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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Murder by unknown weapon » 2018-08-27 14:40:20

Tarr wrote:

-If you get poked by an arrow note you can still do the normal things an uninjured person can do. This means you can attempt to attack your killer as long as you are armed.

FYI: my experience is that at least one griefer has found a way around this, so you don't even have time to curse.

#27 Re: Main Forum » Murder by unknown weapon » 2018-08-27 01:31:39

Yeah.  I've been taken out by this three times now.  It's annoying AF.

#28 Re: Main Forum » Having Fun and Messing Around is NOT Griefing » 2018-08-20 05:36:55

I was killed today for not doing THE SPECIFIC WORK that my adoptive mother was telling me to do. It’s my game to play too. If I want to live a life where I go hunt rabbits, let me do that. I don’t have to water wheat fields (which I did) or make berry bowls (which I didn’t do - and by the way, crazy not-my-Mom, I’d you’d just said “do you know how to compost? I woulda said yes and done it, but your micromanaging was a little much for me).

Standing around and just eating is a form of griefing. But geez, let people show their colors. I died at SIX because I didn’t want to do the task my stupid non-mom was giving me, because it was the first decent spawn I’d had today. Geeeeeez.

#29 Re: Main Forum » Awful Players - The Curse System is NOT Working » 2018-08-17 15:52:51

willfrank84 wrote:

Jason, given that lineages are never longer than 24 hours and most lineages die off due to griefing there is an issue with griefers being unable to be controlled/contained by society. Sure it adds drama and intrigue and I get the allure of that....but in society the criminal element could under NO circumstances kill off all fertile females in the entire civilization. Wrongdoers could be caught or killed because they were a tiny percentage of said society. You want towns to handle crime then there needs to be additional measures in place to allow them to do so. A person slowed after a murder could be hit with tools to murder them. A global chat for the town could better spread word and organize a resistance to an attack by griefers. A lasso could be used to temporary hold down a suspect for 5 minutes for questioning if a town suspected bad behavior. Those injured by knives or bows could have bleedout timers extended by 30 seconds giving more probability of them being healed by an advanced town. Again, a global chat in an advanced town would allow someone hurt outside town to name accuser and ask for help as they ran to the center of town giving the town time to gather the medical supplies.

All of these are great ideas. Right now justice is limited to what we're allowed to do with the tools, plus how much we're allowed to talk without speech bubbles covering each other.  It's challenging when life is short. Whether Jason likes it or not, we do need a few more tools for dealing with griefers - and as much of an improvement as the curse system is, it's still insufficient.

#30 Re: Main Forum » The most annoying thing » 2018-08-17 06:18:04

People who just talk about bears.

If a bear is attacking the village, either A) hunt it and kill it, B) help lure it away, or C) go about your regular job while being careful to avoid the fucking bear.  Stop standing around talking about the bear. Ooh, bear. Bear. Bear. Bear. Bear.

Yes, we get it, there's a bear.  Get on with it.

#31 Re: Main Forum » Anti Grief Ideas » 2018-08-15 19:57:05

I like the idea of multiple stab wounds, but if that's not possible due to game mechanics, let's try punishment.

You stab another *person*, you automatically die. AND you get black text for the next ten hours. No "other people have to curse you"... it just happens.

That would also cut down on the vengeance killings.

#32 Re: Main Forum » NPR covers One Hour On Life » 2018-08-15 15:45:38

Uncle Gus wrote:

It was a bit painful to watch them struggling, but it was also a nice reminder of the pure and innocent early days of playing this game. It's nice to watch unruined players enjoy the game.

This was my experience too. I yelled at the screen a lot - my partner kept saying, "It's not interactive!" and I explained my frustration.

Me: "It says 'drank breast milk' right at the bottom of the screen! They aren't observing anything. They need to stop MOVING!"
Partner: "Okay, yeah, but you lived for thousands of years in that game. What were your first lives like?"
Me: "... Shit."

#33 Main Forum » Anyone else losing their faith in humanity? » 2018-08-14 05:55:37

LaughAtlantis
Replies: 19

The game is making me depressed.

In the past few days, I've watched people kill others because:
- someone else named their baby
- someone wasn't watering berries fast enough
- someone added too many berry plots
- someone refused to give them a crown (that may or may not have existed)
- someone asked too many questions
- the new baby was a boy, so it was easier to just kill him and hope they got a girl
- they had a butter knife that allowed mass murder... so why not? (MANY TIMES OVER)

I've seen kindness in the game. I have.  But I see so much ugliness - and I play games to take me out of the ugliness of everyday life. This... this isn't. I'm becoming very disillusioned. Is there any way to have a kinder, gentler OHOL? Maybe a "no killing" server? Or is that just naive? 

Even the forums have become poisonous, with - in essence - guides to griefing.  Has anyone else experienced this feeling of depression with the game's path/people's behavior within it?  If so... what's keeping you in the game?

#34 Re: Main Forum » Cute prank tips for beginners » 2018-08-14 05:38:53

Point 5 isn't *terrible*. Milkweed tends to be underestimated as a crop until people are desperate for it.

The rest of this... well... I'll post separately.

#35 Re: Main Forum » Preferred Gender » 2018-08-13 01:32:00

It depends on the town. In newer camps, I prefer to be male. I want to forage & get resources for the town, or I want to get the specific needed camp items settled - without the interruption of babies.

But in more settled communities, I like having kids and naming them, teaching them, and seeing my lineage take flight.

#36 Re: Main Forum » Murder by Butter knife. » 2018-08-12 06:22:41

AltyBagU wrote:

Please hot fix this... Griefers/trolls are running rampant wiping out everything attempting to destroy this game hmm

This. It's depressing AF.

#38 Re: Main Forum » Murder by Butter knife. » 2018-08-11 22:34:26

Yeah.  Death by butter knife is weird, because you can keep doing things after you've been stabbed by a butter knife.

And I walked into my kitchen at home and had my partner stab me with a butter knife. I'm not dead yet!

#39 Re: Main Forum » Eve only or disable eve spawn » 2018-08-10 06:48:46

I learned a ton from my early Eve spawns. Yes, I gave up on some. And I was utterly hopeless on my first. But I also had one that - largely because I had some smart kids - went to nine generations. It’s not a bad run these days!

#40 Re: Main Forum » I am being bullied on the forum. » 2018-08-10 06:43:16

I just read through your recent topics and posts . You haven’t posted since 7/30. I’m sorry you feel you’re being bullied. I did see one post where I thought people’s responses were a little odd, but there wasn’t a racist tone that I could read (I’m a teacher, so I look for these things). If you can point to specific instances where you felt attached, that might add truth to your claim.

#41 Re: Main Forum » Just had my first Gen 30 family, Thank you Earthman kids. » 2018-08-09 14:16:55

I was Tessa Earthman, gen 16. I had 4 daughters and three lived to die of old age!  I'm pretty pleased to have contributed to this lineage... and to making a fair amount of compost in my lifetime.

#42 Re: Main Forum » The Green Family » 2018-08-09 06:23:02

I'm sorry.  I was Nara Green.  Jalon tried to abandon her first child in the wilderness because she "didn't want to raise no n****r boys" and - being childless at the time, I ran and grabbed him.  I took on her other two abandoned children. One starved quickly.  Her oldest wound up capturing a horse and working with my youngest on the sheep pen.  But I should have explained more clearly to them that their mother was a griefer. Maybe it would have made a difference, maybe not. I'm sorry about James.

I spawned again there recently. They've had more griefer trouble. I wonder if the town is cursed.

#43 Re: Main Forum » Names to use besides Hope » 2018-08-07 17:51:57

Girl names THAT MEAN HOPE:
Asha, Esperanza, Estelle, Nadia, Nadine, Tikva, Wilona, Zita

#44 Re: Main Forum » Final straw with forum spam? » 2018-08-03 03:15:56

Could you make it so:
- new users cannot post new topics?
(or)
- new users can only post one new topic until approved by a mod?

That would cut down on spam and moderation. (The second solution might just make it so they are creating more fake accounts, and my experience with forum spam says they have no limit on those so that's likely subideal - that was just a thought based on new users posting 'I'm having an issue with my game' type posts.)

#46 Re: Main Forum » Heat reducing clothing? » 2018-08-02 18:39:22

I personally hate it when people continually tell me to put on clothes.  I'm in the damn desert.  It's not helpful for me to wear a rabbit loincloth and a sealskin coat because you don't wanna see my johnson.

That said... I agree with Turnipseed.  Floppy hats, reed skirts, and some light colored shirt should reduce heat.

#47 Re: Main Forum » [Disc] things you don't like about gameplay » 2018-08-02 18:24:35

Turnipseed wrote:

Yes! Plates should stack like tortillas! Bowls too

And seeds should stack like round rocks.

#48 Re: Main Forum » [Disc] things you don't like about gameplay » 2018-08-02 15:50:53

Many things should be stackable.  Plates.  Bowls.  Piles of seeds. 

I feel like there should be some way to make sure Eves spawn within reasonable distance of something that has potential for a homestead.  I feel like half the time, I wind up running for so long (after landing in the arctic) that my Eve spawns are pointless. I'd love to have a higher success rate.

It feels like there's a birthrate problem - or ... something. I was living in a great city that had potential to keep going... and the six dudes living there realized we were the last among us. My brother and I were young, we lived out our lives and organized and prepped the place so that some fortunate Eve can some day spawn there and find a windfall.  But for thirty minutes I wandered around wondering... what went wrong? what is so hard about communal child rearing? why are birth rates even in cities? how can the game adjust to help "fix" and keep cities alive?

Ultimately I've been playing for about a month (two?  who knows!) but I'm getting a little bored. It gets samey-samey. I keep challenging myself to learn new skills, but there are times when I've been lineage-banned from the good towns, or there just seem to not be nay productive cities happening... and so it's just a lot of farming and spawning, gathering and spawning.  I want us to evolve; that was the lure of the game. We don't seem to be forwarding the motion much.

#49 Re: Main Forum » If you don't have a last name here's a tip for giving your kids one » 2018-08-02 06:19:07

elpargo wrote:

shouldn't the tutorial have a block for naming yourself and your babies and why it's important?

It does.

#50 Re: Main Forum » I am Eve Chu or Eve Lee, and I bring asian names. ( RICE PLS!) » 2018-08-02 00:32:57

On naming: I've been your kid (I'm assuming) in that I've been Yicheng. I didn't find it off-putting at all; I was pleased.  I like a name with personality and Yicheng tells me something about myself. I'd like to see more names from a variety of cultures, but I'm not sure how many people are in it for the naming. That was - oddly - a big draw for me. I get to name 5-10 kids in the course of an hour?? HELL YES I WILL PLAY THAT GAME. I will pick a theme every time and have so much fun with that, all while making stew.

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