a multiplayer game of parenting and civilization building
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Cantface, do you think it's a good idea to pile new content on top of a game where existing systems are broken and unused?
The game officially launched in steam on November of 2018. and i am pretty certain the game had already release a while before launching on steam via your website. Dont know for how long though.
How is that, after almost 2 years, are you still working on making the core game mechanics function properly?
Yeah, war sword is a mostly vestigial at this point.
It will be revisited in the future.
Aw, dang it, here we go again!
Quick question, if the war swords are going to get reworked in the future, do you plan to change the meta so families dont need each other again or make it so families are more independent? asking this because if we make swords viable again then why we should use them against other families if we need them for their special items?
Um, yeah, jason pretty much nerfed the sword a long time ago, they are not really viable for those things for a time now.
Also also, having wars is counterproductive nowadays, since every family needs each other to literally survive the tech climbing, so war is useless now.
I guess you could pillage for their resources but it would be more simple to just go there and ask for the stuff or to just steal it since no one really has a good organization to prepare a posse that fast.
Well the trailer is one thing, and the CURRENT developpers words are another thing. You can't just hang on the trailer's advertisement as "the promised lands", the game has changed, different scenarios paint different results, sometimes what we are promised with can change and turn into a whole different result, depending of a variety of factors that we cant always control.
Well for Jason it was a problem at the time being, if not , ¿why would he even have bothered at all to make his game less enjoyable, for most of the players, if that could potentially have shattered the community ?
1. Trailers are meant to be the first official impressions of a game and do advertise what could be expected to be. Saying that they are no the same thing should not be even be legal. What you see should be what you get. (What are you saying implies that false advertisement is ok)
And i might be ok with that a little, stuff just happens you know? you cant keep up to all promises, and thats ok, the best you can do is try to keep it as true as you can. Which he isnt trying to do. He is making it harder, more confusing, more tiring and making it more stale. You cannot complain about the tech tree being too short if your family doesnt live long enough to reach it.
2. Jason doesnt know his game anymore. I dont think he even understands it. 15 years of game design and he still fucks things up tremendously, i wouldnt be trying to shame him for that if he wasnt the one claiming he already knows what we want and that we should stay quiet because we dont know what is fun and what we like. Imagine what we could have if he didnt spent half a year on the rift, the other half on trying to make wars happen, and now months of trying to make the posse work properly. (Remember the poll update? that was never used since it released?)
I dont really have anything against the guy, he is probably a great guy to be with. But oh my god he is so fucking stubborn to admit he might not know what he is doing anymore with this game. I dont really know what this game is supposed to be or where is it supposed to be going to.
People like to customize things.
Well anyways the game is with no doubt better to what we had before, in many aspects, including ways to punish griefing/griefers, and hopefully it continues to get better with time and with the corresponding effort of the game developper: Jason. Because if we didnt have him, we would have never gotten an experience as such as this game is.
It is better in *some* aspects, mainly some mechanics that finally got some love (mostly storage) but all these good changes are getting overwhelmed by the amount of bad choises that have plagued the game before with not only wasting time (Poll update, sword update, rift update, radio, plane, etc..) but also changing drastricly the way we play for the worse with all these restrictions. These nice changes like tables are not erally worth it if you consider what we lost in the process.
I genuinly think that the game is worse than it was before. Now it has a bigger learning curve for mew players than ever before, there is almost no room to take a breather from the constant making-food cycle. Tech tree hasnt progressed in almost a year, we are forced to have these alliances if we want to survive and griefing has become more organized meanwhile the standart playerbase is not (Guess which one gets benefited more with the new posse system!)
Shall I turn the posse system completely off, and then you guys can go back to solo killing to your heart's content, and we can go back to a 25% daily victimization rate (on the worst days, 1/4 players were the victim of a murder)?
Oh my god i thought you wouldnt never say that, hell yes, do it!
Now that we are at it, what about tool slots!?!?
This is quite realistic cause males do a lot of dumb stuff, that's why females live longer
Females live longer because males tend to have jobs with heavy-labour (with a little of risk of death, sometimes) i dont think this logic applies to OHOL because both women and men can perfom both tasks. However males do tend to do dumb shit sometimes so il give you that!
As much as i would like to change the max cap that we are allowed to live it would still be a no-no for me at least. One hour to live is one of the main premises to this game (that still holds, anyway)
I also dislike the idea of living less than 1 hour since there is times when even 1 hour isnt just enough. I cant imagine just having 40. I am pretty sure there can be another way around it to fix the eve flow without changing the main aspect of the game. (I can also see people /dying due to borning as a male and dont wanting to have a shorter life span)
Not really a fan of this textures, but i can see other people liking it.
Good job!
This sounds amazing. I think Jason's mentioned before that he wants lives to feel different.
I think this was the main offender when the family specialization was added. It made all families different but not really. mi main focus was to make every family *good* at some thing especific so they can stand out.
Blacks? Good for gathering and mining materials, they might have more minerals than everyone else. You might want them to be hard-labour since no slow-down penalty for heavy objects
Gingers? Fishing masters, they can provide you with more and better sea-food for those yum points You might want them for their yum potential.
Browns? Hunting proffesionals, besides having better rope production than other races. You want them for the frood they can produce.
Whites? Wild card and Clothing Genuises. You might want them for better clothing and exclusive-buildings that they can install.
I think this can open to more opportunities but it would be a matter of how the tech tree could progress. but at this point this is just dreaming outloud and sharing.
The purpose of this post is purely imaginitive and to think beyonf of could the family specialization could have been improved. It was kind of fun thinking about this so i might do similar posts about this
Main idea:
Make survival of a village independent to all other races, however to be motivated instead for other goodies that are not really needed for survival but that they grant a good enough convenience to be worth trading.
Big changes:
-Interactions with special biome objects are possible and are no longer blocked by specialziation.
-All races can enter every biome again, however if they are not the specialized race they will have some drawbacks against them.
Jungle: Weak against yellow fever
Desert: Super-high temp and higher drain of food (drain would be minimal)
Arctic: Super-low temp and slowdown
Grasslands: Neutral. no drawbacks here.
Interactions with special biome objects are possible and are no longer blocked by specialziation.
-Specialized families however are rewarded with living in their respective biomes.
GINGERS:
-More resistence to coldness
-Ability to build snow walls, floors and doors.
-Fishing can catch bigger fishes that has 3 uses with higher values of food.
-Lower chance to break the shrimp net.
-Scaring penguins can sometimes leave an egg.
-Higher chance to strike oil
BLACKS:
-Higher resistence to hotness
-Hunger drain is slow when located in desert
-Ability to farm cactuses (Domesticated cactuses can yield 3 fruits at a time, similar to berries since they require constant water)
-Horses tamed by browns are more loyal and they take way longer to run off.
-No longer slow-down by heavy objects
-Can gain more resources via mining (iron)
-Can mine big rocks to produce more flat rocks and round rocks, with some chance of some other minerals
BROWNS:
-Immunity to yellow fever. Can scare mosquitos away with any fire
-Ability to craft Hunting Spears (Cannot kill players, works like an arrow, has only 3 uses) (Craftin: One straight branch, apply one chip flint, add a sharp stone then apply a rope to make the hunting spear) (Once spear is thrown, it need to be grabbed on target)
-Gain more pieces of meat with hunted wild animals (doesnt apply with domesticated ones) (Turkey might be an excepcion to this since there is no more meat to go around)
-Ability to harvest vines from tall trees. 3 vines makes a rope. (No strings)
-Gains slighty more food pips per food.
WHITES:
-Slight resistence to coldness and hotness
-Universal language (Understands all languages)
-Can make bear hat, bear belt and bear coat. (Bear hat has great insulation, bear belt serves as an additional piece of clothing to store one tool and the bear coat works as coat with 2 pockets to store 2 small objects)
-Chopping trees drops 2 logs instead of just 1
-Ability to make the flat top griddle, because i really fucking want an upgrade to hot coals.
k thanks for reading.
From my point of view there is no reason to help you in this situation.
Just five minutes before you came, a black family member came, gave us sulfur and we happily traded palm kernels back.Make sure to have something to offer, because you can't demand that people have to help your village.
TL;DR Pein didn't have good trading skills
Helping other families is helping yourself and the server in general so families can live longer. If your family was dying out the best thing you could have done was giving all the race-special-items to help the other families so the server doesnt suffer.
But if protecting your already doomed town was more important to you i guess there is no way around it.
As far as i know, the polling option was used once and was for testing purposes, when people asked to use this feature jason said something like he doesnt really need it because he "already knows what people want" or something like that.
Jason I had a great Idea that would make fences better....
Firstly they would need to be opened by any one, this is because it is very annoying and tedious to let everyone own a fence
Now that everyone can open up a fence even without being a owner, the owner needs a way to protect themselves, so what if when a nonowner opens up a fence all owners will get a ping, that indicates a nonowner has opened up the fence
Finally have a owner be a posy in his or her own fence... when a owner is inside their fenced area, they will essentially become their own posy, and will able to solo kill any none owners in their area
I dont know why i am feeling a strong deja vu here...
I am sorry, but letting *property* fences being public to anyone kind of defeats the whole purpose here to the point that they become purely decorative.
jasonrohrer wrote:He had different ideas for the milkweed than I did, and there was a wasteful (time-wise) communication exchange there, where we had to negotiate about the milkweed. In the end, I kinda just ignored his wishes and took what I needed to make the lasso.
Perfect opportunity for trade and you missed it.
Then he wonders why there is no trade in the game, the creator isnt even willing to do it lol.
I don't necessarily see fences as a way to prevent griefing, because griefing is rare enough that it's not worth it. Fences have a cost, of course.
I genuinly think this is a lie, you have proven in the past that the better way to prevent griefing was to fence things off. (And that you have actually made griefing to be more common and damaging trough recent changes)
After all, you added the sword in the same update that property fences, that is if you still remember that the sword is still in the game.
Also, using property fences to resolve managing problems seems like a rookie mistake done by any new company would make (Things are not getting better if you isolate yourself and focus only to your work). If you want players to not waste or get in the way of others player add more alternatives so they can communicate without necessarily talking. Fencing your work-place will only bring misunderstandings and with that problems. If you want an example for this check out some of the recent posts of a guy trying to make tacos and getting cursed for it.
People have suggested some kinf of bill board to specify what player does what (Not my thing honestly, i would prefer more job-themed hats)
Oh, he added confusing property fences and instead of giving people an actual key from a lock on a door you just tell them that they own this?
Right, not confusing at all.
I have always thought that these new systems added more confusion than depth to the player.
Poor, poor new players.
Tacos were terrible and he decided to buff them. Guess what happened? More tacos..
It is almost like if you reward players with doing something they will do that something!
15 years of game design and he still doesnt get this.
Jason added a restriction where if a person lived a life less than 10 minutes, on their next one they would be unable to be counted towards a posse.
What is the reasoning on this one? Griefers can exploit this easily
Do you think that the game was better with more simple mechanics (No hierarchy, race restictions, tool slots and other similar systems) to where is currently now? What do you think is best fit to OHOL?
What do you think are the benefits with the current OHOL vs the past OHOL in terms with the meta. (Please try to take into account the entire playerbase, not just veterans or just newer-players)
So what do you suggest? Make every player invincible to death unless its of old age or starvation? In which case that only makes griefing unimpeded more then it already is with the now defunct posse system. Honestly shits ridiculous, someone can steal a engine i spent my whole life on and not be killed for it and go on to grief even more.
I think the title is the suggestion, which i wouldnt disagree tbh. There is just some people who shouldnt be allowed in this game.
These restrictions is sometimes a joy-killer for me to play sometimes, i just dont feel like i can do whatever i want anymore without being overwhelmed with these new systems every week to keep up with the meta.
So are we going to just let Toxic get away with this?
I mean, i am pretty sure jason likes having toxic people in the community, but i am pretty sure this crosses the line to actually illegal stuff. He must do something about it
Maybe we can go back to make new content for modern tech?
I really want an direct upgrade for the hot coals, so there is that...
Make it so you can gain sick loot from them too.
Maybe 6 pieces of food that can be cooked to gain lots of food pips.
Also you can use the fur to make some kind of jacket with pockets (we have a wolf hat, why not a bear jacket?) and even a belt so you can have your tools with you without having to waste 1 slot in your backpack!
I think with this it would be worth to try to hunt bears or at least to have a nice reward besides just living when you kill one bear.