a multiplayer game of parenting and civilization building
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Do wild carrot seeds despawn, as well?
Frequently, I spawn as an Eve and discover settlements with lots of advanced tech…handcarts, deep wells (always dry), sometimes buildings with floors and even doors! But they will inevitably be lacking some necessary resources, like milkweed, sure, but…MORE basic. Like a single stone (they've all been used to make wells), making all the wheat in the world useless. Or branch which can thresh the abundant wheat (all the trees have been chopped down), etc. It is so very frustrating when so many advanced items are available, but due to the usually abundant resources all being spoiled…because people could just not STOP.
Oh, and I think I've firmly moved into the anti-carrot farmer camp. It is so, @#$%ing pointless. Most recently, I was an Eve in an advanced (but blighted) settlement, and I was trying to make some compost, start cultivating some wheat and get some pies going. There were abundant furs, but no milkweed (I finally found one hidden behind a tree). There were plates and bolds galore, but no wheat (I never actually found any wild wheat for seeds). I probably could have made a lot of progress over my lifetime, but unfortunately three naked Eves found me, and…well, that went the carrot stockpiles, and of course there was a population explosion…and they would NOT stop interfering with what I was trying to do. Even when I would a couple of screens from their top priority—naked carrot farming—after bringing back a cartload of reeds, and then going off to find a bowl of berries…when I came back, the reeds had been made into baskets, even though there were dozens of empty baskets available. Because people just cannot STOP themselves.
STOP PUTTING SEEDS EVERYWHERE AROUND A PLANT THAT WILL REGROW ITSELF
I try to scatter seeds in case someone ELSE comes along in a future epoch and picks the milkweed when it is NOT fruiting. Not sure how long the seeds last, however. Regardless if it's done in the wilderness where there are no settlements, it's not harming anyone.
As a start, try to get people to build ovens a screen away from kilns/forges, and maybe have the central fire in between and a screen below.
No, it was all of the bushes. At least, for me.
I started a new life, and it seemed normal, but then we got into an infinite bush land, and placed items disappear, and you can't cut reeds/saplings with a sharp stone, etc.
"Pies are better." "Raw carrots are better."
WHICH IS IT
Inquiring minds want to know.
LET US HAVE A DEBATE
No, you don't learn things by playing. You learn things by NOT playing and watching others do that or by investigating random things while neglecting your needs.
Exactly. It took me quite a few lives of intentionally spending time looking at the crafting recipes for items in-game to figure out how to make fire (that, and watching other people, if I was lucky enough to be a baby in a settlement where people were doing that sort of thing), and then a couple more lives after that to succeed at doing it.
Not everyone plays with that kind of "intention".
Round stones are stackable.
I know about rock and fur stacking
Okay, wrapping up…to keep your 2-row carrot farm in a sustainable carrot pie buissness, you'd need just 3 wheat plants, 9 domestic gooseberry bushes, and 9 ponds (or wells, which—if I'm not mistaken—have the same replenishment rate as ponds). Plus, you'll generate an average of 1 excess straw every 3 years.
Okay, I think I have it!
In this scheme, you have 2 rows of tilled soil, 2 baskets for unused seed heads, and 1 empty space for partially used seed heads.
One of the rows will always be harvested, no matter what.
The other row will be harvested as long as there is one full basket of seed heads (6 seeds).
Important: a partially used seed head does not go into the baskets—it goes in the empty spot.
Using this method, you will never have less than 1 seed (once you're past the startup period), or more than 13 seeds (two full baskets, and a half-used seed head in the empty spot). You can start using this method without any downtime if you have just 4 seeds. You will only need to replace the soil for the seed row 2-3 times per epoch.
Okay, in the interest of new Food Study approaches to farming carrots, I wanted to know what the rotation would be for a 2 row carrot farm. How often do you need to let a row go to seed, and how do you know when that is, in a reliable way that is easy to communicate? Well, here's my latest attempt…
Two rows, two baskets for seeds. Whenever you are down to just 4 seeds (or 2 full seed heads), don't harvest the next row that matures. This way, you will never run out of seeds, and your surplus of seeds will never exceed 12 (or 6 full seed heads, or 2 baskets full).
There are a couple hitches to this… One…how can you tell if a seed head has 2 or just 1 seed left in it? Especially when it's in a basket? Two…because there isn't a dedicated seed row, the row that needs to be left to seed isn't always the same, and while one row is left to seed, the other row will still need to be harvested, meaing you have to keep track of which was which.
So…looking for a better method.
Hmm. Taking the Food Study into account, if you had a SINGLE seed row with just FOUR harvest rows, you'd need NINE rows of wheat to make them all into pies (minus carrots for composting). But, you'd need 33 domestic gooseberry bushes, and 26 ponds. You'd be generating 144 food a minute in carrot pies, vs 120 food a minute with 12 harvest rows of raw carrots.
Very nice.
Oh, all at once, then? Do wild gooseberry bushes also replenish all at once, or incrementally?
In trying to work out the needed rate of composting…do we know, what rate do domestic gooseberries replenish? Do they replenish one at a time, or all at once? I read somewhere that it takes an epoch for a bush to fully replenish, so, assuming that they come back at a rate of 10 years per berry…
If my understanding of wheat growth and replanting are correct, you would need a minimum 1 row of wheat for every 3 rows of seeding carrots, for a new compost pile every 6 minutes. So, if domestic berry regrowth is 10 minutes (still not sure about that), you would need 7 (6&2/3, really) berry bushes to support 3 rows of seeding carrots.
How much water would this take? My understanding is that ponds refill every 5 years. I believe this is just ONE increment of water? If so…it would take 20 ponds to support 12 harvesting rows of carrots, 3 seeding rows, 1 row of wheat, and 7 berry bushes (with all their berries going into a bowl every time they reach 4 berries, not waiting for 6).
This is based on the understanding that domesticated berry bushes replenish 1 additional berry every 10 years, that wheat can be harvested and replanted every 6 years, and that ponds replenish 1 portion of water every 5 years. If I am mistaken about any of that, then…edify me, please.
Okay, here's what I worked out…you need two baskets of (domestic) seeds for every 5 rows (with 1 fixed row dedicated to seeding). To start, you would need 13 seeds (6.5 seed heads—or, put another way, 5 seeds to plant with an 8-seed surplus), and if all the plantings remain in sync, you will never have a surplus of more than 11 seeds, or 5.5 seed heads (thus two baskets). Every 36 years the baskets will be completely emptied (with the seed row flowering the year after that).
If you want to stockpile extra seeds, or generate extra seeds for starting a new set of rows, you'll have to let an extra row go to seed, but otherwise, as long as you have your 2-basket surplus of seeds full at some point, you should never run out of seeds for replanting the 4 harvest rows.
If the 4 harvesting rows are in sync, you'll need 7 empty baskets to contain them, so a good layout might be, 1 seed row, 2 baskets for seed, and 4 harvest rows, with a row of 7 baskets below (and maybe a row of 7 baskets above).
But…I'd actually suggest having the 4 harvesting rows staggered, 1 per year. That way, you only need 10 seeds (5 seed heads) to start, and you'd have room in the two seed baskets for an extra seed head.
Logging in for the first time today, the map was taking a while to load. Meanwhile, I was hearing the hunger/starving chime. Based on the intervals, it sounded like I was being fed. When the map finally loaded, I was invisable (to myself).
Yes, I could use a shovel, if I had steel tools. But seeing as I have dozens and dozens of rabbit bones LONG before that…
Could we please not have off-screen bear attacks, though? When the bear charges at you from past the top/bottom of the screen, where it can reach you in a single movement, you don't have time to react. I'm tired of dying that way.
Seriously, could we please stack rabbit bones?
I feel like there should be some other factor affecting the birth rate. Like, not just keeping the hunger bar filled, but…temperature? If I'm born to a naked mother standing in the wilderness, I know that we're not going to survive.
Like I have time to take screenshots when I'm running around trying to survive?
After playing for a few hours, I've had so many different lives (not even counting the countless times I've died as a baby), they all blur together. It would be nice to have some sort of log file of all my lives, with some basic information about what transpired. Something like a small photo album, with snapshots at "significant" moments (birth, new life stage, death). I'm not sure what the technical limitations might be, but if a log file was able to record enough information to reconstruct an image (without having to save the actual image), then if a larger number of "snapshots" could be recorded, then the player could (optionally) choose which were the most significant of a handful of images to represent their entire lifetime.
If a feature like this was implemented, it would be wonderful if you could see all the photo albums of your ancestors, all the way back up the matrilineal line. And see the photo albums for your descendants, like an enhanced family tree.
I have no idea how hard this would be to implement, or how resource-intensive it would be…I'm just imagining a point where all the lives lived blur to a point of meaninglessness, with no way to recall significant experiences…