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a multiplayer game of parenting and civilization building

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#26 Re: News » Update: Even newer, even-lower-latency database engine is live » 2018-08-06 18:15:41

Your hard work shows, take breaks when you can. smile

As much as I love new content and a tech tree that's more developed, I too feel that removing any forms of lag or bugs takes priority.

#27 Re: Main Forum » Fanart - Lilith, Lana and Lacee » 2018-07-28 21:19:54

Love this! It shows that each life you play is realistic. Love your family, folks~

#28 Re: Main Forum » Obesity? - an idea » 2018-07-23 00:05:43

I actually support that idea. It may only be a visual cue that a player eats food inefficiently, which could encourage new players not to waste food. The only way I can see people abuse that feature by eating a lot is so that they can look different from others.

#29 Re: Main Forum » Jason is lazy..Maybe » 2018-07-17 21:42:30

xxx90x wrote:

You promised to update frequently.
Do you have any news these days? I love you but I want you to update game.

From a beautiful and sexy Japanese boy who loves you ..

Jason works hard on the game, we should be thankful in fact. The live-dev changes, which can be seen via the official Discord server, shows his devotion. This game has amazing potential, and I'm sure Jason sees that too.

#30 Re: News » Update: Twins » 2018-07-16 02:23:51

Now that's awesome! Haven't updated yet but definitely will this weekend when less busy with work.

#31 Re: Bug Discussion » Login Failed » 2018-05-13 18:27:05

Could it be the firewall? I remember one time I couldn't play on a different computer, until I saw there was a popup to allow the game to be ignored by it.

#32 Re: Main Forum » New Player Feedback » 2018-05-13 07:43:13

I agree with what you say. Right now the game seems to be less about expanding and more about eating, which is more of a chore than fun. It's only been like that for a little while though. Its current state is more torturous than how it used to be almost two months ago when I first played, to where I can't socialize or roleplay with people nor have time to teach my kids as much as I used to. I hope, as more content gets added, that the game becomes how it used to be. Back then, almost every time you were born, you could always see people running around town doing something productive without worrying too much.

Lately, we spawn as Eves a lot (or a second or third generation child). It used to occur about one fifth of a time back when surviving was easier.

The game is super fun when it is stable: It becomes one of the best social experiences one can have in an online game. It may not be the case right now since it's constantly being reworked and balanced, but I'm sure if we're patient enough, it'll be in a more enjoyable state again. We just have to keep in mind that the game is still quite new and being reworked a lot (it's an experiment in itself), and the players are evolving alongside the constant changes that are being made.

Jason is busy alternating between balancing the game and adding content, but there will come a time when he will focus more on balancing, and that will lead the game more towards a state where he and the players are equally satisfied with the result.

#33 Re: News » Update: Family Tree Browser » 2018-05-12 09:28:49

Love this feature! It's about time we can see how far the lineages we've been part of goes.

Just to mention, there's one time I saw this while browsing:

http://prntscr.com/jgwg88

The same player is shown twice in Generation 24. The fact they share the same final words and children when I check both characters ensures that it's the same player. Is that a bug?

#34 Re: Main Forum » Family tree is pretty sweet » 2018-05-12 08:53:10

The family tree is amazing! I can finally see how my family fared long after I had died.

#35 Re: Main Forum » Game is dying » 2018-04-27 00:50:17

Wow, is that discord chat from those pictures real? If so, I wish people were more considerate towards him and his hard work. This game is evolving, and it can't evolve without changes and balancing done. It's normal to adapt to every change.

#36 Re: Main Forum » The game is really hard to play with all these non English speakers. » 2018-04-21 06:46:54

On the plus side...More money for Jason right?

In my opinion, the game's visuals are self-explanatory, where it's easy to know what someone is doing by just looking. The only important things to talk about via typing is to mention which carrots will grow as seeds and ask what job someone is doing (asking if someone wants to be a trapper is often mentioned).

#37 Re: Main Forum » Guard success story » 2018-04-19 21:21:41

I couldn't agree more. I don't believe that more weapons can ensure peace in real life, but for a game like this, it's essential that everyone that has a bag should have a weapon. From my experiences--the many lives I had--there are many more considerate players than there are unfair ones, so everyone can easily gang up to fight in-game vandalism.

#38 Re: Main Forum » Should we have giants or dangerous monsters ? » 2018-04-18 20:00:05

Giants or Monsters don't really relate to our world. Maybe mammoths since they were around when early humans were.

#39 Re: Main Forum » Weird meta-idea: stuck in a life for an hour » 2018-04-18 17:21:50

I actually love the idea of not having the ability to jump out of your mother's arms. It reflects babies in real life, for how they have no control when they're being held.

In terms of baby suicides: Maybe if a baby happens to suicide after being temporarily banned by the 15 servers, then the first server of the 15 that the player got banned from becomes available again? It might not be worth the effort to suicide 15 times only for a small chance to appear back in an original town you loved in a past life. Like that, babies could be less likely to be suicidal. The only drawback with this idea though is that it might convince people to keep dying though, as some gamers can be patient enough to die that much.

#40 Re: Main Forum » Simple suggestion to implement for murder griefing » 2018-04-18 17:10:24

Not a bad suggestion. I actually enjoy the current (updated) mechanic of killing in the game. It makes guards more probable to survey the village they're in, though it can be heavy on food (being fully clothed is essential, I find). Note that it's always best to have a backpack when guarding a city.

As a farmer or pie maker, I try to ensure the guard (or guards) is well fed, and if I'm the guard himself, I make sure to patrol only around the vicinity of the town so I can still contribute without hindering or wasting the population's effort.

What's important though is how murder griefing is now a lot less of a problem than environmental griefing, which I'd say is the equivalent of real life vandalism.

#41 Re: Main Forum » everyone attention,here will have some new players join the game. » 2018-04-18 16:59:57

Good to know! I will try harder at being a mother if that's the case. I always try to teach babies things they might not know about.

#42 Re: Main Forum » Weird meta-idea: stuck in a life for an hour » 2018-04-18 16:53:52

I personally don't think being in a "Zombie" like state would help if a person disconnects, since it sounds very easy to exploit. If a starving player no longer has food around him, and wet seeded carrots are present, then the player could only disconnect on purpose for the amount of time it takes for the carrots to fully grow.

#43 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-17 22:38:54

I personally find the ability to kill to be an essential feature, mainly to stop some people to grief if/when caught. It works because there are many more considerate players than there are unfair players, from my experience playing.

#44 Re: Main Forum » Idea: barbarian camps » 2018-04-16 19:55:47

Based on the game's main concept, I don't see that as a possibility. It won't feel like every human is a player that way.

It's more fun if such a camp was player made, and its people were players.

#45 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 23:20:11

OxPower wrote:

Some of you guys seem to not get the real issue, murder isn't a problem, its the fact that you can destroy a village without ever holding a knife. Also surviving to 60 in the wild is very easy. Not a pissing contest just being honest.

I'm sure people know the differences between Murdering and Griefing. Murdering is now much less of a problem with the adjustments that have been made, but the latter so far is what seems to be unavoidable at times.

At least few changes had been made to make destroying the environment harder, such as how it requires more effort to dig up bushes since a recent update.

#46 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-15 20:45:29

An idea I have for murderers is that, if they had committed a crime by killing at least one person, then they could be unable to rebirth for maybe the next 30 minutes or an hour as form of consequence? It could prevent them from forcing themselves into a specific server right away each time they die to fully destroy a populous town of their choice. However now that I think about it, it may be too much.

It would be unfair to actually prevent a player from playing the game that they had paid for when they commit a crime, so I like the idea of marking a baby for a certain amount of time to show the townspeople that the baby has been a murderer in a past life, like that we could tell if the killer had spawned back to cause more trouble on purpose. It could be the decisions of innocent players to decide the fate of such a reincarnation.

#47 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-15 04:45:13

Lexyvil wrote:

I only had had about five incidents where a killer was on the loose during my 80 hours of playing. That's 5 lives out of who knows how many, 200 lives? That's 2.5%.
Luckily on those runs where a killer is around, we have a town guard who owns a weapon with a chance take the murderer down.

Did your townguard stop people from replacing all carrots with wheat seeds to waste soil on purpose and starve the village?
Did he stop people from taking carts full of food away from town?
Did he protect tools so they can't be brought outside of the worn and hidden?
Did he protect pies/muttons from being eaten by kids or with just one hunger bar missing, on purpose?
Did he stop people from taking horses and releasing them in wilderness way outside of others vision?

I'm referring more about murderers than griefers. I personally don't know how to better counter people who bring hard-to-craft objects away from the town. I think the worse crime is getting rid of tools.

#48 Re: Bug Discussion » Temperature doesn't change when left mouse key stays pressed » 2018-04-14 22:01:58

Yeah, I've been exploiting that often. It allows me to survive in the winter/snow, even as baby, for well over a few minutes as long as I don't let go of the left click. It also makes my travels last a very long time while naked if my initial tile is in a desert.

It seems like bug that makes the game a lot easier than it should be, knowing how easy it is to do, if exploited right.

#49 Re: Main Forum » On grief terrorism, and to new players recently murdered/griefed » 2018-04-14 20:49:02

I only had had about five incidents where a killer was on the loose during my 80 hours of playing. That's 5 lives out of maybe on average 200 lives? That's around 2.5%.
Luckily on the runs where a killer is around, some can be town guards who can attempt at taking murderers down.

#50 Re: Main Forum » I am new » 2018-04-14 07:47:49

I highly encourage you to start playing without knowing what to do or what to expect. The best experience you can have in the game is having to learn by yourself as if you really were born in the society in-game with the mind of 0 year old baby, and hope for a good mother or relative to teach you.

Even Jason once stated that he preferred that people play without referring to any wiki.
I'm not stopping you on learning the basics if you really must though~

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