One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#26 Re: Main Forum » Specialization and engine making » 2019-07-07 22:16:59

Tarr wrote:
sigmen4020 wrote:
Spoonwood wrote:

Do oil and make a kerosone tank before doing a diesel engine.

Agreed! I see quite a few places get a diesel well before even putting a pipe in a tarry spot. Would be nice if people figured out that a diesel well is useless without kerosene.

I think it's because one is actually fun to make (diesel engine) and the other is the game showing off it's tedium (oil grind.)

I actually enjoy the oil grind. It's laborious but not super complicated, and it brings something very necessary to the town. Just a rewarding little quest.

#27 Re: Main Forum » Losing faith » 2019-07-07 22:15:08

RedComb wrote:

By region, the Americas leads with 16.3 murders per 100,000 people. In comparison, OHOL's murder rate would be 5,000 murders per 100,000 lives (300 times more than the 16.3 per 100,000 people number)

You can't compare in-game murders to real-life murder rates. You would have to compare them to rates in similar games. Are you as responsible with your money in games as you are in real life? How many people have you stabbed in real life compared to in games? Life in-game will never have the same value as a real life. So this is not a legitimate comparison.

#28 Re: Main Forum » Ziv Family back at it » 2019-07-07 22:11:38

That was me wearing the medic apron and feeding the sheep.

#29 Main Forum » An Ollj Story » 2019-07-07 22:02:56

AdelaSkarupa
Replies: 1

I was born in the middle of the wilderness. There stood two women and a pile of bones. My mother, Adaleyza Ziv said "You are Lucky," apparently naming me after the pile of bones. I thought this some sort of joke, but it seems this fellow was important to the success of their journey. Well, it turned out we were quite lucky after all.

My mother and her friend were migrating south east in hopes of finding a town and we did stumble upon one before I hit the tender age of three. It was quite a mess but we had high hopes. Engine parts on the ground, sheep in the pen. There was hope. We got to work cleaning up so no babies would /die at the sight of it. The old tattered clothing went in the desert. The nice new clothes went in the half-finished building. We were going to rebuild this town.

However, I had no more siblings. My mother and her friend both went to the grave without bringing so much as one more girl into that forsaken place. I was on my own. My mother died of starvation at 58; her last words: "Protect the town." I worked hard to get the oil rig operational. I made some mistakes but there were complications along the way. While making rubber, I had a son (Samuel). He was a hard worker and he was determined to finish the building and protect his family. And I also had a daughter (Alivea). Of course, a great blessing to any town. But while she was still young, she went missing. Her brother and I were worried, thinking this was the end of our hard work. We continued working on our respective projects and look! My daughter comes running into town with a cart full of supplies.

We were so excited, our hope renewed that my daughter would turn this pile of scraps into a bustling town. We rushed to her side, along with the grandson that I was meeting for the first time. We said "You're alive!" We cried out and smiled and celebrated. Then my daughter said...

"I'm Ollj. I don't die easy."

Visions of arrows and knives strewn around the ground rushed through my mind. We were practically doomed at this point. It was only a matter of time before a staged massacre began, my family just a faint memory. But to my surprise, this was not the case. My daughter was a hard-working individual who collected wheat, stones, and wood, and stood by the fire to increase her chances of having children. She cared for her children, feeding and clothing them. I doubted that this could possibly be the real Ollj. But then I heard her say something about her baby's "jums," a familiar phrase. Yet for the remainder of my life, my daughter touched no weapons, worked hard, and raised her children. She started no problems, and may have even saved that little town in the middle of nowhere.

So for everyone wanting to hear an Ollj story with no arrows, no knives, no killing or scheming, there it is. Just a normal lady in a normal town, saving the day the normal way: just makin' them babies. Good job Ollj. (If that really was you. I still have my doubts.)

By the way, I managed to get one last pipe in the oil rig and fired it up, but I died before it finished. Would love to know how that turned out.

#30 Re: Main Forum » twelve arrows solve many things » 2019-07-07 18:30:47

HumboldtStoneHoe wrote:

this is a stone hoe thread, i am your host humboldt mcstonehoeface and i am here to tell you all about stone hoes. AMA

Q: where to store my sharp stones?
A: in baskets made out of thread

Q: oh man! can't find any stones to sharpen
A: take them from the guy making pies in the bakery, doesn't need them!

Q: i keep getting stabbed by roleplayers who want to RP with buckets!
A: make a property fence area

I've talked to you in other threads and you had some decent ideas and made some good points. You don't need to post stuff like this to get attention.

#31 Re: Main Forum » Place your vegetables, Jason » 2019-07-07 18:27:17

LaughAtlantis wrote:

For me, I wonder if this is a step toward culture. It would be interesting if, somewhere down the line, we had distinct cultures in different places. Normally culture comes from language, but it also comes from art and food and clothing. If there is some way, early on, to choose a culture path, so that if you make salsa, you then can’t make marinara or tikka masala. But you could trade!

I hope not. In the town where I live, I can get American, Chinese, Hmong, Vietnamese, French, Italian, Indian food and more. I would hate to have to go to another town to get another kind of food. Even worse in-game.

#32 Re: Main Forum » Terrible Mothers - Lost fitness points? » 2019-07-07 18:21:14

Tarr wrote:

Are you first place? Second place? Last place? I have no idea who you are and better yet I can just claim to be you as well unless we start posting screenshots with time stamps.

That's why my forum username is my leaderboard name.

And you could make a video too. Twisted's name is Maclynn Yanko.

#33 Re: Main Forum » Ziv Family back at it » 2019-07-07 18:18:23

I was a Ziv earlier. I made medic supplies and planted the milkweed farm. I bet the farm died right after I did. No one ever keeps up the milkweed farm.

#34 Re: Main Forum » Place your vegetables, Jason » 2019-07-07 16:23:49

HumboldtStoneHoe wrote:

He could just make them edible but NoOooOoOoOoOoO, muh "rough edges"

I don't know what you mean by "rough edges."

#35 Re: Main Forum » Losing faith » 2019-07-07 14:51:16

I was in the middle of a desert looking for Alum on my horse with cart when a baby pooped up. I didn't just lose a cart, I lost a horse too. I don't care if we have to do some complicated craft to make a car seat, I want babies in carts. And I want multiple passengers in cars. They fit four items. What if a person counted instead of an item? That would make cars less pointless.

As for swords, I think of swords were removed, people would just raid with knives. Especially now that they could load up a couple of free-handed medics. Sometimes the world isn't the problem, it's the people.

And I'm with Grim. I'm sticking around.

#36 Re: Main Forum » Place your vegetables, Jason » 2019-07-07 14:30:08

mrbah wrote:

I think jason needs to make edible ingedients edible, add new recipes and counterbalance this by nerfing the way yum works.

Maybe if only prepared foods increased the yum multiplier.

#37 Re: Main Forum » Specialization and engine making » 2019-07-06 23:36:51

It doesn't take long to switch attachments. Why build four newcomens?

#38 Re: Main Forum » twelve arrows solve many things » 2019-07-06 23:06:55

ollj wrote:

yeah i saw the tarr family being warmongers that killed twenty foreigners in one war campaign, you pathethic hypocrites in terms of descrution.

i create many things, those stories are just significantly less interestring, due to being more repetitive.

The only thing I've heard of you creating well was roads, and that's something an Eve could do.

#39 Re: Main Forum » twelve arrows solve many things » 2019-07-06 21:50:42

Ever since I started playing OHOL, I always just thought that griefers were dumb people, with no real purpose and not enough intelligence to create, so they destroy. I was under the impression that they didnt know how to make friends, so they hurt people to justify why nobody wanted to be around them. That's what I always thought.

So thank you for confirming my suspicions.

#40 Re: Main Forum » short names rule » 2019-07-06 21:45:59

HumboldtStoneHoe wrote:

adze + long shaft = long shaft with hole
long shaft with hole + stone = stoen hoe
jsaon please implement

You can't bore a hole with an adze. An adze shaves the edge of the wood.

#41 Re: Main Forum » What do you think will become "that next step" for civilizations? » 2019-07-06 17:55:20

schmloo wrote:

Water is the biggest contributing factor to what a town can and will build, so it’s safe to say that “eras” of a civilisation are defined by their pump tech; you’ll rarely see trees being planted until diesel pump tech as it’s far less demanding and super maple forests are a luxury. The next step for civilisation is widening the tech tree in those respective eras - Silos at dry well tech, palm tree farming at diesel, etc.

Perhaps irrigation systems with sprinklers? Run them to the middle of a crop and water several things at once? Sprinklers are wasteful in real life though and probably would be in game too. But I would love to see the ability to pump water to another location rather than running back and forth to fill cisterns.

#42 Re: Main Forum » Twin Names! » 2019-07-06 07:10:33

YannaChan wrote:
AdelaSkarupa wrote:
ollj wrote:

why name twins if you just have to let them starve every time, because over half of all the times twins will try to grief and murder more than half of a town?

now triplet names, that would be a different story.

I plan on having a friend play twins with me so I can introduce him to the game. I hope we won't be murdered in prejudice twelve times in a row.

those damn griefers ruined twins reputation

now almost everyone thinks all twins are griefers

Then it makes sense to watch them when they're young. You have until they are 8 before they can pick up weapons. There's no reason to jump to judgment.

Anyway, this thread is about names. We can talk about twin griefers in a more appropriate thread.

#43 Re: Main Forum » What do you think will become "that next step" for civilizations? » 2019-07-06 07:08:11

Ollj, why don't you go play a combat game? We don't want to play with you.

#44 Re: Main Forum » Little Idea: Window and window sill » 2019-07-06 07:05:31

RodneyC86 wrote:
HumboldtStoneHoe wrote:

Well excuse ME but we are having a civilized and european discussion fit only for gentlemen here, W0WMA.

Wait what, I'm not European and your insinuation only Europeans can hold a civilized discussion offends me

I'm offended that you got so offended. And if that offends you, well sir, that offends me.

#45 Re: Main Forum » Twin Names! » 2019-07-06 07:03:32

ollj wrote:

why name twins if you just have to let them starve every time, because over half of all the times twins will try to grief and murder more than half of a town?

now triplet names, that would be a different story.

I plan on having a friend play twins with me so I can introduce him to the game. I hope we won't be murdered in prejudice twelve times in a row.

#46 Re: Main Forum » Twin Names! » 2019-07-06 07:00:07

w0wma wrote:

necroing bad making new thread good.

Either way, it comes to the front page and everyone can find it easily. Besides, this sort of thread proposes itself as a sort of repository for naming convention ideas. So allow it to be that.

#47 Re: Main Forum » lol im back » 2019-07-06 06:58:01

RodneyC86 wrote:
AdelaSkarupa wrote:
HumboldtStoneHoe wrote:

Go praise YaH and fist yourself instead of talking to me or about me, thank you.

What is YaH?

You are Hope - Chinese mobile bootleg of OHOL - supposingly has much more content and stuff to craft since it's not a one man project. Was made using same source code since this game is open source

Oh yeah, did not register the acronym. I have that game but it just doesn't have the social dynamic of the real game. I don't care what you can craft if nobody is actually doing good for the town (And EVERYONE plays on the beginner server; slower hunger, no killing).

#48 Re: Main Forum » Mofo's Dumdum Stickers » 2019-07-06 06:53:16

I really can't believe Jason is not doing this kind of merchandising himself.

#49 Re: Main Forum » Twin Names! » 2019-07-06 06:51:33

w0wma wrote:

necroing threads like a pleb. smh.

Better to bring back an old discussion than start the same discussion over again.

#50 Re: Main Forum » lol im back » 2019-07-06 06:49:11

HumboldtStoneHoe wrote:
Tarr wrote:
AdelaSkarupa wrote:

I suppose I've lost something in the conversation so far but I'm pretty sure StoneHoe doesn't mean they want to bully you... But I don't know, I'm confused.

And I'm not familiar with you, as I'm new to the forum, but I'm looking forward to your posts.

OP is a troll.

Hum is also a troll.

Trolls trolling trolls in a thread by a troll.

Go praise YaH and fist yourself instead of talking to me or about me, thank you.

What is YaH?

Board footer

Powered by FluxBB