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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Donkey Town? » 2018-10-16 17:39:25

Catfive wrote:

TL;DR Didn't look for consequences to my actions, just did wtf I wanted then cried about it later on forums.

Stop being a griefer and being edgy on my post, I'm only complaining because the system is flawed and like I originally said, I did it for a black text box.

seems to me a lot of this community is toxic as fuck and just waits for the chance to rip into someone about Donkey Town. Look at the other post. Bunch of EdgeLords
https://onehouronelife.com/forums/viewtopic.php?id=4121

#27 Re: Main Forum » Is donkey town permanent? » 2018-10-16 17:35:13

yeah seems to me donkey town is a joke and not a well thought out system.

#28 Re: Bug Discussion » Donkey Town Detailed Explaination » 2018-10-16 17:29:26

Starknight_One wrote:
Dodge wrote:

I agree that there should be a cap on curses, because at the moment it is theorically possible to be cursed to the point of having to spend 100 hours in donkeytown

How long in purgatory is too long for the one who kills a thriving, peaceful village?

Curses are limited. You can't just go around sentencing people to time in Donkey Town. You get one in your life, so don't spend it frivolously.

I realize your post is intended to be hyperbole, Dodge, but let's assume it is factual. In order to get 100 hours in Donkey Town, you would need to accumulate a minimum of 93 curses in a single life assuming you had just returned from exile. That's a TON of curses. It would need a major city, with an organized news guild, to arrange that kind of curseload... so yeah, if you were to get that, you'd probably deserve it.

It's pretty simple. Curses follow you. If you get 8 or more, you go to Donkey Town. Each hour in DT burns off 1 hour of curses. Once you get down below 8 points, you can rejoin society. I'm not sure if time spent in society without accumulating curses burns off curse time, but I'd think it should.

That being said... perhaps a /cursetime command could be implemented, allowing you to see how many curse points you have remaining. Maybe it could even be phrased in terms of how many game years you have left in limbo.


I've played plenty of online games that consists of only online communities and 93 curses is possible and not unreasonable. It's better to have a well thought-out penalty system in a game people pay for, or at least a Time indicator.

#29 Re: Main Forum » Donkey Town? » 2018-10-16 17:22:00

Been in Donkey town for 2hrs ingame and still no sign of return to normal town.
Donkey town is broken, I paided for the game just because you're a smart griefer and hide tools behind trees, doesn't change the fact that the game is broken in this aspect. You shouldn't have to play 10-12hrs of a game most people barley survive for 40mins in unless they are born into a Town, to just get put back in main pop.

#30 Re: News » Update: More bug fixes » 2018-10-16 09:27:24

Just to be clear, this game is going to blow up on Steam.

#31 Re: Main Forum » Donkey Town? » 2018-10-16 09:24:07

Tarr wrote:

The cursed threshold was lowered from ten to eight. Each curse point lasts for exactly one hour and any time you're in donkey town and fail to live at least ten minutes you get no time off your sentence. The max amount of time you can get off your sentence in one life as an eve is 46 minutes.

As of right now you still spawn on normal servers but you are sent 50k away from any sort of civilizations. You won't spawn back to your camp if you die of old age as the normal players eve spiral sends you further and further away each time you end up spawning. 

If you're pissing off 8+ people in an hour you probably deserve whatever sort of punishment you're given. You're going out of your way to ruin the enjoyment of these people and instead of being shuffled around to grief more you get dumped in the middle of nowhere.

Before the donkey town update cursing was a real joke, trolls got a cosmetic upgrade to their chat bubbles and idiot villagers would still raise them for whatever reason. If anything the cursing system doesn't go far enough yet as twins still avoid the full effect of cursing.

So does this game not have PvP? 8hrs is crazy.

#32 Re: Main Forum » Donkey Town? » 2018-10-16 09:19:53

JonySky wrote:

estas palabras de los griefers/killers que han acabado en Donkey Town.... me causan autentica satisfaccion

Buen trabajo Jason!

https://ugc.kn3.net/i/760x/http://i2.ky … o_good.png


Enjoy it!


El sistema de la cárcel todavía está roto.

#33 Re: Main Forum » Modern Tech That Will Never Make It In Game » 2018-10-16 08:32:31

Sports cars,
robots
rail way systems
offices

https://www.youtube.com/watch?v=mT4JktcVQuE

'hint' 'hint' Jason add all the crazy stuff when we are ready.

#34 Re: Main Forum » Donkey Town? » 2018-10-16 08:29:38

I don't mind doing the time but
1. There is no way to check how long i'm in donkey town and being an avid player for 7months. I feel alittle disrespected.
So many system right now ban their users and abuse them, be it fakebook's cruel social interaction policy or Rockstar's bad sport lobby.


Donkey town should be used as an deterrent not as weapon.

I feel like a lot of people just quit playing, once they reached Donkey Town and I feel like that's not the intention.


I will raise my "voice" against the Donkey Town patch because it only abuses the community, doesn't rehabilitate it and if someone is griefing, then 1 hour is fine.'

I received 10+ curses to get a black text box and ended up in Donkey Town.
Nobody knows if its on a separate server, or spawned very far from normal eves.
Nobody knows how long one curse is 1hour or two hour?

There is absolutely no reason a player should have to endure 10-20hrs of a flagged statues in "donkey town"
That is enough incentive  to quit OHOL until the griefing system is a little more lenient and fixed.

Hopefully Jason sees this and then checks to see how many "Cursed Flagged Players" actually are willing to put in 10-20hrs of real time to be allowed to play.


In my opinion, Donkey Town is Broken and shouldn't be such a severe punishment, and if it's going to be a severe punishment then show a time limit on how long one must play on the Donkey Server. It's much easier to just go play two hour one life or buy another copy then it is to sit and waste 10-20hrs of my life, in a game I've invested 7 months into, just to get out of a not well thought bad sports Lobby.

#35 Bug Discussion » Donkey Town Detailed Explaination » 2018-10-16 08:21:04

Goliath
Replies: 5

I would like somewhere that I can check how much longer I have left in Donkey Town.

I would also like donkey town explained. I thought it was just a black text box you received so everyone knew you were a bad apple but nobody knows how long it will take for 10 curses to be used.

In my opinion, Donkey town is an overpowered patch, abuses griefers who paided $20 just like everyone else for a game they could raid and attack foreign families in just to end up restricted to solo play.

Donkey Town discussion Main Forum: https://onehouronelife.com/forums/viewtopic.php?id=4186

Possible Solutions,

1. Remove Donkey Town
2. Add a Time to Donkey Town players to allow them to know when they are to get out
3. Allow the Ban to count when the player isn't playing.
4. Cut the time in "Donkey Town" to something reasonable, instead of 1hr/2hr for every curse
5. Have a well written explanation of every aspect of Donkey Town, including penalty and perhaps allow good players to get out sooner.

6. Allow players in Donkey town to dispute their curses statues, since we are all paying customers.

#36 Main Forum » Donkey Town? » 2018-10-16 00:42:33

Goliath
Replies: 21

I thought cursing would give me a black text box but I ended up in donkey town.

Is there anywhere this is explained in detail like the bad sports lobby in GTA5 Online for example?

From what I've read is that it's 1hour for every curse.
So how am I able to check how many hours of solo time do I have to log to end up back in the gen pop?
Would it be worth purchasing another copy just to bypass donkey town?

#37 Re: Main Forum » [DISCUSS] Zoomed Out FOV mod - discontinuation? » 2018-10-15 22:32:21

I enjoyed the zoom out mode but it seemed like a clear advantage.

#39 Re: Main Forum » Let's make this the longest thread possible!! » 2018-10-02 09:02:17

Love how far this game has come in 6 months. Props to the developer.

#40 Re: Main Forum » Missed Connections » 2018-10-02 08:22:37

boggers wrote:

first post was 6 months ago.

This game is awesome, what can i say. I love this community.

#41 Re: Bug Discussion » Bears can't attack me, Click to find out how. » 2018-07-18 21:10:04

Turnipseed wrote:
Goliath wrote:

Was watching HoneyBunny the youtuber that plays One Hour One Life and noticed he was playing with a friend and his friend pointed out an exploit.


If a bear is trying to attack you and you're on an occupied tile. You're not able to be attacked.
The bear just runs to an empty tile whilst the people he purse plop items down to avoid the encounter.

Lol this has been a thing literally forever


Ouch. Sounds like a legit way to become an exploit King.

#43 Bug Discussion » Bears can't attack me, Click to find out how. » 2018-07-18 20:33:23

Goliath
Replies: 3

Was watching HoneyBunny the youtuber that plays One Hour One Life and noticed he was playing with a friend and his friend pointed out an exploit.


If a bear is trying to attack you and you're on an occupied tile. You're not able to be attacked.
The bear just runs to an empty tile whilst the people he purse plop items down to avoid the encounter.

#44 Bug Discussion » Bloody Murdered Corpse = "Mary Poppins Bag" » 2018-07-17 04:21:13

Goliath
Replies: 1

Lets say you murder someone, you can then utilize that "bloody corpse" as a makeshift "unlimited chest"

Cons:

Cant sort stockpile *Only able to pull out "random" items as you stashed them while the body time the body was considered a "bloody corpse"


Pros:

Easy way to use babies that are unwanted as murder cult objects (:)
Since now you can turn murdered corpses into a infinite chest.

#45 Re: Main Forum » 15 servers and all of them have pvp enabled? » 2018-07-10 20:16:05

Crow wrote:

So on the PvE server how would we stop someone from stealing all the food, hiding all the tools, breaking down the forge, kidnapping babies etc? Ask them to stop?

Killing was put in for a reason.

Killing wasn't put in for the reason of resource management and you can't deal with player vs environment griefing without a live admin staff.

Also if the game's killing mechanic was actually viable. It would make sense that a killer could drop his knife and feed himself, which isnt possible.

Killing doesnt have any real viable reason in OHOL, since most tools that can be used to kill put the user at a disadvantage. So unless you're willing to explain, how killing is viable. Im surprised there isn't a pve server.

#46 Main Forum » 15 servers and all of them have pvp enabled? » 2018-07-10 19:14:24

Goliath
Replies: 21

Just curious, why there isn't a player verse environment server?

I don't think the developer will be able to deal with the Griefers until he either hires live administrator staff or decides to make one of the servers player versus environment. I've joined so many villages for them all in some way to be diminished by a griefer. For example hiding all the tools, using all of the axes the cut down all the maple trees or taking all the new medical supply update and running as far as they can and dying. I don't think you'll be able to fix the player versus environment griefing but you could at least create a safe place for players that don't want to deal with this beta Alpha garbage. The curse system doesn't work and doesn't deal with Griefers...

#47 Main Forum » Is this game in beta? Where are the cars? » 2018-07-10 19:11:29

Goliath
Replies: 9

Just curious if the original trailer for this game will ever be held up.
https://youtu.be/mT4JktcVQuE

I bought this game for the sole purpose of one day being able to play in an advanced Society with cars and was just wondering when we'll get to that.

#48 Main Forum » End Game Strats, Food Meta. » 2018-07-10 19:07:43

Goliath
Replies: 20

I have come to the conclusion, that these forums are alot more intriguing then actual game play.
I like reading everybody's ideas and the way that they want to play the game before understanding the mechanics in game.

Im creating this forum to discuss your process and end strategys to actually create a functioning village before the one hour time frame is up and you die.

I think, in my own opinon. That the game is entirely too complex and doesn't do enough to help the player and its as if the developer intentionally creates this added difficulty through lack of sustainable resources, griefers.

Thank you for your time, and don't forget to leave your strategy down low for creating a functioning society without bottle necking yourself on resources.

#50 Re: Main Forum » [DOWNLOAD] Windows Client with additions (updated over time) » 2018-07-10 04:26:56

Really enjoy the zoom out but I dislike the delay, lag and when I initially login to OHOL, it gives me a failed login warning.
other then that I think this mod is great but can be abused by griefers, since you're screens away from individuals now.

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