, like you they are part of this civilization, and their attempts to be different or special is actually making them more and more the same. "I am not a slave worker like the rest of these chumps, I am in fact a special griefer like the rest of those chumps". Welcome to the irony of real life, where rebels join a club for rebels protesting against others who like to be part of clubs ![]()
- Love and treat all your kids the same. You may be disappointed with one eventually, but that's better than punishing all of them just to avoid one heart break.
Wasn't expecting this to be so long, but it just sorta happened.
If you're reading still, thank you. And if you're already writing a reply, I'm looking forward to reading it ![]()
my mom was an eves daughter, they had a camp with no water, basic tools, no farm, she was young, made herself backpack and loin
i was trying to set up smithing but had hard time doing so, and when realized momma wont return, i just lost my ambition, but then i seen this line of tule reed, and had to make a pen
Careful tho, Tule stomps now decay in 1 hour: https://kazetsukai.github.io/onetech/#122/Tule-Stumps
Thank you @Roolstar for your detailed instructions, but I have contacted OP and he will create a new image with more space. I guess I'll wait for that instead.
I guess you shouldn't remove your post, if that is your intention, people might need it in the future.
No problem dude, I will keep it in case someone needs it.
I actually preferred doing it myself instead of waiting for OP to upload another image for a couple of reasons:
- Downloading a new image from OP would wipe out your previous progress. And if it ever needs to happen again in the future, I may need my progress to stay intact.
- Future images will grow bigger with time, so uploading and downloading them again and again will become annoying.
- I'd rather be independent from someone else's availability and willingness to upload an image when I need it. Now I can do that on my own at any time.
- Learning more about VirtualBox and Ubuntu servers structure and operation would make me able to do even more changes that may be needed for the future. It used to be a kind of a "black box" for me, now I'm able to make more sense out of it.
Now my next goal is to know how to compile the whole server from scratch and therefore creating the image that OP will upload on my own.
And what I learned during my time solving the HD issue, actually made Jason's sticky post on the main forum a lot more understandable for me.
So I'm gonna do that really soon ![]()
I tried. Step 2 doesn't work for me, it doesn't understand the command "VBoxmanage". Step 3 seems way over my head anyways.
So unless someone can make a new Ubuntu image I can use, it seems like a dead end for me.
Been there dude, it looked overwhelming at first for me too. I'm a complete beginner in this kind of thing.
Let me try to help you out with what I've learned.
> PLAN A: Bypassing the whole VBoxmanage command nonsense
Open your VirtualBox, select the OHOL image you use, and click on "Global Tools" on the top right corner.
You should see a slider at the bottom, and the location of your virtual image a bit higher. (If you don't, skip straight to PLAN B)
If you do see the slider, slide it up to 10Gb and then click Apply.
If that works, you just finished Step 2 of the guide. Skip Plan B below and go straight to Additional Notes.
if not,
btw, for increasing storage: you don't have to skip straight to PLAN B if you don't see the slider.
For me there was just one more step in between: i had to select one of the two options given by VirtualBox (don't remember how they where called, i've choosen the top one) and i got my capacity slider at the bottom. (fyi, be aware that you only can move it to increase the capacity not reduce it. so don't overdo it if you might want to move the server to a smaller disc in the future...)
might help someone, makes things a lot easier
What Frag is talking about is the choice between "Host Network Manager" or "Virtual Media Manager" middle top of window (it doesn't lokk a lot like something you can choose)
The Image file (hard drive) will be under "Virtual Media Manager" within the list of Hard Drives.
If still no luck (I doubt it), go to Plan B.
> PLAN B: Getting the command line to work
The error is caused by the cmd not finding VBmanage.exe, and that's normal.
This is the command they instruct you to run in the terminal:
D:\>VBoxmanage modifyhd MyLinux.vdi --resize 100000
- Now as it stands, you're essentially asking the terminal to run an executable called VBoxmanage located on D:\ => That's not the right location in your case. In fact, VBoxmanage is probably located in your VirtualBox installation folder, something like "C:\Program Files\Oracle\VirtualBox"
(Go to the VB installation location and make sure there is an executable called VBoxmanage in there)
- Same goes for Mylinux.vdi. Simply replacing that with the name of the image you downloaded from OP won't work because it's not the right location. In my case it is called OHOL-Ubuntu64.vdi and is located in "E:\Ubuntu OHOL"
So to make the command work you should:
- Open cmd as usual
- Type in: cd C:\Program Files\Oracle\VirtualBox. That's the location of your VB installation folder
- Now you should see a line saying "C:\Program Files\Oracle\VirtualBox" in cmd (in other words when you ask it to run VBoxmanage now, it will run it from that location)
- Type in: VBoxmanage modifyhd "E:\Ubuntu OHOL\OHOL-Ubuntu64.vdi" --resize 10000
(you could also try VBoxmanage.exe in case of error)
In english, you're telling cmd to run VBoxmanage located in "C:\Program Files\Oracle\VirtualBox", and use it to resize the OHOL image located in "E:\Ubuntu OHOL\" to 10000 Mb (or around 10 Gb).
Note that the site says 100000 or 100Gb but you don't need that much space for OHOL.
If that works, you just finished Step 2 of the guide.
> ADDITIONAL NOTES:
I will not go into Step 3 and beyond but I will give you the big picture of what you're trying to do by following this guide:
OHOL-Ubuntu64.vdi is the image you downloaded from OP in this thread (it's a container)
Now inside this image is a Hard Drive with a set size. This is where the "Not enough room to save" error is coming from: the HD is too small.
So to make things work again you'd have to:
Part 1: Increase the size of the image itself (the container of the HD) and make it ready to accommodate the new size of the HD (Steps 1 & 2 of the guide)
Part 2: Increase the size of the HD itself within the image (Step 3 & after)
That second part looks intimidating but it's really not: you're simply using the "GParted" image that you download from the link they provide, and use it to resize the HD contained within OHOL.vdi. The screenshots in the guide helped me a lot, so use them to follow the steps.
If you get stuck somewhere make sure to let me know, maybe we can connect over discord, so that we don't hijack this thread with our conversation.
And for any nerd bashing his/her head against the keyboard reading this post, I am truly sorry. And plz feel free to correct my inaccuracies/mistakes :)
I think the decay system is currently very broken and I want to disable it on my private server.
Does anyone know the necessary settings?
I read somewhere you'd need to make manual edits in the /Transitions folder of you custom server. It is very tedious though, and you'd need to figure out which item's which.
Maybe assume that the files whose names start with a "-" are the newly patched one (with decay)??
Careful tho, this may mess things up if not done properly.
However decay is OK now imo, with longer timers and updated usage decay. Didn't bother disabling it on my private server.
Roolstar wrote:Then when I turn off the machine and start it again, I can't get past the Login screen, if I type in "ohol" as a passoword, it flahses, tried to start, then goes back to the login screen where I need to enter "ohol" again. It does not say Incorrect password, it just loops.
Anyway OP, do you think that maybe if you upload a newer server image, I can use it instead of the old one and fix my issues that way?
The same is happening with my server after rebooting. Too bad I can no longer run my own server now Q.Q
My post just above yours should fix that, try it out in case you missed it
I will be running an experiment to keep a Santan baby alive as long as I can. The baby will be a boy. No girls allowed for the experiment, since they make too many kids pop up, to see what happens when I make it live as long as I can. Then maybe we can hire Santan nurses to take care of 1 Santan baby at a time and get to 60 years. I want to see what happens with both parts of the experiment.
https://onehouronelife.com/forums/viewtopic.php?id=1345
Check this out then
If anyone's having "Not enough space" errors after update, it's because OP original image had a small size.
I managed to increase the size of my virtual drive by following this guide: http://derekmolloy.ie/resize-a-virtualbox-disk/
You may find that useful
Actually if you look at the server list http://onehouronelife.com/reflector/ser … ion=report
I think he did do something to get rid of him.. you will also notice that fellas review is gone. Which im all for...Its his game he can do what he wants. I just wish he wouldn't be so hostile on the forums.
Hehe ok dude, I stand corrected. Everything else I talked about is clearly wrong as well.
Good luck
Drakulon wrote:jasonrohrer wrote:I've been working on this game for THREE YEARS.
So why do you want to throw away all of it by insulting your players?
NEVER show any kind of aggression towards a player of your game.
Its irrelevant how much they insult you, you need to stay above this.
The people that insult you are harmless, be afraid of those who don't.Seriously i was on his side (in that he should be able to experiment with the game) until he started being rude about it.
I dont like the update, but i still play as a nomad just because i like the idea of the game.
However i feel like jason has started battling againt us.
I like you Turnipseed, and I believe you mean well.
People (trolls) accusing Jason of being rude, and getting under his skin by essentially accusing him of fraud of the worst kind, doesn't mean he is.
Try and imagine how much consuming all this is for him. I mean the game not the trolls. He's a professional with a dream, he's gonna get there. Not worried about him at all, nothing to prove on his end.
I actually respect his resistance to becoming a follower in his own dream. He has an idea, he gave it to us open source, and now he's inviting us to stay and keep playing his version of it. What more can a person do to gain our respect and trust?
Many other servers are online, some of which would probably become serious competition for his dream in the future, still he decided he would allow that.
He promised he wouldn't stop grievers by force of administrative privileges and he hasn't. He also stayed true to that when faced with a player who developed a bot that uses a simple method to access the game in a "non-intended" fashion. A player that outputs "666" is easy to spot and kick out, but Jason let him and his bot stay. Good decision imo, shows integrity and clear vision.
My reply is not intended to defend or support Jason, I'm not evn saying "he knows best". All I'm saying is that it is HIS dream that we are enjoying.
And If you're following a man with a dream, expect to take some turns that you haven't signed up for. (Otherwise it would've been your dream)
So you can either enjoy the ride or get off it. But whatever you do, try not to distract the driver unless it's a real emergency.
Thank you
Roolstar wrote:We focus on the bell builders, while the person who made it happen is the carrot farmer who spent his whole life making sure there's enough seeds and soil. Then the history books tell the tales of the guy who rung the first bell.
this whole post was a really interesting little read and has really changed my perspective about a few things, and also helped sway my opinions about the recent updates lol
thank you, that input is much appreciated
So happy about that, and thanks for letting me know I really appreciate it ![]()
I agree with you @Avalikia.
Jason is now facing a real obstacle, and it's not in game design or balance. It's the human perception of leaving a legacy.
"I want my farm to be there for the rest of time", said so many people across the ages. "I want my building to be seen from far away and by everyone". "I want my stuff to last forever".
In other words, "how is what I'm doing everyday a long lasting contribution if I can't SEE it in the future?" A limited view, for a limited creature.
I'm not talking about the "game", I get the frustration "players" are feeling. Those details with decay and structures are not at all important to me. The game itself is irrelevant. It's what humans will turn it into that's interesting.
If your personal contributions become virtually undetectable in the future, does that mean you haven't contributed?
The perspective we hold in this game, whether it's causing us frustration or fulfillment, mirrors the one we hold in our real life.
Is it
"I feel like I'm not doing anything with my life", "Who will ever notice what I did?", "Nothing lasts for ever", "It's all meaningless anyway", "this life's so unfair, I'm gonna stop playing", "I wish I could be like Steve Jobs, a man who created something lasting (this one makes me cringe so hard)"
or
"Look at those people building futile walls to satisfy their own ego, sacrificing the relationship they could've had with their families and societies during their short lifetime in order to satisfy their own needs of fulfillment. A structure that the world is literally filled with copies of. And then spend the remaining few minutes they have marveling at their own creation. Only to discover that instead of fulfillment, it's only a deeper void they actually uncovered."
OHOL is not a game. At least not from my perspective. It's a reflection of people's desires and limitations. It's a search for meaning beyond time and death. Not everybody will enjoy what they find deep within themselves, nor will everybody learn from it.
I'm sure some people reading this already dismissed it as the ramblings of a guys who's taking a "game" too seriously. And I absolutely am. this is my perception about this game from the day I bought it. I couldn't even care less about what Jason himself thinks about it. It could become "Minecraft" Or "Don't starve together" tomorrow for all I care.
I'm having my experience of this game on forums and streams just as much as from playing it: I love seeing people's different reactions to changes, I'm engaging in stories of growth and decay, I'm understanding more and more the depth and limitations of human psyche, I'm witnessing a game designer (A god) deciding to implement an apocalypse to rectify the sins of his creations (would've loved to build an arc btw).
Nothing is new if you know enough, and everything seems new if you are ignorant.
I've discovered that my favorite way to play OHOL is to spawn as an eve in an empty world and create a stable colony, regardless if there's anyone there to witness and enjoy it. Although it's not something new I've discovered in myself, and you'd have to know me to understand, there's still something new to explore within it.
The notions that our generation has defined as the pillars of success are the obstacles stopping us from being happy.
Our search of a lasting contribution, is hindered by the objectives and milestones that we have set to ourselves. Those values that our ignorant and short sighted societies have deemed to be important. Well they're simply not.
The humans who contributed to where we are today are not mentioned in the history books. Those key decisions that are the reason we are who we are, are the ones we think about as trivial.
We focus on the bell builders, while the person who made it happen is the carrot farmer who spent his whole life making sure there's enough seeds and soil. Then the history books tell the tales of the guy who rung the first bell.
Nothing is new here except what you may learn about yourself if you allow yourself to.
Good luck
NOTE: My post is not to dismiss any objections people are having as childish or ignorant, they are not. It's people's way of dealing with this experience. And it's a legitimate experience. As important as mine. This post is my attempt at shedding the light on another part of their experience, a part they may be missing. A part I'm hoping they will enjoy as much as I do.
> After running the server with ./OneLifeServer; I become unable to change values of the settings files, I get "unable to save file disk is full" error. Never seen that before. I tested and I can change them just fine before running the server, but not after <
Is there a setting where i can increase the memory size allocated to the server for example?
Then when I turn off the machine and start it again, I can't get past the Login screen, if I type in "ohol" as a passoword, it flahses, tried to start, then goes back to the login screen where I need to enter "ohol" again. It does not say Incorrect password, it just loops.
Anyway OP, do you think that maybe if you upload a newer server image, I can use it instead of the old one and fix my issues that way?
UPDATE: I managed to increase the size of my virtual drive by following this guide: http://derekmolloy.ie/resize-a-virtualbox-disk/ which solved this issue
Worried be not.
Verily, I say to you, no water pond shall be harmed in my name where man feeds my kid and makes it his.
However, I say to you, whoever hurts my offspring, the flesh from my body, he shall perish in misery.
Await further commandments.
You might find this interesting then, https://onehouronelife.com/forums/viewtopic.php?id=1345
I'm assuming this bot has some kind of rudimentary AI built in. Target would be to extend its longevity.
It would actually be interesting to try and teach it how to survive longer. In game I mean, by other players like me.
I'm assuming they already cracked the "following mom" part this would probably get them to be fed maybe once. As well as the "get away from weapon part" for obvious reasons.
I'd also assume they may have cracked the temperature effect with so many eves waiting to starve on each server.
What's next I wonder?
Aww now I want to raise a bot baby lol. Im curious to see if the girls can have babies.
Sure they can, if you get them to age. Or if you are alone on the server you can even kill yourself and spawn as their baby; you'll starve tho since they can't take care of you, yet...
Interesting. If it is a bot I'm not sure how it survives to adult hood.
It does not survive to adulthood, it simply spawns as eve where no one's around and starves, giving birth to some children if someone logs in the server. And if you stay on that server long enough, you'll spawn him as a baby (once the bot eve starves and it attempts to log in again)
But the spawn cooldown for babies makes it possible for a player to spawn as eve if he logs out and in quick enough. Still a pain though.
I logged into a public server where 1 player is present, and sure enough I'm a baby and my mom keeps saying 666.
I quit and rejoin straight away, I spawned as an eve.
Sharp rock - basket - 3 ropes - 1 thread a fire - 3 cooked rabbit - A pouch - and 7 carrot plots later comes my last child, a boy.
I gave birth to 3 babies during that time, and neglected them all. But this last one made me pause: what would he grow up to be?
I had the means to raise him, and decided I'll love him as my own.
He was a peculiar child, always screaming 6, 66 or 666; Some sort of alien language that's beyond my reach.
He seemed to be lost in this world, unable to make sense of it.
He did seem to appreciate me feeding him and had the cutest mouth when chewing food.
Soon he has hair, still aimless, still confused. I made sure we had berries and a fire around and used my hunger meter to track his, making sure he's never starving. I even made him a coat, but sadly he was already too old for me to dress him myself.
I'm getting a bit old now, he's about 14. getting further and further away from base, and I'm always close to him with a backpack full of carrots.
I'm able to start 8 plots of milkweed (I'm good at finding great locations), which is where I usually either end my life or go after some wolves in my last days.
Not this time.
This time my child is all grown up. He had never had a life as long as this one.
I gave him the best chance anyone could; I kept him fed and protected, and he even watched me tending to the farm when he was a baby and I could keep him close.
He was an entity trying to make sense of this 2D world, just like me.
But we are fairly away from camp now and my strength isn't what it used to be.
Berries are far from reach and had one last carrot in my backpack, my hunger is in the last 2 squares, and his is probably the same.
Parents are not meant to outlive their children I thought.
So I fed him the carrot and watched his cute little mouth shewing food for the last time before I died of hunger at age 48.
My only regret was not naming him. Or maybe it's not for me to name him, maybe he will choose his own name one day, start his own legacy.
I may come back and find him tending the colony one day, I hope he'll be able to recognize me.
But most of all, I hope he learned something.
I'm pretty sure the TODO: failcraftsCounterBroken = true is referring to this page: http://onehouronelife.com/failureStats.php . It's accessible from the main page at the top
You're probably right, I stand corrected
Santan wrote:apocalypseCounterBroken = true;
generationCounterBroken = true;
onlinetimeCounterBroken = true;
--TODO: failcraftsCounterBroken = true
By spawning multiple bots on multiple servers, any data gathered by simple counters would be more and more meaningless with time.
onlinetimeCounterBroken = true; Just look at the homepage of OHOL : 1,327,512 lives lived for a total of 186,711 hours. This counter means nothing now, how many times were his bots counted within those? (counter broken)
As for the first two, they seem to be past "projects".
My guess:
apocalypseCounterBroken = true; In fact Apocalypse counter = 5, until future notice. This may mean that he considers himself one of those who "made" Jason stop the apocalypse.
Clue: Statan may have triggered the apocalypse himself or was one of the people who tried to trigger it as many times as possible to make Jason remove it.
generationCounterBroken = true; The counter is "stuck" on 111 generations for a while now, and the new updates are making it harder and harder to beat.
Clue: Satan might be one of the members of the Discord team who contributed to that record. <<<< THIS IS NOT AN ACCUSATION, MY EVIDENCE IS SEVERELY LACKING, I AM PLAYING DETECTIVE, PLZ DON'T SUE, thx
As for --TODO: failcraftsCounterBroken = true, a future "project".
My speculation here is that it has something to do with the Decay Patch, the latest objection. To affect the decay counter several ideas way might be possible:
- The bot would have to make tools and let them decay for example: Maybe bot eves making baskets? (Unlikely)
- A hack that uses the new variable that the server needs to track items decay, affecting that variable may make every tool decay after 1 use for example (after all he is a able to say 6, what door did he use to affect that)
^ Those are the only ones that popped to my blurry mediocre mind just now, so don't feel the urge to debunk them, I submit to your point in advance.
Just my two cents officer,
Keep up the good work
And to Satan, if you're reading this.
That's quite an interesting stunt you pulled there. Your method indicates a person who's fed up with being out of control, AND is willing to do something about it.
That is a good quality that's shared by many great people in our history. However, It is also the same quality driving destructive people in our modern society. It depends on the objective you're seeking to achieve, I do hope it's a constructive one.
Try not to lose your way, lines get more and more blurry with time.
Best of luck
The Russian alphabet. If you see babies saying that call Rachel Maddow.
Kek
May I make a suggestion OP? Not my idea but once I saw it I knew it was brilliant.
<Replace one (or more) of the 5x5 fences with a Box>
Reduces the need to go in and out of the den that often, and it could also hold the tools littering the floor that's better used by sheep
read above!
you can disable map culling with
mapCellForgottenSeconds.ini = 0
thx to "If" ...
Thx. Didn't know map culling affected decay of items as well