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a multiplayer game of parenting and civilization building

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#26 Re: Main Forum » Weird meta-idea: stuck in a life for an hour » 2018-04-18 16:51:31

Zwilnik wrote:
jasonrohrer wrote:

No, I don't mean suspended animation.

You still consume food and you still age when you are disconnected.  You will die of hunger or old age, eventually.

BUT, if people keep feeding you, you will live until old age (a full hour).



Not really sure how to implement banishment, especially since it would happen in the next life....  I mean, obviously, being born as a lone male hermit repeatedly for the next hour would do it.  But how to trigger it?

That would mean the servers would have to "listen" to other people's decisions in the current life to decide what happens to the person in the next life.  Essentially a "dance on their grave" mechanic, or the curse that was discussed in the other thread.

Maybe a banishment server (the phantom zone) would work for that. Server clock tied to the player's ID which always directs you to the phantom zone server on spawning until it times out. And of course, the phantom zone would be just that bit harder to survive in wink



o!!!!!
This might be the hell concept!

#27 Re: Main Forum » Weird meta-idea: stuck in a life for an hour » 2018-04-18 16:09:49

can jasonrohrer tell me are my idea good or bad? And why?
thank you

#28 Re: Main Forum » Weird meta-idea: stuck in a life for an hour » 2018-04-18 15:15:07

about prison system

the thing that capture the person will decay every X minutes.
put the new thing to replace the time.

Rope will decay after 5 minutes.
Wood handcuffs will decay after 10 minutes.
Wood handcuffs& headcuff will decay after 15 minutes.
Iron handcuffs will decay after 20 minutes.

In this case, bad people is super hard to keep someone a whole life.

=====================================

I think make the account as a soul system will be a good choose.

Karmic system
0 Karmic is normal, limit +100 Karmic.
Every killing one people, player gain -20 karma.
Dig anything(include mining) or Destroy anything on the world, every hit will gain -1 Karmic.(what ever good or bad mind)
every time player died(not because of killed)  gain +5 Karmic.

Karmic will affect the next reborn time.
every -1 karma cost 5 minite banish.
player need to join into the banishment server (the phantom zone), to recover the Karmic.

If player don't want to , he can bring the Karmic with him to reborn.

-20 Karmic====reborn with a bad leg.(walk slower 20%than normal)
-50 Karmic====reborn with bad leg and bad eye.(walk slower 40%than normal, the screen will have 20%blur)

the maths just as an example.

#29 Re: Main Forum » Jason's Murder Problem Thread » 2018-04-18 15:03:27

I think make the account as a soul system will be a good choose.

Karmic system
0 Karmic is normal, limit +100 Karmic.
Every killing one people, player gain -20 karma.
Dig anything(include mining) or Destroy anything on the world, every hit will gain -1 Karmic.(what ever good or bad mind)
every time player died(not because of killed)  gain +5 Karmic.

Karmic will affect the next reborn time.
every -1 karma cost 5 minite banish.
player need to join into the banishment server (the phantom zone), to recover the Karmic.

If player don't want to , he can bring the Karmic with him to reborn.

-20 Karmic====reborn with a bad leg.(walk slower 20%than normal)
-50 Karmic====reborn with bad leg and bad eye.(walk slower 40%than normal, the screen will have 20%blur)

the maths just as an example.

#30 Main Forum » everyone attention,here will have some new players join the game. » 2018-04-18 11:07:33

SSDarkMoon
Replies: 13

everyone attention,here will have some new players join the game.
A famous player in china played this game and some viewers might try this game.
video will be about 2 hundred thousand,maybe 100 people will buy this game I think?($20 is a little expansive for this kind of small game)



Please be friendly to them.
thank you.

https://www.bilibili.com/video/av22238934

#31 Re: Main Forum » What do you think we will ge before rail roads ? » 2018-04-05 17:52:39

I wish to have a sea between 2 continent.
The other continent can have different things to make.

#33 Re: Main Forum » Writing is an important and hard thing to begin and learn. » 2018-04-03 17:00:37

The Person In Yellow wrote:

It really seems like Jason was going for a less artificial approach for the game such as using something like knowledge points to unlock things, and more for a figure out a way to overcome a problem on your own and with the help of other players. He limited the amount of freedom you have personally in order to add more importance to passing down what you know and have down to the generations to come. The whole point of the crafting system being so convoluted is so players can help each other by passing down the information needed to maintaining a tribe to players who do not know the information. This idea of knowledge points would go against the idea of the game, since you would be gaining and manipulating things on your own with and passing down information automatically.
Writing is more of a social effort since everyone has to be on board and agree upon what a symbol means rather than some object, such as the wheel, being created to make everyone's life easier.


knowledge points is just a unlock system.
player still need to learn them self. play normal as now.
one of the main function is don't let a Savage can write a book or group some component to make a car.

knowledge points always begin from 0.
player gain 1 point every year.[if they get tutorial or books or blue print, they can gain extra point]
They stile need to learn from the society in real life.

0-5 is the child time, while arrive 6, they unlock to pack things up(include watering). Also unlock to craft the things about with wood.
10 to unlock how to kill animals or human. Also unlock to craft the things about pie and metal.
20 to unlock building with mud.
30 to unlock building with wood.
40 to unlock catch animal.
60 to unlock steel and [pan & paper](put with an item will craft out a picture on paper of that item)
after 60, there will be the new world.
I predict 100 to unlock writing word on paper or sign.

#34 Re: Main Forum » Writing is an important and hard thing to begin and learn. » 2018-04-03 07:10:13

Rebel wrote:

Good idea, a knowledge parameter should be point into place.

A system where you can actually "Teach" your kids and pass down your knowledge level. Lets say an eve spawns a 0 and the more crafting that eve does the more "knowledge points" she gets, certain crafting recipes may require a certain amount of knowledge to craft like smithing or baking, therefore, a town would need to be a certain amount of generations old (given knowledge is passed down) before they can advance in tech.

Books could link well into this, it could be a way for towns to store knowledge so if the town dies, an eve can find it.

when it comes down to "Reading" It could simply be a tech that requires a high knowledge level to craft, like [bare hands] + [Book]  = Writing book IF knowledge > X

Now bare in mind we haven't even got to Leather or irrigation in the game yet so writing will likely come at a later date.


why I talk about writing this early , because before papers and books , wood sign or bamboo book or fabric with Writing are already Existed.

#35 Re: Main Forum » Writing is an important and hard thing to begin and learn. » 2018-04-02 18:20:55

EvilBlackCat wrote:

Well our first form of writing should just be pictures. I think we could get a lot of information across in pictures.

Perhaps if we are able to start tanning hide we could use rose madder or indigo to make paint. It could work like a hot iron ingot and smithing hammer where each time you interact with those item the image changes until you get the one you want.



.......you mean use smithing to get A-Z , 26 paper letter, and than craft a letter book.

put paper with letter book on desk or floor, then put the item to craft a word?
but how about [to go and]or other word?
also this need tone of space and time....

#36 Re: Main Forum » I am the LAW » 2018-04-02 18:07:11

but how to let the system to know the range of the city?
because the LAW only can run in a city.

#37 Re: Main Forum » Family or fallacy? » 2018-04-02 18:04:11

Sakkiyn wrote:

The way things work in game is actually opposite of real life. In point of fact, China had a one child per family law. So Chinese parents would abort female fetuses and only have boys. Today in China, Chinese boys have to find wives from Korea or Vietnam since there are not enough women.

Lineage in almost all cultures was through the male descendants. Maybe that might be a better solution to this family crisis. Eve's no longer can make family names, add Adam's in and only they can do that, Eve's have children that is their thing.

Men with a name can bequeath said name to an Eve through marriage and children through adoption. The man would need an item to do so, wedding ring maybe, but not gold since it is so rare?  This would make the family unit a real thing, but make the item used disappear so it has to be re-farmed and keep everyone from becoming one big family? Or maybe make it so the man can only "marry" one eve (unnamed adult woman) and adopt 3 children?

Then any male children can also marry once and adopt children. If a married Eve has a child it is named for the Father.

Suggestions or "constructive" criticism?



China has end the one child policy.


[Chinese boys have to find wives from Korea or Vietnam since there are not enough women.]
not so true.......

#39 Re: Main Forum » Ability to add signs » 2018-04-02 17:45:01

Writing is an important and hard thing to begin and learn.
As an example, if we make a wood sign with words, any people with a Carving knife can write on the sign but no need to prove the character have knowledge?

if we have a pen and a book, any people can write without learning Writing?


even 1500AD not every one know how to write.
Ancient times,only noble or rich man have ways to learn words.


And here is just the beginning.....

may be material refining do not need knowledge.
but make material to be components, there should require a level of knowledge.


My suggestion is add a system call [knowledge],while new born is 0.
every year add 1 point.
read books or some kind of things can add points.
high level product require knowledge point(won't consume).
make high level product will gain points.

#40 Re: Main Forum » Name system-hide,tell,show. » 2018-03-21 12:36:18

I still think Name system is the most important thing in the next few weeks.......

#41 Re: Main Forum » Health system-mobile signal sign and status » 2018-03-13 11:35:18

Hans Lemurson wrote:

So what you're saying is that players need wifi?

My poor expression......It should be like a mobile signal sign.....
I can't post photo here, go to search"mobile signal sign" to see what I mean.

#42 Main Forum » Health system-mobile signal sign and status » 2018-03-12 11:14:38

SSDarkMoon
Replies: 4

Health system-mobile signal sign and status

A stair shape mobile signal sign represent how many Health remain.

the size of sign is about 1food meter block.
put at the left down coner just next to the food meter bar.

next to the mobile signal sign, there have a status icon(1food block size) show bleeding/poison/ill

#43 Re: Main Forum » Name system-hide,tell,show. » 2018-03-11 15:57:44

dongriffen wrote:

Either we're both brilliant or you still this idea from me.

A form of identification between players would be really nice seeing as how I, and I am sure many other mothers, lose track of who my children are within the first few years of their lives. The way we do this in the real world is through naming, so I am in full support.

+1

(someone should move this to the suggestions reddit)


https://www.reddit.com/r/OneLifeSuggest … etellshow/

#44 Re: Main Forum » Name system-hide,tell,show. » 2018-03-11 15:53:24

dongriffen wrote:

Either we're both brilliant or you still this idea from me.

A form of identification between players would be really nice seeing as how I, and I am sure many other mothers, lose track of who my children are within the first few years of their lives. The way we do this in the real world is through naming, so I am in full support.

+1

(someone should move this to the suggestions reddit)


I don't know where your post are.

#45 Main Forum » Name system-hide,tell,show. » 2018-03-11 15:25:07

SSDarkMoon
Replies: 12

Name system

mother can set the child name for one time.
child can change their name after 6 for one time.

name will show above the head.
But hide to all people except mother.

while peoples are next to player 3X3, player type the name(need 100% same), peoples will now see the name above the head.

Family name will set by a women who randomly born in the wild. Can't have the same Family name in the server.

#46 Main Forum » Writing is an important and hard thing to begin and learn. » 2018-03-11 15:13:24

SSDarkMoon
Replies: 9

Writing is an important and hard thing to begin and learn.
As an example, if we make a wood sign with words, any people with a Carving knife can write on the sign but no need to prove the character have knowledge?

if we have a pen and a book, any people can write without learning Writing?


even 1500AD not every one know how to write.
Ancient times,only noble or rich man have ways to learn words.


And here is just the beginning.....

may be material refining do not need knowledge.
but make material to be components, there should require a level of knowledge.


My suggestion is add a system call [knowledge],while new born is 0.
player gain 1 point every year.
[if they read tutorial or books or blue print, they can gain extra point]
high level product require knowledge point(won't consume).
make high level product will gain points.
if player operate the things they should not know, they will fail the work.
A Savage can't write a book or group some component to make a car.

#47 Re: Translations » The situation with translations » 2018-03-05 09:08:57

Hi,I am from China Hong Kong. When will the Translation process confirm? I realy want to help you to make a chinese ver.

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