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#26 Main Forum » Baron Simon Che, Bringing Three Families Together » 2020-02-04 23:26:56

OminousBladeBlank
Replies: 7

Hello,

Despite my usual tendencies to bring about war, the new-ish system of leadership has given me a new outlet for my psychotic urges.

Now I can just get into politics.

And oh boy, if you want the game to go that way for you, Jason has provided you with all of the necessary mechanics to basically enter 'Career Politician Simulator 2020'

I was Simon Che

http://lineage.onehouronelife.com/serve … id=5887724

Acting as a Baron for the beginning and end of my life and as Count for the middle.

The cit ywas multi-ethnic. It was the mega-city with the wine and the several buildings. There were two crowns, but the more interesting part was the development of the faction that eventually represented all three families.

I was born to the whitest skinned family. There was a Baroness of the light brown family.

I asked my mom to follow me so I could get into politics.

My mother agreed. She had a daughter soon after. Hoping to abuse the following mechanics, I made my first political move.

I told my mom to follow my younger sister.

Since Children follow their mother's leader, my sister was my follower. My mother following her makes her a lady, and that means a lady follows me. That makes me a baron at like age 8 or 10. Now I'm on track for the big leagues.

Children born to my mother secure my sister's ladyship, and my  baronship by extension. Now, as baron, I begin the search for my tools.



Diplomat tools include - Knife, paper, rubber ball, pencil. So, notice you have to have a backpack and at least one extra slot for the knife. not to mention extra slots for food if you want it. It's a cumbersome occupation. The knife is for... Extreme diplomacy. The rest is for communication.



If you don't know, you can write on paper and erase it with a rubber ball. This allows non-medium(pink?) toned skins to communicate with other skins. Our city had no languagers! SO I had to begin communicating with other families using pencil and paper. The ball saves on paper cost.

I begin talking to families. The newest family, the darkest skin, was hesitant. The non-faction light brown family quickly joined my ranks once my own family organized in a way that put me up as count. I promoted the lady from the other family by having a lord of mine follow her, granting her baroness in exchange for her loyalty to me, granting me countship.

Now, as count, I begin courting the blackest family. A young child begins trying to hoard knives... I say this because he as acting suspiciously. Young, with a mask, holding a knife, and a lot of clothes, just running around. It was suspect. He wasn't saying anything, he seemed to try to avoid me and my family. I asked around, people agreed, and we posse'd him. Me and my younger brother Lord John Che were the main deciders and executors. He was, however saved the first time.

I'm honestly not sure if he got away or not. We did the whole treatment though - I exiled him as Count, which extended over into his own family (not all, but several members).

I also placed an order for him to be killed once we spotted him trying to grab knives.

Like i said, I don't think he died. his name was ayaan pie or something. I just checked, and yeah he lived until 60. he must have fled. But the result seemed the same to me unless he caused some ruckus after my death. I never saw him again.

After our families clashed over the attempted murder, some more murders were reversed by medics, and we all came to a peaceful agreement. I found my pencil and paper and ball, apologized for the violence, and asked for peace.

About 2/3 of the town was part of the faction. By the end, I had decided to hand my subscribers off to my younger brother, and we crowned a young girl as the figurehead. She would more or less be the royal breeder. There were a ton of followers by the end.

Biggest lessons -

In politics in OHOL, followers are a strong currency. If you can offer someone lordship or baronship through heirarchal shifts, it can bridge a lot of gaps at very little cost. Often, you can get a promotion yourself out of it too.

Being friendly is crazy important. People will not like a power-drunk leader.

#27 Re: Main Forum » Let's Prep For Jason's Whacko Tools Update! » 2019-10-26 00:07:41

eajorstad wrote:

Both would be good, though. Maybe the /yoohoo (as overused as it is...) combined with a text cue?

I think it's the solution, we just need the thread to be widely seen and accepted in practice.

#28 Re: Main Forum » Let's Prep For Jason's Whacko Tools Update! » 2019-10-26 00:06:26

pein wrote:

just dump shit to separate groups, put shit near it and point at it

That takes more effort and there is no pointing mechanic as far as I know.

#29 Re: Main Forum » Let's Prep For Jason's Whacko Tools Update! » 2019-10-25 23:21:02

eajorstad wrote:

I mean, what about "T?" for "tool needed" and "T!" for "tool fulfilled/can help with tool"?


Yeah I think "T!" and "T?" are good.

Emotes:

Pro: Audible cues can be heard off screen.

Con: Takes three seconds instead of one second.

---

But why not both?

#30 Main Forum » Let's Prep For Jason's Whacko Tools Update! » 2019-10-25 23:16:20

OminousBladeBlank
Replies: 8

Hey Guys.

Simple Thread.

How do we, as experienced players, overcome the tools mechanic so that we can still complete relatively complex tasks with some efficiency?

How do we signal we need a tool used, but can no longer learn?

How do we signal that we are open to new tools?

If I need to write out sentences every time I need a certain tool used, I will never play this game.

Similar to how 'Q' used to indicate a forumer, forumers should create a 'tool request' shorthand.

I suggest emotes.



/Ill         --- while holding a tool if you need it learned.

/Yoohoo --- if you are willing and able to fulfill the request.



Thoughts?

#31 Re: Main Forum » Forts idea » 2019-10-02 22:22:40

I love this idea but there is absolutely no way Jason will implement it. There's too much magic. I like the idea though.

#34 Re: Main Forum » Suggestion: injured females shouldn't have children! » 2019-09-24 22:51:14

I've been born to a dying mother and I've had children in death. The kids survive often enough for it to be a good mechanic IMO.

#35 Main Forum » I FINALLY Landed the #1 FITNESS POSITION. Here's What I Learned. » 2019-09-24 22:35:48

OminousBladeBlank
Replies: 4

I hope swearing in this thread is ok. Because holy FUCK have I been trying to do this forever.

I've finally landed in the low 50s, and have happened to hit #1 after hovering in the top 40 for a while.

Reaching a fitness in the 30s and 40s is fairly easy, but climbing into the 50s can be a real FUCKING grind.

For all of you longing for better fitness whilst wondering generally what strategies to employ, search no further. Skip to the dashed line to skip the fitness explanation that follows.

Here's how fitness seems to work to me: Every life you live, along with the lives of your children & grand kids (if you are a woman) or nieces / nephews / greats (if you are a man), contributes a weighted number of points to your fitness, seemingly capping your total fitness at 60. Your fitness is maintained across lives based on your account. If you live a long life with low fitness, your score for that specific life will be higher than someone who lived for the same amount of time but had a higher fitness to begin with. All point additions and subtractions follow this weighting method regardless of the separation between you and the fitness-relative.

Lives can also remove points from your fitness by an inverse effect - dying young with a high fitness can knock you down by upwards of 5 points from my experience, where similar deaths hurt your fitness less if it is already bad.

By the time you are in the fitness-50s, full-hour lives will contribute less than one point while /dies will subtract around 5.

These two facts combined make it significantly more difficult to climb due to the nature of the game mechanics and community - but more specifically the norms relating to death that are established as a result of the mechanics and community.

Your kid /dies when you're in the mid 40s fitness score wise? Good luck making up for that 4 point loss you just instantly gained. Get ignored as a baby? kiss 3 points or more goodbye. Get stabbed by a griefer or in a raid? Sorry, you'll probably have to take a loss unless you're already old. Have just a few of these tragedies occur, and you can be staring at a huge net loss in a life.

At the same time, securing a fitness of 30 or above is almost effortless. So if you're new, just play! your fitness will increase! Then, once you're in the 30s or 40s, you will notice a distinct barrier caused by the reasons explained before, and more. Read on for how I used strategy to improve the odds of a net gain each life.

-----------------------------------------------------------

----Best Case Lives

The best life to have when climbing from the 40s to the 50s is a male life with no sisters. This means that you do not need to take ANY fitness losses due to the poor play of others. Only your life will contribute to your fitness which is exceptionally easier to control than the lives of others. The down-side is the pace by which you will increase your fitness without gains from fitness-relatives. Still, the consistency you can have with these types of lives should not be ignored.

Life as a man with one sister or life as a woman is rather comparable in difficulty. No problem in city and town environments, as safety and abundance is common.

----Worst Case Lives

Critically dangerous lives you can have when climbing from the 40s to the 50s are eve or low-gen lives. If you are an eve, I suggest you just kill yourself as soon as you can if your intention is to climb. ONLY if you are an eve will your fitness score be unchanged by your own life. Bite the bullet and quit that one while you can net-0, before the /dies murder your fitness.

Low gen women will not have it as easy as an eve, as they will lose fitness by dying. Especially if you are a girl, consider cutting your losses if you have doubts about the survivability of a low-gen village or eve camp. -4 or -5 is better than multiple -4, -3, or -2 scores from /dies or poor conditions. They add up fast. I know this is not great for the game ecosystem, but it is optimal from a risk management perspective in certain conditions.

The MOST dangerous life is a life as a man with multiple sisters. You will end up being responsible for more children than any woman can in the game from a fitness-relative perspective. As women can only be responsible for one woman worth of children and grandchildren, uncles can end up being responsible for two, three, or more women worth of children and grandchildren. Unfortunately, this is a difficult problem to deal with in game, and is often the cause of large losses.

----Misc Advice

Do not twin or triplet when trying to climb. The community will sometimes murder you for suspicion of grief, as twins tend to have a higher rate of griefing than single children do. Twins are also less likely to survive due to feeding difficulties even in times of relative abundance.

Do your best to engage with your fitness-relatives socially, gather them supplies while they are a baby if you can, and display work ethic to establish a friendly atmosphere that increases the likelihood that your relatives will be invested in this life, increasing the likelihood that they will:
        A. Not /die
        B. Live until 60 rather than starving out on purpose in their 50s.
A lot is really left to luck, and you never know what you're going to be logging into. As a result, it's important to capitalize on the lucky lives you find yourself born in. If you are in a fenced town with lots of food, take that opportunity to be a really supportive and active mom or uncle. Encourage your fitness-relatves to live carefully.
        This takes some work, but I found that the most important factor in attaining the #1 position was engaging with my fitness-relatives socially AND mechanically (by mechanically I mean by means of progressing tech & production). Knowledge of recipes will only get you so far from my personal experience. Maximizing gains is important when the losses you take during your fitness 40s and above will be substantially higher than the gains per fitness-relative.

Create social debt within your fitness-relatives. Do small favors like giving gear, food, clothes, or help to your family. Teach noob members of your fitness relatives basic skills. Roleplay as a loving family member. Act like you care. Because you do. You care about your fitness.

Avoid fighting and keep a weapon on you. Know the signs of griefing and prevent it. Do not stab without asking questions, and do not become a vigilante - people might take you and your close relatives for the bad-guys. Try to report crimes to as many people as you can before taking action yourself - or get someone else to do the stabbing.

Be cautious of mixed-family towns. Even if there is peace, racism is a very common RP feature in the player base. Particularly if the two families are different skins, murder-crime potential is heightened. This is both the problem and solution. The life that finally put me into the #1 position required a genocide to secure, as tensions between two families in the town I was in had dire implications for my fitness. I had to kill several innocents, but my family started a fight that was going to be reciprocated with opponent force, and I couldn't risk my children dying in the fray. I was not happy to do it, but the losses would have kept me out of the 50s for sure.

Lastly, if fitness is want you want, don't do a raid or encourage raiding to your fitness relatives. The gear is good but the risk can be high. Leave that to the others.

Good luck!

EDIT: I clarified some ambiguous statements.

#36 Re: Main Forum » Favourite Outfits » 2019-08-19 22:59:42

My favorite outfit is a murder outfit.

Pack with a sword.

The second sword in my hand.

Pants with an Arrow.

Apron with a knife.

Murder growl on my face.

Two to Three companions with a similar setup.

Murder Outfit.

#37 Re: Main Forum » A little thought experiment » 2019-08-19 22:54:17

War Update:

Armor that soaks a hit and then breaks while still giving the attacker a murder debuff.

Expensive but permanent devices that work how snowballs used to, making you drop what you're holding. Skin them like glass/sand-eggs that keep them historically accurate.

Transport carts: horse-carts that can transport people - doubles great for the adventurous fertiles who need to choose between the cart and the kid.

War bows? Expensive crossbows with expensive bolts that can be fired at a similar rate to the war sword. Maybe to avoid the biggest problem with swords, these should not be droppable when on cooldown, the cooldown is simply short. Can be loaded directly from pack maybe? Or from a wearable apron-like quiver that takes your shirt spot.

Civilian Militia: This was suggested by someone else on another thread once, and I like the idea. Perhaps allow anyone who has a murder face on to be killed by an otherwise benign tool like a shovel or hoe. It acts as a counter to raids.

Meds are all set since you can move them now and store them on your person.

#38 Re: Main Forum » 한국 원아워원라이프 커뮤니티 카페 소개 Post to Korean players (OHOL KOR Community) » 2019-08-19 02:47:39

당신은 위조 작업을하고 슬픈 감정 표현을 스팸합니까? 단조 작업을 매우 빠르게하는 것처럼?

Google Translate를 사용하고 있습니다.

I'm asking him if he smith's really well and spams /sad.

#39 Re: Main Forum » Reflections of the Rift - What did you like? » 2019-08-14 05:28:09

I miss the opportunity of raiding, both because I like to raid and I miss the emphasis it put on town defense. Good infrastructure and planning is particularly important in the rift.

Compact planning is important because fencing it all in is a time consuming task. I agree with Pein that you need to have a few years experience to have any idea what you're doing.

For instance, I wiped out a city on day 4 maybe, center south, a little to the west. Every life after for the next few days, I could run there and slap together a pack from leftover leather and rabbits. Then I'd slowly learn how to go from Tarr to maybe 6 towns.

I miss that.

#40 Re: Main Forum » Continents and oceans. » 2019-08-12 18:47:22

DestinyCall wrote:
OminousBladeBlank wrote:

I like the idea of opening the rift into new rifts. It should be our 'win' condition. Last long enough or reach the right tech, and the map size increases by one rift-sized-box. Until defeat.

We could escape this box in one day if Jason allowed planes to fly out.

Yeah but I'm saying you increase the playable map. A really expensive tech that is similar to the apocalypse tower in the level of commitment.Increase the rift by one map-sized chunk. One of the hilarious things about planes now is that they are useless right? I mean, just use a horse. Planes seem foolish.

What if with an engine, a lot of gold, a lot of oil, and a lot of waiting, we could make a bridge over the rift into another chunk. A tech that takes a couple days of cooperation. That kind of thing.

#41 Re: Main Forum » Continents and oceans. » 2019-08-12 18:28:41

I like the idea of opening the rift into new rifts. It should be our 'win' condition. Last long enough or reach the right tech, and the map size increases by one rift-sized-box. Until defeat.

#42 Re: Main Forum » Where a donkey lie, he leaves his hair behind. Griefer sabotage. » 2019-08-12 18:26:44

CatX wrote:

Or, if keeping the bear mechanics as is, the bears could hunt the person who woke them first relentlessly and only turn on other people after that person was dead...

Bad idea. A good enough griefer now has a bear on a leash forever, and it can't be led away until he is dead.

#43 Re: Main Forum » Where a donkey lie, he leaves his hair behind. Griefer sabotage. » 2019-08-12 18:25:14

We need the option to make arrows without feathers. Griefers can get rid of geese rather easily and arrows are good defensive weapons for defending from raids. Even a high tech option like copper wings. These are historically accurate, though most copper winged arrows were fired out of a firearm.

#44 Re: Main Forum » Hoarders, and Sweaty, Organised Metagaming » 2019-08-12 06:35:07

If it can be griefed, it will. At least now Jason can be tasked with fixing it. Make feathers sustainable, make killing bears easier or waking them harder. Honestly, why are bears even a thing anymore? Just make wolves persue people or whatever. Why do we need bears?

#46 Re: Main Forum » The game trailer is misleading/outdated » 2019-08-12 06:26:34

Yeah. I love the game as it is now but the trailer is very misleading.

#48 Re: Main Forum » Code of the Griefers » 2019-08-11 16:48:06

testo wrote:

The fact that you kill unarmed people just says everything. A warrior fights a warrior, not childs, farmers or unarmed people.

Infinite lives matter because you get as many tries as you want to grief and destroy.

Swords are OP. If you don´t want to fight you literally have no defence against someone armed, not even running away. Swaping swords is ridicuolusly broken.

Rift is literally forced playground to kill if you want.

You get the upper hand as long as you want to kill because now I can´t even dodge you. Funny enough I always asked for duels before the update. So basically killing system is first come first serve. Ridicoulous to be a "warrior" like that.

And I would love to see how many people would raise you if there was no anonymity. Lol everyone would be prepared and would know you like to kill for no reason, you and all griefers have it way too easy becuase of anonymity.

So yeah, you are hardly a warrior. Just a delucional griefer.

If you don't want to fight, make that someone else's job.

Infinite lives matter because you get to be reborn, as do I.

Swords do what they are meant to. High tech item that kills other families.

And plenty of people would raise a warrior because sometimes they are necessary... I don't often raid for no reason. It's for resources, and it takes a lot of planning.

I don't grief. I pillage and plunder for the good of my family. You're hardly a player, just a delusional child having a tantrum because you don't get what you want.

#49 Re: Main Forum » No fire left? » 2019-08-11 06:25:12

Saolin wrote:

I don't see you as 'mean' on the forum.  More-so as having a socially-resented playstyle which is resented due the prevalence and ease of griefing.  There's so many players out there right now who are an active dead weight on the sustainability of villages intentionally it would seem.  It just seems like there is a very high priority on killing right now in the game, to the extent that it diminishes other elements of the game.  That is not your fault obviously.  But the stuff you boast about goes against what a lot of old-school players initially appreciated about the game, which is a game of working together and helping others.  You're not responsible for other players.  There is just a protest from old-school players (which i sympathize with) towards the current meta of 'stab fiesta'. And I hope Jason will take action to make griefing more costly and less appealing.  Drama is fine and the game would be more boring without it.  I just don't like how it seems like there's an increasing faction of players right now who seem to take pride in ruining the potential for enjoyment of the game for everyone else.

I hate true griefing. I just think the stab-fiesta issue is more an issue of cooperative-laziness where players do not aptly prioritize defense. You don't NEED to fight if you have a fence. Raiding should not be as easy as it is. But there are tools available to players to prevent it. Maybe people just need to get used to doing one fence refresh per life or dedicating themselves to the town guard.

There are better options than having Jason hard-code raiding out of the game. Raiding takes a lot of cooperation and a lot of resources and a lot of risk. A raid could easily just deliver war goods to the raided town if the raid does not succeed.

#50 Re: Main Forum » Apoc plan » 2019-08-11 05:54:29

pein wrote:
OminousBladeBlank wrote:

I'll help but I can't solo mission to the rift.

well you need to be ferile to advance, and have a baby girl , so can be checkpoints but you can only advance slow and nomad
a pack with fire tools and snare could  be in pack so while you raise the baby you make new pack for her then go forward, maybe die when she is 14 and com back as her kid

if the chain breaks we can start again but no guarante the new eve will spawn same side and we find any remnants

you oculd technically make a town in place, and do apoc there, but would be more fun getting under the rift, maybe would raise attention and get more people outside

Part of me thinks that we need to actually setup a town in d-town one day with a large group, create a sustainable post where we can be reborn to, and then get to horse-cart tech so we can travel maybe 5 to 10 k, setup a new village, rinse and repeat until we can make a village on rift. This seems like it's kinda a one-shot kind of project. One wrong move and the whole 20k journey needs to restart.

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