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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Is everyone doing okay? » 2020-03-23 16:16:05

I'm a massive introvert who barely goes out normally, and while my work has reduced operations to a skeleton crew, I'm deemed essential personnel and I can't easily do my job from home, so I'm still going in.  Meaning, with a few small exceptions, I'm basically over here just living my normal life with more hand-washing.  Which in itself feels kind of surreal right now.

#27 Re: Main Forum » People AFK from birth to gain Gene score » 2020-02-16 16:18:47

At least the new baby indicator really helps when you're dealing with, say, an AFK daughter you're feeding.  Even if you really, really need the babies (or want the gene score from them), you now don't have to hover around her every second in case one pops out, just stay nearby enough that you can rush back and save them if necessary.  Removes a lot of frustration in that situation.

#28 Main Forum » O Jason, Why Hast Thou Forsaken Us? » 2020-02-12 20:55:07

happynova
Replies: 1

Dammit, I was really enjoying that life!  I was named the Baron of Snowdonia!  We were accomplishing things!  It seemed like I was actually going to be able to use the hierarchy system in a useful and productive fashion for once, and I was psyched about it!

And then, lo, a voice came from upon high, and we were struck down where we stood.  For Our Lord Jason is a merciless deity and he requires... some kind of logging system, apparently.  Oh, well.  Maybe Our Lord Jason is really just trying to tell me I should stop playing games and go do all the RL stuff I'm supposed to be doing.

Still.  *shakes fist at the pitiless heavens, in the name of the Barony of Snowdonia*

#29 Re: Main Forum » Genetic Score - how does it work? » 2020-02-09 10:47:43

Saolin wrote:

Curse Snow Gay

That's some bad parenting.

She could have done better, but that's just an impossible thing to expect anybody to handle.  I see she did fine with the first two, at least.  Can't exacly blame her if after they started popping out every two seconds she just gave up.

(Sadly, I had no idea where she took off to, so I wasn't around to help, but I would have been able to handle 28 kids, either!)

fug wrote:

Not you but your son Doc

http://onehouronelife.com/fitnessServer … l&id=28136

-12 from nieces and nephews, lucked out and had two live to 60 to make it a proper -10 point life.

Hi, Doc!  Sorry you got taken down with us.  It was worse for me, too, before the descendants who made it to sixty kicked off, but I think I'm still a long way from regaining those tool slots.

saolin wrote:

He can't completely but a high variance system functions as a long-term system, not a short-term system.  Over a large sample size helping people survive by providing accessible food and clothing and generally increasing the productive power of your village will help a player hover at a higher score, making the top of the ladder reachable when that player experiences a positive swing in variance.

I know that's the idea, but I think it probably really does still need a bit of tweaking.  I genuinely don't feel like there's a strong coupling between the effort I put in and the reward I get from it.   Maybe the changes Jason's made in this update might help, we'll see.  But otherwise, well, it became crystal clear to me last week that once I managed that second extra tool slot, no amount of above-and-beyond effort to keep my kids alive and my town functional would get me any further, whereas stuff that's completely unreasonable and out of my control, like my daughter getting spammed with insane numbers of kids, could tank my score instantly.  That starts to feel more like random unearned punishment than useful incentive.

I mean, I was hovering near the top of the leaderboard for a while there, and it doesn't really seem to have done very much for me.

#30 Re: Main Forum » Genetic Score - how does it work? » 2020-02-08 02:48:44

You know, there are times when I think the genetic fitness system, while not 100% perfect, works at least reasonably well, and could be a heck of a lot worse.

And then there are times, like right now, when I have bitten and clawed my way up to a genetic fitness score of 49 and am trying very, very hard to stay there even though it's difficult, and then this happens to one of my daughters, and I'm about ready to give up on the whole thing in despair.  RIP my tool slots, I guess.

#31 Re: Main Forum » Goodbye genetic fitness » 2020-01-25 23:57:09

Sometimes there's really just not a lot you can do.

A little while ago, I had a newbie daughter when I was working on some important task that required leaving town for a few minutes. I don't remember exactly what it was.  Collecting water or scavenging a ruined town for rubber or something like that.  Something vitally important that nobody else was doing, and that would have taken longer to recruit someone else for than to do myself.

But I put that on hold.  I raised the kid carefully.  I gave her clothes and a backpack.  I showed her where  food was; there was lots of it.  I gave her a pie and told her what it was.  "Put this in your backpack," I told her.  "Right click to take it out.  Always have food with you.  Always.  Pay attention to your food meter.  Listen for when it dings.  Don't ignore it.  Always remember to eat, that's the most important thing.  Don't starve.  OK?"  She assured me she got it. 

"All right," I told her.  "Mama has an important mission.  I have to leave for just a few minutes.  You stay here.  Help out if you can, but your main job, until I get back, is just not to starve.  That's all. Then, when I get back, I'll teach you and help you with anything you need.  All right?  Can you do that?"  Yes, she said, she could.  "Don't starve!" I told her again, as I left.

I was gone less than five minutes.  Maybe more like three.  And by the time I got back, she'd starved.

I think, at some point, you just have to get philosophical about the newbie mortality rate.

That having been said, yeesh.  Yesterday I was #30 on the leaderboard, and I still only had two extra slots.  Which can be very easy to use up, especially when, you're in an early settlement where everything needs to be done, or surrounded by newbies who need help.  How stupendously lucky do you have to get to have the opportunity to be a useful jack of all trades?  Because making it to the very far end of the curve does seem to require a lot of pure luck. One life when your mom doesn't realize she's just reached menopause and won't put you down no matter now much you spam "O L D F F F O L D F!," and you're kind of screwed, it seems.

#32 Re: Main Forum » Most annoying/strange people in-game? » 2020-01-12 20:02:45

Babies who see clothes or a bp on the ground nearby and quietly call your attention to it are usually fine.  Ones that get pissed off if you don't instantly drop whatever you're in the middle of to grab stuff for them, or who leap out of your arms to do it or dash off across town to find stuff, not so much.  Kid, if you run off, especially if the game doesn't tell me you're new, I'm gonna assume you don't want to live too badly, and it's entirely possible you're not getting picked up again.  And if I think you're deliberately running off to die, you're probably getting cursed, too.

The ones that really annoy me are the ones who start going "Clothes, clothes, clothes!" when they can see there aren't any goddamn clothes.  Kid, if we had clothes to give you, would I be running around naked?  I would not. I was probably trying to get some for myself when you popped in and interrupted me.  If you were less entitled, I might have made them for you first, but now if I manage to get some, I'm probably keeping them for myself.

People who shear all the sheep also annoy me, especially the ones who swoop in the instant I feed one of the pen full of naked sheep, shear it again, and run off with the wool.  They're often the reason the entitled baby and I are both naked.  (I had a very frustrating time with that today, in fact.)

Admittedly, a lot of them probably don't know better, but that leads us to my other kind of most annoying player: the person who doesn't have a clue what they're doing but won't let you teach them or listen when you try to tell them.  I would happily and patiently teach you anything you need to know, if I'm able to, but if you'd rather go no thanks, run around picking up random crap and getting in everybody's way until you starve feeling frustrated and clueless, okay.

#33 Re: Main Forum » What needs do you satisfy by playing this game? » 2019-12-26 21:50:29

For me there are a lot of reasons, and people have covered most of them, probably.

But one thing that is at the very least a worthwhile and fascinating side-effect of playing the game, and maybe also part of the reason for continuing to play it, is that it can give you a sense of perspective on the real world.

Like, sometimes in the game, I look around a busy, built-up town with lots and lots of stuff in it, and I remember -- because, in the game, it's easy to remember -- that every pixel of this stuff exists because of actions that  all the players before me took and the decisions they made. 

And then I log out and look around at the gazillion different objects and structures all around me, and I remember that all of this exists only because of the actions and decision of lots and lots of other human beings, too.  Like, this laptop I'm typing on didn't just spring into being fully formed when I ordered it from Amazon, even though from my perspective it almost seems that way.  People put it together in a factory, and people built the machines in the factory, and constructed the building, and made all the executive decisions about designing the thing.  People coded the software and made the chairs the people coding the software sat in, and the machines those people used to make the chairs, and on and on and on, with each of us relying on what went before, back down through the ages.

And often we're stuck with the real-world equivalent of a massive berry farm with no gaps to set your damn bucket down, because of some decision somebody made out of ignorance or laziness or in the middle of a desperate time crunch, long before you were born.  Every time I'm in an early settlement and my noob kids do something that I know is going to be annoying for future generations but  I don't have the time and resources to fix, I think about that, and I feel like I understand life a little better.

#34 Re: Main Forum » Inverted hierarchy » 2019-12-26 21:19:36

I've had a number of people randomly walk up to me and ask me to follow them, or to follow someone else.  My response is almost always "why?", whereupon I wait for them to say something like "because Im trying to organize tasks in town" or "so they can pass along important information."  So far, nobody ever has.  It's always been "because having a king is cool" or "so my kid can be a baron" or something.

But I live in hope that one day I'll hear the right answer from someone, one that isn't about the illusion of status, and then they'll get my follow.

#35 Re: Main Forum » I was an Eve and moved to a Megacity just now AMA » 2019-12-26 21:10:18

pein wrote:

I moved out and went to help the gingers, we made the first kero tank and things look better a bit there

Were you Mini Arab?  The one who kept writing "follow me" notes to the gingers and taking them out to work the oil pump?

If so, I was your kid, and the last Arab in gingertown.  They had a couple of bowls of sulfur, so I made them two buckets' worth of rubber before I died, and stocked them up with a few baskets of bananas and some extra palm oil.

I believe that was the Eis family, and it looks like they're still going.

#36 Re: Main Forum » How do you feel with the game nowdays » 2019-12-23 17:31:34

Grim_Arbiter wrote:

However I agree with fug's post here about the eve thing, and think that there should be a way to transfer biome abilities between families(maybe some kind of guidebook). So that the families STILL NEED to be found to progress tech, but not all need to survive at the same place for tech to happen.

That is a damn good idea.

#37 Re: Main Forum » How do you feel with the game nowdays » 2019-12-22 02:02:20

I feel like the game can be more frustrating these days,  compared to pre-rift times, but that overall it's also much more interesting, and I think I'm happy with that tradeoff.

#38 Re: Main Forum » Spoonwood, we need to have a talk. » 2019-12-20 07:18:34

People were asking on a different thread why the forums are a lot less active these days?

For my part, I check in regularly, pretty much whenever I got bored.  And every time I do, I see that it's still overwhelmingly dominated by Spoonwood and his whining and complaining and ridiculously annoying necroing of old threads, and I nope right back out again.

Nice job, buddy.

#39 Re: Bug Discussion » People missing from gene list » 2019-12-15 03:48:12

Aha, that might indeed explain it! I do think this was probably shortly before the update.

#40 Re: Main Forum » Problem with genetics? » 2019-12-14 23:14:45

Ah, OK, that might be the case.  Still doesn't explain the sons, though.

I have posted this in the bugs section now.

#41 Bug Discussion » People missing from gene list » 2019-12-14 23:12:28

happynova
Replies: 2

OK, I initially posted about this on the main forum, but it does seem to be some kind of bug, so this seems like a better place for it.

Is anyone else noticing people who should be on your gene score list not showing up? 

In my most recent life, you can see, I had a bunch of kids.  Most of them died before I did.  (RIP, sweet noobs. I tried.)  All of those show up on my gene score pages as expected.  The last three outlived me: Robert, Luz, and Charlie.  Of the three of them, Luz died first, and she shows up at the top of the page, but Robert and Charlie never showed up there at all.

I also never saw my mother from my previous life just before that show up, either.  (She died after I did, too, if that makes a difference.  That was not a good life.  But I was more than three when I died, which I believe is the cutoff point for that.  Yes? ETA: Or maybe that is in fact the expected result for that now? Still doesn't explain the sons, though.)

Any thoughts?  Is there some reason I'm missing why they wouldn't appear, or is this an actual bug?  Anyone else seeing it, or is it just me?

#42 Re: Main Forum » Problem with genetics? » 2019-12-14 22:16:36

Nope, the two sons died later than the person who shows up at the top of the screen.

Will post in bug collectors later if nobody else can think of some obvious explanation I don't know about.

#43 Re: Main Forum » Problem with genetics? » 2019-12-14 22:12:21

Nope, they're showing up on the family tree as dead.

#44 Main Forum » Problem with genetics? » 2019-12-14 21:56:43

happynova
Replies: 7

I seem to not be seeing people on my genetics scores who ought to show up there.  My last life, most of my kids show up, but I have two sons (not SIDs babies) who don't.  The life before that, my mother didn't ever show up, and she's supposed to, right?  Is something funky going on with the gene score tallying?  Or has it changed?

#45 Re: Main Forum » Idea: one kill per life? » 2019-12-03 00:38:40

I'm trying to decide what I think about this.  My first thought is that I maybe do kind of like the idea of a per-life kill limit.  It would certainly be effective against that particular form of griefing, although the concerns that it would just funnel the griefers into other, less easy to spot activities are reasonable ones.

My second thought is that I might prefer a two-kills-per-life limit to one if we were going to go that route, meaning that one person could dispatch twin griefers, at least.  Since that's a situation that certainly does come up (much more often than triplets or quads).  And I honestly can't think of a time when, as a legit non-griefing player, I've felt the need to stab more than two people in one lifetime.  That might be a little too complicated, though, and make less intuitive sense than a once-per-life limit.

#46 Re: Main Forum » One click instead of fifteen » 2019-11-25 15:27:14

Lum is right.  It originally worked that way, and it was changed because griefers were going around stripping all the bushes and filling all the bowls in town.  I'm not positive, but if I remember correctly, people actually asked Jason to change it to avoid this problem.

As is so often the case, blame idiots who are so bad at entertaining themselves that the only way they can get their kicks is by screwing with people.  They're why we can't have nice things.

If it helps any, once you get some practice, it's possible to pick and fill those berry bowls pretty quickly...  if you have somewhere convenient to set the bowl down.  When planting berry fields, always remember to leave some space for that!  A three-by-three block of berry bushes makes them all easily accessible.

#47 Re: News » Update: Distant Explorers » 2019-11-24 14:59:32

jasonrohrer wrote:

Finally, springy doors now open automatically when you pass through, and they don't interfere with path-finding.  Being indoors is no longer a navigation inconvenience.

Thank you so much for this.  That was driving me absolutely crazy.

#48 Re: Main Forum » Not very accessible for new players » 2019-11-22 04:51:06

jasonrohrer wrote:

Best shorthand I've found is "JOB?"

Just go around asking that.  You'll eventually get an answer from someone.

The reason this is so effective is that it doesn't demand a long response, and is less demanding than "teach me, please."  It also doesn't necessarily imply that you're new.  Even expert players want to find a job that's not already being done.


Anyone with half a brain would jump at the chance for free labor from you.  I know I would.

I dunno.  To me the "JOB?" question always pretty much screams "newbie."  Expert players are good at just looking around and deciding what needs to be done and generally don't need to ask (or don't think they do, at least).  And it seems like almost every time a kid says it, if I reply with "OK, do you know how to do X?" the answer is "no."   And then we have to have a long frustrating conversation in which I try to assess their skill levels and try not to express my internal snarky thoughts about why you'd even ask what needs doing if you can't do any of it anyway.  Personally, I'd just rather they ask to be taught something if they want to learn. 

(Unless it's an Eve camp, in which case, congrats, newbie, you are now the settlement's official collector of wild food and/or branches for kindling, and bless you forever if you manage to haul a bunch of that stuff back without starving to death.)

But that may just be me.

#49 Re: Main Forum » Not very accessible for new players » 2019-11-22 04:29:21

QuirkySmirkyIan wrote:

we were never taught we figured it out ourselves and I do teach people sometimes its just so impractical and inefficient to teach people in game. The tech tree is your best option.

Speak for yourself!  I was taught lots, and I'm still very grateful for it.  I try to teach others whenever I can.

But sometimes it's really, really hard to teach, even when you very much want to.  It's settled down some now, fortunately, and I've been able to give new players some good attention.  But during the first day of the current Steam influx, it was just impossible.  Too many newbie babies coming in a steady stream, too much running around trying desperately to keep everyone from starving and then starving anyway. 

To kaidu, I would say this:  There's never any excuse for berating people for being new or not having enough experience to know how to do things.  There are, of course, always jerks who will do that anyway.  There are also people who are happy to teach.  But if everyone seems to be ignoring you when you ask to learn, it may be that they're desperately busy trying to solve a crisis you might not even have the experience to realize exists, or they might be new themselves and not know how to help you or have any idea what the answer to your question is.  It's also disturbingly easy in this game to get hyper-focused on what you're doing and not even notice when somebody is talking to you.  (Or sometimes even to notice when you just had a baby, LOL.)

If you get brushed off, please keep trying.  The next person you ask might be more helpful, or the next life might be better suited for learning opportunities.

This can get frustrating and requires a bit of patience.  But a certain amount of patience and ability to deal with frustrating situations is honestly probably a requirement for enjoying this game, anyway.  It does generally pay off, and the feeling of accomplishment when you get some good instruction and master a new skill is, I think, worth it.

I do agree, though, that people can often be good about teaching the "how" of crafting stuff and neglect the more meta aspects of how things are done.  I try, when I can, to give newbies little lectures about things like which tasks are most important, what kinds of pies to make, proper sheep-shearing etiquette, etc.

#50 Re: Main Forum » Rethinking travel through bad biomes » 2019-11-20 17:01:01

Coconut Fruit wrote:

It wouldn't be clear message either. I saw many times how a person tried to cut a tree without result. Many just don't know that most of trees are hungry work. Same would be here.

True, but I don't think the current message is as clear as Jason thinks it is, either.  In fairness, I thought it seemed pretty clear and nicely done the first time I experienced it.  That dehydrated look and gasp in the desert are really attention-getting.  Or at least they were for me, who was expecting it.

But I just watched a Twitch stream yesterday in which a complete newbie's only takeaway, upon finding himself unable to pick up a rock in the desert, was, "Huh.  Funny how sometimes you can pick things up and sometimes you can't."  He never even noticed the changes to his sprite, and clearly never made any kind of connection about there being a specific cause for it.  (This is probably not helped by the fact that the tutorial takes you through snow and desert and gives no indication that there's anything weird about those biomes at all, leaving you no reason to imagine there ever will be.)

Me, I think I think I like denriguez's idea, except that if it works like yellow fever and all those food pips are empty when they come back, that just makes travel through bad biomes worse, even if you're not carrying anything.  I've already had experiences where travel while carrying things literally becomes navigating a maze, and I don't like mazes.  (Especially as that's yet another thing that starts to make zoom mods feel indispensable.    I hate things that feel like they're punishing me for not using zoom.)

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