a multiplayer game of parenting and civilization building
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What happen in this Jones vs Posillico ARC.
Such epic back and foward multiple times.Both families had times to be on the run, and being hunted down to a few girl childs.
This madness went for almost 30 hours.I saw times that Jones had a single fertile mom that said "grow hair and leave".
And kids went one in each direction. Trying keep it alive....
I LOVE the current state of the game. The imersion on this is AMAZING.
The "hide and seek" during critical times is nuts.
I strongly disagree with the immersion. Having your kids hunting you down to end an Arc and kids sabotaging a family because they just lived a life as the other family makes immersion a joke.
Playing runaway women for 30 hours sounds terrible, and being a runaway woman sounds terrible. Being hunted down and prevented from playing how you’d like to play because some persistent people want to end the Arc and the way to do it is to hunt you down and organize a killing party. Slipping yourself as a runaway woman’s baby and hunt her down asap... Sounds like a nightmare.
I can only complain that it promote ->>GRIEFFING A LOT<<-.
Since now grieffing is part of the gameplay.
And Many players have zero clue what's going on... why they got stabed by their own child so frequently.
I wish we could have ending conditions that promote keeping families alive. As you said, this one promotes griefing. Although I’d still personally just choose no Rift.
we already have 3 feather sources.
remember to check one tech
https://onetech.info/3136-Shears-with-Goose-Feather
Oh, interesting. I haven’t touched the game since rift was added.
I wonder when we get chickens, stackable omelettes and feather sources.
And all animal bones could make stews.
If 3-5 people of one family is killed by a different family within the span of 3-5 minutes war should trigger.
We shouldn't need elders to have war. (peace on the other hand makes sense)sucks when your town is equiped with swords but you get steamrolled by regular weapons because no old people had a friendly discussion about murdering each others family.
Equip your town with bows then? If a group of players can steamroll you without the edge the swords give then perhaps you gotta prepare more?
This has always been possible: a group with regular weapons could attack just as you could defend. With swords it was just an unfair advantage in a fight coming from a mechanic.
jasonrohrer wrote:Going back to a different broken state that players complained about for 15 months isn't exactly a "positive change."
"Why are villages so far apart."
Because if they lay close together, then there would exist some people from one village trying to kill people in the other village for no good reason. In other words, because of griefing.
jasonrohrer wrote:"Why do we never interact with each other between villages."
I did actually interact with people in other villages other than my home one. But, that was BEFORE the language barrier, and when I could find them using the Hetuw mod. So, basically, the answers lie in the language barrier and not being able to find other villages.
jasonrohrer wrote:"Why is the game so THE SAME day after day?"
Because the tech tree isn't that deep and resources aren't that varied. The rift idea I note doesn't do anything here. It didn't lead to diversity in the game. Indeed, people said that the game had a greater level of sameness from life to life with the rift.
jasonrohrer wrote:"Why is everything that we build lost slowly over time?"
Because the server was set to wipe things that weren't seen after a certain time period. Solution: Have that time period be a bit long. And more importantly, enable people who have lived to 60 to get reborn into the same spot.
jasonrohrer wrote:We've been there before, and it wasn't great, which is why I've been working to change and improve it and find a better way for it to work.
Your numbers in terms of player count were better under the old system, and they precipitously dropped under the new system. Additionally, the rift system limits potential player growth in principle, no matter how they play. The old system did not do that. In terms of allowing for more and more player growth the old system was great.
jasonrohrer wrote:Instead of a positive change, this is a temporary revert back to a state nobody liked all that much, but which was less broken than the in-progress state that we're currently in.
No. I liked the old system. The indefinitely expanding Eve spiral lead to further and further out towns on the old server12. It allowed for ever expanding growth in the playerbase (not that such was happening, but it came as possible).
Seriously Jason, there was no need at all to say 'nobody liked all that much'. Using absolutes like that comes as bound to end up wrong as a rule.
I agree with this. Did you ever poll your playerbase about these things?
Village interaction and being apart:
Sure, why wouldn’t we want that? Oh right, because war sword. I wanted positive reasons to meet and mix communities. But instead of marriage, healthier gene pool, trade routes and mass transit, we have language barriers, swords and scarce resources.
I’d rather not find a village at all if there are no positives to it. I rather live in a town far away from everything than fight against sword raids one after another. I rather live far from everyone if Eves or non related griefers get away without curses.
Why is the game same:
Agreeing with Spoon, there is no variance how things are done or what resources we use. There is sameyness inside Rift, too. We need the same things at the same time and eat and build same things for same reasons. We don’t have enough challenges to conquer, like sickness (humans/animals/crops), disasters, infertile earth etc. To me, however, the sameyness was fine, because it was good mostly. Being greeted with the same good experience I grew familiar with made me play repeatedly. Nice players made me play repeatedly, too. I’d need a poll to figure out why other type of players grow bored with sameyness, and what they feel is missing here.
Why is everything we build lost:
’Cause it’s not Minecraft, right? I was devastated when I learnt that our efforts disappear to thin air. What’s the point in the long run if nothing carries over or you can’t see what your effort enabled few generations later? Thankfully things like family trees, player relationships and genes were there to carry over for us. More things like these could make the loss hurt less. Ghost mode would be great, too, and having chances to rekindle places you REALLY feel are worth it.
In the end, I learnt what carries over; teaching. So I taught players. Not all find this as a valid way of making things last so I’d ask them how long they want things to last anyways.
I wish we wouldn’t push big changes to all servers when new stuff hits, so we could try the new thing and if we didn’t like it, we could go to a server that doesn’t have the new thing. This way we could already vote by splitting into two kinds of servers; new stuff and pre-new stuff. We’d all go through new stuff, list what works and what doesn’t, and instead of stopping playing, we could go to a server without the new thing, perhaps reflect again what we like there and what we liked in the new stuff.
Haven’t played during the rift due to griefer issues, but I’m tempted to get back now that the rift is disabled.
MultiLife wrote:I hope someone can make a mod where all sounds are fart sounds. Baby cries? Farts. Cart creaking? Farts. Snake bite? Farts. Death? Farts.
I managed two seconds before I stopped watching.
/fart /burp would be actually pretty fun updates. Allows so much bad humour. I imagine village full of people farting around for lolz.
Oh ew, no burps, yuck. I hate it when people burp with their mouths' open.
Curse Jason Rohrer.
Aw fudge I am not in his family.
Maybe I can be born there, where is the closest bear...
Bye. I’m not having much fun either. I always reflect back on the best times I have had, some sweeties I met, funny things I experienced, and badass teamwork. And the selfless sharing, and adopting, helping each others.
I hope someone can make a mod where all sounds are fart sounds. Baby cries? Farts. Cart creaking? Farts. Snake bite? Farts. Death? Farts.
I escaped it by not opening OneLife. Worked!
I wonder why these kind of updates can’t be on like half of the servers so once you have had your fill you can go to other server where there is no rift etc.
Likes:
- being efficient and helpful, and people who are efficient and helpful
- renovating bad working spaces into better ones, even moving working stations to better places
- renovating small pens into larger and better ones
- renovating small buildings into larger and better ones
- random teamwork that happens; people gather to cook pies as the oven gets ready, a smith gets a helper as he starts processing iron, a builder gets helping hands to finish buildings, a road builder gets a rock hauler and so on - it's awesome, feels good
- RNG nature (to an extent), sometimes it was fun to walk into the infinity, seeing all kinds of biome formations and RNG oddities as you passed - randomness intriques me, and the vast world being endlessly different excited me (occasional "garden of Edens" and such)
- sweet players who are not afraid to show some love and affection, even if it's just RP
- the bonus you get with good Fitness
- doing helpful projects, like turning a clay pen into an awesome maple pen
- having all kinds of options during a life; run away, craft something new, teach someone, live at an oil rig, have five professions, design a different town than meta, etc.
- seeing a family line go far after you are gone
- seeing a town after multiple generations developed it
- reviving towns
Dislikes:
- iron nerf: I was expecting to get different ways to reach iron, but it's just running around - so boring - I want to craft tools to get iron, not run around for ages; miner camps, miner towns...
- griefers: I don't want to play with them, I hate the type of drama they add - they just slow down all the cool things that could be crafted, cool stuff that could happen
- not being able to curse everyone
- war swords having magical advantage on foreigners
- the limited world, with RNG as a designer (levels/worlds need designers if they are limited)
- low options for hunting and animal skin cloth (no herds to track, no strategic animal traps...)
- low (good) options for different buildings (building materials, decoration, heating systems)
- people looking like the same characters with no unique mixing
- families not being able to come together due to griefers and bored killers
- no options for making fire, rope, ovens/kilns etc., all just adobe and such
- big rock hauling and digging, so boring, I'd rather build a mine than run around with a cart
- how roses work, I wanna crossbreed and mutate them and such, I have no idea what this time thing is with roses and their colors
- inconsistencies
- bad crafting help, also you need to be super precise to search things - even I can't remember how to use it most of the time
- watering stuff with bowls is weird, how about a crude watering can from clay and iron?
- composting requiring exact things to work
- animals eating only certain exact things
- animals living forever
- not enough dangerous environmental elements
- not enough environmental challenges (soil becoming barren when machines have had a go for centuries? Making better soil?)
- no sicknesses (crops for example, and humans only get yellow fever)
- no way to breed better crops
- not being able to have larger areas of water, like lakes; pond that is a size of one tile is so weird
- clutter, ofc, one item per tile looks funny and always will
- not being able to see through tree's foliage
- clothes becoming a death trap when yellow fever strikes; and nobody can undress you, not even you yourself
- not having things to help bonding with family
- talking being so difficult in-game (limits and hunger)
- default zoom
- game about parenting has no dads
Was a lot of people online anymore? Maybe people stopped playing.
Sounds bad, and I agree.
When the map is infinite, one could run far away to at least escape other families’ griefers (as you couldn’t curse them anyways and they’d just respawn, maybe in your family even, to kill you), but now all conflicts are forced on players even harder. No options.
MultiLife wrote:If you have weapon, you are free to use it however you wish.
And the mental hospital now awaits....
I hope you are joking, we are talking about a game here.
If you have weapon, you are free to use it however you wish.
It is a valid reason for others, not valid for others. I could not care less if someone is killed over cussing or being annoying. A mature person knows how to handle different personalities and knows how to avoid conflict.
What's the loophole here? I'm only half understanding this
Broken directional arrow and other apocalypse related issues enable hidden apocalypses as they go unnoticed due to these issues. Broken aspects create loopholes to abuse.
I wonder if people will just reroll until it's the best location in the map and meanwhile few try to make really dry locations work with constant lack of girls as most don't want to haul water and drill oil for their lives.
What I hope is that people will still rather work together than against, but if war sword loopholes and property fences remain as they are, I think griefers are gonna be like foxes in a chicken pen. We can't escape as they are either in your family or right next door.
Getting claustrophobic!
Great, so can we now have peace and quiet to just build and build and build without any extra apocalypse wiping in the process?
I think most of your points have been proved already, and known of.
Also, to add to the apocalypse discussion, I personally hate the distraction it forces upon me. I don't want to fight over if it happens or not, but I don't want to be affected by it, so it's forced on me. If I don't act, it affects me. If I act, it affects me. I wish I could live my game lives without it. There is zero interest for me, in the battle over it. And zero interest in this side of the game. I find it absolutely dry and boring, with violence and loophole abuse sprinkled over it.
Tried to imitate Jason's style, his way of drawing hair is really hard to mimic. The results always tend to lack the certain "awkwardness" Jason's original characters have. I tried to get towards there by purposefully leaving eyes a bit mismatched and hair messy. But boy is it hard to get them right!
It’s odd that Jason draws these cat mouths, like as it was straight from the internet with the ”:3”. Why does he draw cat mouths on them?
I’m not complaining, but what is this animal-like mouth shape thing?
Also is it possible to have no hair on your head as a regular thing? It’s somehow odd, looking at this guy.
Yeah, the exhausted oil pumpjack is removable and reusable
Phew, good. That's what crossed my mind instantly when I heard "exhausted oil".
Then it's manageable! Will suck to remove and rebuild roads tho'.
Onetech seems to confirm it can be?
OP: oof, 50% chance? That's crazy. Waiting for fixes! (Also poop acidity aside, can we get 0% breaking chance when moving poo around?)
Tarr wrote:https://onetech.info/2309-Oil-Pumpjack-with-Full-Tank
https://onetech.info/3032-Exhausted-Newcomen-PumpLook at the how to use section.
Newcomen pumps AND oil pumpjacks have a 50% chance to exhaust on removing the tank/last bucket.
Game is fubar for the night until the fix likely.
As someone who works in the video game industry, this is not how to give feedback.
Bad example: Talk about what's how the person doing the work broke the game. Talk about how the game is screwed. The tone and title means the issue may not get looked at and almost certainly won't get a reply.
Good example: Title that is relevant such as "X item isn't working correctly since patch ##" Info about what is happening vs the expected behavior. Steps to reproduce. Any additional info that might be useful such as why changing this is important. No blaming, no emotion.
Catch more flies with honey.
I also work in the game industry and Tarr has been pointing out fixes for a long time, and it's fine. Jason is a one-man team so he knows what's up and what patch and where when he updates. He has also proven to be able to ask for more info if he ever needs to. If OHOL had a team who had to communicate stuff from forums to a programmer, it'd be required to give numbers and steps and such so the guy who takes the message forward doesn't screw it up when translating it to the programmers. Broken phones happen and that's why a format for feedback is often required when there is a team working.
Also is it blaming if it's a fact that something was broken again? Why people take things to heart? It's neutral. "You broke it" is a fact, don't get sensitive over it...
I don't want to play until stuff is fixed but if anyone can confirm, that'd be great.
Can you remove the oil pump and bring it to a new tarry spot?
Would be epic to see those connect. Will surely make a pop up town if the path lands on a nice spot at some point!