a multiplayer game of parenting and civilization building
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Okay, the game is designed completely different than other games where you can move left and right. That's why it is not as simple as I thought to implement this.
My only counter argument would be that I am having cramps on my right hand...
Title really says it all. We need AWSD keyboard controls for moving around.
Thanks.
I definitely agree with this suggestion. It is also pain in the ass for some reason, to pick and put stuff back to a backpack. I somethimes have to click 5 times before it works.
These are the servers: http://onehouronelife.com/reflector/ser … ion=report
I had that happen only when I tried to enter an offline server before (after changing the settings file).
Great job! I will be logging in tomorrow to check it out
I think this post should remain on the first page for a while. It is great information. I created a very similar guide for myself, but more visual. If I get time from playing the game, I can try to draw them digitally and add to the guide. Mostly the crafting recipes in tree form.
Just had another idea... what if we used bones as a kind of "trail of breadcrumbs" leading out from big cities and villages? That way, it increases the chance that random wanderers will get the city back to working and ensure all that work doesn't go wasted...
I think its a great idea.
What if we assumed that every community that we built was going to collapse? Rather than building on the assumption that it can somehow be kept going forever, what if we designed it with the idea in mind that it will collapse, but it should be possible to resurrect it, too?
I wanted to say this too. It is not always that the village failed, but players basically logged off the game and there weren't anyone to run the village, which is nothing but normal. I try to build my settlements in a way that it is easy to pick up where I'm left of. As long as there are extra carrot seeds, water pouches and milkweeds, it should be possible to revive any village. It is actually my favorite way of playing the game, just walking around until I find a ghost town and improving it. The only deal breaker is a town without water source, which is bound to be pillaged and the soils to be carried to a better position.