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#26 Re: News » Update: Temperature Overhaul » 2019-02-19 02:57:02

Spoonwood wrote:
jasonrohrer wrote:

The other biomes remain unchanged for the naked player.  Thus, the game isn't really any harder now than it was before, unless you count the loss of the desert-boundary exploit as making the game harder (yes, that was easy, but the game was never supposed to be easy like that).  Clothing and walls are so much more helpful now, that the game might even be easier, ignoring the old exploit.

This doesn't make a lick of sense.  Scouting now is more difficult, since running with clothes on limits the possibility of running through a desert or jungle.  Clothing and walls TAKE TIME and effort to get up.


Actually its quite the opposite, clothes protect you from extreme changes of temperature. You can reasonably run through a desert and survive so long as you don't stay in the desert for too long. The more clothes you have on the longer you can withstand the rise of heat. However you'll need to have food with you or waiting for you on the otherside if you plan to stay until you reach max temp.  Its certainly riskier, but that's how its suppose to be. The desert is not suppose to be a giant oasis, its suppose to be a death trap. The one thing that doesn't make sense to me is a desert and an ice biome being right next to eachother. In reality there would be some gray area of warm biomes between them.

The upsetting part is that we were very use to having that perfect oasis of temperature and that was taken away. The rest of the game remained the same. Cold biomes were always cold. We just don't have any 'perfect' biomes now. When Jason says the game isn't any harder, i interpret that as he means the REST of the game isn't any harder. Deserts and jungles certainly are harder without any doubt. You could say he kicked the crutch out from under us and now we're having to rely on actually managing the game mechanics as they were intended.

I do wish we made more non-decaying clothes such as straw hats, mouflon hides, and reed skirts though. This would immensely help in any biome.

#27 Re: Main Forum » The New Temperature System, Explained Simply » 2019-02-19 02:46:29

omlinson wrote:

I'd have assume biome shock would scale with the size of the biome.

Biome shock occurs even with a single tile. If example: there was a square of swamp in a desert, walking 1 step into the swamp biome 1x1 was all it took to shock me. However, shock only occurs when you stay in the opposite biome long enough for your heat to update. You can get away with running through 1-2 squares as long as there is a safer biome on the other side. Its not instant because its still waiting for the next heat step.

#28 Re: Main Forum » Foraging as a new meta. Towns are deathtraps. » 2019-02-19 00:16:33

Yea, if a town has an axe, adze, saw, flint tipped bow drill, and froe i basically just go hunt down some milkweed for a rope using a basket to make my hand cart. I pick up some wild food and and a sharp stone along the way. My next stop is a swamp biome with lots of reeds to make baskets. After that i just look around for what i can gather, usually a snare and rabbits are my next goal along with thread wherever i can find it. If we have sheep for ball of thread then i just skip the milkweed bit, or only take back ropes. I spend the later half of my life gathering iron, buttlogs, or large stones for construction. A bp with a pie and a sharpstone is also nice to take into a green biome. You can come back with 8 straight shafts and 8 curved shafts double-double stacked. That will help blacksmithing process immensely with the tinder for charcoal and the shafts for tools.

Every once in a while i'll take at most a pie and a few smaller foods for yum bonus and then head straight back out into the wild.

#29 Re: Main Forum » The Most Efficient Town Organization.PNG ...need your opinion! » 2019-02-18 22:34:57

I LOVE this design pein. I hope to see it in game! Its so organized, although i would still move the oven 1 square north. Standing on a fire indoors is super hot. Its better to stand next to it.

#30 Re: Main Forum » Foraging as a new meta. Towns are deathtraps. » 2019-02-18 22:22:45

stew wrote:

I however much more prefair to do this as a boy and not as a girl.

u rite

#31 Main Forum » Foraging as a new meta. Towns are deathtraps. » 2019-02-18 22:03:40

JoshuaN
Replies: 24

I want to know what you guys think about foraging farther from town, rather than just the outskirts. You can support much more people with wild food that regenerates verse iron, water, and soil guzzling farms. It has yet to fail me.

I find that if i run away from town and forage on wild foods with a basket and a sharp stone i can survive any village famine. However upon returning, i starve. There's no food within the town. Noobs who keep producing babies overpopulate and kill the village. In the mean time i'm sitting happily as ever because i never have to go back to town. I can just kit myself out with clothes and survive the wild on my own. No i don't even have to cloth myself... i can just survive naked forever. But i want to be productive so i bring back clothes and a backpack and basket full of something useful, ropes, snares, iron, bananas. If the village is prosperous enough, i will take an empty cart and return with a full one.

Wild berries taste better than ones you make yourself.

I've recently also stopped letting my children die in the wild. If i raise them to three near a berry bush and provide them a basket, they can generally fend for themselves. This tends to go much better since i'm typically as far away from civilization as possible and thus we have all the wild food to ourselves.

Do you run away from a starving town to forage too? Do you just give up and move on to the next life to eat more farmed berries?

#32 Re: Main Forum » The Most Efficient Town Organization.PNG ...need your opinion! » 2019-02-18 20:35:20

I mean that you use a wall of wooden boxes so that people do not step into the desert by accident...
you contain a piece of desert inside your room, this balances out the heat in the room when you close the door. I.e. The whole room becomes a "biome border" like there use to be.

GWg54jd.png

#33 Re: Main Forum » The Most Efficient Town Organization.PNG ...need your opinion! » 2019-02-18 20:21:02

Tarr wrote:

Just go with normal doors until very late game where you can afford to put together a plane. At that point rope is incredibly easy to mass produce due to cracking tutorial cells for resources and what not.

Tutorial cells are in the same world??? Why is that a thing... that's so broken.

#34 Re: Main Forum » The Most Efficient Town Organization.PNG ...need your opinion! » 2019-02-18 20:08:28

I would suggest not building a large berry farm. A 4x4 berry farm surrounded by 2 tiles of bear rugs / wood floors on each side and walls provides a greater insulation than nothing at all. We really need to move away from just eating berries rather then their primary uses of compost, thread, wool, and medicine. Nobody new even bothers to learn yum bonus chain when there's a 20x20 berry patch. Where you would place compost and the like in a berry farm you can floor in with wooden boards and wall off, maybe even leave a square in the desert to provide free heating. You would want to put wooden boxes on these desert tiles though because if a door opens and someone is standing on the desert it would spell disaster. In fact walling off a larger section of desert and barricading those tiles with boxes (for storage) while leaving a large floor space behind it on desert may work even better for heating. Idk if you want to floor those desert tiles though...

btw has anyone considered making 1x2 heat chamber with surrounding 3x4 wall/doors to try to get a perfect temperature before entering a desert?
The perfect ratio might not be 1 : 1 cold / hot... I haven't tested.

#35 Re: Main Forum » This week's update is the worst » 2019-02-18 10:39:44

Berry eaters (more than two per yum bonus chain) deserve donkey town. its just a waste of soil. You can get berries and bananas in the wild FOR FREE that regenerate. Just bring a hand cart with rubber tires and a backpack. Even just a basket if thats all you have. You can carry all the things. Rubber tires give carts a renewable 10 hours of life at the cost of a little work and makes you more productive. You can bring back 6 items / baskets rather than 4. Horse carts are nice too because they don't decay. They do wander off though if you don't tie them up properly though.

I'm loving my current playstyle of foraging because i don't starve when the village eventually overpopulates. Berries and bananas galore!

#36 Re: Main Forum » Building overcrowding. » 2019-02-18 10:17:57

Doors are not viable in overpopulated buildings. REEEEEEEEEEEEEEEEEE
I kinda wish we could just hang a bearskin over the doorway that kept the heat in but you would just push through it like curtain doors.
People are always trying to get into the bakery to get food too so might as well not have doors at all. Plus you yourself have to go get wheat and  pie filling.

Another problem is big towns support rapid child birth, but the children stick around until the whole village is starved. This is because the small villages and eve camps can't support them and thus they starve and are reborn until they get to a town that hasn't starved. Its kind of up to the moms whether to let babies die or not so that you do not overpopulate.

We need more towns that are successful so that the all the towns and eve camps aren't overpopulated.

#37 Re: Main Forum » This week's update is the worst » 2019-02-18 06:23:09

Its not just eve camps that are harder, its the whole village. Even a big city now has a very difficult hurdle because it takes a lot of skill and work to maintain a farm. Noobs are only working against that by eating all the berries, and consuming soil. They don't know how to compost. Carrots and wheat usually also die out too, because no one seeds, they only consume.

I haven't been learning the tech tree anymore since the update. All i have time to do now is performing only the most basic of rudimentary tasks such as gathering and composting. I don't even have time to build anything like walls and floors to stay warmer...

New idea: Indoor sheep and compost farms, wall those suckers off. Build it around your newcomen pump!!

Rather than using stones to make bell tower bases use them to make walls with doors. I may design one myself out of game.
I wish there was a way to play around with just the sprites on a tile grid...

#38 Re: Main Forum » how were you all playing before? » 2019-02-18 06:05:27

Being perfectly honest you should never take your clothes off unless you're under 10% temp as its quicker to recover temp naked. If you're going into a desert be sure to keep running until you get to the other side WITH your clothes on.

I ran through a desert with nothing but a reedskirt, my heatshock was perfectly freezing once i left, i stopped at a berry bush and stuffed my face until i had reached 10% temperature again which is baseline for naked people. (100 food pips per minute / 600 food pips per life / ~40 bites of mutton pie or 120 berries)

If you had a full set of clothing you would be at somewhere around 20-30% temperature. When you recieved heatshock you would be at 70-80% respectively, and you would slowly heat up to max temp. The bright side is if you exit the desert quick enough, you will be slightly above freezing when you return to the cold. You consume food 3x faster freezing/heatshocked than you do naked in green biome. You consume food 11x faster at freezing than you do at perfect temp. (1800 pips per hour when freezing/heatshocked compared to 163.636 pips per hour at perfect.)

#39 Re: News » Update: Temperature Overhaul » 2019-02-18 05:18:09

My last life i left the village at the age of 3 with a basket and a berry, i brought back in total around 20 iron that life wearing only a reed skirt, eventually the village had made carts with the iron i brought back. Ofcourse i do use Awbz and was able to see where to find food and iron easier but that's not what i want to talk about.

The thing about that life that really got me was... The risk of starving inside a village is greater than it is when you are alone far away as possible from other people. We had no thread for clothing and no milkweed farm. I could have whipped up one but it may very well have taken away soil that was needed for other more important things like wheat, carrots, and berries. So that's all i did that life, look for iron and food. Wild berries and bananas were my primary food source as well as a few cactus fruit and wild onions. I only left behind iron and two daughters, but one of the village elders did great things with it. Perhaps we should learn to gather farther from our village, afterall living off a farm consumes iron, wood, and smooth stones more than anything else. Smooth stones and Iron is the lifeblood of all of civilization, its a shame it was nerfed.

I rather enjoyed playstyle of foraging. I knew that just by bringing back iron the village would be able to advance further up the tech tree with new comen pumps and hand carts. I may avoid farming ever again! The wild is much safer than any village.

#40 Re: Main Forum » Milkmaids? » 2019-02-17 21:08:39

Peremptive wrote:

Griefer killed all babies by becoming milkmaid... so many new avenues for griefing since this update

Its really starting to become more than just a nuisance isn't it?

#41 Re: Main Forum » Dispatches from Iron Expeditions » 2019-02-17 20:33:26

Anandamide wrote:

You can remelt tools. Two broken steel tools make one clump of scrap steel which can be put in the crucible without charcoal and fired like a regular crucible. The problem is broken tools despawn so people need to bring broken tools back to the forge right away and hope the next tool breaks soon enough to be recycled with it.

Its good to know that they despawn! I had not known this.

#42 Re: Main Forum » The more I play the new update... » 2019-02-17 20:16:49

The real griefers are the ones who spam eat berries on cooldown, 1 pip per berry.
Eat the corners of the sheep pen. Stab the last sheep. Pick the carrots that are suppose to be seeding. And cutting the last wheat.
Soiling berries without making compost... etc.

Yet, people do these things purely on accident sometimes because they just do not know. Then there are malicious players who do all of it!
Griefing is 10x as harder to come back from in the new update.. Everyone is too starving and panicked to get anything done.

#43 Re: Main Forum » [Corrected] - Temperature Update - Potentially not so bad. » 2019-02-17 10:20:24

Yea that's just about where i'm at in the game... Surviving, not really having much fun.

#44 Re: Main Forum » Lions and Tigers and Bears Oh my! Nubs, griefers, & dead weight oh no! » 2019-02-17 09:08:46

Just died 5 times in a row in big villages. One most notably, was a griefer eating one berry per square. And my mom "trusted him" nobody thought to use the bow 3 squares away. i would have shot him right then and there had i not starved at the age of 5 because he ate all the berries.

#45 Main Forum » Lions and Tigers and Bears Oh my! Nubs, griefers, & dead weight oh no! » 2019-02-17 06:55:20

JoshuaN
Replies: 8

Rant begin -- From my experience playing the new update i think the game still needs some key changes before moving forward. I just lived a life in a village where we had sheep, wheat, carrots, berries like we would before however we did not thrive like we once did. No, barely just scrapping by would be a generous statement to what i've experienced just today.

The issue with my not so fortunate village was everyone starves every few generations because of overpopulation, lack of gatherers for essential materials needed for tools, and an insatiable hunger. We mostly had just people running around with their heads cut off like chickens. It was utter chaos. We had 6 x 20 rows of berries which were mostly drying  and void of all fruit. The sheep pen was built too far away from the actual farm. Nobody was tending carrots but me. The soil was being sucked up by berries. There were no pies cooking. We were out of water and kerosene and nobody was making charcoal. There was no axe nor hatchet nor milkweed to make one. (The other village in my previous life had niether carrots nor sheep because of greifers, that's all it took to kill us all... carrots and sheep.)

I'm sick of villages being so fragile. There's no room to grow, we can barely maintain. Part of the issue is people cannot see past their nose due to not having a reasonable view distance. Nobody knows what needs to be done other than eat food to stay alive. The doors that are suppose to keep heat in the building are not being closed EVER due to everyone and their mother walking through them. Doors are not viable.

The current temperature keeps everyone MUCH hungrier than they use to be even with clothing because NOBODY except the babies and mothers next to the fire are kept at a reasonable temperature. We're burning through ALL of our materials at an alarming rate to be honest. Having to eat more food means our iron is used up a lot quicker using tools to keep people fed. Its a bit ridiculous.

The game has become a lot more frantic, chaotic, and for the most part not enjoyable. Its not a game anymore, it's a hardcore survival simulation.

I feel like i'm fighting against the village as a whole in a 1 v 20 hunger games. The hungry shall perish, the wise will run away from town to eat wild food or horde pies to survive the famine and rebuild what the carrot devouring sheep exterminating berry mongers had ruined. Why can't we warm it up a little bit or reduce the rate of starvation? I literally have no time to teach 20 people how to run a farm when they're working so hard to destroy it through devouring all our berries and carrots, and murdering the last sheep.

It is my most sincere opinion that something needs to be changed. I'm really praying for some buffs right about now -- Rant End

What are your thoughts on your lives in the new update? Do you think the game should be kept the way it is?

#46 Re: Main Forum » Being naked in the desert never should have been ideal » 2019-02-17 03:43:29

Grim_Arbiter wrote:

The only other game changer I can think that could be on this level would be making the berries only give you one hunger pip.

That might be the best way to make berries a compost / sheep only food. But then carrots would become the next victim of overeating. This would also make wild gooseberries not viable for eves. I wouldn't want to make eve gameplay even harder than it already is, that would just be absurd.

Berries are fine as they are, I have slightly different opinion about the people who waste them though. 35 hunger pips per 1 soil vs carrots which are 40 hunger pips per 1 soil. Bread is also 40 hunger pips per soil and you have excess of threshed wheat due to composting / making baskets and straw hats from wheat. None of that even compares to the efficiency of eating rabbit carrot pies and rabbit / mutton pies.

#47 Re: Main Forum » how were you all playing before? » 2019-02-17 03:38:03

Before when i played my goal was to always acquire a wolf hat, a seal fur coat, rabbit pants and shoes, a backpack, and a handcart. Then i would go gather what the village needed, mostly iron. Other times i would compost just because every one else was neglecting it. I often had to blacksmith my own tools after learning how because simply, the blacksmith station was left alone by all but the veterans.

Now I find myself exclusively farming and making clothes with not much time to do anything else. I do a lot of baking too when nobody else is. I feel like i just pick up the job that the town needs the most. I would like to explore other things in my one hour one life though.

I have yet to make a single newcomen pump or kerosene.

#48 Re: Main Forum » [Corrected] - Temperature Update - Potentially not so bad. » 2019-02-17 03:02:58

The only thing i disagree with about making rabbit fur coats is that the seal coats use the same amount of thread and are better.

Do new seals spawn from ice holes in ice biome? Or are they non renewable animals? I'm entirely unsure of what animals do respawn... I would hope that to some degree all animals do respawn. Rabbits for sure are an infinite resource, but what about wolfs, seals, and mouflon? Do they just pop out in the correct biome, or are they non-renewable resources?

Also i just looked into santa hats... Those look fun smile 18.75% insulation but costs 5 fleece 1 thread. Mutton pies, fleece and ball of thread are biproducts of compost which is a corner stone of a healthy farm village, you could mass produce santa hats until your village had enough to for everyone so long as the compost cycle was relatively fast. If nobody is tending to carrots and wheat (as per usual a noob mistake) then the process would slow down until carrots and wheat started going again.

Rabbit hats do seem like a more reasonable alternative though because they only use 1 thread of a ball of thread and two rabbit pelts and provide a better insulation bonus. Breeding wolves for hats seems like nice idea too, though It may require a sheep, pig, and corn farm though for the necessary carnitas and mutton.

#49 Re: Main Forum » [Corrected] - Temperature Update - Potentially not so bad. » 2019-02-17 02:57:29

You can breed wolves? Whaaaaat, so how would you do that? Its obviously dangerous so you would need a pen of some sort yes? Obviously a berry bush entrance sealed off on the corner. I'm just going off the wiki but... You feed a wild wolf raw mutton to get a pregnant semi tame wolf. This produces a wolf baby and two dogs (you can or should let the dog puppies die?) You feed a wolf baby carnitas, or it just grows on its own? Then you kill and skin the old semi-tame wolf for its skin?

Raw mutton + wolf = Semi tame wolf & wolf baby
Seperate wolf baby from mom = old semi tame wolf + wolf baby
Bowl of Carnitas + wolf baby = old semi tame wolf + Semi tame wolf
Let the old wolf die or kill it with a bow and then skin it = Wolf meat(grave) + Wolf Pelt + New semi tame wolf for future breeding.

That just about sums up the process right?

#50 Re: Main Forum » Being naked in the desert never should have been ideal » 2019-02-17 02:32:20

Deserts were a bit OP to be honest, I just took it for granted because it was the first thing i learned, balancing temperature to not starve.

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