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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » what war looks like in OHOL » 2019-06-16 14:22:04

Jason Rohrer should have said from the beginning that his vision is to make another bloody violent multiplayer ala Castle Doctrine & not mumble about civifacation & parentheep
but maybe he just wanted to lure sheepy players to their slaughter, now who remains playing is either a streamer/youtuber or just loves to kill in every fucking game, no matter what the game is about, if there's killing included, it will be nothing but killing left

lol, what a griefing joke of a game

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#27 Re: Main Forum » What to do to attract new players? Advice for Jason that he never aske » 2019-05-28 09:00:35

@Kamor

corresponding suggestion was here
i linked both to each other

here you can see the changes Jason actually makes to the gameplay
https://github.com/jasonrohrer/OneLife/commits/master

i am still hanging around because i see that he's working on the game
but the changes he introduces are not supportive towards peaceful constructive gameplay ... since EVER
as i already wrote countless times - the only update which addressed directly improvements to everyday life, to quality of in game life was the stacking carrots update & that was made beginning of march this year
every other update was either about aggressive gameplay, making life harder, more cumbersome, high tech or some statistical changes to how things work in game aka some balancing fixes, which didn't improve anything that i can think of

OHOL needs a change in vision, maybe Jason just doesn't see the forest for trees
that's why i write always about how constructive gameplay has to be fostered, because the basics just don't encourage players to care for each other, the game has no features or options included which would give reasons why cooperation & communication would be a good thing, more worthy than just to kill, play against each other or just play as this was a singleplayer, where the player is surounded by mindless AI

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#28 Re: Main Forum » Murder, Somewhat Quanitified » 2019-05-28 01:52:34

"death-locked" another genius addition to a game claiming to be about civilization & parenting lol

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#29 Re: Main Forum » What to do to attract new players? Advice for Jason that he never aske » 2019-05-28 01:40:49

@futurebird
you apparently played maybe only TS4 or The Sims Mobile, or TS Freeplay, lol

if you'd played TS1, TS2 & TS3 then you'd know what i am talking about

& yes, The Sims is a singleplayer game ... because the devs were sane enough not to introduce griefers into the game, because it has sex woohoo

The Sims is about life, OHOL is about life also, that's the similarity
& yes, i think the multiplayer aspect in OHOL is a very important part but with multiplayer always come griefers, there is not one game that would be multiplayer & wouldn't have griefers as well, then it's only the question how the devs are dealing with griefers
Jason apparently tries to embrace them, i don't think it's the right way, but it fits Jason's preferences for violent gameplay

OHOL will never get popular as long Jason doesn't know what a game he is making at all & which sort of players he wants to have it playing
so far he started with city builders & got rid of them by adding decay, moved then to crafting folks but the rinse & repeat cumbersomness without much reward is for most players too much & now it's PvP without PvP options
griefers are the most happy & were always the most entertained with OHOL, that's why i wrote already the vision is probably "Make a Game for Griefers" tongue

more advertising doesn't improve gameplay & unrewarding gameplay is OHOL's killer

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#30 Re: Main Forum » What to do to attract new players? Advice for Jason that he never aske » 2019-05-27 22:43:54

@Ilka

the game should contain features which reward players for their constructive way to play it - this is what i am preaching since months, actually since i started here in forum, a year ago !

as long constructive gameplay, which is eg teaching new players, is not being rewarded but just taken for granted, the actual violent gameplay will win the upper hand !
to kill & grief is easier to make & if orchestrated as group per discord it can be even more fun

where is the fun of playing constructively ? the feeling of being a good hearted human being ? lol
i don't need a game to make me feel that way, lol

& really, i have nothing against the inclusion of war into OHOL, i did accept murder weapons in OHOL since beginning but the violence has to be the exception & not the rule ! a peaceful life has to be the rule, the basis & not constantly killing each other
if i want to play a game where i kill others & get killed, the gaming market is filled with games like that, so why play this in a game that claims to be about civilization
what has killing each other to do with civilization ?

but since Jason mentions Rust as his current model for OHOL, so what is to be expected how this game will play in the future ?

i wish Jason would model OHOL along The Sims, but this is never going to happen
cause The Sims is not a "real game", as all the "real gamers", the "hardcore gamers" know, the "hardcore gamers" who all use a zoom mod to grief easier, to find their way around all the garbage easier, to find iron easier, to get away from wolves easier, who use the awbz to either kill the "fertile females" or quit because there are "no fertile females" around, lol

the only thing OHOL manages so far is to show clearly the polarization in gaming
i stated that also months ago already - in OHOL clash two sorts of players - simulations players & city builders with roleplayers & FPS-players
those two sorts of gamers don't fit & since Jason prefers clearly the second, so the game is being developed towards violence while the first group of players is thinned out systematically update after update
i persevered through decay, apocalypse 1, being healed by others only, temperature but the fences, the war sword, races & artificial language barriers are just too much while the peaceful life is still just barely getting by on a hunger ration of Jasons will to support it

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#31 Re: Main Forum » What to do to attract new players? Advice for Jason that he never aske » 2019-05-27 21:20:39

Kamor wrote:

...
The most problem in this game is the anonymity and behind the anonymity the "bad guys". In web we can hide so often behind nicknames, but in this game we can hide each life behind another name. So there is no way to find friends.

This would help massivly, if we found good players and could put them on a like list and the opposite if there are players griefing, destroying, insulting, ... we should put them on a don´t like list. The tricky thing is the spawn algorithm. On the one site players should play more often with players they like. On the other site players shouldn´t play any more with players they don´t like.

This would help to sort the "shit" out. ;-)
...

i suggested something similar here but nobody was interested


@JonySky

i couldn't agree more

the only difference is
i can't stand anymore how little shit this game gives about everyday life experience
so i don't play it any longer
the game had first to improve massively in the simple everyday life part before i come back playing it

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#32 Re: Main Forum » Newer Player, 30hrs+2weeks, Quitting » 2019-05-27 08:29:33

BerrypickerAF wrote:
RodneyC86 wrote:

So much for parenting concept that so many players are pushing for

Not just the players but the dev himself. And he can't figure out how to make it happen at this point either, but he sure is trying whatever he can to get us there.

by introducing the war sword before the baby sling ? lol

burden after burden is put into the game
where is the rewarding OHOL gameplay if you're not a masochist or a griefer ?

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#33 Re: Main Forum » What to do to attract new players? Advice for Jason that he never aske » 2019-05-27 07:03:38

players retention of this game is HORRIBLE

& that's because the trailers, screenshots & descriptions promiss something that the gameplay doesn't deliver in the least

a game about civilization building & parenting
where half of the babies & kids die because of mechanics like /die added, mothers killing their babies unpunished, no features included to actually rear kids & teach kids, family doesn't matter at all, dead are pile of bones in the way, lineage only in browser not game, killers still present in lineage, unaddressed issue of experienced players spawned as babies to noobs ...
where artificial features like fences, curses, spawn bans, war swords & one blow kills meet the lack of organizational tools, lack of reward for being constructive
no wonder if it all ends up in massacre, that's the only fun this game has to offer meantime, quick kill instead of endless unrewarding rinse & repeat grind in a "town" of garbage as faceless as any other "town"

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#34 Re: Main Forum » Newer Player, 30hrs+2weeks, Quitting » 2019-05-27 06:45:17

BarnabyJones wrote:

This community is toxic. I'm a new player, sort of. I actually ended up watching a lot of videos on this game for some reason which then got me interested. I started watching more and eventually bought the game to try out. I immediately loved it. I sucked, but I liked it. I kept getting a lot better. I have a very quick learning curve and adapt really well to games that I get involved in. This was the case for this game.

Cut about three weeks into the game where I feel it has stagnated a bit and there are several griefers and communities way too close together. I join a family after that is in a gated town. I can't leave it, but that's fine, I make the best of my situation. I realize that there are many clay pots empty without any stew ingredients but plenty to harvest so I begin getting everything ready and go to town. I get 5 raw stew pots ready and several more ready just needing the pots and water. However, I can't grow any more crops because I need a skewer to till the soil. I simply go to the middle of the town and ask if there are any skewers, and immediately someone tells me to go find some (I can't leave and there are none within the gates) and that I'm a lazy fuck. Other people then jump on an tell me to fuck off and die and that I need to work harder (I had been working non stop to get the stews ready). The guy completely berates me, tells me to play a game more adequate to my IQ level, they all tell me to start Apex Legends and cry (I have no idea what this means), and eventually I just get surrounded and killed by people hating me (despite being my immediate family) because I simply asked if anyone knew where any skewers were.

Fuck this game - fuck this community. It's so small, yet there is a huge percentage of total elitist assholes. Not gonna miss it, peace!

(Edit; this wasn't the first occurrence, toxicity has been rampant lately in games I spawn into for simply asking where things are to help me help the family)

YES

& again YES !!!


exactly such is a description of players which i call EGOTISTIC since months now, SINCE MONTHS !!!


the player base is tiny
& the aggressive, violent gameplay invites & retains increasingly only players who are NOT IN THE LEAST interested in cooperation or communication
all updates since the stacking carrots updates made the gameplay worse !!!

& that's also why i don't play anymore !

i am not about to ruin my day by a game & that's what was happening run after run in the last couple of months

i wrote, i suggested - NOBODY FUCKING CARED, Jason just adds his crap on crap

yes, toxic ...

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#35 Re: Main Forum » In your opinion, what is the weakest aspect of the game? » 2019-05-26 07:41:42

what is the weakest aspect of the game ?


Jason's vision
& as second, Jason's way to pitch his game to players


he pitches it to players who like to build & craft but then kicks them in their gut with the next update while the things they yearn to play get shoved aside, because those don't fit into Jason's vision, something like freedom to protect yourself from being killed or birth control or baby sling or organization of crap ...

on the other hand, players who would theoretically be playing a PvP game in OHOL couldn't care less for a 2D game with cumbersome crafting & no PvP options, so even if Jason would start to pitch OHOL to those players, the number & quality of players wouldn't improve


& if someone should ask, what is Jason's vision for OHOL at all then ?
it could be  - To Make a Game for Griefers -
lol, what an endevour !

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#36 Re: Main Forum » Every. Single. Boy. Stayed. » 2019-05-24 10:37:59

yeah

would i be playing this game still, then i would have prefered to be a boy as well
being female in OHOL sucks
interrupted constantly, prefered to be killed, boring fertile years

where is the upsite to being a female in this game again ?
with Eves is the same
noobs just want try to found a lineage, cause that's the only goal in OHOL next to killing for fun
everything else turns quickly to a rinse & repeat grind

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#37 Re: Main Forum » how dare you (Jason says: "this is the other Eve thread") » 2019-05-24 10:28:50

jasonrohrer wrote:

So the suggestion here is:

1.  Each player gets one Eve token every 24 hours.

2.  If there's ever a situation where there's no mother for you (all mothers on birth cooldown, all mothers too old, or you're banned from all lineages), you spend your Eve token to become an Eve.

3.  If there's a situation where there's no mother for you, and you have no Eve token, your request to join the server is denied.


(Or maybe there's some way to earn Eve tokens more than once per 24 hours).


So what happens if there are no suitable mothers left, and every active player has no Eve tokens?  The whole world would die out.

then add finally options for infertile & males to get kids
let's craft something

is long overdue

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#38 Re: Main Forum » I generally suck at PVP » 2019-05-22 13:25:56

jasonrohrer wrote:

Sadly, this part of the game is totally unplayable currently.

It was never meant to be a reflex game.  The way the server resolves these things is designed around a player coming to rest before executing an action.  So mid-move actions are impossible.

Mez and I tried stabbing each other on a private server while running in circles.  It's an absolute joke.

This is my highest priority this week.... fixing it so that "dancing" is not a strategy to avoid someone who is trying to kill you.

great, i wished for that, still ...

are there ANY plans in the near future for some substantial additions to the peaceful side of life ?

or do OHOL players have to wait through another series of high tech, radical changes to basics & more killing objects
until all constructive players left for good ?

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#39 Re: Main Forum » Murder, Somewhat Quanitified » 2019-05-22 10:50:43

the players can only play what's there

if Jason doesn't give players options & tools to play peacefully, to build peace, to prefer constructivity over destructivity, then they just choose the easiest way & VIOLENCE is always the easiest way !

if a game has violence included, players will choose violence, which will attract more violent players while constructive players will leave
especially in a gaming landscape FILLED with all sorts of violent games, players are TRAINED to kill in games, all games that have kiling not included are titled "casual" meantime, casual as in "not a real game"


players who now are still here, discussing those matters are THE LAST HANDFUL of peaceloving players of OHOL

the decay update has thinned out the community alot, the apocalypse has thinned it out further, add to that the constant nagging on constructive gameplay with complex technology additions like car, kerosine pump, radio ..., lack of overview option so one needs to use a mod for that, mods empowering griefers, garbage everywhere, lack of organization tools, no support of constructivity (blessing system) but only acknowledgment of destructivity (curse system), babies & kids killable but not able to even curse, no freedom to heal oneself but made artificially forced into dependence on others to be healed, lineage only viewable outside the game, photos viewable outside the game, murderers included in the lineage, Eves reduced to powerless baby machines (& no, violent Eves on a genocide spree with a war sword is horror, not feminism), still no baby sling but still females reduced to random & unwilling baby spouting machines, fences ... & ... so ... on ...


it's Jason !!!
Jason makes the game
either he makes it on purpose or he makes it by mistake or he makes it as an experiment or he just doesn't FUCKING CARE that his game about LOL "civilization & parenting" LOL turned into a violent farce


i am since ever complaining about the violence in OHOL
i made countless suggestions to foster constructive gameplay
BECAUSE
that's the only way to improve the game to be playable for players who play it not to kill somebody but to actually build & craft useful everyday tools, to communicate, to cooperate with each other

but Jason mentions Rust as his admired game he now models OHOL along, yeah, LOL

let's say then "good luck"
or maybe rather "good riddance"

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here my last suggestion, probably even literally
my last suggestion to foster constructivity !!!
https://onehouronelife.com/forums/viewtopic.php?id=6595

but i suppose the community is meantime as impaired as doesn't even know how to support each other io to get everybody to a more enjoyable gameplay, so just let's shut down each other, that will surely improve the game, right ?

do i sound embittered & frustrated ?
you bet i am with OHOL, lol
but - WHO CARES

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#40 Re: Main Forum » Jason Made My Playstyle Meta - WARMONGER META » 2019-05-21 22:01:19

@futurebird

the feature changes made with the last couple of updates, since the fences update are only the last straw for me, tipping the wobbly enjoyment i still had now out of balance
it's not like the game before those updates was great to play for me, i complained enough about the garbage, the egotists, the lack of organization tools, lack of features rewarding constructive gameplay, rinse & repeat grind building a settlement, lack of features for different life design, powerless Eves, boring exploitative female lives, mods skewing gameplay, those problems are still present in the game, the last changes didn't improve anything about that, didn't they ? rather the opposite, isn't it ?

months ago, Jason talked about how he wanted this game to become popular, as popular as minecraft
i really cannot imagine how this can ever happen if the game is just punishing players for even playing it while rewards those who grief
& minecraft doesn't boast as being about building civilization & parenting, isn't it ? it's an open world 3D sandbox multiplayer & that's it, freedom, modding & griefing
OHOL on the other hand doesn't allow a player even to defend themselves against being killed with one hit while it hands over another weapon to be killed with, lol

yeah, Jason has first to even out the negative results of the last couple of updates with several really tremendously positive features & tools, before i come back playing

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#41 Re: Main Forum » introducing The Mark - changes to curse system, griefing, Donkey Town » 2019-05-21 17:15:37

it always depends how many players are actually playing this game
if there is only a handful of players then indeed you meet already now the same players, isn't it ?

the more players there are in general the more players you play with, marked or unmarked

making this game more pleasant to play at all is probably a better idea than to just trying to shove violent players down the throat of everybody randomly

but oc, if Jason wishes more violent players in his "civilization & parenting" game, it's ok with me
i have always the choice to stay away, same as every other player not keen on being slaughtered cattle

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#42 Re: Main Forum » introducing The Mark - changes to curse system, griefing, Donkey Town » 2019-05-21 11:02:36

depends if Jason wants this game to go somewhere or just deteriorate

just because there are wars slaughters now doesn't mean that this is the end of development
we all know by now pretty well, Jason loves radical changes

i make suggestions & wait till there are updates that would be worth me spending time in the game again
atm, OHOL is not worth it
i make suggestions to make it worth it for me to play again
Jason is oc absolutely free not to consider them

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#43 Re: Main Forum » Jason Made My Playstyle Meta - WARMONGER META » 2019-05-21 10:52:36

well, there is only one little detail to be mentioned

you won't be able to kill players like me, because i don't play OHOL anymore since the fences update ... har har har
i am smart enough to realise that OHOL mutated meantime to a griefers' game completely

so, griefers, you meet mainly noobs, naive, masochists, youtubers, streamers, modders, update hoppers & other griefers in game
& maybe some olden days players completely desinformed about the current situation
so eg, if the number of players present in game declines again, then it's because the naive, noobs & olden days got more clever to stay away & because update hoppers, youtubers & streamers did already cover the last changes & are now playing the other newest game there is
that's the only fluctuation of players OHOL manages to generate, there is no growing players retention, lol
it all falls down to the level of the lowest common denominator, which is griefers & notorious masochistic griefer avengers

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#44 Re: Main Forum » If fences are not viable, what does that mean? » 2019-05-21 10:36:27

i'd say ... again

stop to fixate on griefing


change the gameplay in a positive way - fundamentally


add more options for positive gameplay

reward positive, constructive gameplay

reinforce positive gameplay


stop running after the last griefing option occuring

be proactive
stop being only reactive !!!

if you would - every addition to the game would get a chance to shine & not just be another option for greifers to harrass other players

in a multiplayer is griefing inevitable
but the devs have always options to encourage & reward positive, constructive gameplay
fixing the holes griefers exploit is not making any game better, you can try it, but people are smart & people love sport, so greifing will always be there
in the end it's not a question if griefing is there but if greifing is taking over
& griefing is always taking over if positive, constructive gameplay is not rewarded, often because the devs concentrate not enough to make the game more attractive to players who are not playing games to grief

all my suggestions made are about that - reinforcing positive, constructive gameplay
here my fundamental change suggestion : https://onehouronelife.com/forums/viewtopic.php?id=6595

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#45 Main Forum » introducing The Mark - changes to curse system, griefing, Donkey Town » 2019-05-21 10:04:32

breezeknight
Replies: 6

aternative to the curse system, improvement of the griefing situation, end to Donkey Town - introducing The Mark


so what's that wonder i am talking about ?

it's a system where a player is able to mark other players
either as positive or as negative

the positive mark would be an alternative to a blessing in a blessing system
the negative mark would be an alternative to a curse in the currently present curse system

a positive mark you give to a player would mean that that's a player you would like to play with again, that's a player you want to meet in game often, repeadedly
a negative mark you give to a player would mean that that's a player you prefer not to meet in game again, preferably never

how the game would deal with those markings, those tokens given to players ?

on a regular basis :
a player would have a 50% chance to spawn with players marked positive
additionally a 45% chance to spawn with players not marked at all, so neutral
& 5% chance to encounter with players marked negative (to spice things up)

but there would be an option for every player to change the chance before a session to
50/50 chance to meet in game only with positively marked players & neutral players


how would a mark given to you affect your gameplay ?

you would be spawned together in a place with players who marked you as positive, whom you marked as positive or not marked at all & on a regular basis, a small chance of 5% that you would spawn with players who either you marked as negative or they marked you as negative


how would this system affect griefers' life ?
no idea since i don't know if a greifer is at all interested to play with anybody at all


also
* a player can mark another player only once
* the number of players marked positively is limited to the average number of players unmarked still present, so that the 50/50 ratio remains intact
* as long there are not enough players marked positively by a player, the game draws players to spawn together from a pool of unmarked players (regularly up to 95%, custom setting up to 100%)
* a player marked once positively can be made unmarked when marked negatively & vice versa
* the markings are invisible & should be untraceable, otherwise it would skew the gameplay
* the game should notify a player if all optional positive tokens are already spent & none left, so a player doesn't try to mark players positively while it has no room left

side note :
i didn't consider with this idea how bans work, because frankly i am not really sure how they work
but it probably would change those also if bans are based on curses/murders, maybe even make such bans obsolete


https://www.reddit.com/r/OneLifeSuggest … nt_of_the/

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#46 Re: Main Forum » Jason & OHOL vs. Maslow's Hierarchy » 2019-05-21 09:12:38

futurebird wrote:

I generally agree although, there are some flaws in the Maslow's Hierarchy theory. Mostly that people tend to think it means that you *can't possibly* focus on needs higher up in the pyramid until the lower needs are met. Having worked with students who have been homeless, refugees, from situations that were violent and unsafe I can say that that just isn't how people operate. The lower needs can and *will* be set aside to get some taste of the higher needs. I think about my student who took time out from an assigned work-study program every week that he needed to have enough food to eat to spend time working on his drawings on the building roof top. So, my point is that real people need a slice of all of the layers in the pyramid and will make all kinds of sacrifices to make that happen.

But, in terms of this game and your application of the theory here I think it makes total sense. People worried about food don't have much attention to put in to government. People without a sense of a family unit and love aren't going to have as much time for making their homes look lovely.

yes, but ...

those students are still living middle in a society filled with options, even if those options are not directly accessible to those people, they are a prospect, a perspective to live towards, those can become goals

those students who have chosen to refuse the daily chore of normality & went a la Walden are the society's bloom, they can indeed afford it because there is that normal background still going on


all that is missing in OHOL


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Maslow in comparison to OHOL :

lowest tier - physiological needs - are hampered by the game's main objective - survival game, you are in constant danger to starve, your mother abandons you, there's a 50% chance nobody cares for you while you're a wee kid, you are naked, abandoned, bored & set out to survive on your own, often because the life as an adult is not that much better
you are beaten to tech up asap, you are frantically running between food source & securing the next food source, securing the backpack, the basket, the stone
you are in a constant stress situation, would this be RL, people would have fled, well ... many players have in fact !
OHOL's life is a life in constant artificial distress

second tier - security - for a year we had two mighty weapons able to kill with just one blow, after many fights Jason was willing to succumb to a feable option of being healed by others, there is no freedom in OHOL to heal yourself or to prevent being killed, you just can't do anything about if someone sets out to kill you - to kill is fun (if you like to play violent games) to survive is not
now we have a third mighty weapon & we have racism newly added to the game
there is NO SECURITY in OHOL
OHOL's life falters on this tier already - you are not only not safe to live in OHOL's settlements, no, you have a very high chance to be killed whereever you go, whereever you're born, even if you flee
cause even if you have the chance to find a spot without murderers & foes, you will still encounter the danger of the biomes, the temperature killing you, the animals there mainly with one goal programmed - to kill you
& then people are asking why players don't leave the settlement, there is nothing interesting out there but lots of additional distress to the first tier distress added, so that's why

3rd tier - love & belonging - i said that meantime ad nauseam - OHOL is filled with egotistic players who play a singleplayer middle in a multiplayer game - yes, there are nice players still left, but the game is not in the least programmed to support what it claims to offer - civilization & parenting
the game's main focus is on technology, mods (even if they skew the gameplay towards domination), cumbersome crafting & violence
females are there because, well, it happens kids come IRL out of a womb, so OHOL has females, but that's all there is about feminine options, most players still present in game are MALE pretending to play female, Jason is oc, a male programmer thinking he knows what female needs are
did your kid die ? who cares - did you kill your mother ? who cares - do your bones disappear ? who cares - is your work wiped out ? who cares
OHOL is made around the notion that you are a tiny bit of working unit in a sea of work, so that's the best belonging you get
are you Eve ? - bad for you, cause your lineage won't survive, you have no power to name the spot you've chosen, nobody will ever remember you, let alone honor you, the best you get is a page outside the game where you can look up how far your murderous descendes succeeded to withstand death

4th tier - esteem
OHOL's freedom lies in killing
you have no freedom unless you mix up freedom with the skill to kill before you get killed
your reward is to have wiped out lineages
your reward is to have your murdering deed advertized with the red color & a death scream of your victim
your reward is to collect curses & end up in Donkey Town
your reward is to practice killings
that's the esteem of OHOL, everything else will decay or will be wiped out with some update or just by the low number of players still playing
now you still wonder why the players retention is low ? why should anybody play OHOL at all ? where is the reward to do so ? are you a masochist or a sadist, then you will be able to gain some esteem from OHOL, otherwise it's normal to not play it anymore, the game doesn't reward you for your time spend with it, it's even set out to punish you for that, lol

5th tier - self actualization
if you like to murder, then that's the best you can get in OHOL about that,
everything else is programmed to turn to nothing
because Jason thinks that makes a good game many people long to play, yeah ...

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#47 Re: Main Forum » Murder, Somewhat Quanitified » 2019-05-21 08:17:54

OHOL as it is now, especially after the last couple of updates (fences, skin color, war sword) attracts only a certain quality of players
the retention of players takes place only among those who are mildly interested in building a little, don't mind lack of tools for organization, can put up with cumbersome crafting but are highly interested in killings (griefing, mod usage, genocide, for fun, revenge, roleplay) & oc don't mind being killed now & then

every other player is gone

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#48 Re: Main Forum » The Race War/Genocide/Xenophobia Update » 2019-05-11 16:03:32

this game becomes increasing unsympathetic

you won't meet me in game anymore
but who cares, right ?

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#49 Re: Main Forum » The future of OHOL! (GRIEFERS HEAVEN) » 2019-05-11 15:51:39

i started to move away from the game again after the last food update, tomatos & stuff, where all the improvements made with the carrots stacking update went out the window, next update was the clothing, where poopocalypse arrived, then came the magical fences update, more clutter mainly & people using zoom mods more than ever before, from there i stopped playing alltogether, after that came wells update (don't need one), now all the experiences with equality of races this game evoked are out the window as well, some additional speech gymnastics (as if this game wasn't hard enough as it was) & on top bloody swords killing, again, magically only those from other race

OHOL was already since months mainly not what was & still is advertised, but now it's just misleading

cause this game is about killing & griefing, everything else, some sort of a civil life is cast aside for drama kicks

no thank you

i'll stay away until there are several updates which bring some order into the chaos present & some reason to make me waste one hour of my RL life on it
& should those updates never come, then ok, the game was interesting while the last of reason resided

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#50 Re: Main Forum » VOG water pump survey » 2019-05-08 08:22:16

are the Multipurpose Newcomen Engines finally moveable now ?

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