a multiplayer game of parenting and civilization building
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So now everyone will eventually be clustered around one point in the map? or is there some way that you can start in the untouched wilds. Will people have to start traveling long distances to spread out towns if we don't want to be clustered in the same area with no iron left?
do it ^^ can't get cursed either you just make them on your eve spawn then everybody who wants to eve gets trapped in eve hell and tomatoes can finally be deleted
It is better to let the eve shoot you if you are a baby of course. So it can become a fun activity to do with your eve mom let's collect an arrow baby this will all be over soon .
Rocket ships that can orbit the Earth. And then later moon shots complete with pictures that everyone can see. Unfortunately, people are going to say that the moon shot pictures were faked and the moon landing never happened, but what are you gonna do?!
Thinking on moon shots, maybe televisions that can transmit images say of what's going on in another camp.
Haha I love the television idea it would be like a more fun radio.
skeleton piles make you sick and turn food into rot
This would make sense and give a real reason to clean up the bodies often the nursery is just full of dead babies doesn't seem healthy
Ty Tarr I haven't shot a baby in game yet but if I want to eve maybe I should start practicing. They are pretty fast and cute I really didn't want to shoot babies. How do I completely detach from caring about murder to make this possible?
futurebird wrote:Keyin wrote:Then there's also implementing human waste, a need to build an outhouse that must be regularly maintained, especially in high population areas.
But we already have enough poop in large towns from the sheep.... LOL I didn't think there was something worse than the poopocolypse but... yeah.
I do like the idea of a harvest. IDK how it would be implemented. Maybe if you harvest crops at the right time you get a bonus amount. At the wrong time you get less.. so pick milk weed in the fall and get a string... otherwise you get stalk.
That reminds me:
HEMP
-add a plant called hemp
-requires higher tech to be used, like maybe you need to build a machine to twist it.
-produces tons of rope.Dude we have the same rope idea.
Honestly even if it requires attaching a diesel engine to it it's worthwhile if it can make loads. Load a hemp into it, pop out a rope in 6 seconds, repeat as needed. Each kerosene runs engine for 2 minutes
I am so sick of farming milkweed. I would learn the most complicated tech tree to avoid it lol. There aren't many things in game I feel that way about either I don't complain about making compost or farming when we need it... but milkweed is just so unrewarding to farm so few ropes from so many plants
S T O R A G E U P D A T E
I'm serious. If it were possible to make towns better organized I'd really like to do that but the tools just don't exist right now.
haha this goes without saying. We need storage but it feels like yelling into the void. I don't think I have ever seen Jason acknowledge this. Maybe they are just too complicated to code in a week? I mean look at the "will it cart problems" now, I have played over 300 hours of this game and I still don't know what I can carry in carts
I would like to see don't starve style deerclopalypse (bosses that are attracted to large towns/cities).
And maybe occasionally lightening strikes that start fires.
Or maybe the ability to drill deeper into exhausted mines -- but the higher you go up the tech tree there's a chance you'll dig your way into hell and all these evil devil creatures start pouring out (Dwarf Fortress).
Honestly, there should be an iron tech tree for iron sustainability just like there's a water tech tree.
ooh mining equipment could be so cool!
I would love to hear ideas people have that would keep late game city life interesting.
Some ideas that could be interesting are:
1. Crop diseases! after 100 years of the berry bushes being in the same location crop blight starts to attack some of the berries and will spread to nearby plants. You need to make new fields or treat the bushes with a fungicide.
2. More reasons to build buildings. Sure we have warmth but the downsides of buildings seem greater than the upsides. Since you can't have a city without buildings maybe they could prevent decay of food and clothing etc if stuff was stored inside
3. More late game jobs! There are a lot of fun food recipes to make and people jumped on the new fashion options. What about Leatherworking? if you look up the process for making leather it is extensive and right in line with other processes in this game. We could make leather backpacks that hold 6 items and never decay or leather jackets but the process to make them would take a while.
I really like the creativity of this community so please share your ideas
I don't mind that OHOL has some violence and conflict but to me it was always supposed to be a consequence of the inevitable friction that you get between people even when they are mostly working together. And a way to deal with persistent bad actors. In fact, I really like that OHOL isn't all safe and flowers and roses. If I wanted to play farmville co-op... um I'd do that. It's relaxing. That isn't this game.
But I think that everything needs to lead back to the goal that always excited me "Build Civilization!" So build tech, and farms and human institutions-- And when I saw the description I was super excited since it sounded like my kind of game. And mostly it has been!
I just don't think it'd be great if it morphed in to rust. I don't want to eat people or dominate anyone. That sounds awful and kinda... boring (if I'm honest)
^^^ This I agree with so much
I enjoy games like rust occasionally but I loved this game with the conflict levels that it had. I would rather be more worried about whether my family all has food and clothes then defense.
Coming at this from the perspective of a newer player, I personally would have a really hard time judging what is a “liveable” spot or not. I don’t have that kind of experience.
My first reaction is to (panic) and walk around a bit, even if the location I spawned in would be considered “liveable” by more experienced players.
If I happen to stumble upon an existing village, the most tempting solution to everything is to join the other village as an eve. I keep seeing this on YouTube videos including those by twisted — there’s all these eve’s that are walking around in other people’s villages (even despite the language barrier).
My point for saying this is that the closer villages are pushed together, the more likely it is that Eve’s will attempt to merge into existing villages. This is the most natural response for players that don’t feel too comfortable with their Eve meta. This probably contributes to why it looks like there are all these natural spring locations near villages that aren’t taken by eve’s.
If there is another town that close they probably collected most of the close iron anyways. Might as well just live together in their town why reinvent the wheel they have all the tools ready made.
Also I don't understand how making early game harder will lead to towns being closer together? If every eve had everything they needed they could be very close together. While if most towns fail then towns get further and further apart, because between you and the last eve that was able to make a town there are 40 failed eves.
I would rather eve be forced to get real by limiting the number of eves one person can do. Making it a special experience to start your own eve chain that you don't want to waste. Often I have been child to an eve and they just wander their whole life looking for a perfect spot or just kill themselves because it will be too hard to make a camp where they started. People who use /die to eve know they can just reroll for a better eve spawn instead of having to wander around looking for a good spot. I think this spring suggestion may make this problem worse.
Forgive me, but I would like to suggest another solution.What if we had easier ways to build roads?
it can be hard to find towns and its kind unnatural to force eves to have a behave. But it could be easy to find towns if we could construct longer roads in a lifetime, then it would be easy to find the roads, then find the cities and to connect towns. Once you find a town it is hard to get back and to teach people from your original town to get in there. that would be solved too.
Yes this ^ More flatties on the map (or a way to make flat rocks from the big rocks) and hitting the stakes the first time gives floor option. Those changes could easily make roads more viable. Or as suggested before a way to make dirt paths (which decay) that you can just lay flat stones on to make more permanent roads.
Also if you remember your name in game you can search it on the website front page in the character name field at the top
Your kids will only show up once they die. Wait like 30 minutes then check the tree again
People who regularly complain also really care about the game. If they didin't care they would just shrug and play something else. I have plenty of games I could be playing but instead I am checking the forums of this one. Also this community is pretty darn nice compared to a lot of the internet, especially without moderation here on the forums.
Thank you! We can rebuild now! woo!!
I think one thing that I saw suggested before in line with the "super baby token" was bonus hunger bar when you are old your next life. Or maybe your good karma from last life helps you avoid one deadly injury from nature (bear wolf or boar attack). What about yellow fever immunity your next life haha
If people have an option to eve every game there is going to be a lot more eves. The "leaderboard" of the game is longest living eve lineage so that is goal for some players (ie.eve jo) It might be fine but it could also spread out the player base a lot.
What if you could only have one eve family per character running at a time or a cool down before you can eve again? It might also concentrate players in long living families. People who want cities will always pick the longest lineage they can and people who want to play early game will pick the early gens. Who will chose to play the rest of the families in the middle of the list? We already do this but at least we don't know there are better options so are more likely to settle.
If we assume most people don't like to be murdered. Every death someone causes in game is fun for the person killing and bad for the person killed. Some people enjoy protecting their family and fighting against these murderers so they will have fun if conflict starts. Therefore if in game one murder happens and you catch the murderer that is one person having a bad time to two people having fun so it is good for the game overall. However if someone is able to kill five people before someone stops them that is tipping the balance to the negative.
If people rarely use swords or they turn out to be bad that is the best case scenario. Tarr seems to be able to do pretty well with them though lol.
This sounds like an entirely different game. OHOL is not a war strategy game about claiming territory, I definately wouldn't play it if it was.
That would be amazing! I would join a private server like that. No language barrier and permanent baskets carts and backpacks. I want to play the game but it had been really discouraging recently with the wipes etc.
I don't like the magic aspect of the sword, either. To me swords and fences don't seem realistic. Ancient walls and knives make sense. IMO.
That said I don't think this update has or will "ruin the game" just don't like these ideas in combination together and hope to see some more positive ideas in the future. Most players aren't nasty people and lots of people are just ignoring the suggestion that they get a sword and kill off the other towns and races. And that's kinda cool TBH.
I don't think this update will ruin the game for everyone I just was saying for me it is. I will probably just play on low pop servers with friendly people until there are some positive ways to interact with stranger families. Right now there is no reason you should let close villages live other than it feels bad to kill them all. If there is a really close or combined village with a different family they use your baby spawns, they use your close resources, they are more dangerous since you can't curse them, you can't easily talk with them, and someone in their family could make swords and kill all of your family. If you are playing for your family to survive you should logically kill all strangers unless your lineage is dead anyways.