a multiplayer game of parenting and civilization building
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The toque blanche and the straw hat let people know what job you’re doing. But the quiver and the Red Cross apron… those make certain jobs easier.
What if there was a smithy apron that let you dual wield tongs and a hammer? What if there where lumberjack suspenders that made chopping less hungry work? What if there was a mechanic that let you pass your uniform on to your protege? (Something more than just putting it on the ground for them to pick up.)
I had fun thinking of a few, so here they are, with a lot of gaps and room for improvement. If you want to brainstorm with me, I’ll edit this post to fill in what we come up with.
Some things to think about in general.
- Pro must have a Con. It must have a down side to keep things balanced (quiver means no backpack, Red Cross apron doesn’t insulate).
- No alternative uses. It should only be worth it for someone who wants to do that job.
- Think about how griefers will use it. I’ll jot down griefable suggestions, but I’ll probably tag them, just to keep the creative juices flowing.
- Maybe it’s one time use, or decays if you don’t pass it directly to someone (protege).
- Bonus points if you can craft it while doing your profession.
- By the way, I wasn’t playing back during tool slots. If there is a lesson to learn from that, tell me. Don’t let me suggest something similar.
General Pros:
- simply makes easier to hold the constituent pieces of the job
- makes hungry work less hungry
- speed buff?
General Cons:
- no backpack at the same time
- lifetime binding
- must be transferred to not decay (protege)
- restricts horseback riding (all vehicles)
- less insulation
- hunter
- medic
- blacksmith
- lumberjack
- tailor/tanner
- farmer
- rancher
- trapper
- butcher
- chef
- builder
- carpenter
- priest/scribe
- wet nurse
- pro
- archery speed (the way it is now)
- con
- no backpack
- item
- quiver
- recipe
- water pouch and rope
- https://onetech.info/874-Empty-Arrow-Quiver
- pro
- carry pads
- con
- no shirt (less insulation)
- item
- Red Cross apron
- recipe
- https://onetech.info/1376-Red-Cross-Apron
- pro
- off hand tongs
- con
- no backpack
- item
- leather apron
- recipe
-
- pro
- off hand axe?
- makes chopping less hungry work?
- con
- no backpack
- item
- suspenders (requires other clothes? At least bottoms, right?)?
- red and black died shirt?
- recipe
- cur rabbit fur, two ropes, and needle and thread?
- red and black died shirt?
- pro
- can make these specialty clothes?
- con
-
- item
-
- recipe
-
- pro
- can make leather specialty clothes?
- con
-
- item
-
- recipe
-
- pro
- can water strait from bucket?
- con
-
- item
-
- recipe
-
- pro
- can lasso from horseback
- con
- only horse with no cart?
- travel on horse is 1x when lassoed
- item
- spurs (new sound?)
- recipe
- snake boots, scrap iron and hammer
- pro
-
- con
-
- item
-
- recipe
-
- pro
-
- con
-
- item
-
- recipe
-
- pro
- off hand knife?
- con
-
- can’t kill with knife (as a safety measure, and to not empower griefers)
- item
- Toque Blanche (real item, doesn’t have any buff currently)
- recipe
- https://onetech.info/1314-Toque-Blanche
- pro
- can take down walls without hungry work?
- con
-
- item
-
- recipe
-
- pro
-
- con
-
- item
-
- recipe
-
- pro
- holds
- stack of paper
- pencil
- eraser
- quill
- ink (in pouch?)
- off hand paper (needs thinking about how writing and erasing would work)
- con
- no backpack
- item
- scroll/clipboard (not book, unless we can add books?!)
- robes?
- recipe
-
- pro
- it should keep bb fed and allow you to use your hands
- can pick up second bb and feed them both?
- swap bbs from the ground?
- con
- no backpack
- no riding horse?
- item
- yes, the bb sling
- recipe
- backpack + needle and thread
Rules
- No Anti Griefers
-Follow the officers orders such as bobo and etc
-Server is wip
- Remember Hail Bobo
I assume “no anti griefers” just means no complaining about griefers?
What does “follow the officers orders” mean? And how will I know who is an officer or not?
If you play a local server you might be interested in some settings you can toy with. Check out this reply by wondible and read that.
Most notably
echo 0 > settings/mapCellForgottenSeconds.ini
echo 1 > settings/skipLookTimeCleanup.ini
echo 0 > settings/longTermNoLookCullEnabled.ini
echo 1 > settings/forceEveLocation.ini
echo 0 > settings/forceEveLocationX.ini
echo 0 > settings/forceEveLocationY.ini
echo 0 > settings/forceEveAge.ini
I second that coincident eve chaining should be restored. It seems like it’s simply an unintended consequence.
As for donkey towning after /dieing out of mothers, I abstain from judgement. I don’t /die for preference. I let fate decide.
My first thought was that the logs won’t distinguish between cursed dt’ers and /die dt’ers.
He does have ideas.
Quite the compliment. :)
Mostly, I’ve got one idea. Simple farm rows. I had the opportunity once to try it in an eve camp, but it was undone within the very next hour.
Ok. I want to know. How does this get done? Is it one person life after life? Is it a group? Was a layout made for people to follow? Is it coordinated outside or done in game?
More to the point; I’ve got ideas. How do I recruit help, or join the help?
This made me chuckle for a good minute. I’ve gotten confused like that on a low pop server, but eventually one of our movements was too far off from what my hands were doing that I noticed. But you… that’s hilarious way to realize it.
Whatcha get banned from this time?
I casually read the code. I think we can take the comment at face value; Average cooldown is two minutes. And max is 5 min.
Not that I know what all this means, but here’s the mathematical distribution used. Kumaraswamy distribution. From what I gather is it’s like a bell curve except the tails aren’t thin (better chance of tail events).
static double pickBirthCooldownSeconds() {
// Kumaraswamy distribution
// PDF:
// k(x,a,b) = a * b * x**( a - 1 ) * (1-x**a)**(b-1)
// CDF:
// kCDF(x,a,b) = 1 - (1-x**a)**b
// Invers CDF:
// kCDFInv(y,a,b) = ( 1 - (1-y)**(1.0/b) )**(1.0/a)// For b=1, PDF curve starts at 0 and curves upward, for all a > 2
// good values seem to be a=1.5, b=1// actually, make it more bell-curve like, with a=2, b=3
double a = 2;
double b = 3;
// mean is around 2 minutes
// uniform
double u = randSource.getRandomDouble();
// feed into inverted CDF to sample a value from the distribution
double v = pow( 1 - pow( 1-u, (1/b) ), 1/a );
// v is in [0..1], the value range of Kumaraswamy// put max at 5 minutes
return v * 5 * 60;
}
Here’s a github update that might vindicate you, Strilar.
Since the 5 year curse decay I feel like it’s been friendlier.
I think it’s simple. Less donkeys means more trust. So some rando asks to use a truck, I say sure (Doesn’t hurt we have 6!).
Ha! I know how that goes.
Pretend Jason did a hot patch just for your idea.
Do you know the lesson in the story The Boy Who Cried Wolf?
You're not thinking about it, why would I get out of prison just to get myself in again knowing the reality.
I assumed you like griefing. So why should I think you wouldn’t do it again when you get out? Didn’t you know about DT back when it was 90 days? That didn’t stop you, right? Why should I assume 5 years would stop you?
You say to trust you that you would act differently. But I don’t know if you’ve ever played differently at all. Convince me that you like playing constructively.
...but is it really justice to have them spend 5 years not able to play with a vast player base...
Ok, let’s first make it clear. It’s not simply 1 curse means 5 years in donkey town. It’s more of a rate. A speed at which you accumulate curses. If you build up X number of them before five years you’ll be pushed out to DT.
So really, the amount of time you’ll spend in DT is five years minus the time it took to accumulate enough curses. If it took you a year, then you’ll be there for four.
Do you have an idea how many curses you have? And when you’ve started accumulating them?
...because they destroyed towns that would fall long into the past and be forgotten in the mere future.
The fact that towns die anyways is a distraction. It’s very different for a town to fall to griefing than to fall to Mother Nature. If the wind knocks over my cup, whatever. If a person knocks it out of my hands, it’s totally different. You can see that, right?
Also think of the rules that Jason had employed against griefing like bears, roads, sprinklers and other things. It would be and over effort to grief again.
This I find hard to believe. Are you telling me that if you weren’t in DT today you’d find some peaceful way to enjoy the game?
What do people do out in DT? Do they realize everyone around them is a griefer and actually band together? Or is it anarchy? I kind of just imagine nobody likes building things, so there’s nothing to grief.
I would like to engage in a discussion with you, but I’m not sure you come to it in good faith. Would you concede that some play styles negatively affect a disproportionate amount of players? By that I mean it’s fun for some while being not fun for many.
How many are there? If it was me I’d start building stuff.
got sent to donkey town…
…second account wont work.
I 99% sure there are no penalties crossing boundaries from one account to another.
Like I said, why even have killing introduced into the game then? Waaaaa mommy he killed my sheep. Lol Karens!
Just because you can do something doesn’t mean you should.
I am soooooo tired of baby spamming I often /die…
And that is what’s called a positive feedback loop. :)
Sounds like an over punishment to /die if you ask me.
I think so, too. But doesn’t wiping all curses (edit: sound like) under punish?
Hey I am only honest.
Whats uncalled for about calling stuff how I see it?
Welcome to America where we don't sugar coat stuff.
I’m not hyper sensitive about critical language. I was making a parallelism. What I was saying was that you held fug to a standard but you didn’t hold yourself to the same standard.
This is the same pattern I think you have with the new curse system. You want the removal of CURSE MY BABY to be retroactive, but you don’t want the 5 year curse to be retroactive.
Jason Mods seem to be a little petty for some reason....
Now this is uncalled for, i'm not defending him, but please don't feed the troll or lower to his level of rudeness…
I’m not trying to be snide; Do you see your hypocrisy? Did you fire back on purpose? Strilar rightly pointed out fug’s derogatory remarks, then you added your own.
If we want to get our ideas across we need to stop muddying the waters with personal attacks. I understand that personal behaviors can be the subjects of these debates but piling on is a distraction and doesn’t add to the conversation.
So punish everyone that /died and was cursed for 5 years also?
I can understand if you think it’s unfair for a 90 day curse to be turned into a 5 year curse. But why do you feel it should turn into a 0 day curse?