a multiplayer game of parenting and civilization building
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I had a friend like that in the past. But with a twist, I suppose: The guy was really nice in real life, but as strange as it sounds, he had a hard time seeing "internet people" as people. Like, he knew they were people, but he didn't feel they were people, he had no empathy for them. It was like that even when he would talk to/play with people he knew in real life. He would tell me, when I asked, that he looked at them on his screen and it was "just a screen". He was aware that this was weird. But voice chat made things more "real" to him, he was nicer to us if we were in voice chat.
I think it comes down to how many times it happens to you, and how many similar experiences you have. If someone overreacts and leaves due to one experience then they are immature and not really capable of giving the game a fair chance, and they will probably have the same experience with other games and maybe even in real life until they grow up more. On the other hand the community of the game has some responsibility for its success in the form of striking a compromise between their personal enjoyment and that of learners. And of course not all learners are the same. And of course it need not always be a compromise, sometimes cool moments come together or someone gets matched to the right person and interesting stuff happens.
I can agree with that, which is why I tell people that yes, sometimes we have really bad days in the game, but that in my experience it is mostly good or at least ok lives. But you never know if that person had a series of bad lives when they are born into your village, so I just try to not be a dick to people. And when people just started, their first few lives can be really frustrating, either because they find it hard to even keep themselves from starving on their first years of life or because someone kills them if they seem new. I prefer to not add to that because I want people to stay, I don't want them to leave bad reviews on Steam because of the community, and I want them to feel that they can reveal that they are new players without being killed for it. Because this game can't thrive without a healthy population, and I want this game to thrive.
From what I've seen there's an ongoing debate regarding what the game is "about", centering around the fact that different players enjoy different aspects of the game, and the fact that it is very hard to reconcile the approaches these players enjoy. The RP vs skillplay debate. I think these two sides are bound to have disagreements because these orientations are largely hardwired in a person's personality, and personality changes (to the degree it does at all) over years, not one-hour-one-lives, and doesn't necessarily change in the way YOU would like anyway (whatever camp you happen to be in). It's a very hard problem, but usually it's much more functional for both sides to engage in some sort of dialogue and debate, and hopefully with the shared knowledge that this communication is useful and need not be mere bickering.
I think actually that this clash may be part of Rohrer's design intent. After all, he's the one who made the game force players into a social relationship AND a survival challenge at the same time. In part I'm sure he just wanted to see what would happen, maybe learn something. It's part social experiment, much like The Castle Doctrine appeared to be (I haven't played it though, so this is just my impression).
I might make a post laying out my thoughts in more detail sometime. Not that I'm sure they're super important or insigtful, but may as well throw them out there.
We can always be "in the middle". You can be useful to the village and also act like a decent person when someone obviously doesn't know what they are doing, it doesn't have to be one or the other. And if you actually show people what to do instead of killing them for making mistakes, maybe they will be more useful to the village afterwards.
I do think that this clash can be part of Jason's intention, although he already told us what the game is about. "Parenting and civilization building". I feel like too many people forget the "parenting" part.
Quitting the game because you get yelled at and stabbed
, that's some snowflake shit
They will eventually get better and be able to contribute more to the village/early camp, it's already much more manageable than after steam release, it was chaos at that time XD
It's a multiplayer game, so the community and interaction with other players matters a lot. If people think the community is so shit that they are unable to work at anything because they are stabbed when still learning, of course they will leave. A game is supposed to be enjoyable, and being unable to play because other people won't let you isn't enjoyable.
Sometimes people won't respond to you even if you are trying to tell them what to do because they are paying attention to something else, like trying to learn a recipe or simply not starving.
It is concerning that you think leaving a game because people don't let you play it is "some snowflake shit".
Well, this surely makes me wary of trying to start any sort of project.
Second game: an eve camp, mostly cool people, one had to take the fire drill as soon as they was a child ran of into the badlands and wake all bears (two screens away, didn't make much damage and we found the drill since the bears gave it away, but still, sigh). Griefing an eve camp, just wow, what an achievement. *rolls eyes*
Clayton family? My big brother Jack Clayton, maybe? I was Tom Clayton. We were second gen. Mother died super young. I retrieved the firebow drill, near the bears. I still don't know who did it. Probably some runaway kid that died afterwards.
If that was you, I hope you come back soon. It was nice to play with you. Some days are worse than others, but you know, I had three awful lives yesterday, but then I had one of my favourite lives so far right after them. And even though we had someone griefing our Eve Camp, I enjoyed that life too.