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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » How do I farm carrots properly? » 2018-07-21 15:34:34

Alf

Sometimes you need a dumb kid to give birth to a smart kid though.

#27 Re: Main Forum » How do I farm carrots properly? » 2018-07-21 15:00:52

Alf
tana wrote:

In fact as an eve camp, you can even skip all that if you're fast enough, build a kiln asap, make a nozzle, a crockpot and several bowls and plates. Plant stew veggies all that while forraging for food in the surrounding areas, wich normally should be plenty since it's eve camp, then collect eggs, and make omelettes, IMO omelettes are the best early camp food, then make your stew, and adults should be good on food for a while at camp being able to concentrate on other stuff.

I'm rather against depending on stew as primary food source. The reason is most of the players I think don't know how to do that. You can teach them of course but we all know that teaching more advanced stuff is a dedication of your life. Once the stew is gone people would run around like crazy searching for any other foods instead of trying hard to remake that. That's why I think you always should have that berry farm so 'smarter' players could go for better foods and place would not end up as a mayhem.

#28 Re: Main Forum » Obesity? - an idea » 2018-07-21 14:57:06

Alf
tana wrote:

i like the idea
a good restriction would be that they run slower, just like if they carried heavy things. i think that would be a very good detereant of overeating.
of course a good balance would have to be found, cause sometimes you have no choice, it did happen that i ate omelettes or cactus fruit as infant or elderly cause there really was nothing else close enough.

That's why I proposed becoming fat after a certain limit reached, not immediate. Overeating early-lifestage and late-lifestage would be somehow calculated into that.

#29 Re: Main Forum » A prison » 2018-07-21 14:53:45

Alf
sc0rp wrote:

Double/airlock doors.  Ask one kid to go into airlock section.  If more enter it - stab them.

Still very inefficient. If more kids get into I can stab only one :< Maybe having a snek next to it would be better, release when needed.

#30 Main Forum » Obesity? - an idea » 2018-07-21 10:44:27

Alf
Replies: 42

Yesterday I came up with an idea. Sometimes people tend to eat nutritious food when they are missing only 2-3 bars of food meter (new players in particular). What if every player had a limit (dynamic or static) of overeating he can do before getting fat. When it's reached their character model would turn to an obese one. A fat person would get back to 'normal' after a certain time provided no overeating was committed. The numbers are to be figured out.

Why this? I think it might help the newer players to see that they are just eating through supplies like madmen and understand their misdoings, while telling the others who is the bad boy out there. Just like in real life you would be able to see somebody pretty 'chubby'.

I would be highly against any profits like 'fat-to-burn' that would come out of this as it would only encourage players to eat more and more.

There could obviously be more restrictions for obese players like inability to perform certain activities (carry big stones for example) but I think just the change of the player model would be enough.

Although I understand that adding a 'fat' stage to every model there is would be a lot of work for Jason I think he could figure out how to manage that efficiently.

Tell me what you think folks.

#32 Re: Main Forum » A prison » 2018-07-21 10:24:50

Alf
The_Llamacorn wrote:

[...]
6. Take all the boys and raise them and convince them to keep her inside of there, if they aren't cooperative kill them.
[...]

For that we need Jason to implement putting children into boxes as for now I cannot think of a way to take people out of any kind of prison in the game.

#33 Re: Main Forum » A prison » 2018-07-21 09:04:12

Alf
JonySky wrote:

incomprehensible, she had room to run! hahaha ... you are "the architect of pain!" One question, if someone hits the cactus with an ax could it get out of there?


I believe (though never checked) that both the chest and the cactus cannot be removed at this stage of the game. One could only use the pickaxe on the wall.

#34 Re: Main Forum » A prison » 2018-07-20 23:31:59

Alf

I don't understand why did she decide to die. She had everything, food, plants, company. Maybe it was quite hot but certainly it was colder inside!

A sad view.

prisonzwei

#35 Main Forum » A prison » 2018-07-20 22:28:25

Alf
Replies: 13

I began a new life with this particular idea:

1. Build a prison

2. Steal a child

3. Lock it inside

4. Provide it with food

The plan failed though.

Sadly because the village was dying there were no babies so I had to lure somebody inside and then lock him up out of the blue.

This is the result.

image

Sadly somebody released him just a while later. Because of the village being already dead I locked myself there with a bowl of stew and eventually starved all alone.

Next live I will try to make this prison a real thing.

#36 Re: Main Forum » Help tracking lag spikes » 2018-07-20 21:28:28

Alf
FeignedSanity wrote:
sc0rp wrote:

I watched pre-apocalypse play-throughs.  Then bought the game after apocalypse and at the beginning of massive nerfs, decay, map wipes.  So you could imagine the dissapointment.  All nice towns dissapeared and they have not rebounded since.

Hopefully with perfomance fixes we can get closer to it.  Next thing is to get rid of map wipes (or extend them A LOT), so we can build those damn roads.

I sympathize, I've had the game make changes I don't approve of as well, but that's the beauty of it. It's not your game or my game, we're just along for the ride. But I can't sympathize with your desires, all those things are stuff you do when you have nothing better to do. You've taken care of survival and are just sitting on your bear skin rug in your mansion. What now? Guess I'll fight a war or watch some sports.

If I wanted warfare, I'd play a war game. If I wanted sports, I'd play a sports game. If I wanted prisons, I'd play prison architect or something. If I wanted to build a civilization I have full control over, I'd play a civilization builder. I like the challenge and struggle to grow and advance, and I hope the game never gets to a point where the only enjoyment left is role playing something else. That is pre-apocalypse OHOL, which (as someone who played a lot of pre-apocalypse OHOL) I'm grateful is gone...for the most part anyway. I also hope stuff like map wipes are never gotten rid of. I'd honestly like to see it cranked up, like if your city dies, it's gone forever. But different folks and all that.

I would also recommend you take a look at 2HOL, seems like it'd be up your alley.

Prisons would still be a possibility though. I tried to lock up children in sheep pen with food but they always escape.

#37 Re: Main Forum » Favorite Job? » 2018-07-20 21:17:02

Alf

Telling children stories at the fire pit when I'm too old to venture far. Or currently at the desert edge, because fires are not needed for heat purposes anymore wink

#38 Re: Main Forum » Pharo Tribe VS Dicktator aka "Henry" July 20 2018 » 2018-07-20 15:15:00

Alf

Hello there, Striker here

I wouldn't have done this without your support, Maya gave me the weapon of destruction to put an end to Henry's tyranny

Henry's soul shall be cursed for eternities

#39 Re: Main Forum » Cannot Get Through Tutorial » 2018-07-18 00:27:55

Alf

Praise the mushroom god in the meantime.

#40 Main Forum » People won't listen to reason » 2018-07-17 23:35:56

Alf
Replies: 11

I'm typing that because something just got me angry

I was living a decent life in a pretty old village though the family was fresh

http://lineage.onehouronelife.com/serve … &id=600101

I had a child that I did not name because of the influx of babies. I told her it is too many and I left her a walk away from the village. She made it back to the village though, somebody named her Aaban. Later on she stumbled upon me and said she is alive and she survived and now I am her enemy. That's fine, that's a nice roleplay I even liked that. When she came of age she managed to get a knife and ran to kill me. Her older mother had some experience though and picked the knife she just dropped on the ground. Then I ran into the center of the village with around 6-8 people in there and was looking for a guy with a backpack who could take the knife. When I have eventually found some person capable of taking that my daughter came back with a bow and an arrow. That's where the action begins.

She shot into the middle of the crowd, nobody got hit though. I thought it's enough of that and I stabbed her right away (surprised I managed to do it clean with the lag there was). People who were close enough saw it and applauded but the ones that got there a couple seconds later just saw blood on me and cursed me (two or three peeps I think). The actual witnesses fed me and I asked the guy with the backpack again to follow me so I could pass the knife to him. But just as the people are, there were children and some other guys saying "I want the knife" and so on I told them to go away but yet they refused to do that and just waited for the opportunity to steal it.

Then another guy with a bow and an arrow comes to get me. He shoots the guy that I wanted to give the knife (great aim). I thought it's bloody enough and stabbed him while he was staggered. When these two were dying a third guy came with a knife and stabbed me as well. Then he cursed me as well with some other folks. I think that was six curses in total, more or less.

And what am I angry with? Not really about the situation there it was quite funny tbh, some people just were dumb and took dumb actions, did not listen to reason and my explainations why did I kill my daughter in the first place. I am angry that the curse system now actually harmed the roleplay there, as I got cursed for dealing with actually dangerous person in the village.

I think some people just curse any murderer and then it's fine they go back to their labour. Again, while I am fine with getting killed there under such circumstances as it is understandable though I am not satisfied being marked (though 10 cap not reached) for actually not griefing. And people waste their tokens.

There is no actual conclusion to that. Maybe just that no penalty-system is perfect. And Jason could implement a button (middle mouse?) that you could pass an item you are holding to somebody's hands, provided he is not holding anything. So passing knives would be safe from theft.

#42 Re: Main Forum » Bells are meant to praise the Carrotgod » 2018-04-14 13:29:46

Alf
Morti wrote:

What is wrong with you people!?


What do you mean?

#43 Re: Main Forum » Bells are meant to praise the Carrotgod » 2018-04-14 13:25:50

Alf
Drakulon wrote:

There is now a new god, the MUSHROOM god !
First wait until the child grows hair, then feed it a mushroom and wait a bit until the shroom takes effect so you can finally sacrifice like described in OP
If you are able to make the mushroom god happy he will refill all the empty pits with soil again.

All praise the all mighty mushroom god !


I think my beliefs just evolved.

#44 Main Forum » Bells are meant to praise the Carrotgod » 2018-04-14 12:25:12

Alf
Replies: 14

I have understood why has Jason implemented that. Let me get that straight.

Once you have your monument with a bell it is a shrine of the Carrotgod.

Once a generation a village elder has to ring the bells. The whole village should gather.

Then they have to offer a newborn child to the Carrotgod.

Once the child is wounded it should bleed out under the shrine of the Carrotgod and everybody should watch it.

Then, the Carrotgod will be happy and they would thrive and be plenty.

Lord giveth, Lord taketh.

This is the way.

#45 Re: Main Forum » Dont build wells! build cisterns » 2018-04-14 12:02:32

Alf

Definetly agree, I try to teach every civ that cisterns are superiors if you have horses. Sadly, most of the time, when I try to stack the stones for the cistern when I come back it is changed into a shallow well.

#46 Re: Main Forum » What is the real idea of this game? » 2018-04-06 18:58:50

Alf
Verinon1 wrote:

I share your frustrations. I think Jason’s goal was for this game to be very difficult to advance in. But players being players kind of negated that, thus we had towns. That negated his vision for the game, so he gave us the trigger for a wipe, knowing it would get used, and therefore making the game hard again for everyone. His new idea about “mini apocalypses” (where Eves spawn many many tiles away from other people, forcing them to start from scratch) is a decent one, I think. It makes the game harder, while still allowing us to preserve everything we’ve done thus far server-wide. There are a couple problems with this idea though (that people have brought up elsewhere): players can still use coordinate mapping tech that allows them to find locations on the map and thus negate the purpose of Eves spawning far away. And also: the game currently resets areas that haven’t been visited by any players in some time, therefore, it would be next to impossible to establish trade routes, roads, etc, because you would never be able to find them.
And I disagree with Jason’s idea that the game had become stagnant. I still had plenty of stuff to do in towns. Plenty of people did. And those that felt bored with the game could always run out into the wilderness to start anew if they wanted.
What turned me on to this game was the permanence of your actions, if not your life. Sure, it should be hard to continue your lineage and advance society, but having to start over again and again because of unnatural game mechanics is just self-defeating.

I hope the thing of seeing into your coordinates (and choosing a server) is considered by Jason as an exploit and he would fix that soon.

#47 Re: Main Forum » Better Apocalypse Idea » 2018-04-06 18:54:31

Alf
starplayer wrote:

Apocalypses shouldn't even exist, it doesn't make any sense in any sense of the word. People won't manage anything, there will always be a group of people that will destroy everything. I hadn't realized this game was supposed to morph into doomsday clock simulator when I bought it.

What appals me is all the people that never wanted server wipes, but since it's a feature God Jason added, it's now good, and something that was needed. Same people that voted for Hitler I suppose (someone had to bring in Hitler for the conversation).

Please do not bring Hitler into the discussion.

#48 Re: Main Forum » [Help] Modifications » 2018-04-06 18:31:04

Alf

I don't know how but that wall looks very nice, good job!

#49 Main Forum » What is the real idea of this game? » 2018-04-06 18:29:49

Alf
Replies: 5

I wrote a topic recently about the idea of the game and issue of coming back to the same place, living there continuously instead of having a singular experience.

Then the apocalypse happened...

First of all, let me quote what is posted on the game's main page :

Jason Rohrer wrote:

This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...

I would like to address these three highlights here.

1. Time and space in this game is infinite.

I would certainly agree with the infinity of space as the world is just big enough, at least from the math formula, but the game is not really making use of all this. I will mention that later on. Speaking of time though... it's not infinite, because you live from an apocalypse to an apocalypse. You might say that it is infinite because I can play after that apocalypse, but isn't that already a different world then? If we knew the real end of the world (no idea what one might mean by that) would happen tomorrow, we certainly wouldn't speak of the infinity of time, even if somebody came up with the idea that another world might start when the old ends. It simply does not concern us.

2. Countless others will come after you.
Well, no. If Jason plans to have an apocalypse weekly, certainly not countless others. Person born three weeks after I died would never have the occasion to see the adobe wall I built.

3. I'll be born as a different person in a different place and different time.
This is more the the topic I started recently, about having that singular experience. I would like to connect 1. point to that. The game world is really big and yet not used. As far as I understand, though might be wrong, the games make you spawn next to people's settlements as an Eve and not like 100,000 tiles further. Why then? Why create such a big world and do not use it at all?

Why would you wipe the whole map anyway? I don't really understand why would that be necessary if we do not speak of real issues as server capacity and so on.

My feeling got ruined. This game had no magic or fantasy elements, I adore that. Just purely civilization building. Yes, there were natural disasters happening in the real world. Volcano eruptions, earthquakes, floods, famine, diseases. I believed that was already implemented in the game. Seeing settlements die because of the unwise farming, depletion of food and natural resources was very immersive. I liked that a lot, made me feel that our work can be actually lost, because of us.

Of us... but not because of the game creator.

I believe that the ones that wiped the worlds are not us. It's Jason. He wanted it wiped and we were merely his tools. His bullets.

In real life there is a branch of science, called archeology that deals with the stuff I just said. Again, why if the carrotpocalypse happened and the village starved out due to lack of seeds and food in general, we are not spawned 1,000,000 tiles away from it, just 100 or 0 instead. Is the better solution for this really wiping all the stuff later on? Where's the past in that, using your grandpa's ax or anything. That is just being lazy for me. Lazy and very curious how would people react to your totally unexpected ideas. I do not even mention that apocalypses now happened every few hours.

What is the reason of building anything if it is not going to last at all. Not because somebody might destroy it but it will be destroyed as a general idea.

There are games or particular servers of games that are meant from the very beginning to be repetitive and temporary, about to reset after some time. And there people play way differently than on the servers that would last. They focus on different activities because there is no point in doing the lasting ones.

There is some point in the stagnation Jason mentioned speaking of technology. This does not mean we did not have stuff to do there. I have seen plenty of towns and cities that were expanding all the time. Just recently a one surrounded with a very long wall, having a lot of space inside just waiting to be filled with buildings, farmlands and so on.

As for this update, the things I build are not for me. They are not for the countless players of my kin or not, that will come after me. It is for Jason to erase and forget about it. That is sad. I always thought the experience is to overcome the struggle of survival and make something that would last.

These are some of my thoughts about this, simply opinion. I realize that Jason's concept of the game might have evolved. Just like that or by looking into what we do in the game. On the other hand I think it's really unfair to do such thing out of the blue, without asking the community about it in any way. We are supposed to build a civilization, a society, but the sole founder of that idea does not really care about that. Or he cares in the means we wouldn't like him to.

I don't really know what to think. I am simply disappointed.


EDIT: To be honest if Jason put in the descripiton : "reset every week!" I think I would not buy the game. The legacy part of it took my interest. And my money.

BIGEDIT: I forgot to add something I wanted. I think we would all make use of bigger (much bigger) biomes. Some towns were big enough to almost 'touch' every biome type. I would love to see into the idea that one village would focus on farming and the other one on getting wood and other resources because of its location. All the time I've been feeling too packed with the current biome situation.

#50 Re: Main Forum » What do you think we will ge before rail roads ? » 2018-04-05 17:56:56

Alf
SSDarkMoon wrote:

I wish to have a sea between 2 continent.
The other continent can have different things to make.

What kind of different things would you like to make there? There might be some different base-plant like onions opposed to carrots but else than this I cannot really think of something that would make any reasonable point.

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