One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#26 Re: Main Forum » Please clarify no_copyright.txt » 2019-03-08 18:36:46

jasonrohrer wrote:

I'm looking at the actual license, not the Wiki.  What does this clause mean, then?

No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

https://creativecommons.org/licenses/by/4.0/

The actual license text clarifies this point thus:

If You Share Adapted Material You produce, the Adapter's License You apply must not prevent recipients of the Adapted Material from complying with this Public License.

What that means isn't 100% clear.  It could be interpreted as infectious, or not.

It means you must not prohibit by legal or technical means the reuse of the CC-BY licensed material. It does not extend to other stuff you bundle or mix it with. It is not infectious. And certainly a large legal body like Creative Commons Organization explicitly designs an "infectious" variant with SA addition, and is also the mostly used open license, you can pretty much rely on that their non SA variant is not "infectious".

In practical means for example, if you make a sound track of you telling a story and use CC-BY licensed sound effects, you must not forbid people to extract and sample that sound effects. But the license doesn't "infect" your story.

Also regarding pushing work public domain I recommend looking a CC0. As this provides fallbacks for people living countries that don't allow waiving into public domain. https://creativecommons.org/share-your- … omain/cc0/

PS: Yes there are not "copyright cops", but copyright holders that can enforce their rights. This doesn't apply to stuff in public domain.

#27 Re: Main Forum » Please clarify no_copyright.txt » 2019-03-08 08:18:15

ryanb wrote:

It is owned by the public for everyone to use equally.

Am I wrong here?

"The public" in this case cannot sue anybody on civil law. There are no "public domain cops".

#28 Re: Main Forum » Please clarify no_copyright.txt » 2019-03-08 08:16:01

jasonrohrer wrote:

https://creativecommons.org/licenses/by/4.0/

Looking closely, I realize that it is an INFECTING license just like GPL.  In other words, Ryan and the mobile developers would also have to release their derivative works under CC BY or a more lenient license, because it says you can only remix if:

No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.

You're confusing this with CC-BY-SA which is contrary to CC-BY "infectious" by design.
See: https://meta.wikimedia.org/wiki/Open_Co … ing_scheme

Also yes this is why I (and I am implicitly citing the FSF here) discourage anybody of writing their own "freedom license". The major licenses are well understood in their effects, you do not need to read through pages of text and make your own interpretations, practically you can rely on the common understandings of the licenses. If any court in any legal system came to a conclusion that would go against these understandings, this surely would create big headlines.

Personally: For software, if you want "free as in beer" use MIT, if you want "infectious" use GPL, if even more in an online age (anyone that uses it online should have access to the code and redistribution license AGPL). For large collections of media, use CC-BY "non infectious" or CC-BY-SA if you want "infectious".

#29 Re: Main Forum » Open Letter From the Mobile Developers » 2019-03-07 20:42:52

Some notes:

* About layman "lawyering", yes we're all no lawyers, and those that maybe will even put brackets around like saying it's not their specialty. Anyway, "layman lawyering" is something we've to do all our lives as citizens, as we ought to live according to the laws.

* IMO it has be apparent now, it is a trademark issue. As I see it, Jason feels protective about the mark "One Hour One Life" and the "Eve"-Icon used to market his game (or any computer game in general). This is fair enough. A potential trademark claim was not waved with the public domain waiver. It would likely be best to clear that up and you can put on allowness of the use of trademark following certain conditions.  This doesn't touch the public domain, you can still call your mod "60 minutes, 60 years" (or whatever), use another icon, and thus not touch the trademark.

* Regarding fraud... well googling on US-law I don't see it going through as all of these conditions must be fullfilled (I'm just a WIkipedia-reading layman here):

Somebody misrepresents a material fact in order to obtain action or forbearance by another person
The other person relies upon the misrepresentation; and
The other person suffers injury as a result of the act or forbearance taken in reliance upon the misrepresentation.

Regarding which person you see in relation to whom, some of these are fullfilled, but I don't see all three at the same time.

* Regarding confusion to ingame similary... Dunno there is Garr'y Mod based on Half-Life 2, Counter Strike being a modded Half-Life (1) etc. I suppose that has been mostly been clear. There also so many Minecraft clones and Mods.. usually it's also works pretty fair. And don't gets started on Tetris smile or Boulder Dash.

* Some things that chinese distributer pulled off are still hard to forgive like registering the Trademark on the literal translation.

* You cannot withdraw your license of stuff already released under conditions you didn't specify. What is out is out. Also from what I understand of US version of copyright, waiving into public domain is *not* a license. It's exactly that, putting it into public domain. For countries which allow this action in the first place.

#30 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-06 08:52:04

jasonrohrer wrote:

Wait, where was it claimed that the Chinese publisher registered a trademark for One Hour One Life?  Link please....

If that is true, this has become an even bigger nightmare than I have imagined.....  getting sued for distributing the game that I created under the title that I invented....

In the topic which you linked previously.

https://forum.onehouronelife.app/t/a-de … on/3957/44

#31 Re: Main Forum » Stop spawn as Eve » 2019-03-06 07:25:20

Oblong wrote:

If your text bubble is inverted, that is indeed Donkey Town.

AFAIK this is no longer the case for a long time.

#32 Re: Main Forum » Stop spawn as Eve » 2019-03-06 06:37:04

You are probably in "donkey town". Have you angered players much?

If thats the case there is not much to do, but to wait (in game) until it wears off, just walk around eating stuff until your "punishment" time is over.

#33 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-06 05:54:45

As I see it, we got two issues.

First the confusion of players, reviewers, who think (and are made to think) they play the original on mobile. -> This is really exactly the reason what trademarks are for. And from what I read there is some confusion about it, it's not a kind of "backup copyright" it's really a complete different beast. A TM would be easy to circumvent, call your variation "60 Minutes One life" and no TM issues there... Also users are not confused, so exactly as planned. In practice the only "evil" thing about TMs I see is that there are cases of people selling stuff and suddendly get their "trademark" "claim/stolen" by someone else. As for example, there used to be some kind of cheese produced all around, some region claimed that name, so everyone else had to rename it (not strictly a trademark thing but other regulations, but for an internet argument I don't bother about details smile). Or for example "Apple" the Music Label from the Beatles, and "Apple" computers who co-existed long without issue, because different markets get in conflict once Apple sold music computers. I read on the mobile forums, the chinese publisher registered the trademark for the literal translation of one hour one life? Thats another case of just completely missing tactfulness. It might easily be challenged anyway.

The other issue is, people arrogantly claiming sole authorship. There is not much to wield against that, except making public aware about it. Yes any license except public domain would require reference, but as been pointed out, this can be so well hidden, the public wouldn't notice. You got only a case if it would have not been there at all. As far I looked up, making a case about fraud is going would be very difficult to get through. For example young people claiming to have made their "own operating system" which on close inspection turns out to be a rebranded Linux happen with certain regularity.

I suppose both issues can be settled by the willing parties without courts.

#34 Re: Main Forum » Classical topic: ''Pet Peevees'' » 2019-03-05 17:29:35

Despite various griefers trying to anger/break things on purpose was that Eve Camp I was the only one working that made me pull out hairs most... I finally managed to make all the stuff for farms, planted some berries but hadn't enough, the soil was already tilted. Got away do grab other stuff and more berries as the close ones were picked clean, when I came back a few minutes later, that town folk standing on the farm ate up all the berries that grew. None of them even bother to put one of the berries that grew into the soil right next to them!!!

#35 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-05 17:25:40

Peremptive wrote:

Is the mobile game unofficial? Well, English is not my mother tongue, but I have been speaking it and studied in it for 20 years. I don't believe unofficial is the correct description for this situation. Unofficial means that it is not made in an formal way, by people who do it professionally and consider it their job. Unofficial implies bad, wrong, especially in an app store. Unofficial could be the correct term if all rights were reserved by Jason, because unofficial also implies sketchy/illegal. But the game (at least all content up to now) is in the public domain. Nothing is illegal about what dd is doing. They didn't even need to contact Jason in the first place. So there is no legitimacy or officiality order between the games. Both are equally valid, just as valid as 2hol or other adaptations are. The issue is that dd, by not making it clear they did not write the original game and that they are making alterations unrelated to the original game, are being misleading to customers.

I don't like the word "official" either, or anyone but a state authority claiming it. Originating from latins "officium" "to serve" always referred to a position of public state. So I eye any body claiming it. I know however that it has been claimed already by several entities anyway, other game publishers selling "official hintbooks" etc. In sports there are broadly accepted institutions, albeit private foundations, also use "official" all the time. It's no a protected adjective either. Anyway it's something I'd rather avoid was is "official" and what not. This shouldn't  distract from the fact there shouldn't be confusions on who did what and is responsible for mainting which.

#36 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-05 17:06:51

PS: As OpenSource enthusiast I especially condemn this kind of behavior as seen from that Mobile team, as this really just creates that negative climate and fulfills the fears why so many other people won't go open in the first place. So the damage even goes way beyond OHOL or Jason's legacy.

PPS: I suppose another good example would be "Two hours on life". Nobody ever complained here about confusing, wrong claims etc...

#37 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-05 16:57:22

jasonrohrer wrote:

That derivative work is here:

https://onetech.info/

Thanks to the public domain, this developer had full, unfettered creative access to remix and reuse my work, and the result is nothing short of beautiful and astonishing.  There are times that I think OneTech is the coolest part of the OHOL universe.  Beautiful and astonishing... but NOT confusing!

Onetech would have been very possible as well, if you would have used CC-BY or MIT. Even with the most restrictive CC version (CC-BY-NC-ND) onetech would have been possible. Just saying.

The only thing all of them would require is *somewhere* to put a remark on the license and Jason. And yes it's not regulated on how visible/hidden it may be. In modern cases it could not even be. Imagine a device running an embedded GNU/Linux system, you'd have contributions of thousands of people...

#38 Re: Main Forum » [Idea] Lineage Rework » 2019-03-04 10:27:45

What I liked to see would be "friends circles". Next to the ever available public circle. One could be part of several "friends circles". And if one of your circles has a live lineage, you'd be placed as a child into that one by default.

If you are born as eve, you could make this lineage a friends-circle lineage of a circle you are in by the "i am blabla" command. "blabla" would be a protected name of that circle.

This way you could play with a group of "friends" beyond the twins thingy. (Here friends taken a little less literal as people you met online you enjoyed playing with, where in contrast twins (tripplets etc) are most often people that know each other IRL).

#39 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-02 20:18:39

Redram wrote:
fragilityh14 wrote:

Jason didn't "fail" to establish copyright protection, he pro-actively chose to release the game in the public domain.

Copyright is not the same as trademark.  This has been talked about several times in this topic.  As has been pointed out, he could have easily claimed *no* copyright, but claimed trademark rights.  This would have cost him $0.

Actually it would cost 250 or so. Anyway.

Just wanted to bring a practical example, you certainly know Firefox the browser. Or the "brand". It's a Trademark by the Mozilla Foundation. The browser is actually "Mozilla" So whenever you download and install "Firefox" you know it's a version that got their final blessing. It's an understandable policy.

This got the Debian Foundation into quarrels, as they want to be able to fix securities issues in software in the repository on a whim. Also an understandably policy. It resulted them rebranding it as "Iceweasel". It was otherwise pretty much the same OpenSource software, only the title and the logo was changed. It got a lot of users confused, that looked to install Firefox on their machine, "Well you have it already, it's only called differently". Or that looked down on Debian, because "it doesn't include Firefox .. but that other distro does".

After a while they settled on redistributing "Firefox ESR" and both communities got their heads cooled on the clash of their policies, which by themselves were understandable from both sites, but conflicting. Also there seems now to be much more mutual trust between the Foundations.

#40 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-01 18:55:20

PS: I agree with CrazyEddie an all his posts (Not a lawyer either)

#41 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-01 18:53:48

Grim_Arbiter wrote:

I do feel like jason is in the right with his name needing to be branded as to not have this issue

Honestly as I read his non-license waver, he explicitly relinquished of this right... putting it in "public domain" and do whatever. not "copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software."

Which would make this very clear. And be in effect otherwise not be different.

BTW: This pitfalls are the reason why you should not write your own license, but use one of the very well tried OpenSource licenses available... And if you want to be cited, in future use a license that requires that. I recommend MIT (expat). It is constructed out of reason in this modern form, first taking you every right away and then give you give explicitly each right of use under this condition...

#42 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-01 18:44:18

jasonrohrer wrote:

I hear you on Trademark, but so many of the elements of the work would have to be brought to bear as part of the trademark---it would really have a chilling effect on any and all derivative works.  I mean, is the milkweed plant trademarked?  Could it be used in someone's logo or icon?  If so, would that imply my involvement?

If you trademark explicitly the milkweed, it's a trademark. If not it is not. Just googled it, registering a trademark is 250 bucks a piece... I doubt you'd want to do that with every sprite. This is another area where it is different from copyright. Copyright is by default, Trademarks is by explicit registering piece by piece.

#43 Re: Main Forum » Open Letter to the Mobile Developers » 2019-03-01 06:53:47

How about registering a Trade Mark on "One hour one life"... so everyone using it to make a buck still can, but needs to call it something else.

Although the 3 clause BSD-license has fallen somewhat from grace in OpenSource community, this is exactly the reason the 3rd clause was for.

PS not related but because we're talking about the license: "Public domain" as you are using a non-license hasother issues, it works for the US, but for example here in europe it is simply not valid. European copyright law doesn't allow the author to transfer copyright (only at max to give exclusive license, the right to cited it not forgeable). The MIT (expat) license is IMO as simple as it can get, if you simple with your one sentence waiver, you are getting other issues.

#44 Re: Main Forum » Refund Request. » 2019-02-25 18:29:50

If you want to make a case for a refund you need to email, posting in forums won't do a thing.

Personally I too feel I'm mostly done with OHOL out of various reasons. However, I do think, I had my fair share of fun for 20 bucks. Also would do it again!

After a while every game gets a bit old for me. I cannot stay focused on a game for long anyway, and for this OHOL made it quite last for a while in comparison to most the industry puts out.

#45 Re: Main Forum » Public access to all life log data » 2019-02-24 06:16:01

jasonrohrer wrote:

If someone knows your email address... they know you, right?

And that should allow them to watch closely my playing times?

#46 Re: Bug Discussion » Possible exploits using coordinates in PLAYER_UPDATE » 2019-02-21 21:05:20

You sure? I admit there was as time I wanted to hack my client to show me absolute coordinates, but it doesn't work, as each client get's it's personal origin point. All coordinates are relative to that.

#47 Re: Main Forum » A funny thing happened on the way to bigserver1 » 2019-01-30 07:10:18

jasonrohrer wrote:

The IP address that got assigned when I created it is blocked in Russia....

http://ping.pe/45.56.126.8


So, here's what I need to do:

I've created bigserver2, with a new ip address, and made sure that it's not blocked anywhere.

I'm shutting down bigserver1 and copying the map data over to bigserver2.

Then bigserver2 will become the main event, and bigserver1 will be retired.

Why not just change the DNS and wait until it propagated?

#48 Re: News » Update: Big Server » 2019-01-26 20:03:12

SSDarkMoon wrote:

you said the game server code is single-threaded,
is it very hard to transform the code to 4 threads?

Without knowing the OHOL code too detailed, generally speaking. Yes!

True native multi-threading I'd really avoid unless you want to get crazy about flow control etc. Especially race condition finding is one of the most horror and time consuming and sometimes close to futile things in programming.

Personally I think the server would greatly improve from using non-blocking I/O already without the need of actual native threading and thus have "pseudo-threads" / event based, like node.js without the need to go actually multi-thread.

#49 Re: News » Update: Big Server » 2019-01-26 07:51:30

Awesome, one question about virtualization. If virtualization is an issue, can't you afford a dedicated server given the scale of the game by now?

They are about 100-200 bucks a month. I don't know how much the 15 VPS are in comparison, but maybe this checks out to switch?

#50 Re: Main Forum » Instead of a Apocalypse, Have a Weekly Wipe Like Rust » 2019-01-25 18:22:21

Or have culling actually remove all items... currently it seems a lot are left over.

Board footer

Powered by FluxBB