a multiplayer game of parenting and civilization building
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Ahh shite, we're gonna get cheeseburgers since what else would you make pickles for?
That's my guess as well, That means cheese and beef finally as well.
It's a rickroll isn't it?
Low effort
Some kind of dictionary type item could work, Maybe use it as a way to buff whites a bit.
Each fam can make a dictionary for there language. Since whites language is universal, There dictionaries are a bit more valuable. You can read once per life to learn a word, Gets passed on to your babies. Who can then learn another word until eventually your descendants are bilingual.
For characters, He should just randomize hair and face.
For variations maybe some race unique items. Even if just cosmetic like buildings being reskined slightly if made by another race.
WoodSpoon wrote:DestinyCall wrote:By hindering or destroying civilizations.
Adversity leads to innovation eventually.
I don't know of any such examples in OHOL.
WoodSpoon wrote:Where's the fun in a 100% efficient and problem free society.
One could ask where's the fun in a less than 100% efficient and problem free society?
Also, one can maintain that maximum efficiency and a problem free state is exactly where the fun lies.
That said, such doesn't happen in OHOL.
WoodSpoon wrote:Guess I'm playing devils advocate for Jason here.
Playing devil's advocate indicates a controversial point of view in general. If such a viewpoint were popular, it wouldn't be controversial, and thus wouldn't be something that needed a devil's advocate. Thus, that you play devil's advocate shows that what you propose isn't something that would have broad-based appeal.
Here you go again with the wounded ego.
WoodSpoon wrote:Spoonwood wrote:So I talked about civilization building and parenting. I didn't talk about the state of civilization. Not everything in civilization is about building. War, in particular is about destroying or hindering other civilizations.
It prevents end game stagnation.
By hindering or destroying civilizations.
Adversity leads to innovation eventually.
Where's the fun in a 100% efficient and problem free society. Especially in this game where advancement isn't possible past a certain point.
Guess I'm playing devils advocate for Jason here.
WoodSpoon wrote:Jason is Q
Oh my god ... that explains so much.
Here's a rare instance of Jason playing the game himself. https://youtu.be/1jlqL7fdur0
Arcurus wrote:or maybe i just missed the point from this game and its all about efficiency and all other is just traps for noobs?
Resistance is futile. You will be assimilated into the Collective.
Griefers must be species 8472.
Low tier trolls are Klingon
Roleplayers are Starfleet
Jason is Q
WoodSpoon wrote:Spoonwood wrote:I don't see how war coheres with anything about parenting or civilization building. It doesn't fit with how the game is advertised.
War and politics is a major part of civilization. Infact both are already implemented, We have ways to declare war/peace and hierarchy system.
Eat wood spoon
So I talked about civilization building and parenting. I didn't talk about the state of civilization. Not everything in civilization is about building. War, in particular is about destroying or hindering other civilizations.
It prevents end game stagnation.
WoodSpoon wrote:Spoonwood wrote:I don't see how war coheres with anything about parenting or civilization building. It doesn't fit with how the game is advertised.
Infact both are already implemented, We have ways to declare war/peace and hierarchy system.
do you seriously think that the war is implemented in OHOL?
Do you really call the "hierarchies" a political system?I think this community has played very few games
OHOL has no war because the first version of the war swords was a disaster in its implementation and the "solution" was (as usual in this game) totally inconsistent magic restrictions
anyway the current numbers of players and the pile of absurd restrictions that exist in OHOL does not allow to have wars
with the hierarchy system we have a similar situation ... it doesn't do much good
It's in the game, Ease up
I don't see how war coheres with anything about parenting or civilization building. It doesn't fit with how the game is advertised.
War and politics is a major part of civilization. Infact both are already implemented, We have ways to declare war/peace and hierarchy system.
Eat wood spoon
Third option - form alliance with bears and fight crime together while riding a horse.
That'd be nice if bears only targeted Spoonwood and griefers.
During wars males were dying and females were kept, I suggest the same for game, since we need all races. Kill all males from another family and their females will switch family name to yours. It will give you bonus to gene score (for all who joined a posse).
I like that actually, It gives males an actual role as well. I like the idea of conquest to include other races into your family, Even if it has kinda rapey implications lol.
Maybe a system where you are tied to one family. If you don't like it then you have motivation to improve it, If you grief then being cursed would get you exiled.
Maybe turn down the amount of lives to balance the fact you reincarnate in the same family. Death of the family could lead to an Eve spawning and everyone else being assigned to that bloodline.
So you have an incentive to help out because dying means you have to start from scratch. Though Eve bloodlines could align with towns for a helping hand.
If you get bored with one town, Maybe build colonies or conquer somebody else.
I get why it's hated but honestly I enjoyed the battles that happened in the Rift era. There was actually relatively organised military units and motivation for war. Back when other families weren't so friendly, Winning wars lead to unity longer term. But their was also motivation for defending, You wanted your family/town to endure. It was tense defending when enemy groups came to siege your city.
Though it would've been cooler to have alliances and trading as an option as well. Imagine a powerful city subugating smaller villages, Taxing them in exchange for safety. But honestly I kind of enjoyed when griefers used to manipulate towns into going to war. Collapsing due to a war is more realistic then "Ahahaha I lured 8 bears and dirtied pads!"
Is blocking them off still effective?
yes, its reported. Eve placement did jump wildly.
I proposed an simple algorithm, which was designed to solve both problems / too distant towns and eves spawned in exhausted areas. Sadly it was not used, so the too distant town problem got worse as expected. On top of that there seems to be a bug with the new eve placement which made it jump wildly.
WoodSpoon wrote:I'm afraid Spoonwood isn't avaliable so you get me instead.
dont know if a Wood Spoon is a good replacement for a Spoon wood....
but who knows
You'd suprised what difference it makes.
Yeah, eves are spawning two thousand tiles away from brown family right now.
How long is it going to take for Jason to admit that race restrictions are broken?
Least another year if not never.
I'm afraid Spoonwood isn't avaliable so you get me instead.
It could literally be anything.
Jason intervening out of spite?
Hoping for:
Flushing out the Industrial Era of tech, Basically adding improved Versons of everything. We don't really have a proper industrial era right now, Just a few items advanced items that are out of place.
But to be honest, The purple dye update is more on brand.
Wooooooooo
Content!
You've time traveled to the year 2525, Jason's thinking about adding content next update.
Waiting the inevitable spoonwood comment.
no and no tentacles either
Then why don't you just say No Hentai?