a multiplayer game of parenting and civilization building
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I spoke too soon! Apparently I had some female descendants who had not died. I am so proud! I hope they are keeping the commands of the Berry Goddess. Remember the Berry Goddess hates one and six. Do not disappoint her by allowing her sacred bushes to have six berries or one berry on them.
I just survived one of the worst dying I ever experienced. There were literally people hunting me with bows to steel my basket of wild carrots. It was wild! It really stretched me to the limit of my abilities.
Then after I raise a large family and got the berry farm restored, my daughters have nothing but sons. That is so anticlimactic.
Anshin wrote:IronBear wrote:Clearly you are suffering from survivors bias, regressive bias, and clustering illusion bias,and reliance on anecdotal evidence.
Close to 1.7 million lives have been made on this game, yet only about 95.6k lives made it to over 55 years old. That means only about 5% made it to elder. It is a rare occurrence.
Frankly if you make to elder (+55) more times then not, I considered you an expert player. But are you honestly evaluating you performance? Are making it to 45 and considering it elder?
How many of those lives made it past infancy?
It's a really troublesome stat since not only is there the infant mortality rate to consider, but the spike for 14 year old Eves.I'd love to see life expectancy stats for people that survive more than five years. (past 0-5, and 14-19)
Life expectancy for Y for age X would be nice.
I bet their is big die of around 50. At that age you are still in "work" mode and learning how to get into "retirement" mode is hard to do. At the same time you have a smaller food bar. I lost a lot of characters at that age before I learned to start downgrading the kind of work i do.
@IronBear
Making it to 60 isn’t that hard for me. I’ve seen many people make it to 6p while doing nothing, especially in larger towns. It’s not impossible, and it’s not uncommon. I’ve ranted about eating and doing nothing being boring in a previous topic. It happens, and it’s frustrating.
Clearly you are suffering from survivors bias, regressive bias, and clustering illusion bias,and reliance on anecdotal evidence.
Close to 1.7 million lives have been made on this game, yet only about 95.6k lives made it to over 55 years old. That means only about 5% made it to elder. It is a rare occurrence.
Frankly if you make to elder (+55) more times then not, I considered you an expert player. But are you honestly evaluating you performance? Are making it to 45 and considering it elder?
Abandonment is a common problem, main concern with “marking” a good player. What if they are a “pro” but have been abandoned over and over, like many often are? Or what if they lived to old age in a huge town doing nothing but eating?
Making it to elder is harder than you think. That small and shrinking food bar is ruthless killer.
Next you are assuming that players will just sit around, sponging to collect this bonus. That's boring. This is game. People will want to do something with their time. It is self sorting. Either they will be stupid or productive, and big cities clearly don't save anyone from stupid. Look at any long lineage, 2/3 of each gen is typically dying before the reach adult.
Finally expert players know to survive food crashes. And there is always one at least every 30 minutes. You can't sponge your way to 60. That food crashes are coming and only the smart and prepared make it through.
IronBear wrote:I doubt that Jason would ever code this, bit how nice would it be if you carried a signal that you were "good". Maybe like if one of you last three lives ended as elder you are born a red haired baby.
Not only would it help us know who was good, but I bet it would REALLY cut down on sucides. It could be carrot to reward players who mastered game and for sticking it out.
What if you died before you could grab you just Eve or just Eve until you raise a baby who can grab?
Some basic tutorial about temperature would not be a bad idea either.
Making to elder would be easy to code. And making it the one of the last three would lives would take in account that you had a shit start or dumb luck.
IronBear wrote:sc0rp wrote:The're not going to grief as team. It just triggers some people to go griefing. When I see situation like that:
http://lineage.onehouronelife.com/serve … _id=247457
it's almost certain that this lineage will end soon, if you don't do anything.sc0rp strikes me as the person who got witch trials started
Well, when you see something like that, it ends up with genocide more often than not. Working on extending farm or smithing some more tools seem to be pointless at this moment, isn't i?. What options do I have? I don't wanna be docile sheep waiting for slaughter. There is clearly at least one troublemaker in family already.
Dude, they aren't actually family and 5 minutes is not enough to change their personality. What you are doing is the logical equilivent of judging someone based on a Facebook comment that someone else made on a that person's post. It is insane.
If there are squirrelly people in your camp you don't have make knife and kill them. Take a basket of food and go make wilderness gathering for 5 to 15 minutes. Trust me, most crazy burns itself out fast in this game. Don't be a drama queen and think you need to proactively solve it.
IronBear wrote:sc0rp wrote:That screams trouble. Execute mother and all of them when spotted? Or what do you suggest?
Quit stressing?
If they are going to grief as a team, why give them all the same name?
The're not going to grief as team. It just triggers some people to go griefing. When I see situation like that:
http://lineage.onehouronelife.com/serve … _id=247457
it's almost certain that this lineage will end soon, if you don't do anything.
sc0rp strikes me as the person who got witch trials started
I doubt that Jason would ever code this, bit how nice would it be if you carried a signal that you were "good". Maybe like if one of you last three lives ended as elder you are born a red haired baby.
Not only would it help us know who was good, but I bet it would REALLY cut down on sucides. It could be carrot to reward players who mastered game and for sticking it out.
Ah man nice story, shame you didn't find your mum.
Hate and love situations like this, being born a guy and then just before reaching eating age a girl is born and I am left in the ditches. it's nice when you survive and find your family a few years later, the reactions are priceless XD.
I feel like the new crops early game survival is fairly easy with a nice green. it gets harder once family get bigger and lazier.
I don't mind being ditched at that age. I will get out of the way of a girl at that age. You are usually only a minute away from independence. That is when you find perfect temp or some food to camp, finger on the mouse ready to go like a horse at the gate.
That screams trouble. Execute mother and all of them when spotted? Or what do you suggest?
P.S. Can I fix typo in topic title? I can't find it...
Quit stressing?
If they are going to grief as a team, why give them all the same name? One griefs and all the morons with knives will kill them just be sure. Give someone a means to kill in this game and they go out of their way to find an excuse to use it. That is why I never stay on the same screen as person with a drawn weapon.
I some times reuse names because I think one had died and I have favorite names to use. Then every once in a great while I am wrong on who died and there are two running around with same name.
I knew it was a pointless game, but for some reason I got a lot of satisfaction out living too the end this time.
http://lineage.onehouronelife.com/serve … &id=247937
Basically my mom was a nice, but meh Eve. When I saw that she had girl, I knew my time to leave had come. Mom had to focus on the girl and I knew I was good (or at least smart enough to get out of the way of the daughters).
I wish I could have said bye, I always hate being so cold and rude in this game. I am never so cold and rude in real life. But this game is merciless and 15 seconds can make the difference between living and dying. I knew I had to be quick and decisive to live.
Things did not look good. I weened in the middle of swamp. And when I ran east I ran into savanna. Luckily I found a rock and boulder in patch of tundra and proceeded to chop down wild carrots without thought of the seeds. Eventually I went back to swamp and made a basket. It was hard going, but I stayed calm and gathered my wild carrots.
That is when I found the grave of my sis. Looking at the family tree it looked like she sucided. Jumped from mom's arms while being named. I felt sorry for mom. She had been given too hard of start for someone so nice and inexperienced. I would have liked to find mom's corpse or camp too, but the wild carrots were running low and I had not seen a trace of her.
From there i continued east. That savanna was HUGE. I did not make it out until my teens.
Once I found a green, I carefully skirted the edge, making thread and leaving it by bushes so it would be easy to find. Eventually I found that "Berry Heaven" that saves all nomads. That let's them stop and build something instead of running from bush to bush.
I spent my life making fur clothes and eating on rabbits. I ended life in a full set of clothes (even shoes and coat!), a basket and backpack full of cooked rabbit, and my belly full. My stuff is probably rotting, but I hope someone finds it. It was fun to go fighting to the end and proving I could do it.
Yeah i dunnnut understand these people
, on 2 generations, 11 kids die at the age they can take care of themselves. Even if I breastmilk them until late age they still die...
I have been there. You know you are prolonging the inevitable, but you want to succeed soooo bad. So you breastfeed the 8 year old who you know has not touched food since you weened him at 5. (I am guessing at the last age you can breastfeed) You are hoping that if you give him 3 or 4 more minutes he will figure it out. He doesn't.
Every bush I saw was bare, people didn't even leave the solo berries
for the desperate foragers..
That there tells me you are an expert player. Expert players know the value of leaving a little food in reserve. They don't ever let anything get to zero before they react.
So I'm new and having trouble, but not where I though I would. I thought once I taught myself smithing and pies I would be helpful to society. The problem is that although I know how to do these things, I'm missing the situational knowledge to know what needs to be done in any given town.
My experience is am born into a town and shown the farm. Usually there are too many people working at the farm. From reading the forums, I see that spending your life at the farm just waiting for crops to grow but not being very productive is a bad thing. So I shout "What do we need?" but no one tells me... they are too busy being productive. I've seen lots of other people looking for jobs too and they are usually ignored. So I wander around doing odd jobs and when I run out of rabbit families to trap, or do the one task someone was kind enough to give me, I head to the fields and live as a carrot/popcorn/berry plebe. (Sometimes I get told not to mess with certain stuff, which is fair, but no one tells you what do do, just what not to do.)
I'm probably WAY overthinking this, but the game is complicated and one fool can really hurt things. So can I get some information on the meta, so that I know I'm not hurting by helping?
If there isn't a baker, or if the baker needs a helper: What kind of pies are best? I think rabbit because the high saturation of food for other pies is kinda wasteful. Better to use carrots for compost.
If there isn't a smith or they need a helper: What tools are the most important, like to have duplicates of?
If there is clutter, should I grow wheat for baskets? Is it wasteful, because they decay?
Rope is important for buckets and buckets seem important. If food needs are taken care of should I grow milkweed? How do I tell if there is soil to spare?
If there's lots o corn (but also lots of other foods), should I make popcorn? I think no, because its pretty space inefficient. I'd also probably have to make bowls myself if i wanted to, so as not to steal from the fields.
What are common tasks you wish mid-skill players would do to smooth things out for high level play?
Please help! I want to get a job!
I am glad you are wanting to be more effective here is my advice by priority.
1) Don't stress about being particularly useful before 15 years old. Most kids get impatient or too ambitious and get themselves starved. Just focus on getting older.
2) Take your first 15 minutes to explore the settlement. Carry a carrot or berry and look around. Take your youth to figure out what task is being ignored in your community.
3) There is ALWAYS something being ignored on the farm. To run a farm you need people: picking, seeding, watering, fetching water, fetching soil, fetching worms, making water vessels, and making hoes. Figure out what is not being done, and do it.
4) If you feel like you are STILL steeping on toes, feel free to be a wilderness harvester. That is when you go out in the wilderness and return with baskets, thread, and wheat from the wilderness. People always need baskets, thread, and wheat.
IronBear wrote:I am so frustrated by all the bad players.
Look at any family tree, and you will see that like only 1 out 8 players don't starve to death in childhood.
You work so hard to master this game and there is an 80% chance your kid will be a moron. And if you luck out and get a good player for a kid, she has a 50% of being a boy. And of those that are girl and good, 50% will probably die from an honest mistake.
Just had to rant about these players who can't last more than 3 minutes after being weened.
To be fair as a toddler (or elder) a relatively small mistake or issue can cost you your life. Mum forget to tell you where the food is kept? Dead! Exploring around the outskirts of town and realize you don't have a homemarker? Dead! Someone took your sharp stone when gathering? Dead! Someone picked your emergency berry bush clean? Dead! Snake in farm? Dead! AND MOST COMMON OF ALL- Game lag? Dead!
Sure some of these are dumb mistakes, but the game is pretty unforgiving so even experienced players can make them easily.
Also as Dacen said, its up to you to teach other players! That is literally what this game is all about. I have definitely found that the amount of time I have put into instructing kids is directly proportional to how many survive. Like there has been several times when I've had new players live to old age while my experienced children died young, simply because I've let experienced players do what they like from a young age and as a result they haven't known important info (bear North, food here, we're running out of girls so no hunting etc).
I always leave my kids by the farm. I look them up the family tree and they died 2 minutes later. That means they have not even figured out eating. How do you die on a farm? I have been abondoned as a baby several times and still make it to adulthood.
I am so frustrated by all the bad players.
Look at any family tree, and you will see that like only 1 out 8 players don't starve to death in childhood.
You work so hard to master this game and there is an 80% chance your kid will be a moron. And if you luck out and get a good player for a kid, she has a 50% of being a boy. And of those that are girl and good, 50% will probably die from an honest mistake.
Just had to rant about these players who can't last more than 3 minutes after being weened.
This is why I don't trust players who make knives and bows. In my experience you don't need them, and inevitablly the lead to oppression and murder.
@IronBear
IronBear wrote:You went of the rails around 9.
Basically if I see murderers or oppressors in my town and I am female, I leave. It is not hard to start a colony, especially if there are carts. And it is hard to get killed by your kids if there is no weapons.
it is fairly easy to make a bow&arrow, so if there is no weapon a player who sets out to kill, will
- - -
The thing is griefers tend to be lazy, and building a bow in small farm is a bitch. In a small farm there is no one pushing a backpack full of pies on to you. That means you have gather all the supplies from the wild while trying not to starve. And after 40 minutes what is the reward for you effort? A chance to kill a few experienced players who wanted and can handle a challenge? Or will you baby sucides until find a rich, soft town full of targets and resources. You could be killing within 15 minuts that way.
I have never seen murder happen in small towns.
You went of the rails around 9.
Basically if I see murderers or oppressors in my town and I am female, I leave. It is not hard to start a colony, especially if there are carts. And it is hard to get killed by your kids if there is no weapons.
Roolstar wrote:And sometimes, consider suicide at around 55 or 56, especially when in a relatively poor colony, you're consuming much more than you're contributing after that.
This is wrong. There is no reason to suicide, if you find a warm place to stand around. One berry gives you five pips, at balanced temp that's over 100 seconds; one minute and 40 seconds. At 55 you have the 4 base bars plus 5 others. You eat one berry, carrot or piece of pie at that age and those 9 pips will last you 3 mins (9x20=180, 180/60=3) then you eat one more berry at 59 or 58 when you are down to one pip and you have 5 or 6 left, which is more than enough to get you through the next 120 or 60 seconds.
If you think your family is so desperate for food that you have to prematurely die on them than you are probably not paying attention to your temp meter often enough and are probably the reason for that. You're probably standing in deserts in fur, or standing on a cold tile after you've given all your clothes away.
It's no wonder so many of your towns struggle with food, when you and the people your bad habits spread to, are in them.
You uderstand. Being old is like being a baby. Find perfect temp and wait it out.
I personally wish there was like a wild herb (mandrakes?), that would let's man or old woman have a kid.
Some stacking would be nice. The whole reason people made so many baskets was so things don't look cluttered
I've died of hunger at 58 or 59 so many times, the chime stops playing and your hunger seems to drain even faster than usual. Really frustrating when you're surrounded with food and you die before you can put any of it in your mouth
If you want to make it to 60 you have to use your baby survival skills. Find the perfect temp and have food. And above all stop working. If you work in you last 3 minutes you won't make it.
I typically spend my last 5 to 10 minutes helping on the farm. And then I give away my stuff and say my final words. About the only time I die at this stage is if I focused on working.
Also I am pretty sure the hunger chime turns off in old age. That can catch you off guard if you are not use to being an elder.
I think median number of deaths in a row would be more intuitive
I agree. The number of under age 3 deaths in row would give you an idea how may are suciding.