One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#26 Re: Main Forum » Is the drama gone? » 2018-11-01 01:00:29

jasonrohrer wrote:

Well, I'm trying to focus on the griefer problem.  I don't think lack of good behavior is a problem in this game, so I don't think we need blessings.

I think blessings would be part of solving the griefer problem.

I'm not saying lack of good behavior is a problem, I know there are many good people in this game.

What I am saying is that the current curse system needs balance.


Say, for example, there is a griefer who kills all the sheep. This griefer then plays the part of useful detective and blames a random person with a knife. A new player believes this griefer and starts telling other people. It is now two against one, so other people start believing this lie too. The victim then receives a couple curses for something he never did.

Say, then he decides to kill the person he knows is the griefer to save the town from further griefing. The problem is that the people now trust the person playing "helpful detective" (the griefer) and are very wary of the origional victim. In their minds, this only proves that the victim is a liar and was the griefer all along (which is still a lie). He then gets cursed even more.

He is now in donkey town because he was blamed for something he never did.

Adding a blessing system would help prevent this situation, as if the person had received blessings in previous lives they would counter some of the curses he received, keeping him out of donkey town.

This system helps ensure only the people who really deserve donkey town go there.


And I believe some people do need a motive to be good players. This motive should not be simply fear of punishment. That only makes people angry. Some positive reinforcement can go a long way.

Also, some good players need the option to be a griefer every once in a while to shake things up when the game becomes boring. You suggested doing this by forcing some people into the role by chance. I'm suggesting that people can choose this role without consequence if they have enough blessings in place to act as a buffer for possible curses. In this way, it almost becomes a reward for helping communities in the past.

After all, is someone who helped enough people to gain 8 blessings really a true griefer if they play a less than ideal role for only one life out of many? In the current system, this person could get sent to donkey town simply for that one less than ideal life.

I just think there needs to be something to balance the current system.

#27 Re: Main Forum » Is the drama gone? » 2018-10-31 23:42:58

Have you thought of dealing with curses with a positive/negative spectrum?

You would need a 'blessing' thing, much like the curse, but used as a reward instead of a punishment.

Did someone save the town from a bear, teach a new player, kill a known griefer, or make someone's day? You give them a Blessing.

Did someone purposely kill all the sheep, kill the last girl, or steal and/or hide all the tools/bowls/plates? You give them a curse.

This could be used as a spectrum, with each curse equaling -1, and each blessing equal +1.

Someone who gains a total score of -8 or whatever could get sent to donkey town, or any other consequences decided upon.

Someone with a score of +8 or whatever could receive some bonuses, even if purely cosmetic. The old curse system is example enough that cosmetic changes are motive enough. These cosmetic changes (such as maybe a different colored speech bubble), would allow others to know that they have a player who has helped a lot of people.

This itself could cause drama. Will this person continue to be a good person and help the community? Or will they use the 'blessing buffer' to grief, as they can afford to get more curses without going to donkey town.

Not only would a system like this help prevent good people from being sent to donkey town for being wrongly accused, it would help usually good veterans roleplay a less than ideal character once in a while.

In short, it allows the drama you want, while avoiding many unnecessary consequences.

#28 Re: Main Forum » Is the drama gone? » 2018-10-31 19:53:44

I personally loved the donkey town update. There was so much toxicity going around before: Like aweful racist remarks and child molestation roleplay to name a couple.

I was there for the cursed doctor story. I have to say, that story was an exception to the usual. That is what made it so great. It was drama based on people's perception of other people and their perception of right and wrong. It was so different than the usual "one player tries to kill all girls and kill a lineage" story that happened almost every life before donkey town.

The drama we have now is more like the drama created in the cursed doctor, believe it or not. Drama now is based on more complex issues. It is a lot more enjoyable than the "chase the 4th murder I've seen today" drama.

So to answer your question: yes we still have drama. It is just a different kind and, imho, a kind that leads to a much better experience. I have enjoyed this game so much more since the donkey town update.

#29 Re: Main Forum » [Survey] Has the game really become boring ? » 2018-10-30 04:51:20

jasonrohrer wrote:

Well, dogs in real life, for the most part, have no purpose other than as companions.

I mean, yeah, there are working dogs, but I bet 95% of the dog owners that play this game don't have working dogs.  They have companion dogs, which are otherwise useless.

So I added a bunch of companion dogs to the game.  Then everyone complained that they are useless.

There are going to be LOTS of things like this in the game.  Things that are in there just because our world has them.  Things that don't serve a specific purpose in gameplay terms.  Like dyes and paints.  Like colored roses.  Or roses in general.  Dogs are in that category.  There may be some working dogs in the future, but the engine doesn't really support intelligent animal behaviors currently.

Don't get me wrong, I really appreciate the work you do.

The problem with dogs was that they take up too much space and give nothing in return, company or otherwise. I have a companion dog irl. She doesn't keep me from putting objects down. She also prefers me over other people. Dogs in the game simply caused too many problems while giving nothing in return.

Now, if they were given a benefit (like maybe they could attack snakes, bears, wolves, or boars) people would actually use them.

If you are truly going for the companion dog route, you should allow people to name the dogs and become their masters. As it is, it is impossible to tell one dog of the same species from another, so it is very hard to become attached to them. A dog should prefer following their master (the person who named it) over other people. The docile dog should be able to stand on occupied tiles. Maybe even allow your dog to be seen on the family tree (this might be a little much?). They would still have no purpose, but at least they could make people happy smile

The dog update was huge, and I'm really sorry it didn't go over well. I think the biggest problem was that you understood people's want for dogs while missing the reasons they wanted them.

Also some of the things you mentioned do have a purpose.

Paint keeps adobe walls from crumbling. It is very useful in that regard. The issue people have with it this time is that it is too costly. One bucket of paint for a one meter wall (both sides), so one bucket for 2 meters of wall. That is a lot of paint on a single wall. I could easily paint an small room with a single bucket of paint irl.

Dyes reset decay timers, so are useful for keeping clothes for longer.

I'm not trying to complain. I really appreciate all the work you put into this game. I can't even imagine how hard and time-consuming it is to do all this on your own. I just hope that a little constructive criticism can help point you in the right direction when it comes to new content.

#30 Re: Main Forum » Steady state is boring but building is pointless since nothing lasts » 2018-10-30 01:22:32

Potjeh wrote:

IMO building isn't pointless because it's all eventually lost, it's pointless because it doesn't confer any real benefits. Roads are the closest to useful, but even with them what's the need to go out of a self-sustaining city? At most you need to bring in a cart of iron every couple of generations, and the time saved on that with road is hardly worth the time spent building the road.

I agree completely.

I've never seen the point in buildings. They don't really seem to do much other than to make things look pretty and block paths. I have never once built a wall in my four months of playing this game. They seem more like Rp content to me... Which I would gladly take part in if I had time to make something nice and knew it wouldn't just disappear on me. It just doesn't seem like a worthwhile thing to do in this game imho.

Roads are more useful when leading to lasting sources like more water or rabbits. Not only do they provide faster travel, but show others where these resources are. I personally also like having a highway in town to save time, but I know others don't. I don't build roads often tbh.

#31 Re: Main Forum » [Survey] Has the game really become boring ? » 2018-10-30 01:08:53

MultiLife wrote:

Damn, none of those. My answer:
No, it's not boring to me yet. But I am not too interested in most updates.

Same with me tbh. Although I am taking a small break from the game, but that's simply because I was playing to much. Anything can be boring if done too often.

I have nothing against the newer bug fixing updates though. There were a lot of bugs and mechanics that needed to be fixed before new content was added. I was starting to worry this game would go the way of Sims 3: adding more and more content without fixing bugs and flaws in the game, resulting in a massive broken game. I am extremely happy that Jason is addressing the flaws in the game rather than focusing on new content at the moment.

That being said, the few content updates that have come out recently have been iffy, which I am guessing is what you were referring to, in which I would have to agree. Dogs were the worst. They became pests rather than lovable pets.

#32 Re: Main Forum » You Really Upset Me » 2018-10-29 22:11:20

boggers wrote:

Framing people for griefing is the new griefing.

I've seen this so often lately. It's gotten to the point where I am more likely to suspect the person who is accusing someone of griefing than the accused person themselves. I can't even blame people when they kill me for killing a griefer anymore. I might have been inclined to do the same thing with all this lying that's been going around (Although I usually just end up keeping a close eye on everyone involved before resorting to killing).

#33 Re: Main Forum » As some of you noticed » 2018-10-29 21:48:38

tana wrote:
VioletLily wrote:
tana wrote:

or it was the same 1-2 players again and again, 10 babies doesn't necessary mean 10 different babies

I never meant to imply it was 10 different players. I simply meant 10 babies. The ones in the game. It makes no difference whether they are the same player or not in this case, at least not until the /die command is implemented.

it does make a difference, since if it's the same player, he keeps puting you on cooldown while suiciding, if you rotate among the same players always respawning to you, they already know they don't want to stay.

If it's really 10 different players, at least one of them usually is bound to stick with you... unless your premices are so shitty that it isn't encouraging anybody at all, but the chances of that are small since usually seasoned players like that kind of challenge.

Truthfully, I think we may be arguing two completely different things. I don't disagree with anything you are saying.

Whether these issues are separate or intertwined, or whether one is the sole reason or not, or whether one causes more of a problem than the other or not, was not the point I was trying to make.

My point was that Jason is putting solutions into effect for both. The issue will be remedied regardless.

I am aware that our player base is small, but Jason is launching the game on steam which will help. This will increase the number of players who may want to stay.

I am also aware that the people who are suiciding are keeping babies who want to stay from being born to mothers who need them. The /die command will help this. It will prevent suiciding players from keeping mothers from giving birth to players who want to stay.

Both issues are going to be rectified. That was the only point I was trying to make. smile

#34 Re: Main Forum » As some of you noticed » 2018-10-29 19:12:26

tana wrote:

or it was the same 1-2 players again and again, 10 babies doesn't necessary mean 10 different babies

I never meant to imply it was 10 different players. I simply meant 10 babies. The ones in the game. It makes no difference whether they are the same player or not in this case, at least not until the /die command is implemented.

#35 Re: Main Forum » As some of you noticed » 2018-10-29 09:16:12

tana wrote:
FeverDog wrote:

It's so disheartening when you've spent a lot of time getting improvements on line or fixing a broken village and then there aren't any more females.

tbh i feel that's not really caused by suiciding babies..... the real reason is the lack of players.
At this moment it's morning in europe and there are usually  around 20 players on the server , then it slowly raise to 30 in the afternoon with maybe a peak to 50-60 when americans start joining in, can go up to 70-90 as both regions play at the same time (but lately such high number got rather rare) then it's late night for europeans and the numbers go decrease again slowly as more and more go to bed. I don't really know how the numbers hold after that since i'm usually in bed, i'll need an american player that can tell us what the numbers are on average once us europeans are asleep.

I hope that with the steam release, there will be a substanciate increase in the player base so that there will be enough players to solve that problem.

This definitely is a factor, but so is suiciding babies. Due to my not having a set sleep-schedule, I play at completely random times of the day and have experienced both quite regularly.

I've had lives where I had over 10 kids who all suicided. That means I pretty much had a baby right after my birth cooldown ran out each time. The people who were suiciding constantly were preventing me from giving birth to a player that wanted to stay.

Other times, I have gone whole lives with only one kid (suicide or no) due to lack of players.

Either way, Jason is currently thinking of ways to help solve these issues with both the steam release and the possibility of a /die command you can use as a baby that bans you from a lineage.

#36 Re: Main Forum » You Really Upset Me » 2018-10-28 21:21:06

I'm sorry this happened to you sad

As long as the town wasn't short on food, I see nothing wrong with you keeping your son alive. Especially if you are contributing enough for the both of you. Being called a griefer in this case was a little much... sad

#37 Re: Main Forum » Why different genders? » 2018-10-28 08:23:00

Dodge wrote:
hmrka wrote:

I would like It If girls could say "I marry (name of boy)" and then If a boy says "I marry (name of girl who married him) They are now husband and wife! (To make sure its not abused both people have to say It.)

After they are married, all kids the girl has and will have will see her husband as a "father".
Long ago incest used to be very common. Maybe to not make It too weird only cousins or distant relatives could marry? And of course If an Eve spawns in a populated place then her children can marry the fam who lived here before, cus not related.
Oh and when one of them dies It should show up on family tree as "Married to:(name)"

Anyway Idk If this would be hard to add into the game, just an idea I had.

Like the idea, but only if you can marry someone from another family (from another eve) otherwise it's too weird

I think it would be okay as long as they aren't too closely related. I've seen 14th cousins in the game before. If you think about it time-wise, you would have to go back about 300 years to find a common ancestor. They are genetically a stranger at that point. Irl, many strangers you see in your day to day life are probably more closely related to you than that (Assuming you or your family hasn't immigrated to a different country in resent history).

#38 Re: Main Forum » New thoughts on baby suicide » 2018-10-28 05:28:14

I love this idea! Not only does it prevent towns from being littered with bones, it also gives players a way to ban themselves from a lineage rather than having to ask someone else. It is a great compromise. Good job Jason! smile

#39 Re: Main Forum » A Seasoned Suiciders Rant » 2018-10-27 18:56:36

hmrka wrote:

Never mind, I hate people who keep holding me. Just had a west's dumb daughter hold me "Just to be an asshole". As soon as I was old enough she let go and stabbed me.

As I got reborn into her family I killed like three people (all girls) , then starved because my twin died. Released some bears there too. Good life just wish I couldve killed more. Idk If I will grief west families now, But I sure as heck will grief If my mom holds me just to kill me later.

But why kill people who where uninvolved? It's not their fault your mom was mean.

#40 Re: Main Forum » A Seasoned Suiciders Rant » 2018-10-27 17:16:17

673751 wrote:

If this is Jason realizing his vision it's mad distorted and warped.

Believe me, I understand. Just look at Jorium's thread about whether or not to continue zoom mod, based on Jason's preference: https://onehouronelife.com/forums/viewtopic.php?id=4140
I have to say, I got (honestly rather excessively) defensive of my use of that mod. I said something very similar to your line in my first post on that thread.

My comment about accepting this update as it is was really just a result of the view I gained from that thread. It was the first time I disagreed with Jason's vision for the game. I still sincerely hope he never prohibits the use of zoom mods (at least until the reasons I use it are resolved). I know it would ruin my enjoyment of the game. I am sincerely sorry that it happened to you with the suicide issue.

Ultimately, it is impossible to please everyone. So Jason chooses to please those whose views fit closest to his vision for the game. It is a perfectly logical thing to do. I'm really sorry you were on the loosing side of it this time.

673751 wrote:

Thank you. I'm sorry lost my cool. Not cool it's not your fault. It's just uggh.

It's fine. Everyone losses their cool on occasion. No harm done smile

#41 Re: Main Forum » A Seasoned Suiciders Rant » 2018-10-27 16:42:27

673751 wrote:

Fine if this is truly how everyone feels, I'll start suciding even as the last girl. You want me to become what everyone undeniably thinks is true fine.

You know what I think would be more enjoyable at this point?

Screwing you all over.

Even if I'm the last girl, I'll suicide.

When you have that last girl and she runs away and leaves you without any girl kids, you can all consider the fact that at one time I and a good chunk of others were on your side.

And then you called us trash, treate d us like second class citizens.

If this is Jason realizing his vision it's mad distorted and warped.

Every baby sucider  I meet in game, I will connect with. We will come together and make all your lives difficult.

Again remember before we were treated like crap, a good chunk of us were on your side.

I'm no longer responding to this discussion, I got alot of work to-do.

And so do the people I know support my opinions.

Even if me and a small group of suciders end up in donkey town, it sure as hell would be worth it.

We will see who is laughing in the future. You want me to stay, fine I'll stay, and I'll target and kill every last female of your lineage.

No longer will I seek to protect them.

This whole convo taught me all I need to no, and everyone who forces me to stay against my will will be significantly number culled.

Release the bears. Release the arrows. Release the blood.

You want it, fine you'll get it...

You want me to stay, youll get it.

Just remember, you asked for it...

Wait... Most people won't force you to stay. Please don't punish everyone because of the actions of a few. I personally have never forced anyone to stay. I even stab to give lineage bans to those who ask. Please don't turn into a greifer because of a vocal minority.

I hope it wasn't my last comment that caused this response. If I offended you I'm sorry. It wasn't my intention. Maybe I should use more smiley emojis? smile smile

Suiciding is still very possible, it just takes a little longer since you have to starve. I have had many babies whose first words are  "N-o" and I let them go. Simple as that. Most of the mothers I've had have asked me whether I want to stay. I did say no once (I didn't mean to start a new game and needed to go.) She let me go right away.

If anything, the biggest change that this update brings is that towns are now less likely to be filled with the bones of dead babies, since they now run off to starve. Just please don't release bears before you die. I've seen so many bears since the update. So. Many. Bears. Why do people punish me with bears when I was nice enough to let them go? T-T

It also gives the opportunity for mothers to explain to the last girl why they are needed before they suicide, so that they may choose to stay at least until they have another girl.

Again, I'm sorry this update took some of the fun out of the game for you, but I sincerely hope you can still enjoy it regardless.

#42 Re: Main Forum » A Seasoned Suiciders Rant » 2018-10-27 15:37:42

673751 wrote:

...

This is getting rather heated...

Truthfully, the problem is that people who suicide to get the life that they want are playing in a way that the game developer (Jason) did not intend for his game to be played. Jason has said on multiple occasions that in this game, you are meant to play the life you are born into.

We all bought this game knowing that it is constantly changing. Yes, there is a chance that it will change in a way that some of us don't like. That is a possibility that should be accepted before anyone purchases this game. You are getting what you bought, through and through.

For example, for reasons I don't feel like getting into at this time, I have used some form of a zoom mod for quite a while. If at any time Jason finds a way to implement a way to keep people from using such a mod I would be extremely disappointed, but would accept it and move on. Like your suiciding, my use of a zoom mod often helps others in the game. I may find the game unplayable without a zoom mod, but it doesn't matter. Jason has the right to dictate how others play on his servers. We all bought this game knowing that fact.

I'm sorry that the last update has made the game less enjoyable for you, but it happens. I believe it is best to accept this and either find a way to enjoy the game despite this update, or choose to do something else with your time that you find more enjoyable.

#43 Re: Main Forum » I just need to tell you how pissed I am about this before I go to bed » 2018-10-23 22:33:39

Catfive wrote:

Saw an experienced player get blamed for killing all sheep in a town and cursed quite heavily for it earlier followed by killed and I don't personally think they did it or at least i'm unsure - i saw them arriving at pen as the deed was discovered but as a toddler not much I could say and the mob went into feeding frenzy. I say i'm not sure it was her as I saw her leading a lamb back to replace the sheep supply but someone else beat her to it.

And you think your session sucked!

I was there for that. I was a kid at the time. I was one of the first to investigate when someone claimed the sheep were killed. No one saw her do it. One girl testified against that poor woman because "she was the only one with a knife" (that was a lie). Everyone believed that girl regardless. I tried to tell people that no one saw her do it. No one listens to kids. sad

I was there when she was killed too. She claimed she was only trying to help get more sheep, which I am inclined to believe.

To be honest, there were a few new players in that town. I'm not even sure it was done on purpose. If it was, I would be more likely to suspect the person who was trying to create drama about it than the one who quietly tried to get more sheep.

#44 Re: Main Forum » EVE Churchill and the family that skipped lives to reach the bell » 2018-10-23 16:50:08

I can't believe I missed this post.

I was Jerusalem. I remember Winston! I never realized he was your son from a past life. That is so cool! I actually had an experience very similar to that in the past. I wrote about it here:
https://onehouronelife.com/forums/viewtopic.php?id=3612

You missed some drama around Bethany Scholar too. She killed Shade and couldn't give a good reason as to why. She claimed he killed her daughter (her daughter starved), and that "he ate food" (still not sure what she meant by this. Maybe he ate too much or ate her food?). I had to kill her. I couldn't risk having a murderer in the village. She was only five minutes away from aging and just had a little baby boy right before I stabbed her, so it was unlikely she would have another girl.

I still regret this though. We had two other girls in town at the time. One girl starved shortly after and the last woman never had another girl.

I disconnected after telling the last girl that there were no others. I probably should have waited to kill Bethany until she aged... Sorry ma.

#45 Re: Main Forum » What do you want to experience within the game the most? » 2018-10-23 16:10:06

Back to the original topic, I personally love seeing people working to keep a lineage alive. A long lineage is one of the greatest accomplishments you can have in this game in my opinion.

I also always love lives where people are kindly working together to accomplish something. Whether it be getting an early camp started, a project in a large city, etc.

I always hope I will meet kind players when I spawn in. Whether they be new players that I can teach, experienced players that I can work with to accomplish something, or any players who simply remember to treat others well.

#46 Re: Main Forum » What do you want to experience within the game the most? » 2018-10-23 13:02:54

voy178 wrote:
VioletLily wrote:

I believe this would require better communication than the game has to offer... I have seen a couple pretty structured towns that you can tell were made with coordination using a third party communication service like discord.

But wouldn't it be amazing?

It would be, yes.

Generally throughout history, an empire can only grow as large as effective communication allows. This is one of the biggest reasons Alexander the Great's empire didn't grow larger than it did. The limits on communication would have made it too hard to maintain.

Communication in this game is very limited. Unless we get tech that allows for better communication or somehow get a large number of people within the same town on something like discord, a large town will never be structured.

Personally, I would love to see this, as one of my goals is to help lineages live as long as possible. The better the communication in a city, the longer the lineage will last.

#47 Re: Main Forum » Me as a criminal mastermind » 2018-10-23 12:06:57

Starknight_One wrote:
Aname wrote:
FeverDog wrote:

I appreciate how much fun you are having role playing.  However, your fun is ruining others' fun.  Find a game where your fun doesn't ruin others' fun and go play it.

I am sorry.

I didnt mean to ruin everyones fun. I just wanted to play as a criminal for a life.

It wasn't that bad, I got a good roleplaying experience out of it... but from the standpoint of the game being about survival in a harsh, unforgiving world, disrupting a town for the sake of rping a murderer won't make you many friends.

However, in my next life, I'm going to rp a cranky farmer who carries a knife and will stab you if you take his farm tools - including the bowl, the basket, the bucket, and the laid-out soil. Be warned. smile

Just be careful not to get sent to donkey town....

#48 Re: Main Forum » What do you want to experience within the game the most? » 2018-10-23 11:53:32

voy178 wrote:

If anything I would like some structure. People are far too independence oriented in the game. That's mostly why we don't achieve anything more than villages. Let's be honest, your two building "city" is not a city, nor a town, it's a village anarchy at best.

Designated jobs, apprenticeships to ensure successors, buildings that aren't too large, farms outside the town, food sources like bread, milk and stew in the houses, smaller 3x4 berry farms spread out in the town to feed children (see it as parks if you will), trading resources for favours or food. Some degree of a hierarchy will develop naturally as the society grows and I do not mean the silly absolute monarchy stuff that holds no legitimacy. An elder council would be one idea, elders are needed to document things anyways since they can write the longest texts.

It would also be nice to see some small-scale farmholds. Build a farmhouse, plant 3x3 of stew crop, 3 rows of wheat, 3x3 berries, give them a milk cow, oven and geese, enclose farm over generations, make sure to tend the outside forest, milkweed farms, skewer farms, etc. Tada, a freeholder's farm dependent on the town for tools and luxury items and rare food like burritos. They will trade food and forestry items for services. It's the best thing. Got too many children? Send them into town to find another job or build another freehold. Connect the entire city-state with roads and you got a functioning society.

I believe this would require better communication than the game has to offer... I have seen a couple pretty structured towns that you can tell were made with coordination using a third party communication service like discord.

#49 Re: Main Forum » The West Lineage. » 2018-10-23 01:37:17

I remember you! You were the little baby with the chef hat! Your mom named you after Gordon Ramsay. I think I was Cloud West (I'm really bad with names, and being sick today didn't help...)

Anyway, its sad that this line died out. I think that makes two or three lines that I played in today that died out because of lack of girls. It happens. I hope an eve finds it!

#50 Re: Main Forum » A HA HAA HAA! » 2018-10-22 17:56:21

Azrael wrote:
VioletLily wrote:
Tea wrote:

You do know that, those kind of actions don't make you a lot of friends and will give you a golden ticket, first class, to donkey town ?

My siblings and I helped our mom, Eve Cuomo, to get this place started. She found the perfect place and worked so hard for her future grandchildren. And so did everyone else who was born in this town and made it this beautiful place that is now.

And then you come around and "fortunately" killed of the city ?! Shame on you ! >:(

Was this you Azrael?:
http://lineage.onehouronelife.com/serve … id=1268356

33 generations... Do you have any idea how many hours of gameplay went into that town? I agree with Tea. Shame on you! >:(


Yes that was me and also her aunt that was also me the one who'd last words are "mwahahah". Also it was fortunate because the whole town was at that point very.... dumb that couldn't make bowls I mean half of the. Asked me how to do that, it was a catastrophe they all died to bears. My sister at the end couldn't even kill a bear it was clearly a test on their skills and they all failed miserably.

It's absolutely ridiculous to kill an entire lineage because it currently has some new players. The line probably would have lived on if you didn't grief it. It wasn't fortunate that you killed it at all.

Board footer

Powered by FluxBB