a multiplayer game of parenting and civilization building
You are not logged in.
I once spent my whole life making a sign. It brought shame upon my town but I was damn proud of it.
https://i.imgur.com/0UCqETt.png
thank you, this is actually my favorite thing that has ever happened.
So tl;dr with homelands, radios would be more useful than ever. They're not just a "wow!" item anymore, they'd actually help a lot and have a lot of ingame utility, but nobody makes them. Occasionally I'll see abandoned radio parts while everyone scrambles around ignoring them.
Endgame towns historically had a lot of dank stuff inside- tamed bears on bicycles, playing cards, dice, all kinds of roses, radios, colorful clothes, rail systems, maybe planes even though iron was more limited then.
Nowadays you see mostly medieval level tech and mostly nude people running around even in towns hundreds of generations old, the only engine in town pumps water and nobody bothers with a damn thing outside of it. why? It's the broken food mechanic. As your civ advances, it's more and more about food, the opposite of real life. So these fun advanced end techs are ignored to make an endless cycle of tortilla chips with salsa, french fries with ketchup, tacos, burritos, and pies (so many pies). Trade is done entirely with horsedrawn carts because you can spend more time focused on yum if you're not getting oil to run it. That's it, that's the game now. Everything revolves around foodpro.
excessive SIDS
This killed my eve's lineage last night, my last granddaughter got nothing but SIDS kids. SIDS is a menace to family lineage TBEH, but the mechanic isn't what's wrong it's stubborn players trying to get back to the same family every life
Ok Gomez PVP implies people are battling it out for resources or clout or whatever, we have an entirely separate element of teams that are dedicated to ragegriefing because we're mad about the designer's attitude toward criticism. I say we, because I joined one for the rift event, which was so unsuccessful that initially it got nothing but protest and after a length of time Jason eventually had to walk it back and pretend it had always been meant to be temporary. There are other veterans on the board who have been here since before an actual PVP dynamic was introduced with warswords who became protest griefers and went on murder sprees to prove the existence of something called "the griefer dance", a pattern of constant movement that would allow a player to murder others with impunity while making themself essentially immune because of bad game design, which took much longer than it should have to get a response.
In OHOL specifically, and I have only ever seen it in OHOL, players get mad at the designer's out of game behavior and then terrorize *other players* with a completely out-of-game purpose, irritating the designer by chasing other players away from the game. Other players can't do much about them and there are no moderators. Other players become an object that a greifer is using to try to hurt the designer. At no point in minecraft history did a significant number of players team up to drive playerbase away from minecraft with the goal of upsetting Notch after Notch repeatedly handwaved criticism of broken elements in minecraft exploitable by griefers that made it an unpleasant experience more often than not. That actually is a unique toxic element to OHOL.
Lineages die out to due to updates. Also, they have died out, because of mothers not having girls. So, the part about losing gene score due to lineages dying out isn't a fair system.
I have to back that one up, I just went through a whole life improving the town as mum's only son and don't get shit out of it because one of my sisters disconnected and the other ran off and died to a wolf somewhere, mom and I had fuckall to do with their bad luck
my first favorite is farming and cooking, something about making food makes me feel very helpful. Next favorite is making clothes. Nobody likes to have their pp out, I feel I have helped everyone a lot.
I tend to organize instead, though, because there's usually already a cook. Even though I know this task is actually really helpful (losing too many plates can eventually kill a town) I feel unhelpful, but I almost always seem to spend my lives doing organization tasks; ie bringing stacks of plates back to the kitchen for baking, checking the outskirts for clothes and bringing them to the baby room, bringing wood to fires, cleaning up areas that are just carpeted with stackable items for no apparent reason. It's kindof restful and it seems to help my families.
TL;DR some amount of tutorial for posse and murder is required if absolutely no moderators will be introduced to punish griefing. Non-veteran players have to be taught posse during genocide events and seem convinced cursing will make the baddies go away now instead of just to donkeytown after they actually die(on that one account ) which is a sign of some kind of failure somewhere. I was trying to explain posse to someone when she got shot, right after she frantically told me "cursing isn't working!"
These limp, soggy fuckarillos are literally chanting "praise bobo", blathering about "worthiness" and acting like religious terrorists at this point. It's pathetic, they're clearly powertripping off stopping others from having a good time, and nobody can seem to do much about them, which they know. The players have too little information on how to actually get rid of someone and a very difficult time initiating posses and implementing justice.
For now, players who know the posse system should make sure to teach people how to use the posse system every lifetime, regardless of war or peace, to make sure that as many people know it as possible in the event of griefers showing up in a future lifetime.
Despite all the naysaying I actually do think this would probably ensure more experienced leaders, genetic fitness score is effected by how well you keep your relatives alive. Even though there are x factors like someone else's griefing that can temporarily knock an experienced player to a lower score, it would lock out griefers themselves, since they don't care about living to old age and have the goal of killing their own relatives, so they will always have a low score. They'd have to adapt their strategy to either playing several rounds without encountering another greifer or a town run by a poor leader to get a high score before becoming king/queen to grief, which would probably bore them shitless and discourage most, or to waging wars to greif as king/queen instead.
Jamie wrote:Be cool if Biome Access could change during seasons. When winter comes various biomes become too cold to access, Giving Gingers more value and a similar thing for other races.
Could also allow people to access biomes they usually couldn't. Snow no longer gives frigid cold during extreme heat for example.
Living in desert or snow suddenly has more of an upside. Since a desert would never freeze up, It would make sense for blacks to live in it. Other races might even come to escape extreme cold but will need to leave again when things return to normal. No more just migrating and staying in that town forever.
lol, was not thinking about this, but yea climate migration sounds great!
I third this actually, this would be a really, really helpful idea for families that can't find a specific other race for one of the region locked items
ye! I've personally contributed to both those villages over the past few days and I'm like so proud every time I come back to them
ty for all your hard work guys, this is the most times I've gotten to come back to the same place it's really cool and I like it a lot
Someday I hope I see radios and domestic dogs and stuff there, I've seen radio parts in the garden village but I've always been too busy trying to get yum food up to learn to make more parts
I feel like most of ohol revolves around food production right now as it is
chorizo tacos
slice pork in bowl for carnitas
add chopped onion, salt and hot pepper
cook on hot coals
dump onto stack of corn tortillas
pumpkin sweetbread
add flour to crock of pumpkin custard
scoop with bowls and cook in oven
apply sugared cream with knife
onion rings
cut onion on flat rock to yield rings instead of chopped onion
add egg to dough to make batter
use onion ring on batter bowl
fry in palm oil and put on plate
cole slaw
start with crock of shredded cabbage
whisk egg and palm oil in bowl with skewer or spoon for mayo
add mayo, vinegar, and salt to crock
po' boy
add egg to dough bowl for batter
add shrimp to batter and fry in palm oil for bowl of fried shrimp
chop tomato and onion
whisk egg and palm oil with skewer or spoon for mayo
add mayo, hot pepper and vinegar to get remoulade
cut bread on table to get sandwich bread
put sandwich bread on plate, add bowl of fried shrimp, add chopped onion and tomato, apply remoulade with knife
raisin bread
Leave grapes on table outdoors for a few minutes to get raisins
put egg, butter, and sugar in bowl to get sweets baking base
add flour and raisins to baking base to get raisin bread dough
roll from bowl to plate like bread
slice and bake
slice again like bread
can apply butter like normal bread
I think this would do more to keep up trade and cooperation, since it's not over once you get the seeds, salt and rubber anymore
I like the way you think
imagining some ancient soldier whipping out his figurine of his ultrathicc chonky GF and shedding homesick tears rn
It hits children and the elderly the hardest, but I can't parse out why in maths terms. I had a yum chain of fifteen and was still frequently close to death in the last town I played, and we'd cooked about every recipe we could with the foods we had (most of them!) even though there was a lot of different food around, a lot of my great nieces and nephews starved because once they'd already eaten it the first time, they needed to eat a lot of it, so food vanished rapidly. If there were more recipes right now, they'd definitely be getting used.
Furthermore, there's potential for a few recipes that would make food production more versatile using existing ingredients in different recipes. Off the top of my head, I can think of a couple things I could easily make with OHOL food that we can't make in OHOL even though we currently posses the necessary ingredients:
> tacos/burritos with potato/fried potato (it's legit and tasty) fish tacos (legit and tasty) or tacos/burritos with multiple ingredient fillings (also legit and tasty)
>pumpkin sweetbread. gives pumpkin and sugar another use.
>ham! we have salt, sugar and pork. It could be combined with other items like green beans on an alternate feast table.
>twice baked potatoes, mashed potatoes (milk and salt), sour cream, and dressed baked potatoes with butter and sour cream. This gives potatoes more yum diversity for very developed towns.
> cakes, pancakes, onion rings, pumpkin tempura (extremely delicious and makes pumpkin less useless), fried shrimp, fried fish (can be added to fries for fish and chips!) and other foods that come from batter, batter could be flour, water and egg or flour egg and milk in a bucket.
>noodles and marina sauce! flour+egg, chopped tomato, onion and water in a pot, on hot coals!
>sandwiches! bread, meats, fish, onion shrimp and tomato all exist ingame already. Sliced bread could be stacked with sliced tomato, onion and a meat to create sandwiches. If beef were implemented, hamburger
>hot sauce! would create "___ with hotsauce" variant for extra yum chain, makes peppers more desirable by adding an extra use
>cheese and beef! Make cows even more useful than they already are. A lot of civs get away with skipping them for an extremely long time.
>bacon! maybe slicing pork on a plate instead of in a bowl gives us bacon, which could be added with butter (and cheese!) to baked potatoes (or sandwiches ;D) to give more opportunities to yum harder and longer than ever
Please chime in if you can think of others- this would be a great, easy content expansion requiring fewer new items than normal since the only new items being added are existing item combo coding and finished products from combining the existing items.
if anything decrease curse token regeneration time so we can do more about grief squads
Yet, you are still here.
Cool yeah let me explain why I'm still here, a lot of people will have similar reasons.
I'm essentially alpha testing the only game that's supposed to focus on social bonds and helping your family, which at least initially was not another shoot'em up stab 'em all infinite killing simulator. When I can actually play that game, the one about family and social bonds, where we strive together for a better life, I have really good experiences with other players, even though I don't know them. That is the unique aspect of the game that I like. The pace of the game means I only pay attention to the stuff happening in the game for an entire hour, making it a very good distraction from intense adverse life situations. I am guaranteed not to think about them at all for an entire hour, while making nice things for my little family so they can thrive and survive and make nicer things. It's slightly more appealing than ACNH, and minecraft, because the grind is a little different every time, adjusted to what people need. Do I perform repetitive tasks sometimes? Yes, but it's always a different set and I have to figure out which one. This problem solving aspect makes it a better distraction. I cannot go on autopilot. Usually, fellow players will reward me by roleplaying actually being family, talking to eachother about what's needed for the town and generally behave cooperatively and solve things together. Even when there is some level of griefing, as long as the players can do something about it, I tend to have good experiences thwarting them with my little family during my very short life. To put it into shorter words, there is indeed a special aspect to this game that other games don't have for some people. It's a very special game.
This is also why I, like others, go APESHIT when an adjustment is made that makes that part of the game not happen anymore. That is why I LOSE MY GODDAMN MIND when there are griefers and we can't do anything about them. This is why last summer when I was using this to distract myself from medication side effects, I totally lost my cool, joined a protest griefer team and then ragequit when my option to outrun griefers and start over somewhere new, which was prettymuch the only answer to the constant warsword onslaught, was taken away with the hideously unpopular rift "experiment". Unless all of them just happened to choose new monikers for some reason which seems comedically unlikely, I'll point out that I've stopped seeing most of those names- most of the people who were as fed up as me left and didn't come back. This nice thing can and has been ruined for some of the people who like that very unique thing the game was supposed to be, as advertised in the trailer.
ok I have to be clear here the old murder system absolutely was an issue and if he gives it back you're going to remember why it got changed
just about every lifetime was either a murder victim or genocide victim lifetime depending on how advanced your civ's tech tree was when the first greifer got into the kitchen and started running around on the outskirts of town murdering all your hunters so any bows were out in the woods somewhere so that they could mosey in and have a good old fashioned genocide without facing resistance for at least as long as it took for someone to make a new knife or bow
I tend to hover around a score of forty and im pretty sure gomez is right, it's because I tend to spend most lifetimes as a cook. i know how to make most of the foods and usually try to force neoberrymuncher towns that only make rabbit/mutton pie, bread and three sister's stew to use some of their beans for tacos and burritos instead and fill some of their pies with berry and carrot variants so we can all yum and eat less. Factors out of my control are the reason it's not higher, I almost always live to 60 but I'll get knocked down if, for example, someone traps all my relatives in a pen for some reason and the town leader keeps exiling and killing them, which happened today for some reason
AUGH NOOOOOOO
every time i use my flex tape my pipes seem to start leaking way more somehow honestly
blessings
I really like this idea, but there has to be a way to cancel out a blessing somehow or the greifers will be able to abuse this easily just by cycling productive activities with griefing
I like that this also makes heirarchies mean something. I look forward to seeing how this impacts greifers.
if painting and dying were easier I'd paint and dye everything honestly
just like in life, not all decisions are utilitarian choices made soely about function. some of the joy in life comes from simple decisions like dying your shirt red.
nice! glad to see the runnings still out there <3